a1f2a9b8bc
* ci: speed up Rust CI builds with caching and prebuilt tools The Windows builder takes ~6min vs ~3min on Ubuntu, largely because cargo-llvm-cov is compiled from source on every run. This adds Swatinem/rust-cache for build artifact caching and switches to taiki-e/install-action for prebuilt cargo-llvm-cov binaries. Also fixes the undefined `inputs.shell` references by hardcoding `bash`. * fix: add Swatinem and taiki to cspell dictionary * ci: remove rust-cache, no measurable benefit for this project Investigated cache hit/miss across 3 CI runs. Even with warm cache hits (macOS/Windows), build times were unchanged or slightly slower due to cache download/extract overhead (~39MB) outweighing the small dependency compile time savings. * ci: remove redundant cargo build step Clippy already compiles all targets, so the explicit cargo build step was redundant. The test step (cargo llvm-cov) also does its own instrumented build, so nothing depended on the build step's artifacts. * ci: try larger Windows runner for faster Rust builds Switch from windows-latest (4 vCPU) to windows-latest-large (8 vCPU) to see if the extra cores meaningfully speed up Rust compilation. Windows builds currently take ~2x longer than macOS/Ubuntu. * ci: use Namespace Windows runner (8 vCPU) instead of GitHub-hosted Switch to nscloud-windows-2022-amd64-8x16 to test whether doubling the cores from 4 to 8 meaningfully speeds up Rust compilation on Windows, which currently takes ~2x longer than macOS/Ubuntu. * fix: add nscloud to cspell dictionary