Jens Johansen 41aa8d42bc Reapply "[kernel/cfe/etc] Split outline transformation into performOutlineTransformations and performOutlineComponentOperations"
This reverts commit 264098c85f.

Currently outline transformations aren't run via the incremental
compiler which causes problems in
https://dart-review.googlesource.com/c/sdk/+/491702 which fixes it by
calling the current transformation in the incremental compiler. This
calls it twice though (because it's run again in
`frontend_server/lib/compute_kernel.dart`, but removing it there doesn't
work because a filtering is done which doesn't apply through the
incremental compiler.

This CL splits up the outline transformation stage into a call that can
actually transform the libraries and one that can do the filtering,
which should fix the issue.

Original CL was reverted because it caused errors in google3. The
original CL is in patchset 1. The error has been reproduced and
recreated in a test added in patchset 2. The fix is in patchset 3.

The dwds failure @
https://github.com/dart-lang/webdev/actions/runs/24516059718/job/71660245069
has been verified as fixed as well.

The problem was this:

Previously outline transformations were not run by the incremental
compiler, but only outside. When it was moved to the incremental
compiler it had on old - outdated - `target` which for the ddc/dart2js
summary target would hold a list of source files that it was initially
created with, not the ones currently being compiled. This meant that the
transformation step that removed "unrelated" libraries actually removed
the newly compiled libraries instead. It could cause one of two issues:
1) Empty output: With no overlap between the combined output of the
   compile and the sources of the first compile (i.e. the ones in the
   outdated `target`) all libraries were filtered out. If a later
   compile was given this as a summary input the compile could fail with
   a file not found error because the given summary - which should
   contain the missing library didn't.
2) Non-empty output: With an overlap between the combined output of the
   compile and the sources of the first compile only the overlap would
   be included. In practise this would mean that the output would be a
   (potentially partial) copy of the first compile. If then a later
   compile was given both the summary from the first compile and the
   output with the copy it would throw when loading because it got the
   same library from two different summaries.

Change-Id: If712663acdbd7d25ccb3beab54a7efac0c0b0568
Reviewed-on: https://dart-review.googlesource.com/c/sdk/+/496181
Reviewed-by: Nicholas Shahan <nshahan@google.com>
Reviewed-by: Johnni Winther <johnniwinther@google.com>
Commit-Queue: Jens Johansen <jensj@google.com>
2026-04-21 23:26:41 -07:00
2026-02-19 13:25:23 -08:00
2026-02-20 05:35:13 -08:00
2026-04-21 18:22:23 -07:00
2026-03-04 18:41:25 -08:00

Dart

An approachable, portable, and productive language for high-quality apps on any platform

Dart is:

  • Approachable: Develop with a strongly typed programming language that is consistent, concise, and offers modern language features like null safety and patterns.

  • Portable: Compile to ARM, x64, or RISC-V machine code for mobile, desktop, and backend. Compile to JavaScript or WebAssembly for the web.

  • Productive: Make changes iteratively: use hot reload to see the result instantly in your running app. Diagnose app issues using DevTools.

Dart's flexible compiler technology lets you run Dart code in different ways, depending on your target platform and goals:

  • Dart Native: For programs targeting devices (mobile, desktop, server, and more), Dart Native includes both a Dart VM with JIT (just-in-time) compilation and an AOT (ahead-of-time) compiler for producing machine code.

  • Dart Web: For programs targeting the web, Dart Web includes both a development time compiler (dartdevc) and a production time compiler (dart2js).

Dart platforms illustration

License & patents

Dart is free and open source.

See LICENSE and PATENT_GRANT.

Using Dart

Visit dart.dev to learn more about the language, tools, and to find codelabs.

Browse pub.dev for more packages and libraries contributed by the community and the Dart team.

Our API reference documentation is published at api.dart.dev, based on the stable release. (We also publish docs from our beta and dev channels, as well as from the primary development branch).

Building Dart

If you want to build Dart yourself, here is a guide to getting the source, preparing your machine to build the SDK, and building.

There are more documents in our repo at docs.

Contributing to Dart

The easiest way to contribute to Dart is to file issues.

You can also contribute patches, as described in Contributing.

Roadmap

Future plans for Dart are included in the combined Dart and Flutter roadmap on the Flutter wiki.

S
Description
No description provided
Readme BSD-3-Clause 1.4 GiB
Languages
Dart 84.6%
C++ 13%
Python 0.7%
JavaScript 0.5%
HTML 0.4%
Other 0.5%