Switch build to use Clang. This somewhat degrades FFI testing, but reduces build time by roughly half or one hour.
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Change-Id: Ie267942e99934312b228cfadcd6d5b8477f855c8
Reviewed-on: https://dart-review.googlesource.com/c/sdk/+/429421
Commit-Queue: Ryan Macnak <rmacnak@google.com>
Reviewed-by: Alexander Aprelev <aam@google.com>
This is a reland of commit 7ae1d75869
TEST=manual, no watchOS SDK on bots yet.
Original change's description:
> watchOS target os
>
> - add support for --os=watchos | --os=watchos_simulator
> - do not depend on perfetto if dart_support_perfetto is false
> - change the default value for dart_support_perfetto to !is_watchos
>
> To minimize changes and to avoid modifying third-party zlib BUILD file, is_watchos implies is_ios for now.
>
> TEST=manual, no watchOS SDK on bots yet.
>
> Cq-Include-Trybots: luci.dart.try:vm-mac-debug-arm64-try,vm-mac-release-arm64-try
> Change-Id: If2130068ef546162a07a9ba53f94b11ff25fb565
> Reviewed-on: https://dart-review.googlesource.com/c/sdk/+/415021
> Reviewed-by: Ryan Macnak <rmacnak@google.com>
> Commit-Queue: Ivan Inozemtsev <iinozemtsev@google.com>
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Change-Id: I2b50f7eb4da173627aeb4833b88a08712b278d9f
Reviewed-on: https://dart-review.googlesource.com/c/sdk/+/425523
Commit-Queue: Ivan Inozemtsev <iinozemtsev@google.com>
Reviewed-by: Ryan Macnak <rmacnak@google.com>
This reverts commit 7ae1d75869.
Reason for revert: breaks flutter build
Original change's description:
> watchOS target os
>
> - add support for --os=watchos | --os=watchos_simulator
> - do not depend on perfetto if dart_support_perfetto is false
> - change the default value for dart_support_perfetto to !is_watchos
>
> To minimize changes and to avoid modifying third-party zlib BUILD file, is_watchos implies is_ios for now.
>
> TEST=manual, no watchOS SDK on bots yet.
>
> Cq-Include-Trybots: luci.dart.try:vm-mac-debug-arm64-try,vm-mac-release-arm64-try
> Change-Id: If2130068ef546162a07a9ba53f94b11ff25fb565
> Reviewed-on: https://dart-review.googlesource.com/c/sdk/+/415021
> Reviewed-by: Ryan Macnak <rmacnak@google.com>
> Commit-Queue: Ivan Inozemtsev <iinozemtsev@google.com>
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No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Change-Id: I4bede9ede04ac3c533b8ff7ae2f1adbd84eb2397
Reviewed-on: https://dart-review.googlesource.com/c/sdk/+/425262
Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
Reviewed-by: Alexander Thomas <athom@google.com>
Commit-Queue: Alexander Thomas <athom@google.com>
Auto-Submit: Ivan Inozemtsev <iinozemtsev@google.com>
- add support for --os=watchos | --os=watchos_simulator
- do not depend on perfetto if dart_support_perfetto is false
- change the default value for dart_support_perfetto to !is_watchos
To minimize changes and to avoid modifying third-party zlib BUILD file, is_watchos implies is_ios for now.
TEST=manual, no watchOS SDK on bots yet.
Cq-Include-Trybots: luci.dart.try:vm-mac-debug-arm64-try,vm-mac-release-arm64-try
Change-Id: If2130068ef546162a07a9ba53f94b11ff25fb565
Reviewed-on: https://dart-review.googlesource.com/c/sdk/+/415021
Reviewed-by: Ryan Macnak <rmacnak@google.com>
Commit-Queue: Ivan Inozemtsev <iinozemtsev@google.com>
Ninja may be run with a large --jobs value to run more C/C++ compilation actions in parallel on remote workers. The dart and gen_snapshot actions during the build should in this case remain limited to the number of cores on the machine to avoid a coincident memory usage that is too high.
When running in the Dart tree with RBE, limit this by changing the RBE exec_strategy away from racing. Otherwise, use a pool to limit the concurrency of this action type.
TEST=build.py --no-rbe -j1000
Bug: https://github.com/flutter/flutter/issues/164591
Change-Id: Ia5e5615d0067b34d49871f26ead074cb891baf70
Reviewed-on: https://dart-review.googlesource.com/c/sdk/+/423562
Reviewed-by: Alexander Aprelev <aam@google.com>
Commit-Queue: Ryan Macnak <rmacnak@google.com>
Copied from http://go/dart-reviews/421761 with the essential fix to
make it work.
1) Add the env to select the right readelf.
2) Remove the removal of arch/, it's referred by meta.json.
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Bug: b/407890258, b/338009514
Change-Id: Ib7ae646e57082d310d3d76ca16834faefb888201
Reviewed-on: https://dart-review.googlesource.com/c/sdk/+/421881
Auto-Submit: Zijie He <zijiehe@google.com>
Reviewed-by: Ryan Macnak <rmacnak@google.com>
Commit-Queue: Ryan Macnak <rmacnak@google.com>
HWASAN tags stack regions (and stack pointers) with 0,
but also selectively tags some stack allocations with
non-zero tags. These tags need to be cleared when
allocation goes out of scope so that stack can be
later safely reused - otherwise stale tags confuse
HWASAN instrumentation later.
This CL teaches Exceptions::JumpToFrame to do that.
CL also adds basic build changes to support building
with HWASAN, though I don't wire it into CI for now
as it can only really run on Android ARM64
TEST=manually on Android phone and on internal tests
Bug: b/374433249
Change-Id: I678443dc1de693c999a226bee0d71a6f3582d4f9
Reviewed-on: https://dart-review.googlesource.com/c/sdk/+/421180
Commit-Queue: Ryan Macnak <rmacnak@google.com>
Reviewed-by: Ryan Macnak <rmacnak@google.com>
Auto-Submit: Slava Egorov <vegorov@google.com>
The file will contain a JS expression that evaluates to a boolean.
If it (at runtime) evalutes to
* `true` it means that all required features are supported by the JS
environment and the dart2wasm-compiled app can be used
* `false` it means some features were not present in the JS
environment and the dart2wasm-compiled app shouldn't be used,
instead a dart2js fallback may be used
We introduce this mechanism to allow users, at compilation time, to tell
dart2wasm to take advantage of new spec features and allow the runtime
to self-detect whether they are available and fallback to dart2js if
not.
The first feature we introduce (already in this PR) is
`--require-js-string-builtin` that will tell dart2wasm it can assume the
`js-string` builtin is available (and emit corresponding `*.support.js`
code to detect it).
If the flag was passed, we take advantage of the `js-string` import
mechanism for string constants that doesn't require emitting them in the
mjs file (which significantly reduces code size and improves startup
time - compared with emitting JS strings in the mjs file).
We enable `--require-js-string-builtin` on one CI configuration for
testing that if we don't use any polyfill, the imports of the builtin
functions as well as magical utf8-encoded wasm imports work.
We also use a template mechanism to generate `*.mjs` as the code
becomes more readable (e.g. to conditionally include the js string
polyfill)
Issue https://github.com/dart-lang/sdk/issues/59951
Change-Id: Ic7e7818a2d5269095935022941352beeb9fed731
Reviewed-on: https://dart-review.googlesource.com/c/sdk/+/408781
Reviewed-by: Ömer Ağacan <omersa@google.com>
Commit-Queue: Martin Kustermann <kustermann@google.com>
Adds shared libraries for embedding Dart VM and new API (runtime/engine/include/dart_engine.h).
TEST=tests/standalone/embedder_samples_test.dart
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Change-Id: Ia4e4d1b871ddef515cfb2f4639bdaa9fe3676936
Reviewed-on: https://dart-review.googlesource.com/c/sdk/+/402860
Reviewed-by: Slava Egorov <vegorov@google.com>
Reviewed-by: Martin Kustermann <kustermann@google.com>
Commit-Queue: Martin Kustermann <kustermann@google.com>
1. Added `toolchain_suite` template and switched toolchain definitions
to it, so now each toolchain definition defines a regular and
`_shared` toolchain, with different values for `is_shared_library`
argument.
2. Changed the logic of choosing between `fPIC` and `fPIE` based on
`is_shared_library` arg.
3. Changed `shared_library` template to define a group, depending on
the same target in a shared toolchain, and a copy of an output
artifact.
4. Made a copy of `runtime:dart_shared_lib` config and add it
automatically to all shared libraries.
5. Removed `runtime:dart_shared_lib` config and `DART_SHARED_LIB`
define from existing `shared_library` targets.
This CL should be a no-op refactoring to enable
https://dart-review.googlesource.com/c/sdk/+/394102.
TEST=ci
Change-Id: I6c044254d8e74b6b3ddadbf784e58d5f641fbcf3
Reviewed-on: https://dart-review.googlesource.com/c/sdk/+/392661
Commit-Queue: Ivan Inozemtsev <iinozemtsev@google.com>
Reviewed-by: Ryan Macnak <rmacnak@google.com>
Roll not to the lastest, but to the one before move to breaking c++20 changes in those deps.
Pulls changes and fixes to crashpad from 10/22/2018 to 1/10/2024.
TEST=ci
Change-Id: I1ff37eaec91ea6b1fb3d73b38b360b2e8d88a47c
Reviewed-on: https://dart-review.googlesource.com/c/sdk/+/393903
Commit-Queue: Alexander Aprelev <aam@google.com>
Reviewed-by: Siva Annamalai <asiva@google.com>
In the Flutter engine, we plan to expand and start using Dart actions to
rely more on the GN build system, and less on home-grown (Python/Bash)
tooling. To that end, we'll start generating dart_snapshot and dart_test
rules that are invokved the same way locally (via `et`) and on CI, with
a goal of making all of our tests programatically discoverable.
We need the `metadata` field (a standard GN field) in order to tag our
outputs (i.e. `metadata = { action_type = ['dart_executable'] }`);
see https://gn.googlesource.com/gn/+/main/docs/reference.md#var_metadata.
Bug: https://github.com/flutter/flutter/issues/147013
Change-Id: I0e44209b8aade13cec99b944583a90a7c13d3300
Reviewed-on: https://dart-review.googlesource.com/c/sdk/+/386582
Reviewed-by: Zach Anderson <zra@google.com>
Reviewed-by: Ryan Macnak <rmacnak@google.com>
Commit-Queue: Ryan Macnak <rmacnak@google.com>
- `build/mac/find_sdk.py` can search for iPhone and Watch SDKs and their simulators
- `tools/build.py` supports `--os=ios` and `-os=ios_simulator` now. Treating simulator as a separate os to minimize changes and avoid an additional dimension for configs.
- `vm-mac-(release|debug)-arm64-try` tryjobs make sure a shared library builds successfully for ios.
TEST=ci
Change-Id: I76358ec8fd33752260bf0b8462da22a13cd7562e
Reviewed-on: https://dart-review.googlesource.com/c/sdk/+/381623
Auto-Submit: Ivan Inozemtsev <iinozemtsev@google.com>
Commit-Queue: Ryan Macnak <rmacnak@google.com>
Reviewed-by: Alexander Thomas <athom@google.com>
Reviewed-by: Ryan Macnak <rmacnak@google.com>
https://crrev.com/c/5805927 provides the default api-level in gn-sdk,
so as long as we have the latest gn-sdk / skia setup, the api-level
would be updated automatically.
And since I am here, I updated the version of test-scripts as the
skia roller of it hasn't been enabled yet.
Cq-Include-Trybots: luci.dart.try:vm-fuchsia-release-arm64-try,vm-fuchsia-release-x64-try
Bug: b/347373793
Change-Id: I0b45df7981b130b19d3158a2e0f58a1ed224d2c7
Reviewed-on: https://dart-review.googlesource.com/c/sdk/+/381883
Commit-Queue: Ryan Macnak <rmacnak@google.com>
Reviewed-by: Ryan Macnak <rmacnak@google.com>
The agnostic mode was added to allow the platform dill embedded in
the VM to support both weak and strong mode. Since weak mode is no
longer supported in the VM, the agnostic mode can new be deleted.
All uses of the agnostic in Dart and Flutter have been removed prior
to this change.
Change-Id: Iff0f69d9cd64e887e01cd7e7d336a97761bd6d4b
Reviewed-on: https://dart-review.googlesource.com/c/sdk/+/366801
Reviewed-by: Alexander Thomas <athom@google.com>
Commit-Queue: Johnni Winther <johnniwinther@google.com>
Reviewed-by: Jens Johansen <jensj@google.com>
When iterating on core library changes or changes in the AOT compiler
many seconds are wasted waiting on gen_kernel/compile_platform to
parse Dart code. This happens because we are running these tools
from sources on prebuilt Dart SDK.
This CL allows SDK developer to opt-in into AOT compiling these
tools by adding `precompile_tools=true` to their DART_GN_ARGS.
AOT compilation is performed using prebuilt SDK - so these
executables do not need to be recompiled if core libraries or
VM changes reducing iteration cycles.
pkg/vm/tool/precompiler2 is tweaked to detect when DART_GN_ARGS
contains `precompile_tools=true` and use precompiled
gen_kernel.exe instead of running it from source.
Using precompiled compile_platform takes vm_platform_strong.dill
build from 20 seconds to 3 seconds.
Using precompiled gen_kernel takes small benchmark build from
~10 seconds to 2 seconds.
This relands 5cda2a871c with fixes
for Flutter build.
TEST=manually tested
Change-Id: I552861c80c152890655e41baaf6ea3fb3b03a57e
Reviewed-on: https://dart-review.googlesource.com/c/sdk/+/367961
Reviewed-by: Martin Kustermann <kustermann@google.com>
Commit-Queue: Slava Egorov <vegorov@google.com>
This reverts commit 5cda2a871c.
Reason for revert: broke Flutter build.
Original change's description:
> [tools] Allow precompiling gen_kernel and compile_platform
>
> When iterating on core library changes or changes in the AOT compiler
> many seconds are wasted waiting on gen_kernel/compile_platform to
> parse Dart code. This happens because we are running these tools
> from sources on prebuilt Dart SDK.
>
> This CL allows SDK developer to opt-in into AOT compiling these
> tools by adding `precompile_tools=true` to their DART_GN_ARGS.
>
> AOT compilation is performed using prebuilt SDK - so these
> executables do not need to be recompiled if core libraries or
> VM changes reducing iteration cycles.
>
> pkg/vm/tool/precompiler2 is tweaked to detect when DART_GN_ARGS
> contains `precompile_tools=true` and use precompiled
> gen_kernel.exe instead of running it from source.
>
> Using precompiled compile_platform takes vm_platform_strong.dill
> build from 20 seconds to 3 seconds.
>
> Using precompiled gen_kernel takes small benchmark build from
> ~10 seconds to 2 seconds.
>
> TEST=manually tested
>
> Change-Id: Ieec6ad4e1081023d140eb744f0a3cd0c754414ca
> Reviewed-on: https://dart-review.googlesource.com/c/sdk/+/367940
> Commit-Queue: Slava Egorov <vegorov@google.com>
> Reviewed-by: Martin Kustermann <kustermann@google.com>
Change-Id: Id3e4eb44d33516f31c165d9a1e55911e8d356e7f
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://dart-review.googlesource.com/c/sdk/+/367960
Commit-Queue: Slava Egorov <vegorov@google.com>
Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
Reviewed-by: Alexander Markov <alexmarkov@google.com>
When iterating on core library changes or changes in the AOT compiler
many seconds are wasted waiting on gen_kernel/compile_platform to
parse Dart code. This happens because we are running these tools
from sources on prebuilt Dart SDK.
This CL allows SDK developer to opt-in into AOT compiling these
tools by adding `precompile_tools=true` to their DART_GN_ARGS.
AOT compilation is performed using prebuilt SDK - so these
executables do not need to be recompiled if core libraries or
VM changes reducing iteration cycles.
pkg/vm/tool/precompiler2 is tweaked to detect when DART_GN_ARGS
contains `precompile_tools=true` and use precompiled
gen_kernel.exe instead of running it from source.
Using precompiled compile_platform takes vm_platform_strong.dill
build from 20 seconds to 3 seconds.
Using precompiled gen_kernel takes small benchmark build from
~10 seconds to 2 seconds.
TEST=manually tested
Change-Id: Ieec6ad4e1081023d140eb744f0a3cd0c754414ca
Reviewed-on: https://dart-review.googlesource.com/c/sdk/+/367940
Commit-Queue: Slava Egorov <vegorov@google.com>
Reviewed-by: Martin Kustermann <kustermann@google.com>
This is a reland of commit b3253d9c8b
Fix the gn rules so the RBE offloading only happens in the Dart build
and the conflicting RBE configuration is not included otherwise. This
ensures this change can roll into Flutter while we design a better
solution to compose the projects' RBE usages.
Original change's description:
> [infra] RBE all the things.
>
> This change offloads all Dart actions during the build to RBE using
> the new rewrapper_dart.py script that understands all the different
> command line invocations of Dart programs and translates it into the
> appropriate rewrapper invocation, with a full list of input and output
> files and no absolute paths.
>
> The dart actions are all considered to be expensive RBE compilation
> steps that may be much slower on RBE than locally due to the low
> parallelism of the build during these stages and the comperatively
> slower bots in the RBE pools. The build uses the racing strategy by
> default for these compilations, such that cache hits are still used
> if available, and otherwise a local build is transparently used if it
> happens to be faster. The bots will use the remote strategy by default
> unlike developers, such that the rewrapper_dart.py script does not fail.
>
> rewrapper_dart.py contains a tiny dart import proprocessor written
> in python and a big argument parser that understands every command
> invoked during the build and the semantic meaning of every option.
>
> The absolute paths used during the Dart SDK build is not solved in
> this changelist, which just works around them initially, but these
> will be fixed in follow up changes with the appropriate teams now
> that this change proves they are not needed.
>
> Bug: b/333595242
> Change-Id: I36603ec1bf16f4ac87d56635cc1c98e8686a4028
> Reviewed-on: https://dart-review.googlesource.com/c/sdk/+/335827
> Reviewed-by: William Hesse <whesse@google.com>
> Commit-Queue: Jonas Termansen <sortie@google.com>
Bug: b/333595242
Change-Id: I43bec2e7fcad375e972ca447aa13ae65b0ce09ae
Reviewed-on: https://dart-review.googlesource.com/c/sdk/+/362661
Reviewed-by: William Hesse <whesse@google.com>
Commit-Queue: Jonas Termansen <sortie@google.com>