build: build_engine script improvements (#79)
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+27
-8
@@ -14,13 +14,15 @@ ENGINE_PATH=$1
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# The path where the shorebird engine will be generated.
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OUTPUT_PATH=$2
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cd $ENGINE_PATH
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# Build the engine in release mode for android arm64.
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$ENGINE_PATH/src/flutter/tools/gn --android --android-cpu arm64 --runtime-mode=release
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ninja -C $ENGINE_PATH/src/out/android_release_arm64
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./src/flutter/tools/gn --android --android-cpu arm64 --runtime-mode=release
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ninja -C ./src/out/android_release_arm64
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# Build the the host_release output.
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$ENGINE_PATH/src/flutter/tools/gn --runtime-mode release
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ninja -C $ENGINE_PATH/src/out/host_release
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./src/flutter/tools/gn --runtime-mode release
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ninja -C ./src/out/host_release
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# List of all files to keep.
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KEEP_FILES=(
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@@ -58,11 +60,28 @@ KEEP_FILES=(
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"flutter/prebuilts/macos-x64/dart-sdk/revision"
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)
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# Copy all files to keep to the output path.
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mkdir -p $OUTPUT_PATH
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cd -
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TEMP_DIR=`mktemp -d`
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# Copy all files to temp directory.
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for file in "${KEEP_FILES[@]}"
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do
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mkdir -p $OUTPUT_PATH/$(dirname $file)
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cp -r $ENGINE_PATH/src/$file $OUTPUT_PATH/$file
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mkdir -p $TEMP_DIR/$(dirname $file)
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cp -r $ENGINE_PATH/src/$file $TEMP_DIR/$file
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done
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cd $TEMP_DIR
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# Zip the output.
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zip -r -X engine.zip *
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cd -
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# Create the output directory.
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mkdir -p $OUTPUT_PATH
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cp $TEMP_DIR/engine.zip $OUTPUT_PATH/engine.zip
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# Clean up.
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rm -rf $TEMP_DIR
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