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dali_cpp/include/dt8.hpp
T

211 lines
7.6 KiB
C++

#pragma once
#include "base.hpp"
#include "color.hpp"
#include <optional>
#include <utility>
#include <vector>
class ColorStatus {
public:
explicit ColorStatus(int status) : status_(status) {}
int raw() const { return status_; }
bool xyOutOfRange() const { return (status_ & 0x01) != 0; }
bool ctOutOfRange() const { return (status_ & 0x02) != 0; }
bool autoCalibrationActive() const { return (status_ & 0x04) != 0; }
bool autoCalibrationSuccess() const { return (status_ & 0x08) != 0; }
bool xyActive() const { return (status_ & 0x10) != 0; }
bool ctActive() const { return (status_ & 0x20) != 0; }
bool primaryNActive() const { return (status_ & 0x40) != 0; }
bool rgbwafActive() const { return (status_ & 0x80) != 0; }
private:
int status_ = 0;
};
class ColorType {
public:
explicit ColorType(int type) : type_(type) {}
int raw() const { return type_; }
bool xy() const { return (type_ & 0x10) != 0; }
bool ct() const { return (type_ & 0x20) != 0; }
bool primaryN() const { return (type_ & 0x40) != 0; }
bool rgbWaf() const { return (type_ & 0x80) != 0; }
private:
int type_ = 0;
};
class ColorTypeFeature {
public:
explicit ColorTypeFeature(int features) : features_(features) {}
int features() const { return features_; }
bool xyCapable() const { return (features_ & 0x01) != 0; }
bool ctCapable() const { return (features_ & 0x02) != 0; }
int primaryCount() const { return (features_ >> 2) & 0x07; }
int rgbwafChannels() const { return (features_ >> 5) & 0x07; }
bool primaryNCapable() const { return primaryCount() > 0; }
bool rgbwafCapable() const { return rgbwafChannels() > 0; }
private:
int features_ = 0;
};
struct SceneColorReport {
int brightness = 0;
int colorTypeValue = 0;
std::vector<double> xy;
std::optional<int> colorTemperature;
ColorType colorType() const { return ColorType(colorTypeValue); }
bool hasXy() const { return xy.size() == 2; }
bool hasColorTemperature() const { return colorTemperature.has_value(); }
};
struct Dt8LevelColorReport {
int level = 0;
int colorTypeValue = 0;
std::vector<double> xy;
std::optional<int> colorTemperature;
ColorType colorType() const { return ColorType(colorTypeValue); }
bool hasXy() const { return xy.size() == 2; }
bool hasColorTemperature() const { return colorTemperature.has_value(); }
};
enum class Dt8SceneStoreColorMode {
disabled,
colorTemperature,
rgb,
};
class DaliDT8 {
public:
explicit DaliDT8(DaliBase& base);
bool enableDT8();
std::optional<ColorTypeFeature> getColorTypeFeature(int a);
std::optional<ColorStatus> getColorStatus(int a);
std::optional<int> getColTempRaw(int a, int type = 2);
bool setColTempRaw(int a, int value);
bool setColorTemperature(int addr, int kelvin);
std::optional<int> getColorTemperature(int a);
std::optional<int> getMinColorTemperature(int a);
std::optional<int> getMaxColorTemperature(int a);
std::optional<int> getPhysicalMinColorTemperature(int a);
std::optional<int> getPhysicalMaxColorTemperature(int a);
bool setColourRaw(int addr, int x1, int y1);
// Temporary setters
bool setTemporaryColourXRaw(int addr, int x1);
bool setTemporaryColourYRaw(int addr, int y1);
bool setTemporaryColourXY(int a, double x, double y);
bool setTemporaryColourTemperature(int a, int kelvin);
bool setTemporaryPrimaryDimLevel(int a, int n, double level);
bool setTemporaryRGBDimLevels(int a, int r, int g, int b);
bool setTemporaryWAFDimLevels(int a, int w, int amber, int freecolour);
bool setTemporaryRGBWAFControl(int a, int control);
bool setTemporaryColourMask(int a);
bool copyReportToTemporary(int a);
// Step commands
bool stepXUp(int a);
bool stepXDown(int a);
bool stepYUp(int a);
bool stepYDown(int a);
bool stepTcCooler(int a);
bool stepTcWarmer(int a);
bool setColourRGBRaw(int addr, int r, int g, int b);
bool setColour(int a, double x, double y);
std::optional<int> getColourRaw(int a, int type);
std::vector<double> getColour(int a);
bool setColourRGB(int addr, int r, int g, int b);
std::vector<int> getColourRGB(int a);
bool activateTemporaryColour(int a);
// Active-type queries
std::optional<int> getPrimaryDimLevel(int a, int n);
std::optional<int> getRedDimLevel(int a);
std::optional<int> getGreenDimLevel(int a);
std::optional<int> getBlueDimLevel(int a);
std::optional<int> getWhiteDimLevel(int a);
std::optional<int> getAmberDimLevel(int a);
std::optional<int> getFreecolourDimLevel(int a);
std::optional<int> getRGBWAFControl(int a);
// Temporary colour queries
std::optional<int> getTemporaryXRaw(int a);
std::optional<int> getTemporaryYRaw(int a);
std::optional<int> getTemporaryColourTemperatureRaw(int a);
std::optional<int> getTemporaryPrimaryDimLevel(int a, int n);
std::optional<int> getTemporaryRedDimLevel(int a);
std::optional<int> getTemporaryGreenDimLevel(int a);
std::optional<int> getTemporaryBlueDimLevel(int a);
std::optional<int> getTemporaryWhiteDimLevel(int a);
std::optional<int> getTemporaryAmberDimLevel(int a);
std::optional<int> getTemporaryFreecolourDimLevel(int a);
std::optional<int> getTemporaryRGBWAFControl(int a);
std::optional<int> getTemporaryColourType(int a);
std::vector<double> getTemporaryColour(int a);
std::optional<int> getTemporaryColorTemperature(int a);
// Report colour queries
std::optional<int> getReportXRaw(int a);
std::optional<int> getReportYRaw(int a);
std::optional<int> getReportColourTemperatureRaw(int a);
std::optional<int> getReportPrimaryDimLevel(int a, int n);
std::optional<int> getReportRedDimLevel(int a);
std::optional<int> getReportGreenDimLevel(int a);
std::optional<int> getReportBlueDimLevel(int a);
std::optional<int> getReportWhiteDimLevel(int a);
std::optional<int> getReportAmberDimLevel(int a);
std::optional<int> getReportFreecolourDimLevel(int a);
std::optional<int> getReportRGBWAFControl(int a);
std::optional<int> getReportColourType(int a);
std::vector<double> getReportColour(int a);
std::optional<int> getReportColorTemperature(int a);
std::optional<int> getNumberOfPrimaries(int a);
std::optional<int> getPrimaryXRaw(int a, int n);
std::optional<int> getPrimaryYRaw(int a, int n);
std::optional<int> getPrimaryTy(int a, int n);
std::optional<SceneColorReport> getSceneColorReport(int a, int sense);
std::vector<double> getSceneColor(int a, int sense);
// Store / config
bool storePrimaryTy(int a, int n, int ty);
bool storePrimaryXY(int a, int n, double x, double y);
bool storeSceneSnapshot(int address, int scene, int brightness,
Dt8SceneStoreColorMode colorMode = Dt8SceneStoreColorMode::disabled,
int colorTemperature = 0, int red = 0, int green = 0, int blue = 0);
bool storePowerOnLevelSnapshot(int address, int level);
bool storeSystemFailureLevelSnapshot(int address, int level);
std::optional<Dt8LevelColorReport> getPowerOnLevelColorReport(int a);
std::optional<Dt8LevelColorReport> getSystemFailureLevelColorReport(int a);
bool storeColourTempLimitRaw(int a, int limitType, int mirek);
bool storeColourTempLimit(int a, int limitType, int kelvin);
bool setGearAutoActivate(int a, bool enable);
bool assignColourToLinkedChannels(int a, int colourId);
bool startAutoCalibration(int a);
// Direct queries
std::optional<int> getGearFeaturesStatus(int a);
std::optional<int> getRGBWAFControlDirect(int a);
std::optional<int> getAssignedColourForChannel(int a, int channelId);
std::optional<int> getExtendedVersion(int a);
private:
std::optional<Dt8LevelColorReport> buildLevelColorReport(int a, std::optional<int> level);
DaliBase& base_;
};