feat: add tests and docs for boot state machine (#309)
* test: test api calls * chore: add docs * chore: fix cspell * fix: use no-op network hooks in multi_engine tests Set no-op network hooks after init_for_testing so the fire-and-forget thread spawned by report_launch_success completes instantly without network I/O, preventing leaked threads from interfering with subsequent serial tests that use mock servers.
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# Boot State Machine
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## Overview
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The Shorebird updater manages over-the-air code updates for Flutter
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applications. A critical part of this is the **boot state machine**, which
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tracks:
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- Which patch should be loaded on app start
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- Whether a patch booted successfully
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- Automatic rollback if a patch crashes during boot
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## State Variables
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### Persisted to Disk (`patches_state.json`)
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| Variable | Type | Description |
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|----------|------|-------------|
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| `next_boot_patch` | `Option<PatchMetadata>` | The patch to boot on next app start. Set when a patch is downloaded/installed. |
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| `last_booted_patch` | `Option<PatchMetadata>` | The patch that last completed a successful boot cycle. Our "known good" state. |
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| `currently_booting_patch` | `Option<PatchMetadata>` | Transient flag: set when boot starts, cleared on success/failure. If set on init, indicates crash. |
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| `known_bad_patches` | `HashSet<usize>` | Patches that have failed to boot. Never attempt these again for this release. |
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### In-Memory (Config)
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| Variable | Description |
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|----------|-------------|
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| `UpdateConfig` | Global config set once via `init()`. Contains app ID, paths, network hooks, etc. |
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## Boot Lifecycle
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### Happy Path
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```
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[Process Start]
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│
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▼
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init()
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│
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├─► Check currently_booting_patch
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│ └─► If set: previous boot crashed → mark patch as bad, fall back
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│
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▼
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Engine gets next_boot_patch path
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│
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▼
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TryLoadFromPatch() loads patch snapshot
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│
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└─► report_launch_start() [called once via std::once_flag]
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│ └─► currently_booting_patch = next_boot_patch
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│
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▼
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Shell::Shell() constructor completes
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│
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└─► report_launch_success()
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│ ├─► last_booted_patch = currently_booting_patch
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│ └─► currently_booting_patch = None
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│
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▼
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[App Running - Dart code executing]
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```
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### Crash Recovery
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If the app crashes between `report_launch_start()` and
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`report_launch_success()`:
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1. Process dies with `currently_booting_patch` still set on disk
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2. New process starts, calls `init()`
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3. `handle_prior_boot_failure_if_necessary()` sees `currently_booting_patch` is
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set
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4. Marks that patch as failed (adds to `known_bad_patches`)
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5. Falls back to `last_booted_patch` or base release
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## Implementation Details
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### Where Boot Lifecycle Calls Are Made
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**`report_launch_start()`** is called from `TryLoadFromPatch()` in
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`runtime/shorebird/patch_cache.cc`:
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```cpp
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std::shared_ptr<const fml::Mapping> TryLoadFromPatch(...) {
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// ... validation and patch loading ...
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// Only report launch_start when we're actually about to use a patch,
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// and only once per process (for the first symbol, isolate data)
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static std::once_flag launch_start_flag;
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if (symbol == kIsolateDataSymbol) {
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std::call_once(launch_start_flag, []() {
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shorebird_report_launch_start();
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});
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}
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// Return the mapping
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// ...
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}
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```
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**`report_launch_success()`** is called from `Shell::Shell()` constructor in
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`shell/common/shorebird/shorebird.cc`, after the Dart VM is created
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successfully.
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### Why This Placement Matters
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The boot lifecycle calls are placed at specific points for good reason:
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1. **`report_launch_start()` in `TryLoadFromPatch()`**: Called right before the
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patched Dart snapshot is actually loaded. This ensures:
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- FlutterEngineGroup warmup (which doesn't load patches) doesn't trigger
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false crash detection
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- The call only happens when we're actually about to use a patch
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- `std::once_flag` ensures exactly one boot cycle per process
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2. **`report_launch_success()` in Shell constructor**: Called after the Dart VM
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is created, indicating the patch loaded successfully.
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3. **Crash on patch load failure**: If `TryLoadFromPatch()` fails to load the
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patch, it calls `FML_LOG(FATAL)` which crashes the process. On the next
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launch, crash recovery naturally handles it.
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### Invariants
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1. **Config is set once per process**: `set_config()` returns error if already
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set
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2. **Crash recovery runs once per process**: Only on first successful `init()`
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3. **One boot cycle per process**: `std::once_flag` ensures
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`report_launch_start()` is called at most once
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4. **State is persisted atomically**: Each state change writes to disk
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immediately
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5. **Bad patches are permanent**: Once in `known_bad_patches`, never tried again
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for this release
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## API Behavior
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### `init()`
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- Sets global config (once per process, subsequent calls return
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`AlreadyInitialized`)
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- Calls `handle_prior_boot_failure_if_necessary()` only on first init
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- Does NOT run crash recovery if config already initialized
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### `report_launch_start()`
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- If `next_boot_patch` exists, sets `currently_booting_patch`
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- In production, called only once per process due to `std::once_flag` in C++
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### `report_launch_success()`
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- Clears `currently_booting_patch`
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- Sets `last_booted_patch`
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- Subsequent calls are no-ops if `currently_booting_patch` is None
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### `report_launch_failure()`
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- Marks `currently_booting_patch` as bad
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- Falls back to previous good state
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- Queues failure event for server
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## Historical Context: FlutterEngineGroup Bug
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Prior to the current implementation, `report_launch_start()` was called from
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`ConfigureShorebird()` during `FlutterMain::Init()`. This caused a bug:
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**Problem**: `FlutterEngineGroup`'s constructor calls
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`ensureInitializationComplete()` which triggered `report_launch_start()`, but
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does NOT create a Shell (no `report_launch_success()`). If the app was killed
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before `createAndRunEngine()` was called, crash recovery incorrectly marked the
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patch as bad.
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**Solution**: Move `report_launch_start()` to `TryLoadFromPatch()`, which is
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only called when actually loading a patch. FlutterEngineGroup never calls
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`TryLoadFromPatch()` (no Shell created), so no false positives occur.
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## Multiple Processes (Android)
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If multiple processes access the same state file:
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- Each process has its own Java `initCalled` flag
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- Each process has its own Rust global config
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- BUT they share the same on-disk state files
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- No cross-process locking exists
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This could cause issues if:
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1. Process A sets `currently_booting_patch`
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2. Process B also sets `currently_booting_patch` (it's the first engine in THAT
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process)
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3. Process A completes, clears flag
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4. Process B is killed before completing
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5. On restart: crash recovery sees flag set (by Process B) and marks patch as
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bad
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## Testing
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Unit tests in `library/src/updater.rs` (`multi_engine_tests` module) verify the
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boot state machine behavior:
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- `multi_engine_false_positive_rollback`: Demonstrates the historical bug where
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multiple `report_launch_start()` calls caused false positive rollbacks
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- `interleaved_boot_calls_success_clears_flag`: Verifies that
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`report_launch_success()` properly clears the booting flag
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Note: In production, the C++ `std::once_flag` prevents multiple
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`report_launch_start()` calls, so the Rust-level tests demonstrate behavior that
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can only occur if the C++ guard is bypassed.
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