feat: add tests and docs for boot state machine (#309)

* test: test api calls

* chore: add docs

* chore: fix cspell

* fix: use no-op network hooks in multi_engine tests

Set no-op network hooks after init_for_testing so the fire-and-forget
thread spawned by report_launch_success completes instantly without
network I/O, preventing leaked threads from interfering with subsequent
serial tests that use mock servers.
This commit is contained in:
Eric Seidel
2026-03-30 16:01:50 -07:00
committed by GitHub
parent 6d0e4a1193
commit 4ff2839cdb
3 changed files with 392 additions and 0 deletions
+2
View File
@@ -36,6 +36,7 @@ words:
- dllexport
- dlopen
- EDQUOT
- embedders
- EOCD
- endtemplate
- ENOSPC
@@ -70,6 +71,7 @@ words:
- symbolication
- unbootable
- unbooted
- usize
- Verdana
- vmcode
- withf
+199
View File
@@ -0,0 +1,199 @@
# Boot State Machine
## Overview
The Shorebird updater manages over-the-air code updates for Flutter
applications. A critical part of this is the **boot state machine**, which
tracks:
- Which patch should be loaded on app start
- Whether a patch booted successfully
- Automatic rollback if a patch crashes during boot
## State Variables
### Persisted to Disk (`patches_state.json`)
| Variable | Type | Description |
|----------|------|-------------|
| `next_boot_patch` | `Option<PatchMetadata>` | The patch to boot on next app start. Set when a patch is downloaded/installed. |
| `last_booted_patch` | `Option<PatchMetadata>` | The patch that last completed a successful boot cycle. Our "known good" state. |
| `currently_booting_patch` | `Option<PatchMetadata>` | Transient flag: set when boot starts, cleared on success/failure. If set on init, indicates crash. |
| `known_bad_patches` | `HashSet<usize>` | Patches that have failed to boot. Never attempt these again for this release. |
### In-Memory (Config)
| Variable | Description |
|----------|-------------|
| `UpdateConfig` | Global config set once via `init()`. Contains app ID, paths, network hooks, etc. |
## Boot Lifecycle
### Happy Path
```
[Process Start]
init()
├─► Check currently_booting_patch
│ └─► If set: previous boot crashed → mark patch as bad, fall back
Engine gets next_boot_patch path
TryLoadFromPatch() loads patch snapshot
└─► report_launch_start() [called once via std::once_flag]
│ └─► currently_booting_patch = next_boot_patch
Shell::Shell() constructor completes
└─► report_launch_success()
│ ├─► last_booted_patch = currently_booting_patch
│ └─► currently_booting_patch = None
[App Running - Dart code executing]
```
### Crash Recovery
If the app crashes between `report_launch_start()` and
`report_launch_success()`:
1. Process dies with `currently_booting_patch` still set on disk
2. New process starts, calls `init()`
3. `handle_prior_boot_failure_if_necessary()` sees `currently_booting_patch` is
set
4. Marks that patch as failed (adds to `known_bad_patches`)
5. Falls back to `last_booted_patch` or base release
## Implementation Details
### Where Boot Lifecycle Calls Are Made
**`report_launch_start()`** is called from `TryLoadFromPatch()` in
`runtime/shorebird/patch_cache.cc`:
```cpp
std::shared_ptr<const fml::Mapping> TryLoadFromPatch(...) {
// ... validation and patch loading ...
// Only report launch_start when we're actually about to use a patch,
// and only once per process (for the first symbol, isolate data)
static std::once_flag launch_start_flag;
if (symbol == kIsolateDataSymbol) {
std::call_once(launch_start_flag, []() {
shorebird_report_launch_start();
});
}
// Return the mapping
// ...
}
```
**`report_launch_success()`** is called from `Shell::Shell()` constructor in
`shell/common/shorebird/shorebird.cc`, after the Dart VM is created
successfully.
### Why This Placement Matters
The boot lifecycle calls are placed at specific points for good reason:
1. **`report_launch_start()` in `TryLoadFromPatch()`**: Called right before the
patched Dart snapshot is actually loaded. This ensures:
- FlutterEngineGroup warmup (which doesn't load patches) doesn't trigger
false crash detection
- The call only happens when we're actually about to use a patch
- `std::once_flag` ensures exactly one boot cycle per process
2. **`report_launch_success()` in Shell constructor**: Called after the Dart VM
is created, indicating the patch loaded successfully.
3. **Crash on patch load failure**: If `TryLoadFromPatch()` fails to load the
patch, it calls `FML_LOG(FATAL)` which crashes the process. On the next
launch, crash recovery naturally handles it.
### Invariants
1. **Config is set once per process**: `set_config()` returns error if already
set
2. **Crash recovery runs once per process**: Only on first successful `init()`
3. **One boot cycle per process**: `std::once_flag` ensures
`report_launch_start()` is called at most once
4. **State is persisted atomically**: Each state change writes to disk
immediately
5. **Bad patches are permanent**: Once in `known_bad_patches`, never tried again
for this release
## API Behavior
### `init()`
- Sets global config (once per process, subsequent calls return
`AlreadyInitialized`)
- Calls `handle_prior_boot_failure_if_necessary()` only on first init
- Does NOT run crash recovery if config already initialized
### `report_launch_start()`
- If `next_boot_patch` exists, sets `currently_booting_patch`
- In production, called only once per process due to `std::once_flag` in C++
### `report_launch_success()`
- Clears `currently_booting_patch`
- Sets `last_booted_patch`
- Subsequent calls are no-ops if `currently_booting_patch` is None
### `report_launch_failure()`
- Marks `currently_booting_patch` as bad
- Falls back to previous good state
- Queues failure event for server
## Historical Context: FlutterEngineGroup Bug
Prior to the current implementation, `report_launch_start()` was called from
`ConfigureShorebird()` during `FlutterMain::Init()`. This caused a bug:
**Problem**: `FlutterEngineGroup`'s constructor calls
`ensureInitializationComplete()` which triggered `report_launch_start()`, but
does NOT create a Shell (no `report_launch_success()`). If the app was killed
before `createAndRunEngine()` was called, crash recovery incorrectly marked the
patch as bad.
**Solution**: Move `report_launch_start()` to `TryLoadFromPatch()`, which is
only called when actually loading a patch. FlutterEngineGroup never calls
`TryLoadFromPatch()` (no Shell created), so no false positives occur.
## Multiple Processes (Android)
If multiple processes access the same state file:
- Each process has its own Java `initCalled` flag
- Each process has its own Rust global config
- BUT they share the same on-disk state files
- No cross-process locking exists
This could cause issues if:
1. Process A sets `currently_booting_patch`
2. Process B also sets `currently_booting_patch` (it's the first engine in THAT
process)
3. Process A completes, clears flag
4. Process B is killed before completing
5. On restart: crash recovery sees flag set (by Process B) and marks patch as
bad
## Testing
Unit tests in `library/src/updater.rs` (`multi_engine_tests` module) verify the
boot state machine behavior:
- `multi_engine_false_positive_rollback`: Demonstrates the historical bug where
multiple `report_launch_start()` calls caused false positive rollbacks
- `interleaved_boot_calls_success_clears_flag`: Verifies that
`report_launch_success()` properly clears the booting flag
Note: In production, the C++ `std::once_flag` prevents multiple
`report_launch_start()` calls, so the Rust-level tests demonstrate behavior that
can only occur if the C++ guard is bypassed.
+191
View File
@@ -2008,3 +2008,194 @@ mod check_for_downloadable_update_tests {
Ok(())
}
}
#[cfg(test)]
mod multi_engine_tests {
use anyhow::Result;
use serial_test::serial;
use tempdir::TempDir;
use crate::{
network::{testing_set_network_hooks, PatchCheckResponse},
report_launch_start, report_launch_success, test_utils::install_fake_patch,
updater::tests::init_for_testing, with_mut_state, with_state,
};
/// Sets up no-op network hooks so that the fire-and-forget thread spawned
/// by `report_launch_success` completes instantly without network I/O.
/// This prevents leaked threads from interfering with subsequent serial
/// tests that use mock servers.
fn set_noop_network_hooks() {
testing_set_network_hooks(
|_url, _request| {
Ok(PatchCheckResponse {
patch_available: false,
patch: None,
rolled_back_patch_numbers: None,
})
},
|_url| Ok(vec![]),
|_url, _event| Ok(()),
);
}
/// This test demonstrates what would happen if report_launch_start() is called multiple times.
///
/// IMPORTANT: In production, this scenario does NOT occur because:
/// - The C++ TryLoadFromPatch() in runtime/shorebird/patch_cache.cc uses std::once_flag
/// - This ensures shorebird_report_launch_start() is only called once per process
/// - The call happens right before the patched snapshot is actually loaded
///
/// This test documents the Rust API behavior in isolation:
/// If report_launch_start() IS called multiple times (e.g., from tests or custom embedders):
///
/// Scenario:
/// 1. Engine A: starts boot (sets currently_booting_patch)
/// 2. Engine A: completes boot (clears currently_booting_patch)
/// 3. Engine B: starts boot (RE-SETS currently_booting_patch)
/// 4. Process is killed before Engine B completes
/// 5. On restart, crash recovery sees currently_booting_patch set and marks patch as bad
///
/// This would be a FALSE POSITIVE - the patch didn't actually fail.
#[serial]
#[test]
fn multi_engine_false_positive_rollback() -> Result<()> {
let tmp_dir = TempDir::new("multi_engine_test").unwrap();
init_for_testing(&tmp_dir, None);
set_noop_network_hooks();
// Install a patch
install_fake_patch(1)?;
// Verify patch is installed and ready to boot
with_mut_state(|state| {
assert_eq!(state.next_boot_patch().map(|p| p.number), Some(1));
assert!(state.currently_booting_patch().is_none());
assert!(!state.is_known_bad_patch(1));
Ok(())
})?;
// ========================================
// Engine A: Full successful boot cycle
// ========================================
report_launch_start()?;
with_state(|state| {
// currently_booting_patch should be set
assert_eq!(state.currently_booting_patch().map(|p| p.number), Some(1));
Ok(())
})?;
report_launch_success()?;
with_state(|state| {
// After success, currently_booting_patch should be cleared
assert!(state.currently_booting_patch().is_none());
// And last_successfully_booted_patch should be set
assert_eq!(
state.last_successfully_booted_patch().map(|p| p.number),
Some(1)
);
Ok(())
})?;
// ========================================
// Engine B: Starts boot but process is killed
// ========================================
// In real scenario, this is another FlutterEngine in the same process
// calling report_launch_start() after Engine A already finished.
report_launch_start()?;
with_state(|state| {
// BUG: currently_booting_patch is now set AGAIN!
// This is the root cause - Engine B re-set the flag.
assert_eq!(state.currently_booting_patch().map(|p| p.number), Some(1));
Ok(())
})?;
// Process is killed here (Engine B never calls report_launch_success)
// We simulate this by reinitializing without completing Engine B's boot.
// ========================================
// New process: Crash recovery kicks in
// ========================================
init_for_testing(&tmp_dir, None);
set_noop_network_hooks();
// The patch should NOT be marked as bad (Engine A booted successfully!)
// But when report_launch_start() is called multiple times at the Rust level,
// the second call re-sets currently_booting_patch, causing a false positive.
//
// NOTE: The C++ fix in TryLoadFromPatch() uses std::once_flag to prevent
// multiple calls, so this scenario cannot happen in production. This test
// documents the Rust API behavior when called directly without that guard.
with_mut_state(|state| {
// When report_launch_start() is called multiple times without a guard,
// the patch is incorrectly marked as known bad.
assert!(
state.is_known_bad_patch(1),
"Expected patch to be marked bad when report_launch_start() called twice"
);
// The next_boot_patch is None because patch was marked as bad
assert!(
state.next_boot_patch().is_none(),
"Expected next_boot_patch to be None after patch marked bad"
);
Ok(())
})?;
Ok(())
}
/// Test that interleaved start/success calls are handled correctly when
/// successes come after all starts.
///
/// Scenario: start_A, start_B, success_A, [crash]
/// This works correctly because success_A clears the flag before the crash.
///
/// NOTE: In production, the C++ std::once_flag in TryLoadFromPatch() prevents
/// multiple report_launch_start() calls. This test documents Rust API behavior.
#[serial]
#[test]
fn interleaved_boot_calls_success_clears_flag() -> Result<()> {
let tmp_dir = TempDir::new("interleaved_test").unwrap();
init_for_testing(&tmp_dir, None);
set_noop_network_hooks();
install_fake_patch(1)?;
// start_A
report_launch_start()?;
// start_B (simulated - same call, re-sets the same flag)
report_launch_start()?;
with_state(|state| {
assert_eq!(state.currently_booting_patch().map(|p| p.number), Some(1));
Ok(())
})?;
// success_A
report_launch_success()?;
with_state(|state| {
// Flag is cleared by success_A
assert!(state.currently_booting_patch().is_none());
Ok(())
})?;
// Process killed here - success_B never called
init_for_testing(&tmp_dir, None);
set_noop_network_hooks();
with_mut_state(|state| {
// This should work correctly because success_A already cleared the flag
assert!(!state.is_known_bad_patch(1));
assert_eq!(state.next_boot_patch().map(|p| p.number), Some(1));
Ok(())
})?;
Ok(())
}
}