Files
sdk/lib/html/doc/interface/WebGLRenderingContext.dartdoc
T
sra@google.com 6f516ae928 Add dummy dart:html library for documentation.
dartdoc will be added in the fake dart:html library in lib/html/doc
and merged into the real dart:html library during dart:html build.

We will be adding a tool to that can be run as part of the dart:html build to
merge in the documentation.  The tool will also be able to run stand-alone to
update the documentation post-build.  This will allow documentation work to
continue independently of building.

Review URL: https://chromiumcodereview.appspot.com//10544064

git-svn-id: https://dart.googlecode.com/svn/branches/bleeding_edge/dart@8415 260f80e4-7a28-3924-810f-c04153c831b5
2012-06-08 02:07:50 +00:00

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29 KiB
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// Copyright (c) 2012, the Dart project authors. Please see the AUTHORS file
// for details. All rights reserved. Use of this source code is governed by a
// BSD-style license that can be found in the LICENSE file.
// WARNING:
// This file contains documentation that is merged into the real source.
// Do not make code changes here.
/// @domName WebGLRenderingContext
interface WebGLRenderingContext extends CanvasRenderingContext {
static final int ACTIVE_ATTRIBUTES = 0x8B89;
static final int ACTIVE_TEXTURE = 0x84E0;
static final int ACTIVE_UNIFORMS = 0x8B86;
static final int ALIASED_LINE_WIDTH_RANGE = 0x846E;
static final int ALIASED_POINT_SIZE_RANGE = 0x846D;
static final int ALPHA = 0x1906;
static final int ALPHA_BITS = 0x0D55;
static final int ALWAYS = 0x0207;
static final int ARRAY_BUFFER = 0x8892;
static final int ARRAY_BUFFER_BINDING = 0x8894;
static final int ATTACHED_SHADERS = 0x8B85;
static final int BACK = 0x0405;
static final int BLEND = 0x0BE2;
static final int BLEND_COLOR = 0x8005;
static final int BLEND_DST_ALPHA = 0x80CA;
static final int BLEND_DST_RGB = 0x80C8;
static final int BLEND_EQUATION = 0x8009;
static final int BLEND_EQUATION_ALPHA = 0x883D;
static final int BLEND_EQUATION_RGB = 0x8009;
static final int BLEND_SRC_ALPHA = 0x80CB;
static final int BLEND_SRC_RGB = 0x80C9;
static final int BLUE_BITS = 0x0D54;
static final int BOOL = 0x8B56;
static final int BOOL_VEC2 = 0x8B57;
static final int BOOL_VEC3 = 0x8B58;
static final int BOOL_VEC4 = 0x8B59;
static final int BROWSER_DEFAULT_WEBGL = 0x9244;
static final int BUFFER_SIZE = 0x8764;
static final int BUFFER_USAGE = 0x8765;
static final int BYTE = 0x1400;
static final int CCW = 0x0901;
static final int CLAMP_TO_EDGE = 0x812F;
static final int COLOR_ATTACHMENT0 = 0x8CE0;
static final int COLOR_BUFFER_BIT = 0x00004000;
static final int COLOR_CLEAR_VALUE = 0x0C22;
static final int COLOR_WRITEMASK = 0x0C23;
static final int COMPILE_STATUS = 0x8B81;
static final int COMPRESSED_TEXTURE_FORMATS = 0x86A3;
static final int CONSTANT_ALPHA = 0x8003;
static final int CONSTANT_COLOR = 0x8001;
static final int CONTEXT_LOST_WEBGL = 0x9242;
static final int CULL_FACE = 0x0B44;
static final int CULL_FACE_MODE = 0x0B45;
static final int CURRENT_PROGRAM = 0x8B8D;
static final int CURRENT_VERTEX_ATTRIB = 0x8626;
static final int CW = 0x0900;
static final int DECR = 0x1E03;
static final int DECR_WRAP = 0x8508;
static final int DELETE_STATUS = 0x8B80;
static final int DEPTH_ATTACHMENT = 0x8D00;
static final int DEPTH_BITS = 0x0D56;
static final int DEPTH_BUFFER_BIT = 0x00000100;
static final int DEPTH_CLEAR_VALUE = 0x0B73;
static final int DEPTH_COMPONENT = 0x1902;
static final int DEPTH_COMPONENT16 = 0x81A5;
static final int DEPTH_FUNC = 0x0B74;
static final int DEPTH_RANGE = 0x0B70;
static final int DEPTH_STENCIL = 0x84F9;
static final int DEPTH_STENCIL_ATTACHMENT = 0x821A;
static final int DEPTH_TEST = 0x0B71;
static final int DEPTH_WRITEMASK = 0x0B72;
static final int DITHER = 0x0BD0;
static final int DONT_CARE = 0x1100;
static final int DST_ALPHA = 0x0304;
static final int DST_COLOR = 0x0306;
static final int DYNAMIC_DRAW = 0x88E8;
static final int ELEMENT_ARRAY_BUFFER = 0x8893;
static final int ELEMENT_ARRAY_BUFFER_BINDING = 0x8895;
static final int EQUAL = 0x0202;
static final int FASTEST = 0x1101;
static final int FLOAT = 0x1406;
static final int FLOAT_MAT2 = 0x8B5A;
static final int FLOAT_MAT3 = 0x8B5B;
static final int FLOAT_MAT4 = 0x8B5C;
static final int FLOAT_VEC2 = 0x8B50;
static final int FLOAT_VEC3 = 0x8B51;
static final int FLOAT_VEC4 = 0x8B52;
static final int FRAGMENT_SHADER = 0x8B30;
static final int FRAMEBUFFER = 0x8D40;
static final int FRAMEBUFFER_ATTACHMENT_OBJECT_NAME = 0x8CD1;
static final int FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = 0x8CD0;
static final int FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE = 0x8CD3;
static final int FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL = 0x8CD2;
static final int FRAMEBUFFER_BINDING = 0x8CA6;
static final int FRAMEBUFFER_COMPLETE = 0x8CD5;
static final int FRAMEBUFFER_INCOMPLETE_ATTACHMENT = 0x8CD6;
static final int FRAMEBUFFER_INCOMPLETE_DIMENSIONS = 0x8CD9;
static final int FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = 0x8CD7;
static final int FRAMEBUFFER_UNSUPPORTED = 0x8CDD;
static final int FRONT = 0x0404;
static final int FRONT_AND_BACK = 0x0408;
static final int FRONT_FACE = 0x0B46;
static final int FUNC_ADD = 0x8006;
static final int FUNC_REVERSE_SUBTRACT = 0x800B;
static final int FUNC_SUBTRACT = 0x800A;
static final int GENERATE_MIPMAP_HINT = 0x8192;
static final int GEQUAL = 0x0206;
static final int GREATER = 0x0204;
static final int GREEN_BITS = 0x0D53;
static final int HIGH_FLOAT = 0x8DF2;
static final int HIGH_INT = 0x8DF5;
static final int INCR = 0x1E02;
static final int INCR_WRAP = 0x8507;
static final int INT = 0x1404;
static final int INT_VEC2 = 0x8B53;
static final int INT_VEC3 = 0x8B54;
static final int INT_VEC4 = 0x8B55;
static final int INVALID_ENUM = 0x0500;
static final int INVALID_FRAMEBUFFER_OPERATION = 0x0506;
static final int INVALID_OPERATION = 0x0502;
static final int INVALID_VALUE = 0x0501;
static final int INVERT = 0x150A;
static final int KEEP = 0x1E00;
static final int LEQUAL = 0x0203;
static final int LESS = 0x0201;
static final int LINEAR = 0x2601;
static final int LINEAR_MIPMAP_LINEAR = 0x2703;
static final int LINEAR_MIPMAP_NEAREST = 0x2701;
static final int LINES = 0x0001;
static final int LINE_LOOP = 0x0002;
static final int LINE_STRIP = 0x0003;
static final int LINE_WIDTH = 0x0B21;
static final int LINK_STATUS = 0x8B82;
static final int LOW_FLOAT = 0x8DF0;
static final int LOW_INT = 0x8DF3;
static final int LUMINANCE = 0x1909;
static final int LUMINANCE_ALPHA = 0x190A;
static final int MAX_COMBINED_TEXTURE_IMAGE_UNITS = 0x8B4D;
static final int MAX_CUBE_MAP_TEXTURE_SIZE = 0x851C;
static final int MAX_FRAGMENT_UNIFORM_VECTORS = 0x8DFD;
static final int MAX_RENDERBUFFER_SIZE = 0x84E8;
static final int MAX_TEXTURE_IMAGE_UNITS = 0x8872;
static final int MAX_TEXTURE_SIZE = 0x0D33;
static final int MAX_VARYING_VECTORS = 0x8DFC;
static final int MAX_VERTEX_ATTRIBS = 0x8869;
static final int MAX_VERTEX_TEXTURE_IMAGE_UNITS = 0x8B4C;
static final int MAX_VERTEX_UNIFORM_VECTORS = 0x8DFB;
static final int MAX_VIEWPORT_DIMS = 0x0D3A;
static final int MEDIUM_FLOAT = 0x8DF1;
static final int MEDIUM_INT = 0x8DF4;
static final int MIRRORED_REPEAT = 0x8370;
static final int NEAREST = 0x2600;
static final int NEAREST_MIPMAP_LINEAR = 0x2702;
static final int NEAREST_MIPMAP_NEAREST = 0x2700;
static final int NEVER = 0x0200;
static final int NICEST = 0x1102;
static final int NONE = 0;
static final int NOTEQUAL = 0x0205;
static final int NO_ERROR = 0;
static final int ONE = 1;
static final int ONE_MINUS_CONSTANT_ALPHA = 0x8004;
static final int ONE_MINUS_CONSTANT_COLOR = 0x8002;
static final int ONE_MINUS_DST_ALPHA = 0x0305;
static final int ONE_MINUS_DST_COLOR = 0x0307;
static final int ONE_MINUS_SRC_ALPHA = 0x0303;
static final int ONE_MINUS_SRC_COLOR = 0x0301;
static final int OUT_OF_MEMORY = 0x0505;
static final int PACK_ALIGNMENT = 0x0D05;
static final int POINTS = 0x0000;
static final int POLYGON_OFFSET_FACTOR = 0x8038;
static final int POLYGON_OFFSET_FILL = 0x8037;
static final int POLYGON_OFFSET_UNITS = 0x2A00;
static final int RED_BITS = 0x0D52;
static final int RENDERBUFFER = 0x8D41;
static final int RENDERBUFFER_ALPHA_SIZE = 0x8D53;
static final int RENDERBUFFER_BINDING = 0x8CA7;
static final int RENDERBUFFER_BLUE_SIZE = 0x8D52;
static final int RENDERBUFFER_DEPTH_SIZE = 0x8D54;
static final int RENDERBUFFER_GREEN_SIZE = 0x8D51;
static final int RENDERBUFFER_HEIGHT = 0x8D43;
static final int RENDERBUFFER_INTERNAL_FORMAT = 0x8D44;
static final int RENDERBUFFER_RED_SIZE = 0x8D50;
static final int RENDERBUFFER_STENCIL_SIZE = 0x8D55;
static final int RENDERBUFFER_WIDTH = 0x8D42;
static final int RENDERER = 0x1F01;
static final int REPEAT = 0x2901;
static final int REPLACE = 0x1E01;
static final int RGB = 0x1907;
static final int RGB565 = 0x8D62;
static final int RGB5_A1 = 0x8057;
static final int RGBA = 0x1908;
static final int RGBA4 = 0x8056;
static final int SAMPLER_2D = 0x8B5E;
static final int SAMPLER_CUBE = 0x8B60;
static final int SAMPLES = 0x80A9;
static final int SAMPLE_ALPHA_TO_COVERAGE = 0x809E;
static final int SAMPLE_BUFFERS = 0x80A8;
static final int SAMPLE_COVERAGE = 0x80A0;
static final int SAMPLE_COVERAGE_INVERT = 0x80AB;
static final int SAMPLE_COVERAGE_VALUE = 0x80AA;
static final int SCISSOR_BOX = 0x0C10;
static final int SCISSOR_TEST = 0x0C11;
static final int SHADER_TYPE = 0x8B4F;
static final int SHADING_LANGUAGE_VERSION = 0x8B8C;
static final int SHORT = 0x1402;
static final int SRC_ALPHA = 0x0302;
static final int SRC_ALPHA_SATURATE = 0x0308;
static final int SRC_COLOR = 0x0300;
static final int STATIC_DRAW = 0x88E4;
static final int STENCIL_ATTACHMENT = 0x8D20;
static final int STENCIL_BACK_FAIL = 0x8801;
static final int STENCIL_BACK_FUNC = 0x8800;
static final int STENCIL_BACK_PASS_DEPTH_FAIL = 0x8802;
static final int STENCIL_BACK_PASS_DEPTH_PASS = 0x8803;
static final int STENCIL_BACK_REF = 0x8CA3;
static final int STENCIL_BACK_VALUE_MASK = 0x8CA4;
static final int STENCIL_BACK_WRITEMASK = 0x8CA5;
static final int STENCIL_BITS = 0x0D57;
static final int STENCIL_BUFFER_BIT = 0x00000400;
static final int STENCIL_CLEAR_VALUE = 0x0B91;
static final int STENCIL_FAIL = 0x0B94;
static final int STENCIL_FUNC = 0x0B92;
static final int STENCIL_INDEX = 0x1901;
static final int STENCIL_INDEX8 = 0x8D48;
static final int STENCIL_PASS_DEPTH_FAIL = 0x0B95;
static final int STENCIL_PASS_DEPTH_PASS = 0x0B96;
static final int STENCIL_REF = 0x0B97;
static final int STENCIL_TEST = 0x0B90;
static final int STENCIL_VALUE_MASK = 0x0B93;
static final int STENCIL_WRITEMASK = 0x0B98;
static final int STREAM_DRAW = 0x88E0;
static final int SUBPIXEL_BITS = 0x0D50;
static final int TEXTURE = 0x1702;
static final int TEXTURE0 = 0x84C0;
static final int TEXTURE1 = 0x84C1;
static final int TEXTURE10 = 0x84CA;
static final int TEXTURE11 = 0x84CB;
static final int TEXTURE12 = 0x84CC;
static final int TEXTURE13 = 0x84CD;
static final int TEXTURE14 = 0x84CE;
static final int TEXTURE15 = 0x84CF;
static final int TEXTURE16 = 0x84D0;
static final int TEXTURE17 = 0x84D1;
static final int TEXTURE18 = 0x84D2;
static final int TEXTURE19 = 0x84D3;
static final int TEXTURE2 = 0x84C2;
static final int TEXTURE20 = 0x84D4;
static final int TEXTURE21 = 0x84D5;
static final int TEXTURE22 = 0x84D6;
static final int TEXTURE23 = 0x84D7;
static final int TEXTURE24 = 0x84D8;
static final int TEXTURE25 = 0x84D9;
static final int TEXTURE26 = 0x84DA;
static final int TEXTURE27 = 0x84DB;
static final int TEXTURE28 = 0x84DC;
static final int TEXTURE29 = 0x84DD;
static final int TEXTURE3 = 0x84C3;
static final int TEXTURE30 = 0x84DE;
static final int TEXTURE31 = 0x84DF;
static final int TEXTURE4 = 0x84C4;
static final int TEXTURE5 = 0x84C5;
static final int TEXTURE6 = 0x84C6;
static final int TEXTURE7 = 0x84C7;
static final int TEXTURE8 = 0x84C8;
static final int TEXTURE9 = 0x84C9;
static final int TEXTURE_2D = 0x0DE1;
static final int TEXTURE_BINDING_2D = 0x8069;
static final int TEXTURE_BINDING_CUBE_MAP = 0x8514;
static final int TEXTURE_CUBE_MAP = 0x8513;
static final int TEXTURE_CUBE_MAP_NEGATIVE_X = 0x8516;
static final int TEXTURE_CUBE_MAP_NEGATIVE_Y = 0x8518;
static final int TEXTURE_CUBE_MAP_NEGATIVE_Z = 0x851A;
static final int TEXTURE_CUBE_MAP_POSITIVE_X = 0x8515;
static final int TEXTURE_CUBE_MAP_POSITIVE_Y = 0x8517;
static final int TEXTURE_CUBE_MAP_POSITIVE_Z = 0x8519;
static final int TEXTURE_MAG_FILTER = 0x2800;
static final int TEXTURE_MIN_FILTER = 0x2801;
static final int TEXTURE_WRAP_S = 0x2802;
static final int TEXTURE_WRAP_T = 0x2803;
static final int TRIANGLES = 0x0004;
static final int TRIANGLE_FAN = 0x0006;
static final int TRIANGLE_STRIP = 0x0005;
static final int UNPACK_ALIGNMENT = 0x0CF5;
static final int UNPACK_COLORSPACE_CONVERSION_WEBGL = 0x9243;
static final int UNPACK_FLIP_Y_WEBGL = 0x9240;
static final int UNPACK_PREMULTIPLY_ALPHA_WEBGL = 0x9241;
static final int UNSIGNED_BYTE = 0x1401;
static final int UNSIGNED_INT = 0x1405;
static final int UNSIGNED_SHORT = 0x1403;
static final int UNSIGNED_SHORT_4_4_4_4 = 0x8033;
static final int UNSIGNED_SHORT_5_5_5_1 = 0x8034;
static final int UNSIGNED_SHORT_5_6_5 = 0x8363;
static final int VALIDATE_STATUS = 0x8B83;
static final int VENDOR = 0x1F00;
static final int VERSION = 0x1F02;
static final int VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = 0x889F;
static final int VERTEX_ATTRIB_ARRAY_ENABLED = 0x8622;
static final int VERTEX_ATTRIB_ARRAY_NORMALIZED = 0x886A;
static final int VERTEX_ATTRIB_ARRAY_POINTER = 0x8645;
static final int VERTEX_ATTRIB_ARRAY_SIZE = 0x8623;
static final int VERTEX_ATTRIB_ARRAY_STRIDE = 0x8624;
static final int VERTEX_ATTRIB_ARRAY_TYPE = 0x8625;
static final int VERTEX_SHADER = 0x8B31;
static final int VIEWPORT = 0x0BA2;
static final int ZERO = 0;
/** @domName WebGLRenderingContext.drawingBufferHeight */
final int drawingBufferHeight;
/** @domName WebGLRenderingContext.drawingBufferWidth */
final int drawingBufferWidth;
/** @domName WebGLRenderingContext.activeTexture */
void activeTexture(int texture);
/** @domName WebGLRenderingContext.attachShader */
void attachShader(WebGLProgram program, WebGLShader shader);
/** @domName WebGLRenderingContext.bindAttribLocation */
void bindAttribLocation(WebGLProgram program, int index, String name);
/** @domName WebGLRenderingContext.bindBuffer */
void bindBuffer(int target, WebGLBuffer buffer);
/** @domName WebGLRenderingContext.bindFramebuffer */
void bindFramebuffer(int target, WebGLFramebuffer framebuffer);
/** @domName WebGLRenderingContext.bindRenderbuffer */
void bindRenderbuffer(int target, WebGLRenderbuffer renderbuffer);
/** @domName WebGLRenderingContext.bindTexture */
void bindTexture(int target, WebGLTexture texture);
/** @domName WebGLRenderingContext.blendColor */
void blendColor(num red, num green, num blue, num alpha);
/** @domName WebGLRenderingContext.blendEquation */
void blendEquation(int mode);
/** @domName WebGLRenderingContext.blendEquationSeparate */
void blendEquationSeparate(int modeRGB, int modeAlpha);
/** @domName WebGLRenderingContext.blendFunc */
void blendFunc(int sfactor, int dfactor);
/** @domName WebGLRenderingContext.blendFuncSeparate */
void blendFuncSeparate(int srcRGB, int dstRGB, int srcAlpha, int dstAlpha);
/** @domName WebGLRenderingContext.bufferData */
void bufferData(int target, data_OR_size, int usage);
/** @domName WebGLRenderingContext.bufferSubData */
void bufferSubData(int target, int offset, data);
/** @domName WebGLRenderingContext.checkFramebufferStatus */
int checkFramebufferStatus(int target);
/** @domName WebGLRenderingContext.clear */
void clear(int mask);
/** @domName WebGLRenderingContext.clearColor */
void clearColor(num red, num green, num blue, num alpha);
/** @domName WebGLRenderingContext.clearDepth */
void clearDepth(num depth);
/** @domName WebGLRenderingContext.clearStencil */
void clearStencil(int s);
/** @domName WebGLRenderingContext.colorMask */
void colorMask(bool red, bool green, bool blue, bool alpha);
/** @domName WebGLRenderingContext.compileShader */
void compileShader(WebGLShader shader);
/** @domName WebGLRenderingContext.compressedTexImage2D */
void compressedTexImage2D(int target, int level, int internalformat, int width, int height, int border, ArrayBufferView data);
/** @domName WebGLRenderingContext.compressedTexSubImage2D */
void compressedTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, ArrayBufferView data);
/** @domName WebGLRenderingContext.copyTexImage2D */
void copyTexImage2D(int target, int level, int internalformat, int x, int y, int width, int height, int border);
/** @domName WebGLRenderingContext.copyTexSubImage2D */
void copyTexSubImage2D(int target, int level, int xoffset, int yoffset, int x, int y, int width, int height);
/** @domName WebGLRenderingContext.createBuffer */
WebGLBuffer createBuffer();
/** @domName WebGLRenderingContext.createFramebuffer */
WebGLFramebuffer createFramebuffer();
/** @domName WebGLRenderingContext.createProgram */
WebGLProgram createProgram();
/** @domName WebGLRenderingContext.createRenderbuffer */
WebGLRenderbuffer createRenderbuffer();
/** @domName WebGLRenderingContext.createShader */
WebGLShader createShader(int type);
/** @domName WebGLRenderingContext.createTexture */
WebGLTexture createTexture();
/** @domName WebGLRenderingContext.cullFace */
void cullFace(int mode);
/** @domName WebGLRenderingContext.deleteBuffer */
void deleteBuffer(WebGLBuffer buffer);
/** @domName WebGLRenderingContext.deleteFramebuffer */
void deleteFramebuffer(WebGLFramebuffer framebuffer);
/** @domName WebGLRenderingContext.deleteProgram */
void deleteProgram(WebGLProgram program);
/** @domName WebGLRenderingContext.deleteRenderbuffer */
void deleteRenderbuffer(WebGLRenderbuffer renderbuffer);
/** @domName WebGLRenderingContext.deleteShader */
void deleteShader(WebGLShader shader);
/** @domName WebGLRenderingContext.deleteTexture */
void deleteTexture(WebGLTexture texture);
/** @domName WebGLRenderingContext.depthFunc */
void depthFunc(int func);
/** @domName WebGLRenderingContext.depthMask */
void depthMask(bool flag);
/** @domName WebGLRenderingContext.depthRange */
void depthRange(num zNear, num zFar);
/** @domName WebGLRenderingContext.detachShader */
void detachShader(WebGLProgram program, WebGLShader shader);
/** @domName WebGLRenderingContext.disable */
void disable(int cap);
/** @domName WebGLRenderingContext.disableVertexAttribArray */
void disableVertexAttribArray(int index);
/** @domName WebGLRenderingContext.drawArrays */
void drawArrays(int mode, int first, int count);
/** @domName WebGLRenderingContext.drawElements */
void drawElements(int mode, int count, int type, int offset);
/** @domName WebGLRenderingContext.enable */
void enable(int cap);
/** @domName WebGLRenderingContext.enableVertexAttribArray */
void enableVertexAttribArray(int index);
/** @domName WebGLRenderingContext.finish */
void finish();
/** @domName WebGLRenderingContext.flush */
void flush();
/** @domName WebGLRenderingContext.framebufferRenderbuffer */
void framebufferRenderbuffer(int target, int attachment, int renderbuffertarget, WebGLRenderbuffer renderbuffer);
/** @domName WebGLRenderingContext.framebufferTexture2D */
void framebufferTexture2D(int target, int attachment, int textarget, WebGLTexture texture, int level);
/** @domName WebGLRenderingContext.frontFace */
void frontFace(int mode);
/** @domName WebGLRenderingContext.generateMipmap */
void generateMipmap(int target);
/** @domName WebGLRenderingContext.getActiveAttrib */
WebGLActiveInfo getActiveAttrib(WebGLProgram program, int index);
/** @domName WebGLRenderingContext.getActiveUniform */
WebGLActiveInfo getActiveUniform(WebGLProgram program, int index);
/** @domName WebGLRenderingContext.getAttachedShaders */
List getAttachedShaders(WebGLProgram program);
/** @domName WebGLRenderingContext.getAttribLocation */
int getAttribLocation(WebGLProgram program, String name);
/** @domName WebGLRenderingContext.getBufferParameter */
Object getBufferParameter(int target, int pname);
/** @domName WebGLRenderingContext.getContextAttributes */
WebGLContextAttributes getContextAttributes();
/** @domName WebGLRenderingContext.getError */
int getError();
/** @domName WebGLRenderingContext.getExtension */
Object getExtension(String name);
/** @domName WebGLRenderingContext.getFramebufferAttachmentParameter */
Object getFramebufferAttachmentParameter(int target, int attachment, int pname);
/** @domName WebGLRenderingContext.getParameter */
Object getParameter(int pname);
/** @domName WebGLRenderingContext.getProgramInfoLog */
String getProgramInfoLog(WebGLProgram program);
/** @domName WebGLRenderingContext.getProgramParameter */
Object getProgramParameter(WebGLProgram program, int pname);
/** @domName WebGLRenderingContext.getRenderbufferParameter */
Object getRenderbufferParameter(int target, int pname);
/** @domName WebGLRenderingContext.getShaderInfoLog */
String getShaderInfoLog(WebGLShader shader);
/** @domName WebGLRenderingContext.getShaderParameter */
Object getShaderParameter(WebGLShader shader, int pname);
/** @domName WebGLRenderingContext.getShaderPrecisionFormat */
WebGLShaderPrecisionFormat getShaderPrecisionFormat(int shadertype, int precisiontype);
/** @domName WebGLRenderingContext.getShaderSource */
String getShaderSource(WebGLShader shader);
/** @domName WebGLRenderingContext.getTexParameter */
Object getTexParameter(int target, int pname);
/** @domName WebGLRenderingContext.getUniform */
Object getUniform(WebGLProgram program, WebGLUniformLocation location);
/** @domName WebGLRenderingContext.getUniformLocation */
WebGLUniformLocation getUniformLocation(WebGLProgram program, String name);
/** @domName WebGLRenderingContext.getVertexAttrib */
Object getVertexAttrib(int index, int pname);
/** @domName WebGLRenderingContext.getVertexAttribOffset */
int getVertexAttribOffset(int index, int pname);
/** @domName WebGLRenderingContext.hint */
void hint(int target, int mode);
/** @domName WebGLRenderingContext.isBuffer */
bool isBuffer(WebGLBuffer buffer);
/** @domName WebGLRenderingContext.isContextLost */
bool isContextLost();
/** @domName WebGLRenderingContext.isEnabled */
bool isEnabled(int cap);
/** @domName WebGLRenderingContext.isFramebuffer */
bool isFramebuffer(WebGLFramebuffer framebuffer);
/** @domName WebGLRenderingContext.isProgram */
bool isProgram(WebGLProgram program);
/** @domName WebGLRenderingContext.isRenderbuffer */
bool isRenderbuffer(WebGLRenderbuffer renderbuffer);
/** @domName WebGLRenderingContext.isShader */
bool isShader(WebGLShader shader);
/** @domName WebGLRenderingContext.isTexture */
bool isTexture(WebGLTexture texture);
/** @domName WebGLRenderingContext.lineWidth */
void lineWidth(num width);
/** @domName WebGLRenderingContext.linkProgram */
void linkProgram(WebGLProgram program);
/** @domName WebGLRenderingContext.pixelStorei */
void pixelStorei(int pname, int param);
/** @domName WebGLRenderingContext.polygonOffset */
void polygonOffset(num factor, num units);
/** @domName WebGLRenderingContext.readPixels */
void readPixels(int x, int y, int width, int height, int format, int type, ArrayBufferView pixels);
/** @domName WebGLRenderingContext.releaseShaderCompiler */
void releaseShaderCompiler();
/** @domName WebGLRenderingContext.renderbufferStorage */
void renderbufferStorage(int target, int internalformat, int width, int height);
/** @domName WebGLRenderingContext.sampleCoverage */
void sampleCoverage(num value, bool invert);
/** @domName WebGLRenderingContext.scissor */
void scissor(int x, int y, int width, int height);
/** @domName WebGLRenderingContext.shaderSource */
void shaderSource(WebGLShader shader, String string);
/** @domName WebGLRenderingContext.stencilFunc */
void stencilFunc(int func, int ref, int mask);
/** @domName WebGLRenderingContext.stencilFuncSeparate */
void stencilFuncSeparate(int face, int func, int ref, int mask);
/** @domName WebGLRenderingContext.stencilMask */
void stencilMask(int mask);
/** @domName WebGLRenderingContext.stencilMaskSeparate */
void stencilMaskSeparate(int face, int mask);
/** @domName WebGLRenderingContext.stencilOp */
void stencilOp(int fail, int zfail, int zpass);
/** @domName WebGLRenderingContext.stencilOpSeparate */
void stencilOpSeparate(int face, int fail, int zfail, int zpass);
/** @domName WebGLRenderingContext.texImage2D */
void texImage2D(int target, int level, int internalformat, int format_OR_width, int height_OR_type, border_OR_canvas_OR_image_OR_pixels_OR_video, [int format, int type, ArrayBufferView pixels]);
/** @domName WebGLRenderingContext.texParameterf */
void texParameterf(int target, int pname, num param);
/** @domName WebGLRenderingContext.texParameteri */
void texParameteri(int target, int pname, int param);
/** @domName WebGLRenderingContext.texSubImage2D */
void texSubImage2D(int target, int level, int xoffset, int yoffset, int format_OR_width, int height_OR_type, canvas_OR_format_OR_image_OR_pixels_OR_video, [int type, ArrayBufferView pixels]);
/** @domName WebGLRenderingContext.uniform1f */
void uniform1f(WebGLUniformLocation location, num x);
/** @domName WebGLRenderingContext.uniform1fv */
void uniform1fv(WebGLUniformLocation location, Float32Array v);
/** @domName WebGLRenderingContext.uniform1i */
void uniform1i(WebGLUniformLocation location, int x);
/** @domName WebGLRenderingContext.uniform1iv */
void uniform1iv(WebGLUniformLocation location, Int32Array v);
/** @domName WebGLRenderingContext.uniform2f */
void uniform2f(WebGLUniformLocation location, num x, num y);
/** @domName WebGLRenderingContext.uniform2fv */
void uniform2fv(WebGLUniformLocation location, Float32Array v);
/** @domName WebGLRenderingContext.uniform2i */
void uniform2i(WebGLUniformLocation location, int x, int y);
/** @domName WebGLRenderingContext.uniform2iv */
void uniform2iv(WebGLUniformLocation location, Int32Array v);
/** @domName WebGLRenderingContext.uniform3f */
void uniform3f(WebGLUniformLocation location, num x, num y, num z);
/** @domName WebGLRenderingContext.uniform3fv */
void uniform3fv(WebGLUniformLocation location, Float32Array v);
/** @domName WebGLRenderingContext.uniform3i */
void uniform3i(WebGLUniformLocation location, int x, int y, int z);
/** @domName WebGLRenderingContext.uniform3iv */
void uniform3iv(WebGLUniformLocation location, Int32Array v);
/** @domName WebGLRenderingContext.uniform4f */
void uniform4f(WebGLUniformLocation location, num x, num y, num z, num w);
/** @domName WebGLRenderingContext.uniform4fv */
void uniform4fv(WebGLUniformLocation location, Float32Array v);
/** @domName WebGLRenderingContext.uniform4i */
void uniform4i(WebGLUniformLocation location, int x, int y, int z, int w);
/** @domName WebGLRenderingContext.uniform4iv */
void uniform4iv(WebGLUniformLocation location, Int32Array v);
/** @domName WebGLRenderingContext.uniformMatrix2fv */
void uniformMatrix2fv(WebGLUniformLocation location, bool transpose, Float32Array array);
/** @domName WebGLRenderingContext.uniformMatrix3fv */
void uniformMatrix3fv(WebGLUniformLocation location, bool transpose, Float32Array array);
/** @domName WebGLRenderingContext.uniformMatrix4fv */
void uniformMatrix4fv(WebGLUniformLocation location, bool transpose, Float32Array array);
/** @domName WebGLRenderingContext.useProgram */
void useProgram(WebGLProgram program);
/** @domName WebGLRenderingContext.validateProgram */
void validateProgram(WebGLProgram program);
/** @domName WebGLRenderingContext.vertexAttrib1f */
void vertexAttrib1f(int indx, num x);
/** @domName WebGLRenderingContext.vertexAttrib1fv */
void vertexAttrib1fv(int indx, Float32Array values);
/** @domName WebGLRenderingContext.vertexAttrib2f */
void vertexAttrib2f(int indx, num x, num y);
/** @domName WebGLRenderingContext.vertexAttrib2fv */
void vertexAttrib2fv(int indx, Float32Array values);
/** @domName WebGLRenderingContext.vertexAttrib3f */
void vertexAttrib3f(int indx, num x, num y, num z);
/** @domName WebGLRenderingContext.vertexAttrib3fv */
void vertexAttrib3fv(int indx, Float32Array values);
/** @domName WebGLRenderingContext.vertexAttrib4f */
void vertexAttrib4f(int indx, num x, num y, num z, num w);
/** @domName WebGLRenderingContext.vertexAttrib4fv */
void vertexAttrib4fv(int indx, Float32Array values);
/** @domName WebGLRenderingContext.vertexAttribPointer */
void vertexAttribPointer(int indx, int size, int type, bool normalized, int stride, int offset);
/** @domName WebGLRenderingContext.viewport */
void viewport(int x, int y, int width, int height);
}