dc451b374f
- off-screen canvases/contexts - image APIs - clips need to be tested - text baseline and direction - image smoothing - global composite op testing Review URL: https://codereview.chromium.org//12186002 git-svn-id: https://dart.googlecode.com/svn/branches/bleeding_edge/dart@18084 260f80e4-7a28-3924-810f-c04153c831b5
241 lines
7.2 KiB
C++
241 lines
7.2 KiB
C++
// Copyright (c) 2012, the Dart project authors. Please see the AUTHORS file
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// for details. All rights reserved. Use of this source code is governed by a
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// BSD-style license that can be found in the LICENSE file.
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#include "embedders/openglui/android/eventloop.h"
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#include "embedders/openglui/common/log.h"
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EventLoop::EventLoop(android_app* application)
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: enabled_(false),
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quit_(false),
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application_(application),
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lifecycle_handler_(NULL),
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input_handler_(NULL) {
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application_->onAppCmd = ActivityCallback;
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application_->onInputEvent = InputCallback;
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application_->userData = this;
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}
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void EventLoop::Run(LifeCycleHandler* lifecycle_handler,
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InputHandler* input_handler) {
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int32_t result;
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int32_t events;
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android_poll_source* source;
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lifecycle_handler_ = lifecycle_handler;
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input_handler_ = input_handler;
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LOGI("Starting event loop");
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while (true) {
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// If not enabled, block indefinitely on events. If enabled, block
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// briefly so we can do useful work in onStep. Ultimately this is
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// where we would want to look at elapsed time since the last call
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// to onStep completed and use a delay that gives us ~60fps.
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while ((result = ALooper_pollAll(enabled_ ? (1000/60) : -1,
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NULL,
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&events,
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reinterpret_cast<void**>(&source))) >= 0) {
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if (source != NULL) {
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source->process(application_, source);
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}
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if (application_->destroyRequested) {
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return;
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}
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}
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if (enabled_ && !quit_) {
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LOGI("step");
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if (lifecycle_handler_->OnStep() != 0) {
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quit_ = true;
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ANativeActivity_finish(application_->activity);
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}
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}
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}
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}
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// Called when we gain focus.
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void EventLoop::Activate() {
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LOGI("activate");
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if (!enabled_ && application_->window != NULL) {
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quit_ = false;
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enabled_ = true;
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if (lifecycle_handler_->OnActivate() != 0) {
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quit_ = true;
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ANativeActivity_finish(application_->activity);
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}
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}
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}
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// Called when we lose focus.
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void EventLoop::Deactivate() {
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LOGI("deactivate");
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if (enabled_) {
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lifecycle_handler_->OnDeactivate();
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enabled_ = false;
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}
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}
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void EventLoop::ProcessActivityEvent(int32_t command) {
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switch (command) {
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case APP_CMD_CONFIG_CHANGED:
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lifecycle_handler_->OnConfigurationChanged();
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break;
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case APP_CMD_INIT_WINDOW:
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lifecycle_handler_->OnCreateWindow();
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break;
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case APP_CMD_DESTROY:
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lifecycle_handler_->OnDestroy();
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break;
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case APP_CMD_GAINED_FOCUS:
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Activate();
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lifecycle_handler_->OnGainedFocus();
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break;
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case APP_CMD_LOST_FOCUS:
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lifecycle_handler_->OnLostFocus();
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Deactivate();
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break;
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case APP_CMD_LOW_MEMORY:
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lifecycle_handler_->OnLowMemory();
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break;
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case APP_CMD_PAUSE:
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lifecycle_handler_->OnPause();
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Deactivate();
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break;
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case APP_CMD_RESUME:
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lifecycle_handler_->OnResume();
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break;
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case APP_CMD_SAVE_STATE:
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lifecycle_handler_->OnSaveState(&application_->savedState,
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&application_->savedStateSize);
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break;
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case APP_CMD_START:
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lifecycle_handler_->OnStart();
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break;
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case APP_CMD_STOP:
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lifecycle_handler_->OnStop();
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break;
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case APP_CMD_TERM_WINDOW:
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lifecycle_handler_->OnDestroyWindow();
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Deactivate();
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break;
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default:
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break;
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}
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}
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bool EventLoop::OnTouchEvent(AInputEvent* event) {
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int32_t type = AMotionEvent_getAction(event);
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MotionEvent motion_event;
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switch (type) {
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case AMOTION_EVENT_ACTION_DOWN:
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motion_event = kMotionDown;
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break;
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case AMOTION_EVENT_ACTION_UP:
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motion_event = kMotionUp;
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break;
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case AMOTION_EVENT_ACTION_MOVE:
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motion_event = kMotionMove;
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break;
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case AMOTION_EVENT_ACTION_CANCEL:
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motion_event = kMotionCancel;
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break;
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case AMOTION_EVENT_ACTION_OUTSIDE:
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motion_event = kMotionOutside;
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break;
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case AMOTION_EVENT_ACTION_POINTER_DOWN:
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motion_event = kMotionPointerDown;
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break;
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case AMOTION_EVENT_ACTION_POINTER_UP:
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motion_event = kMotionPointerUp;
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break;
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default:
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return false;
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}
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// For now we just get the last coords.
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float move_x = AMotionEvent_getX(event, 0);
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float move_y = AMotionEvent_getY(event, 0);
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int64_t when = AMotionEvent_getEventTime(event);
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LOGI("Got motion event %d at %f, %f", type, move_x, move_y);
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if (input_handler_->OnMotionEvent(motion_event, when, move_x, move_y) != 0) {
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return false;
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}
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return true;
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}
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bool EventLoop::OnKeyEvent(AInputEvent* event) {
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int32_t type = AKeyEvent_getAction(event);
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KeyEvent key_event;
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switch (type) {
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case AKEY_EVENT_ACTION_DOWN:
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key_event = kKeyDown;
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break;
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case AKEY_EVENT_ACTION_UP:
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key_event = kKeyUp;
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break;
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case AKEY_EVENT_ACTION_MULTIPLE:
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key_event = kKeyMultiple;
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break;
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default:
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return false;
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}
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int32_t flags = AKeyEvent_getFlags(event);
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/* Get the key code of the key event.
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* This is the physical key that was pressed, not the Unicode character. */
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int32_t key_code = AKeyEvent_getKeyCode(event);
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/* Get the meta key state. */
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int32_t meta_state = AKeyEvent_getMetaState(event);
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/* Get the repeat count of the event.
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* For both key up an key down events, this is the number of times the key
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* has repeated with the first down starting at 0 and counting up from
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* there. For multiple key events, this is the number of down/up pairs
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* that have occurred. */
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int32_t repeat = AKeyEvent_getRepeatCount(event);
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/* Get the time of the most recent key down event, in the
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* java.lang.System.nanoTime() time base. If this is a down event,
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* this will be the same as eventTime.
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* Note that when chording keys, this value is the down time of the most
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* recently pressed key, which may not be the same physical key of this
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* event. */
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// TODO(gram): Use or remove this.
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// int64_t key_down_time = AKeyEvent_getDownTime(event);
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/* Get the time this event occurred, in the
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* java.lang.System.nanoTime() time base. */
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int64_t when = AKeyEvent_getEventTime(event);
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LOGI("Got key event %d %d", type, key_code);
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if (input_handler_->OnKeyEvent(key_event, when, flags, key_code,
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meta_state, repeat) != 0) {
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return false;
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}
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return true;
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}
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int32_t EventLoop::ProcessInputEvent(AInputEvent* event) {
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int32_t event_type = AInputEvent_getType(event);
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LOGI("Got input event type %d", event_type);
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switch (event_type) {
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case AINPUT_EVENT_TYPE_MOTION:
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if (AInputEvent_getSource(event) == AINPUT_SOURCE_TOUCHSCREEN) {
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return OnTouchEvent(event);
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}
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break;
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case AINPUT_EVENT_TYPE_KEY:
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return OnKeyEvent(event);
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}
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return 0;
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}
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void EventLoop::ActivityCallback(android_app* application, int32_t command) {
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EventLoop* event_loop = reinterpret_cast<EventLoop*>(application->userData);
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event_loop->ProcessActivityEvent(command);
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}
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int32_t EventLoop::InputCallback(android_app* application,
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AInputEvent* event) {
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EventLoop* event_loop = reinterpret_cast<EventLoop*>(application->userData);
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return event_loop->ProcessInputEvent(event);
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}
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