Tess Strickland 1b50200abd [vm] Simplify symbol naming/address retrieval.
Before, picking a symbol name for a Code object when generating
assembly required adding a placeholder entry in the Dwarf object,
because the Dwarf object separately used a SnapshotTextObjectNamer
to determine the appropriate symbol name to use in relocations.

Instead, now the ImageWriter subclasses are entirely responsible for
creating the symbol name for a given Code object, and that name is
passed when adding the Code object to the Dwarf object.

For Elf output, we eagerly create symbols for sections and Code objects
again in the appropriate symbol table, and so looking up the start of a
given section or Code object can be done simply by asking for the
corresponding symbol's address, removing special case methods and other
workarounds.

We also clean up the generated static and dynamic symbol tables by
only generating local symbols for Code objects and BSS sections (these
are local in assembly output also), and only adding global symbols to
the dynamic symbol table.

Cq-Include-Trybots: luci.dart.try:vm-kernel-precomp-linux-debug-x64-try,vm-kernel-precomp-linux-debug-simarm_x64-try,vm-kernel-precomp-mac-release-simarm64-try,vm-kernel-mac-debug-x64-try,vm-kernel-win-debug-x64-try,vm-kernel-precomp-win-release-x64-try
Change-Id: Ie40c0c836681e98f345483136bb6860e5588ef30
Reviewed-on: https://dart-review.googlesource.com/c/sdk/+/166002
Reviewed-by: Martin Kustermann <kustermann@google.com>
2020-10-06 17:10:05 +00:00
2019-04-30 18:14:21 +00:00
2020-09-16 19:24:28 +00:00
2019-08-05 20:34:31 +00:00
2020-08-06 21:29:29 +00:00
2019-08-16 12:03:17 +00:00
2020-01-20 09:32:58 +00:00
2020-08-10 20:56:14 +00:00

Dart

A client-optimized language for fast apps on any platform

Dart is:

  • Optimized for UI: Develop with a programming language specialized around the needs of user interface creation

  • Productive: Make changes iteratively: use hot reload to see the result instantly in your running app

  • Fast on all platforms: Compile to ARM & x64 machine code for mobile, desktop, and backend. Or compile to JavaScript for the web

Dart's flexible compiler technology lets you run Dart code in different ways, depending on your target platform and goals:

  • Dart Native: For programs targeting devices (mobile, desktop, server, and more), Dart Native includes both a Dart VM with JIT (just-in-time) compilation and an AOT (ahead-of-time) compiler for producing machine code.

  • Dart Web: For programs targeting the web, Dart Web includes both a development time compiler (dartdevc) and a production time compiler (dart2js).

Dart platforms illustration

License & patents

Dart is free and open source.

See LICENSE and PATENT_GRANT.

Using Dart

Visit dart.dev to learn more about the language, tools, getting started, and more.

Browse pub.dev for more packages and libraries contributed by the community and the Dart team.

Building Dart

If you want to build Dart yourself, here is a guide to getting the source, preparing your machine to build the SDK, and building.

There are more documents on our wiki.

Contributing to Dart

The easiest way to contribute to Dart is to file issues.

You can also contribute patches, as described in Contributing.

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