* non-compiling WIP * update * add cfg test * address clippy issues * minor consistency * introduce patch manager, delegate patch management functionality from updater state * cleanup * Restructure patch state on disk, adds patch validation * Simplify patches state, move patches to subdirectories of patches/ instead of having the artifacts as immediate children * Tests * delete unused enum * disk manager tests * Tests, docs * rename * delete unused file * fix todo * error logging * cleanup * cleanup * comments and cleanup * cleanup * debug log * boot from previous patch if next patch is bad * fallback logic and test * fix log * context -> with_context * remove get from get_next_boot_patch * Log patch state load error * renaming * coverage * capitalization * coverage * Replace unwrap with ? in disk_io * Fix record boot success * eq none -> .is_none * Move delete_patch_artifacts failure logging into function * rename patch_install_success_fn to report_event_fn * Fix patch install reporting * update comment
Updater library
This is the Rust side of the Shorebird code push system. This is built
in Rust with a C API for easy calling from other languages, most notably
for linking into libflutter.so.
The primary modification Shorebird makes to the stock Flutter engine is adding support for the updater library (this repo). The updater library is written in Rust and is used to update the code running in the Flutter app. The updater library is built as a static library and is linked into the Flutter engine during build time.
Parts
dart_cli: Test ffi wrapping of updater library.library: The rust library that does the actual update work.dart_bindings: The Dart bindings for the updater library.
All of the interesting code is in the library directory. There is also
a README.md in that directory explaining the design.
Developing
It's best to edit this repository from within an engine checkout. See BUILDING_ENGINE.md for instructions on how to set up an engine checkout.
The workflow I use involves 2 to 3 VSC windows:
- Opening the engine
src.
In that terminal I:
cd third_party/updater
- To build the updater as part of the engine:
cargo ndk --target aarch64-linux-android build --release && \
ninja -C ../../out/android_release_arm64 && say "done"
The cargo part should not be needed, but I haven't yet done the work to integrate the Rust code into the gn files for the Flutter engine yet.
I add say "done" to the end as linking can take several minutes for release
Android builds.
-
In a second window, I open
code third_party/updater. I do this because otherwise therust_analyzercan't seem to find the rust code. We could fix this by adding the directory to the VSC workspace, but I'm not sure where we would put the workspace file in the first place.srcis actuallyshorebirdtech/buildrootand is controlled viagclientbyshorebirdtech/engine/DEPS. -
In a third window I open my test app. e.g.:
flutter create test_app
cd test_app
shorebird init
shorebird release
code .
- To run the test app with my local engine I use:
shorebird run --local-engine-src-path $HOME/Documents/GitHub/engine/src \
--local-engine android_release_arm64
You may also need to build out/host_release once as flutter build looks for
some Dart .dill files in host_release.
Coverage
We'd like to get to 100% coverage but aren't there yet.
https://github.com/taiki-e/cargo-llvm-cov is the best tool I've found for generating coverage reports.
Install: https://github.com/taiki-e/cargo-llvm-cov#installation
cargo llvm-cov will then generate the report.