This CL changes the way dart: libraries are considered supported when used in conditional imports or bool.fromEnvironment constant using the "dart.library.*" values. Library nodes now has an isUnsupported flag which is set according to the "supported" property in the libraries specification. Furthermore the Target now supplies a DartLibrarySupport interface that allows targets to override whether dart: libraries are unsupported. This allows the JIT/AOT to use the same platform file but still consider dart:mirrors unsupported in AOT mode, and dart2js to consider the internal library `dart:_dart2js_runtime_metrics` supported. Furthermore, the internal handling is changed so that condition imports and bool.fromEnvironments constants are computed through the same logic for "dart.library.*" values, avoiding the need for passing these values through the environment. TEST=pkg/front_end/testcases/general/supported_libraries/main Closes https://github.com/dart-lang/sdk/issues/48057 Closes https://github.com/dart-lang/sdk/issues/47814 Closes https://github.com/dart-lang/sdk/issues/47243 Closes https://github.com/dart-lang/sdk/issues/32657 Closes https://github.com/dart-lang/sdk/issues/36460 Change-Id: Ie8f8dff99167de64ced51b71d89918bf0f3bbd13 Reviewed-on: https://dart-review.googlesource.com/c/sdk/+/227020 Reviewed-by: Sigmund Cherem <sigmund@google.com> Reviewed-by: Alexander Markov <alexmarkov@google.com> Reviewed-by: Chloe Stefantsova <cstefantsova@google.com>
Dart
A client-optimized language for fast apps on any platform
Dart is:
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Optimized for UI: Develop with a programming language specialized around the needs of user interface creation.
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Productive: Make changes iteratively: use hot reload to see the result instantly in your running app.
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Fast on all platforms: Compile to ARM & x64 machine code for mobile, desktop, and backend. Or compile to JavaScript for the web.
Dart's flexible compiler technology lets you run Dart code in different ways, depending on your target platform and goals:
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Dart Native: For programs targeting devices (mobile, desktop, server, and more), Dart Native includes both a Dart VM with JIT (just-in-time) compilation and an AOT (ahead-of-time) compiler for producing machine code.
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Dart Web: For programs targeting the web, Dart Web includes both a development time compiler (dartdevc) and a production time compiler (dart2js).
License & patents
Dart is free and open source.
See LICENSE and PATENT_GRANT.
Using Dart
Visit dart.dev to learn more about the language, tools, and to find codelabs.
Browse pub.dev for more packages and libraries contributed by the community and the Dart team.
Our API reference documentation is published at api.dart.dev, based on the stable release. (We also publish docs from our beta and dev channels, as well as from the primary development branch).
Building Dart
If you want to build Dart yourself, here is a guide to getting the source, preparing your machine to build the SDK, and building.
There are more documents on our wiki.
Contributing to Dart
The easiest way to contribute to Dart is to file issues.
You can also contribute patches, as described in Contributing.