a45276ab91
This can only be landed when `Allocator`, `Opaque`, and `AllocatorAlloc` have rolled into Flutter/engine, that into Flutter/flutter, and into g3. Deletes all the copies of `_CallocAllocator` and uses the one from `package:ffi` instead. Bug: https://github.com/dart-lang/sdk/issues/44622 Bug: https://github.com/dart-lang/sdk/issues/43974 Bug: https://github.com/dart-lang/sdk/issues/44621 Bug: https://github.com/dart-lang/sdk/issues/38721 Change-Id: I486034b379b5a63cad4aefd503ccd0f2ce5dd45e Reviewed-on: https://dart-review.googlesource.com/c/sdk/+/180188 Commit-Queue: Daco Harkes <dacoharkes@google.com> Reviewed-by: Aske Simon Christensen <askesc@google.com>
174 lines
5.4 KiB
Dart
174 lines
5.4 KiB
Dart
// Copyright (c) 2019, the Dart project authors. Please see the AUTHORS file
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// for details. All rights reserved. Use of this source code is governed by a
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// BSD-style license that can be found in the LICENSE file.
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//
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// Explicit pool used for managing resources.
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// @dart = 2.9
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import "dart:async";
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import 'dart:ffi';
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import 'package:ffi/ffi.dart';
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/// An [Allocator] which frees all allocations at the same time.
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///
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/// The pool allows you to allocate heap memory, but ignores calls to [free].
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/// Instead you call [releaseAll] to release all the allocations at the same
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/// time.
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///
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/// Also allows other resources to be associated with the pool, through the
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/// [using] method, to have a release function called for them when the pool is
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/// released.
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///
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/// An [Allocator] can be provided to do the actual allocation and freeing.
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/// Defaults to using [calloc].
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class Pool implements Allocator {
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/// The [Allocator] used for allocation and freeing.
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final Allocator _wrappedAllocator;
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/// Native memory under management by this [Pool].
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final List<Pointer<NativeType>> _managedMemoryPointers = [];
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/// Callbacks for releasing native resources under management by this [Pool].
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final List<Function()> _managedResourceReleaseCallbacks = [];
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bool _inUse = true;
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/// Creates a pool of allocations.
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///
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/// The [allocator] is used to do the actual allocation and freeing of
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/// memory. It defaults to using [calloc].
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Pool([Allocator allocator = calloc]) : _wrappedAllocator = allocator;
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/// Allocates memory and includes it in the pool.
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///
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/// Uses the allocator provided to the [Pool] constructor to do the
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/// allocation.
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///
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/// Throws an [ArgumentError] if the number of bytes or alignment cannot be
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/// satisfied.
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@override
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Pointer<T> allocate<T extends NativeType>(int byteCount, {int alignment}) {
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_ensureInUse();
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final p = _wrappedAllocator.allocate<T>(byteCount, alignment: alignment);
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_managedMemoryPointers.add(p);
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return p;
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}
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/// Registers [resource] in this pool.
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///
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/// Executes [releaseCallback] on [releaseAll].
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T using<T>(T resource, Function(T) releaseCallback) {
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_ensureInUse();
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releaseCallback = Zone.current.bindUnaryCallback(releaseCallback);
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_managedResourceReleaseCallbacks.add(() => releaseCallback(resource));
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return resource;
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}
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/// Registers [releaseResourceCallback] to be executed on [releaseAll].
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void onReleaseAll(Function() releaseResourceCallback) {
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_managedResourceReleaseCallbacks.add(releaseResourceCallback);
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}
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/// Releases all resources that this [Pool] manages.
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///
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/// If [reuse] is `true`, the pool can be used again after resources
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/// have been released. If not, the default, then the [allocate]
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/// and [using] methods must not be called after a call to `releaseAll`.
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void releaseAll({bool reuse = false}) {
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if (!reuse) {
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_inUse = false;
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}
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while (_managedResourceReleaseCallbacks.isNotEmpty) {
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_managedResourceReleaseCallbacks.removeLast()();
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}
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for (final p in _managedMemoryPointers) {
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_wrappedAllocator.free(p);
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}
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_managedMemoryPointers.clear();
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}
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/// Does nothing, invoke [releaseAll] instead.
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@override
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void free(Pointer<NativeType> pointer) {}
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void _ensureInUse() {
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if (!_inUse) {
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throw StateError(
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"Pool no longer in use, `releaseAll(reuse: false)` was called.");
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}
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}
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}
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/// Runs [computation] with a new [Pool], and releases all allocations at the end.
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///
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/// If [R] is a [Future], all allocations are released when the future completes.
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///
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/// If the isolate is shut down, through `Isolate.kill()`, resources are _not_
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/// cleaned up.
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R using<R>(R Function(Pool) computation,
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[Allocator wrappedAllocator = calloc]) {
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final pool = Pool(wrappedAllocator);
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bool isAsync = false;
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try {
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final result = computation(pool);
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if (result is Future) {
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isAsync = true;
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return (result.whenComplete(pool.releaseAll) as R);
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}
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return result;
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} finally {
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if (!isAsync) {
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pool.releaseAll();
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}
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}
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}
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/// Creates a zoned [Pool] to manage native resources.
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///
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/// The pool is availabe through [zonePool].
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///
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/// If the isolate is shut down, through `Isolate.kill()`, resources are _not_ cleaned up.
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R withZonePool<R>(R Function() computation,
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[Allocator wrappedAllocator = calloc]) {
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final pool = Pool(wrappedAllocator);
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var poolHolder = [pool];
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bool isAsync = false;
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try {
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return runZoned(() {
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final result = computation();
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if (result is Future) {
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isAsync = true;
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result.whenComplete(pool.releaseAll);
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}
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return result;
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}, zoneValues: {#_pool: poolHolder});
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} finally {
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if (!isAsync) {
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pool.releaseAll();
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poolHolder.remove(pool);
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}
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}
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}
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/// A zone-specific [Pool].
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///
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/// Asynchronous computations can share a [Pool]. Use [withZonePool] to create
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/// a new zone with a fresh [Pool], and that pool will then be released
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/// automatically when the function passed to [withZonePool] completes.
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/// All code inside that zone can use `zonePool` to access the pool.
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///
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/// The current pool must not be accessed by code which is not running inside
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/// a zone created by [withZonePool].
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Pool get zonePool {
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final List<Pool> poolHolder = Zone.current[#_pool];
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if (poolHolder == null) {
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throw StateError("Not inside a zone created by `usePool`");
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}
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if (!poolHolder.isEmpty) {
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return poolHolder.single;
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}
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throw StateError("Pool as already been cleared with releaseAll.");
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}
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