// Copyright (c) 2012, the Dart project authors. Please see the AUTHORS file // for details. All rights reserved. Use of this source code is governed by a // BSD-style license that can be found in the LICENSE file. // WARNING: // This file contains documentation that is merged into the real source. // Do not make code changes here. /// @domName WebGLRenderingContext interface WebGLRenderingContext extends CanvasRenderingContext { static final int ACTIVE_ATTRIBUTES = 0x8B89; static final int ACTIVE_TEXTURE = 0x84E0; static final int ACTIVE_UNIFORMS = 0x8B86; static final int ALIASED_LINE_WIDTH_RANGE = 0x846E; static final int ALIASED_POINT_SIZE_RANGE = 0x846D; static final int ALPHA = 0x1906; static final int ALPHA_BITS = 0x0D55; static final int ALWAYS = 0x0207; static final int ARRAY_BUFFER = 0x8892; static final int ARRAY_BUFFER_BINDING = 0x8894; static final int ATTACHED_SHADERS = 0x8B85; static final int BACK = 0x0405; static final int BLEND = 0x0BE2; static final int BLEND_COLOR = 0x8005; static final int BLEND_DST_ALPHA = 0x80CA; static final int BLEND_DST_RGB = 0x80C8; static final int BLEND_EQUATION = 0x8009; static final int BLEND_EQUATION_ALPHA = 0x883D; static final int BLEND_EQUATION_RGB = 0x8009; static final int BLEND_SRC_ALPHA = 0x80CB; static final int BLEND_SRC_RGB = 0x80C9; static final int BLUE_BITS = 0x0D54; static final int BOOL = 0x8B56; static final int BOOL_VEC2 = 0x8B57; static final int BOOL_VEC3 = 0x8B58; static final int BOOL_VEC4 = 0x8B59; static final int BROWSER_DEFAULT_WEBGL = 0x9244; static final int BUFFER_SIZE = 0x8764; static final int BUFFER_USAGE = 0x8765; static final int BYTE = 0x1400; static final int CCW = 0x0901; static final int CLAMP_TO_EDGE = 0x812F; static final int COLOR_ATTACHMENT0 = 0x8CE0; static final int COLOR_BUFFER_BIT = 0x00004000; static final int COLOR_CLEAR_VALUE = 0x0C22; static final int COLOR_WRITEMASK = 0x0C23; static final int COMPILE_STATUS = 0x8B81; static final int COMPRESSED_TEXTURE_FORMATS = 0x86A3; static final int CONSTANT_ALPHA = 0x8003; static final int CONSTANT_COLOR = 0x8001; static final int CONTEXT_LOST_WEBGL = 0x9242; static final int CULL_FACE = 0x0B44; static final int CULL_FACE_MODE = 0x0B45; static final int CURRENT_PROGRAM = 0x8B8D; static final int CURRENT_VERTEX_ATTRIB = 0x8626; static final int CW = 0x0900; static final int DECR = 0x1E03; static final int DECR_WRAP = 0x8508; static final int DELETE_STATUS = 0x8B80; static final int DEPTH_ATTACHMENT = 0x8D00; static final int DEPTH_BITS = 0x0D56; static final int DEPTH_BUFFER_BIT = 0x00000100; static final int DEPTH_CLEAR_VALUE = 0x0B73; static final int DEPTH_COMPONENT = 0x1902; static final int DEPTH_COMPONENT16 = 0x81A5; static final int DEPTH_FUNC = 0x0B74; static final int DEPTH_RANGE = 0x0B70; static final int DEPTH_STENCIL = 0x84F9; static final int DEPTH_STENCIL_ATTACHMENT = 0x821A; static final int DEPTH_TEST = 0x0B71; static final int DEPTH_WRITEMASK = 0x0B72; static final int DITHER = 0x0BD0; static final int DONT_CARE = 0x1100; static final int DST_ALPHA = 0x0304; static final int DST_COLOR = 0x0306; static final int DYNAMIC_DRAW = 0x88E8; static final int ELEMENT_ARRAY_BUFFER = 0x8893; static final int ELEMENT_ARRAY_BUFFER_BINDING = 0x8895; static final int EQUAL = 0x0202; static final int FASTEST = 0x1101; static final int FLOAT = 0x1406; static final int FLOAT_MAT2 = 0x8B5A; static final int FLOAT_MAT3 = 0x8B5B; static final int FLOAT_MAT4 = 0x8B5C; static final int FLOAT_VEC2 = 0x8B50; static final int FLOAT_VEC3 = 0x8B51; static final int FLOAT_VEC4 = 0x8B52; static final int FRAGMENT_SHADER = 0x8B30; static final int FRAMEBUFFER = 0x8D40; static final int FRAMEBUFFER_ATTACHMENT_OBJECT_NAME = 0x8CD1; static final int FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = 0x8CD0; static final int FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE = 0x8CD3; static final int FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL = 0x8CD2; static final int FRAMEBUFFER_BINDING = 0x8CA6; static final int FRAMEBUFFER_COMPLETE = 0x8CD5; static final int FRAMEBUFFER_INCOMPLETE_ATTACHMENT = 0x8CD6; static final int FRAMEBUFFER_INCOMPLETE_DIMENSIONS = 0x8CD9; static final int FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = 0x8CD7; static final int FRAMEBUFFER_UNSUPPORTED = 0x8CDD; static final int FRONT = 0x0404; static final int FRONT_AND_BACK = 0x0408; static final int FRONT_FACE = 0x0B46; static final int FUNC_ADD = 0x8006; static final int FUNC_REVERSE_SUBTRACT = 0x800B; static final int FUNC_SUBTRACT = 0x800A; static final int GENERATE_MIPMAP_HINT = 0x8192; static final int GEQUAL = 0x0206; static final int GREATER = 0x0204; static final int GREEN_BITS = 0x0D53; static final int HIGH_FLOAT = 0x8DF2; static final int HIGH_INT = 0x8DF5; static final int INCR = 0x1E02; static final int INCR_WRAP = 0x8507; static final int INT = 0x1404; static final int INT_VEC2 = 0x8B53; static final int INT_VEC3 = 0x8B54; static final int INT_VEC4 = 0x8B55; static final int INVALID_ENUM = 0x0500; static final int INVALID_FRAMEBUFFER_OPERATION = 0x0506; static final int INVALID_OPERATION = 0x0502; static final int INVALID_VALUE = 0x0501; static final int INVERT = 0x150A; static final int KEEP = 0x1E00; static final int LEQUAL = 0x0203; static final int LESS = 0x0201; static final int LINEAR = 0x2601; static final int LINEAR_MIPMAP_LINEAR = 0x2703; static final int LINEAR_MIPMAP_NEAREST = 0x2701; static final int LINES = 0x0001; static final int LINE_LOOP = 0x0002; static final int LINE_STRIP = 0x0003; static final int LINE_WIDTH = 0x0B21; static final int LINK_STATUS = 0x8B82; static final int LOW_FLOAT = 0x8DF0; static final int LOW_INT = 0x8DF3; static final int LUMINANCE = 0x1909; static final int LUMINANCE_ALPHA = 0x190A; static final int MAX_COMBINED_TEXTURE_IMAGE_UNITS = 0x8B4D; static final int MAX_CUBE_MAP_TEXTURE_SIZE = 0x851C; static final int MAX_FRAGMENT_UNIFORM_VECTORS = 0x8DFD; static final int MAX_RENDERBUFFER_SIZE = 0x84E8; static final int MAX_TEXTURE_IMAGE_UNITS = 0x8872; static final int MAX_TEXTURE_SIZE = 0x0D33; static final int MAX_VARYING_VECTORS = 0x8DFC; static final int MAX_VERTEX_ATTRIBS = 0x8869; static final int MAX_VERTEX_TEXTURE_IMAGE_UNITS = 0x8B4C; static final int MAX_VERTEX_UNIFORM_VECTORS = 0x8DFB; static final int MAX_VIEWPORT_DIMS = 0x0D3A; static final int MEDIUM_FLOAT = 0x8DF1; static final int MEDIUM_INT = 0x8DF4; static final int MIRRORED_REPEAT = 0x8370; static final int NEAREST = 0x2600; static final int NEAREST_MIPMAP_LINEAR = 0x2702; static final int NEAREST_MIPMAP_NEAREST = 0x2700; static final int NEVER = 0x0200; static final int NICEST = 0x1102; static final int NONE = 0; static final int NOTEQUAL = 0x0205; static final int NO_ERROR = 0; static final int ONE = 1; static final int ONE_MINUS_CONSTANT_ALPHA = 0x8004; static final int ONE_MINUS_CONSTANT_COLOR = 0x8002; static final int ONE_MINUS_DST_ALPHA = 0x0305; static final int ONE_MINUS_DST_COLOR = 0x0307; static final int ONE_MINUS_SRC_ALPHA = 0x0303; static final int ONE_MINUS_SRC_COLOR = 0x0301; static final int OUT_OF_MEMORY = 0x0505; static final int PACK_ALIGNMENT = 0x0D05; static final int POINTS = 0x0000; static final int POLYGON_OFFSET_FACTOR = 0x8038; static final int POLYGON_OFFSET_FILL = 0x8037; static final int POLYGON_OFFSET_UNITS = 0x2A00; static final int RED_BITS = 0x0D52; static final int RENDERBUFFER = 0x8D41; static final int RENDERBUFFER_ALPHA_SIZE = 0x8D53; static final int RENDERBUFFER_BINDING = 0x8CA7; static final int RENDERBUFFER_BLUE_SIZE = 0x8D52; static final int RENDERBUFFER_DEPTH_SIZE = 0x8D54; static final int RENDERBUFFER_GREEN_SIZE = 0x8D51; static final int RENDERBUFFER_HEIGHT = 0x8D43; static final int RENDERBUFFER_INTERNAL_FORMAT = 0x8D44; static final int RENDERBUFFER_RED_SIZE = 0x8D50; static final int RENDERBUFFER_STENCIL_SIZE = 0x8D55; static final int RENDERBUFFER_WIDTH = 0x8D42; static final int RENDERER = 0x1F01; static final int REPEAT = 0x2901; static final int REPLACE = 0x1E01; static final int RGB = 0x1907; static final int RGB565 = 0x8D62; static final int RGB5_A1 = 0x8057; static final int RGBA = 0x1908; static final int RGBA4 = 0x8056; static final int SAMPLER_2D = 0x8B5E; static final int SAMPLER_CUBE = 0x8B60; static final int SAMPLES = 0x80A9; static final int SAMPLE_ALPHA_TO_COVERAGE = 0x809E; static final int SAMPLE_BUFFERS = 0x80A8; static final int SAMPLE_COVERAGE = 0x80A0; static final int SAMPLE_COVERAGE_INVERT = 0x80AB; static final int SAMPLE_COVERAGE_VALUE = 0x80AA; static final int SCISSOR_BOX = 0x0C10; static final int SCISSOR_TEST = 0x0C11; static final int SHADER_TYPE = 0x8B4F; static final int SHADING_LANGUAGE_VERSION = 0x8B8C; static final int SHORT = 0x1402; static final int SRC_ALPHA = 0x0302; static final int SRC_ALPHA_SATURATE = 0x0308; static final int SRC_COLOR = 0x0300; static final int STATIC_DRAW = 0x88E4; static final int STENCIL_ATTACHMENT = 0x8D20; static final int STENCIL_BACK_FAIL = 0x8801; static final int STENCIL_BACK_FUNC = 0x8800; static final int STENCIL_BACK_PASS_DEPTH_FAIL = 0x8802; static final int STENCIL_BACK_PASS_DEPTH_PASS = 0x8803; static final int STENCIL_BACK_REF = 0x8CA3; static final int STENCIL_BACK_VALUE_MASK = 0x8CA4; static final int STENCIL_BACK_WRITEMASK = 0x8CA5; static final int STENCIL_BITS = 0x0D57; static final int STENCIL_BUFFER_BIT = 0x00000400; static final int STENCIL_CLEAR_VALUE = 0x0B91; static final int STENCIL_FAIL = 0x0B94; static final int STENCIL_FUNC = 0x0B92; static final int STENCIL_INDEX = 0x1901; static final int STENCIL_INDEX8 = 0x8D48; static final int STENCIL_PASS_DEPTH_FAIL = 0x0B95; static final int STENCIL_PASS_DEPTH_PASS = 0x0B96; static final int STENCIL_REF = 0x0B97; static final int STENCIL_TEST = 0x0B90; static final int STENCIL_VALUE_MASK = 0x0B93; static final int STENCIL_WRITEMASK = 0x0B98; static final int STREAM_DRAW = 0x88E0; static final int SUBPIXEL_BITS = 0x0D50; static final int TEXTURE = 0x1702; static final int TEXTURE0 = 0x84C0; static final int TEXTURE1 = 0x84C1; static final int TEXTURE10 = 0x84CA; static final int TEXTURE11 = 0x84CB; static final int TEXTURE12 = 0x84CC; static final int TEXTURE13 = 0x84CD; static final int TEXTURE14 = 0x84CE; static final int TEXTURE15 = 0x84CF; static final int TEXTURE16 = 0x84D0; static final int TEXTURE17 = 0x84D1; static final int TEXTURE18 = 0x84D2; static final int TEXTURE19 = 0x84D3; static final int TEXTURE2 = 0x84C2; static final int TEXTURE20 = 0x84D4; static final int TEXTURE21 = 0x84D5; static final int TEXTURE22 = 0x84D6; static final int TEXTURE23 = 0x84D7; static final int TEXTURE24 = 0x84D8; static final int TEXTURE25 = 0x84D9; static final int TEXTURE26 = 0x84DA; static final int TEXTURE27 = 0x84DB; static final int TEXTURE28 = 0x84DC; static final int TEXTURE29 = 0x84DD; static final int TEXTURE3 = 0x84C3; static final int TEXTURE30 = 0x84DE; static final int TEXTURE31 = 0x84DF; static final int TEXTURE4 = 0x84C4; static final int TEXTURE5 = 0x84C5; static final int TEXTURE6 = 0x84C6; static final int TEXTURE7 = 0x84C7; static final int TEXTURE8 = 0x84C8; static final int TEXTURE9 = 0x84C9; static final int TEXTURE_2D = 0x0DE1; static final int TEXTURE_BINDING_2D = 0x8069; static final int TEXTURE_BINDING_CUBE_MAP = 0x8514; static final int TEXTURE_CUBE_MAP = 0x8513; static final int TEXTURE_CUBE_MAP_NEGATIVE_X = 0x8516; static final int TEXTURE_CUBE_MAP_NEGATIVE_Y = 0x8518; static final int TEXTURE_CUBE_MAP_NEGATIVE_Z = 0x851A; static final int TEXTURE_CUBE_MAP_POSITIVE_X = 0x8515; static final int TEXTURE_CUBE_MAP_POSITIVE_Y = 0x8517; static final int TEXTURE_CUBE_MAP_POSITIVE_Z = 0x8519; static final int TEXTURE_MAG_FILTER = 0x2800; static final int TEXTURE_MIN_FILTER = 0x2801; static final int TEXTURE_WRAP_S = 0x2802; static final int TEXTURE_WRAP_T = 0x2803; static final int TRIANGLES = 0x0004; static final int TRIANGLE_FAN = 0x0006; static final int TRIANGLE_STRIP = 0x0005; static final int UNPACK_ALIGNMENT = 0x0CF5; static final int UNPACK_COLORSPACE_CONVERSION_WEBGL = 0x9243; static final int UNPACK_FLIP_Y_WEBGL = 0x9240; static final int UNPACK_PREMULTIPLY_ALPHA_WEBGL = 0x9241; static final int UNSIGNED_BYTE = 0x1401; static final int UNSIGNED_INT = 0x1405; static final int UNSIGNED_SHORT = 0x1403; static final int UNSIGNED_SHORT_4_4_4_4 = 0x8033; static final int UNSIGNED_SHORT_5_5_5_1 = 0x8034; static final int UNSIGNED_SHORT_5_6_5 = 0x8363; static final int VALIDATE_STATUS = 0x8B83; static final int VENDOR = 0x1F00; static final int VERSION = 0x1F02; static final int VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = 0x889F; static final int VERTEX_ATTRIB_ARRAY_ENABLED = 0x8622; static final int VERTEX_ATTRIB_ARRAY_NORMALIZED = 0x886A; static final int VERTEX_ATTRIB_ARRAY_POINTER = 0x8645; static final int VERTEX_ATTRIB_ARRAY_SIZE = 0x8623; static final int VERTEX_ATTRIB_ARRAY_STRIDE = 0x8624; static final int VERTEX_ATTRIB_ARRAY_TYPE = 0x8625; static final int VERTEX_SHADER = 0x8B31; static final int VIEWPORT = 0x0BA2; static final int ZERO = 0; /** @domName WebGLRenderingContext.drawingBufferHeight */ final int drawingBufferHeight; /** @domName WebGLRenderingContext.drawingBufferWidth */ final int drawingBufferWidth; /** @domName WebGLRenderingContext.activeTexture */ void activeTexture(int texture); /** @domName WebGLRenderingContext.attachShader */ void attachShader(WebGLProgram program, WebGLShader shader); /** @domName WebGLRenderingContext.bindAttribLocation */ void bindAttribLocation(WebGLProgram program, int index, String name); /** @domName WebGLRenderingContext.bindBuffer */ void bindBuffer(int target, WebGLBuffer buffer); /** @domName WebGLRenderingContext.bindFramebuffer */ void bindFramebuffer(int target, WebGLFramebuffer framebuffer); /** @domName WebGLRenderingContext.bindRenderbuffer */ void bindRenderbuffer(int target, WebGLRenderbuffer renderbuffer); /** @domName WebGLRenderingContext.bindTexture */ void bindTexture(int target, WebGLTexture texture); /** @domName WebGLRenderingContext.blendColor */ void blendColor(num red, num green, num blue, num alpha); /** @domName WebGLRenderingContext.blendEquation */ void blendEquation(int mode); /** @domName WebGLRenderingContext.blendEquationSeparate */ void blendEquationSeparate(int modeRGB, int modeAlpha); /** @domName WebGLRenderingContext.blendFunc */ void blendFunc(int sfactor, int dfactor); /** @domName WebGLRenderingContext.blendFuncSeparate */ void blendFuncSeparate(int srcRGB, int dstRGB, int srcAlpha, int dstAlpha); /** @domName WebGLRenderingContext.bufferData */ void bufferData(int target, data_OR_size, int usage); /** @domName WebGLRenderingContext.bufferSubData */ void bufferSubData(int target, int offset, data); /** @domName WebGLRenderingContext.checkFramebufferStatus */ int checkFramebufferStatus(int target); /** @domName WebGLRenderingContext.clear */ void clear(int mask); /** @domName WebGLRenderingContext.clearColor */ void clearColor(num red, num green, num blue, num alpha); /** @domName WebGLRenderingContext.clearDepth */ void clearDepth(num depth); /** @domName WebGLRenderingContext.clearStencil */ void clearStencil(int s); /** @domName WebGLRenderingContext.colorMask */ void colorMask(bool red, bool green, bool blue, bool alpha); /** @domName WebGLRenderingContext.compileShader */ void compileShader(WebGLShader shader); /** @domName WebGLRenderingContext.compressedTexImage2D */ void compressedTexImage2D(int target, int level, int internalformat, int width, int height, int border, ArrayBufferView data); /** @domName WebGLRenderingContext.compressedTexSubImage2D */ void compressedTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, ArrayBufferView data); /** @domName WebGLRenderingContext.copyTexImage2D */ void copyTexImage2D(int target, int level, int internalformat, int x, int y, int width, int height, int border); /** @domName WebGLRenderingContext.copyTexSubImage2D */ void copyTexSubImage2D(int target, int level, int xoffset, int yoffset, int x, int y, int width, int height); /** @domName WebGLRenderingContext.createBuffer */ WebGLBuffer createBuffer(); /** @domName WebGLRenderingContext.createFramebuffer */ WebGLFramebuffer createFramebuffer(); /** @domName WebGLRenderingContext.createProgram */ WebGLProgram createProgram(); /** @domName WebGLRenderingContext.createRenderbuffer */ WebGLRenderbuffer createRenderbuffer(); /** @domName WebGLRenderingContext.createShader */ WebGLShader createShader(int type); /** @domName WebGLRenderingContext.createTexture */ WebGLTexture createTexture(); /** @domName WebGLRenderingContext.cullFace */ void cullFace(int mode); /** @domName WebGLRenderingContext.deleteBuffer */ void deleteBuffer(WebGLBuffer buffer); /** @domName WebGLRenderingContext.deleteFramebuffer */ void deleteFramebuffer(WebGLFramebuffer framebuffer); /** @domName WebGLRenderingContext.deleteProgram */ void deleteProgram(WebGLProgram program); /** @domName WebGLRenderingContext.deleteRenderbuffer */ void deleteRenderbuffer(WebGLRenderbuffer renderbuffer); /** @domName WebGLRenderingContext.deleteShader */ void deleteShader(WebGLShader shader); /** @domName WebGLRenderingContext.deleteTexture */ void deleteTexture(WebGLTexture texture); /** @domName WebGLRenderingContext.depthFunc */ void depthFunc(int func); /** @domName WebGLRenderingContext.depthMask */ void depthMask(bool flag); /** @domName WebGLRenderingContext.depthRange */ void depthRange(num zNear, num zFar); /** @domName WebGLRenderingContext.detachShader */ void detachShader(WebGLProgram program, WebGLShader shader); /** @domName WebGLRenderingContext.disable */ void disable(int cap); /** @domName WebGLRenderingContext.disableVertexAttribArray */ void disableVertexAttribArray(int index); /** @domName WebGLRenderingContext.drawArrays */ void drawArrays(int mode, int first, int count); /** @domName WebGLRenderingContext.drawElements */ void drawElements(int mode, int count, int type, int offset); /** @domName WebGLRenderingContext.enable */ void enable(int cap); /** @domName WebGLRenderingContext.enableVertexAttribArray */ void enableVertexAttribArray(int index); /** @domName WebGLRenderingContext.finish */ void finish(); /** @domName WebGLRenderingContext.flush */ void flush(); /** @domName WebGLRenderingContext.framebufferRenderbuffer */ void framebufferRenderbuffer(int target, int attachment, int renderbuffertarget, WebGLRenderbuffer renderbuffer); /** @domName WebGLRenderingContext.framebufferTexture2D */ void framebufferTexture2D(int target, int attachment, int textarget, WebGLTexture texture, int level); /** @domName WebGLRenderingContext.frontFace */ void frontFace(int mode); /** @domName WebGLRenderingContext.generateMipmap */ void generateMipmap(int target); /** @domName WebGLRenderingContext.getActiveAttrib */ WebGLActiveInfo getActiveAttrib(WebGLProgram program, int index); /** @domName WebGLRenderingContext.getActiveUniform */ WebGLActiveInfo getActiveUniform(WebGLProgram program, int index); /** @domName WebGLRenderingContext.getAttachedShaders */ List getAttachedShaders(WebGLProgram program); /** @domName WebGLRenderingContext.getAttribLocation */ int getAttribLocation(WebGLProgram program, String name); /** @domName WebGLRenderingContext.getBufferParameter */ Object getBufferParameter(int target, int pname); /** @domName WebGLRenderingContext.getContextAttributes */ WebGLContextAttributes getContextAttributes(); /** @domName WebGLRenderingContext.getError */ int getError(); /** @domName WebGLRenderingContext.getExtension */ Object getExtension(String name); /** @domName WebGLRenderingContext.getFramebufferAttachmentParameter */ Object getFramebufferAttachmentParameter(int target, int attachment, int pname); /** @domName WebGLRenderingContext.getParameter */ Object getParameter(int pname); /** @domName WebGLRenderingContext.getProgramInfoLog */ String getProgramInfoLog(WebGLProgram program); /** @domName WebGLRenderingContext.getProgramParameter */ Object getProgramParameter(WebGLProgram program, int pname); /** @domName WebGLRenderingContext.getRenderbufferParameter */ Object getRenderbufferParameter(int target, int pname); /** @domName WebGLRenderingContext.getShaderInfoLog */ String getShaderInfoLog(WebGLShader shader); /** @domName WebGLRenderingContext.getShaderParameter */ Object getShaderParameter(WebGLShader shader, int pname); /** @domName WebGLRenderingContext.getShaderPrecisionFormat */ WebGLShaderPrecisionFormat getShaderPrecisionFormat(int shadertype, int precisiontype); /** @domName WebGLRenderingContext.getShaderSource */ String getShaderSource(WebGLShader shader); /** @domName WebGLRenderingContext.getTexParameter */ Object getTexParameter(int target, int pname); /** @domName WebGLRenderingContext.getUniform */ Object getUniform(WebGLProgram program, WebGLUniformLocation location); /** @domName WebGLRenderingContext.getUniformLocation */ WebGLUniformLocation getUniformLocation(WebGLProgram program, String name); /** @domName WebGLRenderingContext.getVertexAttrib */ Object getVertexAttrib(int index, int pname); /** @domName WebGLRenderingContext.getVertexAttribOffset */ int getVertexAttribOffset(int index, int pname); /** @domName WebGLRenderingContext.hint */ void hint(int target, int mode); /** @domName WebGLRenderingContext.isBuffer */ bool isBuffer(WebGLBuffer buffer); /** @domName WebGLRenderingContext.isContextLost */ bool isContextLost(); /** @domName WebGLRenderingContext.isEnabled */ bool isEnabled(int cap); /** @domName WebGLRenderingContext.isFramebuffer */ bool isFramebuffer(WebGLFramebuffer framebuffer); /** @domName WebGLRenderingContext.isProgram */ bool isProgram(WebGLProgram program); /** @domName WebGLRenderingContext.isRenderbuffer */ bool isRenderbuffer(WebGLRenderbuffer renderbuffer); /** @domName WebGLRenderingContext.isShader */ bool isShader(WebGLShader shader); /** @domName WebGLRenderingContext.isTexture */ bool isTexture(WebGLTexture texture); /** @domName WebGLRenderingContext.lineWidth */ void lineWidth(num width); /** @domName WebGLRenderingContext.linkProgram */ void linkProgram(WebGLProgram program); /** @domName WebGLRenderingContext.pixelStorei */ void pixelStorei(int pname, int param); /** @domName WebGLRenderingContext.polygonOffset */ void polygonOffset(num factor, num units); /** @domName WebGLRenderingContext.readPixels */ void readPixels(int x, int y, int width, int height, int format, int type, ArrayBufferView pixels); /** @domName WebGLRenderingContext.releaseShaderCompiler */ void releaseShaderCompiler(); /** @domName WebGLRenderingContext.renderbufferStorage */ void renderbufferStorage(int target, int internalformat, int width, int height); /** @domName WebGLRenderingContext.sampleCoverage */ void sampleCoverage(num value, bool invert); /** @domName WebGLRenderingContext.scissor */ void scissor(int x, int y, int width, int height); /** @domName WebGLRenderingContext.shaderSource */ void shaderSource(WebGLShader shader, String string); /** @domName WebGLRenderingContext.stencilFunc */ void stencilFunc(int func, int ref, int mask); /** @domName WebGLRenderingContext.stencilFuncSeparate */ void stencilFuncSeparate(int face, int func, int ref, int mask); /** @domName WebGLRenderingContext.stencilMask */ void stencilMask(int mask); /** @domName WebGLRenderingContext.stencilMaskSeparate */ void stencilMaskSeparate(int face, int mask); /** @domName WebGLRenderingContext.stencilOp */ void stencilOp(int fail, int zfail, int zpass); /** @domName WebGLRenderingContext.stencilOpSeparate */ void stencilOpSeparate(int face, int fail, int zfail, int zpass); /** @domName WebGLRenderingContext.texImage2D */ void texImage2D(int target, int level, int internalformat, int format_OR_width, int height_OR_type, border_OR_canvas_OR_image_OR_pixels_OR_video, [int format, int type, ArrayBufferView pixels]); /** @domName WebGLRenderingContext.texParameterf */ void texParameterf(int target, int pname, num param); /** @domName WebGLRenderingContext.texParameteri */ void texParameteri(int target, int pname, int param); /** @domName WebGLRenderingContext.texSubImage2D */ void texSubImage2D(int target, int level, int xoffset, int yoffset, int format_OR_width, int height_OR_type, canvas_OR_format_OR_image_OR_pixels_OR_video, [int type, ArrayBufferView pixels]); /** @domName WebGLRenderingContext.uniform1f */ void uniform1f(WebGLUniformLocation location, num x); /** @domName WebGLRenderingContext.uniform1fv */ void uniform1fv(WebGLUniformLocation location, Float32Array v); /** @domName WebGLRenderingContext.uniform1i */ void uniform1i(WebGLUniformLocation location, int x); /** @domName WebGLRenderingContext.uniform1iv */ void uniform1iv(WebGLUniformLocation location, Int32Array v); /** @domName WebGLRenderingContext.uniform2f */ void uniform2f(WebGLUniformLocation location, num x, num y); /** @domName WebGLRenderingContext.uniform2fv */ void uniform2fv(WebGLUniformLocation location, Float32Array v); /** @domName WebGLRenderingContext.uniform2i */ void uniform2i(WebGLUniformLocation location, int x, int y); /** @domName WebGLRenderingContext.uniform2iv */ void uniform2iv(WebGLUniformLocation location, Int32Array v); /** @domName WebGLRenderingContext.uniform3f */ void uniform3f(WebGLUniformLocation location, num x, num y, num z); /** @domName WebGLRenderingContext.uniform3fv */ void uniform3fv(WebGLUniformLocation location, Float32Array v); /** @domName WebGLRenderingContext.uniform3i */ void uniform3i(WebGLUniformLocation location, int x, int y, int z); /** @domName WebGLRenderingContext.uniform3iv */ void uniform3iv(WebGLUniformLocation location, Int32Array v); /** @domName WebGLRenderingContext.uniform4f */ void uniform4f(WebGLUniformLocation location, num x, num y, num z, num w); /** @domName WebGLRenderingContext.uniform4fv */ void uniform4fv(WebGLUniformLocation location, Float32Array v); /** @domName WebGLRenderingContext.uniform4i */ void uniform4i(WebGLUniformLocation location, int x, int y, int z, int w); /** @domName WebGLRenderingContext.uniform4iv */ void uniform4iv(WebGLUniformLocation location, Int32Array v); /** @domName WebGLRenderingContext.uniformMatrix2fv */ void uniformMatrix2fv(WebGLUniformLocation location, bool transpose, Float32Array array); /** @domName WebGLRenderingContext.uniformMatrix3fv */ void uniformMatrix3fv(WebGLUniformLocation location, bool transpose, Float32Array array); /** @domName WebGLRenderingContext.uniformMatrix4fv */ void uniformMatrix4fv(WebGLUniformLocation location, bool transpose, Float32Array array); /** @domName WebGLRenderingContext.useProgram */ void useProgram(WebGLProgram program); /** @domName WebGLRenderingContext.validateProgram */ void validateProgram(WebGLProgram program); /** @domName WebGLRenderingContext.vertexAttrib1f */ void vertexAttrib1f(int indx, num x); /** @domName WebGLRenderingContext.vertexAttrib1fv */ void vertexAttrib1fv(int indx, Float32Array values); /** @domName WebGLRenderingContext.vertexAttrib2f */ void vertexAttrib2f(int indx, num x, num y); /** @domName WebGLRenderingContext.vertexAttrib2fv */ void vertexAttrib2fv(int indx, Float32Array values); /** @domName WebGLRenderingContext.vertexAttrib3f */ void vertexAttrib3f(int indx, num x, num y, num z); /** @domName WebGLRenderingContext.vertexAttrib3fv */ void vertexAttrib3fv(int indx, Float32Array values); /** @domName WebGLRenderingContext.vertexAttrib4f */ void vertexAttrib4f(int indx, num x, num y, num z, num w); /** @domName WebGLRenderingContext.vertexAttrib4fv */ void vertexAttrib4fv(int indx, Float32Array values); /** @domName WebGLRenderingContext.vertexAttribPointer */ void vertexAttribPointer(int indx, int size, int type, bool normalized, int stride, int offset); /** @domName WebGLRenderingContext.viewport */ void viewport(int x, int y, int width, int height); }