Files
sdk/runtime/vm/stack_frame.cc
T
kmillikin@google.com 94a5b82f60 Make stackmaps store their actual length.
This allows stackmaps with varying lengths in the same function, necessary
for the way we plan to support bitmaps for saved live registers.

R=vegorov@google.com
BUG=

Review URL: https://chromiumcodereview.appspot.com//10837303

git-svn-id: https://dart.googlecode.com/svn/branches/bleeding_edge/dart@11019 260f80e4-7a28-3924-810f-c04153c831b5
2012-08-21 08:43:32 +00:00

252 lines
8.1 KiB
C++

// Copyright (c) 2012, the Dart project authors. Please see the AUTHORS file
// for details. All rights reserved. Use of this source code is governed by a
// BSD-style license that can be found in the LICENSE file.
#include "vm/stack_frame.h"
#include "vm/assembler_macros.h"
#include "vm/isolate.h"
#include "vm/object.h"
#include "vm/object_store.h"
#include "vm/os.h"
#include "vm/parser.h"
#include "vm/raw_object.h"
#include "vm/stub_code.h"
#include "vm/visitor.h"
namespace dart {
bool StackFrame::IsStubFrame() const {
ASSERT(!(IsEntryFrame() || IsExitFrame()));
uword saved_pc = *(reinterpret_cast<uword*>(fp() - kWordSize));
return (saved_pc == 0);
}
void StackFrame::Print() const {
OS::Print("[%-8s : sp(%p) ]\n", GetName(), sp());
}
void ExitFrame::VisitObjectPointers(ObjectPointerVisitor* visitor) {
// There are no objects to visit in this frame.
}
void EntryFrame::VisitObjectPointers(ObjectPointerVisitor* visitor) {
// Visit objects between SP and (FP - callee_save_area).
ASSERT(visitor != NULL);
RawObject** start = reinterpret_cast<RawObject**>(sp());
RawObject** end = reinterpret_cast<RawObject**>(
fp() - kWordSize + ExitLinkOffset());
visitor->VisitPointers(start, end);
}
void StackFrame::VisitObjectPointers(ObjectPointerVisitor* visitor) {
// NOTE: This code runs while GC is in progress and runs within
// a NoHandleScope block. Hence it is not ok to use regular Zone or
// Scope handles. We use direct stack handles, the raw pointers in
// these handles are not traversed. The use of handles is mainly to
// be able to reuse the handle based code and avoid having to add
// helper functions to the raw object interface.
ASSERT(visitor != NULL);
NoGCScope no_gc;
RawObject** start_addr = reinterpret_cast<RawObject**>(sp());
RawObject** end_addr = reinterpret_cast<RawObject**>(fp()) +
ParsedFunction::kFirstLocalSlotIndex;
Code code;
code = LookupDartCode();
if (!code.IsNull()) {
Array maps;
maps = Array::null();
Stackmap map;
map = code.GetStackmap(pc(), &maps, &map);
if (!map.IsNull()) {
// A stack map is present in the code object, use the stack map to visit
// frame slots which are marked as having objects.
intptr_t length = map.Length();
for (intptr_t bit_index = 0; bit_index < length; ++bit_index) {
if (map.IsObject(bit_index)) {
visitor->VisitPointer(end_addr - bit_index);
}
}
// The stack slots that are not spill slots (i.e., outgoing arguments)
// are tagged objects.
end_addr -= length;
// The end address can be one slot (but not more) past the start
// address in the case that all slots were covered by the stack map.
ASSERT((end_addr + 1) >= start_addr);
}
}
// Each slot between the start and end address are tagged objects.
visitor->VisitPointers(start_addr, end_addr);
}
RawFunction* StackFrame::LookupDartFunction() const {
const Code& code = Code::Handle(LookupDartCode());
if (!code.IsNull()) {
return code.function();
}
return Function::null();
}
RawCode* StackFrame::LookupDartCode() const {
// We add a no gc scope to ensure that the code below does not trigger
// a GC as we are handling raw object references here. It is possible
// that the code is called while a GC is in progress, that is ok.
NoGCScope no_gc;
RawCode* code = GetCodeObject();
ASSERT(code == Code::null() || code->ptr()->function_ != Function::null());
return code;
}
RawCode* StackFrame::GetCodeObject() const {
// We add a no gc scope to ensure that the code below does not trigger
// a GC as we are handling raw object references here. It is possible
// that the code is called while a GC is in progress, that is ok.
NoGCScope no_gc;
uword saved_pc = *(reinterpret_cast<uword*>(fp() - kWordSize));
if (saved_pc != 0) {
uword entry_point =
(saved_pc - AssemblerMacros::kOffsetOfSavedPCfromEntrypoint);
RawInstructions* instr = Instructions::FromEntryPoint(entry_point);
if (instr != Instructions::null()) {
return instr->ptr()->code_;
}
}
return Code::null();
}
bool StackFrame::FindExceptionHandler(uword* handler_pc) const {
const Code& code = Code::Handle(LookupDartCode());
if (code.IsNull()) {
return false; // Stub frames do not have exception handlers.
}
// First try to find pc descriptor for the current pc.
intptr_t try_index = -1;
const PcDescriptors& descriptors =
PcDescriptors::Handle(code.pc_descriptors());
for (intptr_t i = 0; i < descriptors.Length(); i++) {
if (static_cast<uword>(descriptors.PC(i)) == pc() &&
descriptors.TryIndex(i) != -1) {
try_index = descriptors.TryIndex(i);
break;
}
}
if (try_index != -1) {
// We found a pc descriptor, now try to see if we have an
// exception catch handler for this try index.
const ExceptionHandlers& handlers =
ExceptionHandlers::Handle(code.exception_handlers());
for (intptr_t j = 0; j < handlers.Length(); j++) {
if (handlers.TryIndex(j) == try_index) {
*handler_pc = handlers.HandlerPC(j);
return true;
}
}
}
return false;
}
bool StackFrame::IsValid() const {
if (IsEntryFrame() || IsExitFrame() || IsStubFrame()) {
return true;
}
return (LookupDartCode() != Code::null());
}
StackFrameIterator::StackFrameIterator(bool validate)
: validate_(validate), entry_(), exit_(), current_frame_(NULL) {
SetupLastExitFrameData(); // Setup data for last exit frame.
}
StackFrameIterator::StackFrameIterator(uword last_fp, bool validate)
: validate_(validate), entry_(), exit_(), current_frame_(NULL) {
frames_.fp_ = last_fp;
}
StackFrame* StackFrameIterator::NextFrame() {
// When we are at the start of iteration after having created an
// iterator object current_frame_ will be NULL as we haven't seen
// any frames yet. At this point if NextFrame is called it tries
// to set up the next exit frame by reading the top_exit_frame_info
// from the isolate. If we do not have any dart invocations yet
// top_exit_frame_info will be 0 and so we would return NULL.
// current_frame_ will also be NULL, when we are at the end of having
// iterated through all the frames. if NextFrame is called at this
// point we will try and set up the next exit frame but since we are
// at the end of the iteration fp_ will be 0 and we would return NULL.
if (current_frame_ == NULL) {
if (!HasNextFrame()) {
return NULL;
}
current_frame_ = NextExitFrame();
return current_frame_;
}
ASSERT((validate_ == kDontValidateFrames) || current_frame_->IsValid());
if (current_frame_->IsEntryFrame()) {
if (HasNextFrame()) { // We have another chained block.
current_frame_ = NextExitFrame();
return current_frame_;
}
current_frame_ = NULL; // No more frames.
return current_frame_;
}
ASSERT(current_frame_->IsExitFrame() ||
current_frame_->IsDartFrame() ||
current_frame_->IsStubFrame());
// Consume dart/stub frames using StackFrameIterator::FrameSetIterator
// until we are out of dart/stub frames at which point we return the
// corresponding entry frame for that set of dart/stub frames.
current_frame_ =
(frames_.HasNext()) ? frames_.NextFrame(validate_) : NextEntryFrame();
return current_frame_;
}
StackFrame* StackFrameIterator::FrameSetIterator::NextFrame(bool validate) {
StackFrame* frame;
ASSERT(HasNext());
frame = &stack_frame_;
frame->sp_ = sp_;
frame->fp_ = fp_;
sp_ = frame->GetCallerSp();
fp_ = frame->GetCallerFp();
ASSERT((validate == kDontValidateFrames) || frame->IsValid());
return frame;
}
ExitFrame* StackFrameIterator::NextExitFrame() {
exit_.sp_ = frames_.sp_;
exit_.fp_ = frames_.fp_;
frames_.sp_ = exit_.GetCallerSp();
frames_.fp_ = exit_.GetCallerFp();
ASSERT(exit_.IsValid());
return &exit_;
}
EntryFrame* StackFrameIterator::NextEntryFrame() {
ASSERT(!frames_.HasNext());
entry_.sp_ = frames_.sp_;
entry_.fp_ = frames_.fp_;
SetupNextExitFrameData(); // Setup data for next exit frame in chain.
ASSERT(entry_.IsValid());
return &entry_;
}
} // namespace dart