Files
sdk/runtime/vm/scavenger.cc
T
cshapiro@google.com bcd940867d Persist the scanning state across invocations of ProcessToSpace.
This provides an signal that scanning is required to complete a
scavenge.  When reinvoking the scanner, scanning now resumes from the
lowest unscanned address instead of from the lowest to-space address,
thereby avoiding repeated work.

BUG=2524

Review URL: https://chromiumcodereview.appspot.com//10065005

git-svn-id: https://dart.googlecode.com/svn/branches/bleeding_edge/dart@6449 260f80e4-7a28-3924-810f-c04153c831b5
2012-04-12 04:12:31 +00:00

396 lines
12 KiB
C++

// Copyright (c) 2011, the Dart project authors. Please see the AUTHORS file
// for details. All rights reserved. Use of this source code is governed by a
// BSD-style license that can be found in the LICENSE file.
#include "vm/scavenger.h"
#include "vm/dart.h"
#include "vm/dart_api_state.h"
#include "vm/isolate.h"
#include "vm/object.h"
#include "vm/stack_frame.h"
#include "vm/verifier.h"
#include "vm/visitor.h"
namespace dart {
enum {
kForwardingMask = 3,
kNotForwarded = 1, // Tagged pointer.
kForwarded = 3, // Tagged pointer and forwarding bit set.
};
static inline bool IsForwarding(uword header) {
uword bits = header & kForwardingMask;
ASSERT((bits == kNotForwarded) || (bits == kForwarded));
return bits == kForwarded;
}
static inline uword ForwardedAddr(uword header) {
ASSERT(IsForwarding(header));
return header & ~kForwardingMask;
}
static inline void ForwardTo(uword orignal, uword target) {
// Make sure forwarding can be encoded.
ASSERT((target & kForwardingMask) == 0);
*reinterpret_cast<uword*>(orignal) = target | kForwarded;
}
class ScavengerVisitor : public ObjectPointerVisitor {
public:
explicit ScavengerVisitor(Scavenger* scavenger)
: scavenger_(scavenger),
heap_(scavenger->heap_),
vm_heap_(Dart::vm_isolate()->heap()) {}
void VisitPointers(RawObject** first, RawObject** last) {
for (RawObject** current = first; current <= last; current++) {
ScavengePointer(current);
}
}
private:
void UpdateStoreBuffer(RawObject** p, RawObject* obj) {
// TODO(iposva): Implement store buffers.
}
void ScavengePointer(RawObject** p) {
RawObject* raw_obj = *p;
// Fast exit if the raw object is a Smi.
if (!raw_obj->IsHeapObject()) return;
uword raw_addr = RawObject::ToAddr(raw_obj);
// Objects should be contained in the heap.
// TODO(iposva): Add an appropriate assert here or in the return block
// below.
// The scavenger is only interested in objects located in the from space.
if (!scavenger_->from_->Contains(raw_addr)) {
return;
}
// Read the header word of the object and determine if the object has
// already been copied.
uword header = *reinterpret_cast<uword*>(raw_addr);
uword new_addr = 0;
if (IsForwarding(header)) {
// Get the new location of the object.
new_addr = ForwardedAddr(header);
} else {
intptr_t size = raw_obj->Size();
// Check whether object should be promoted.
if (scavenger_->survivor_end_ <= raw_addr) {
// Not a survivor of a previous scavenge. Just copy the object into the
// to space.
new_addr = scavenger_->TryAllocate(size);
} else {
// TODO(iposva): Experiment with less aggressive promotion. For example
// a coin toss determines if an object is promoted or whether it should
// survive in this generation.
//
// This object is a survivor of a previous scavenge. Attempt to promote
// the object.
new_addr = heap_->TryAllocate(size, Heap::kOld);
if (new_addr != 0) {
// If promotion succeeded then we need to remember it so that it can
// be traversed later.
scavenger_->PushToPromotedStack(new_addr);
} else {
// Promotion did not succeed. Copy into the to space instead.
scavenger_->had_promotion_failure_ = true;
new_addr = scavenger_->TryAllocate(size);
}
}
// During a scavenge we always succeed to at least copy all of the
// current objects to the to space.
ASSERT(new_addr != 0);
// Copy the object to the new location.
memmove(reinterpret_cast<void*>(new_addr),
reinterpret_cast<void*>(raw_addr),
size);
// Remember forwarding address.
ForwardTo(raw_addr, new_addr);
}
// Update the reference.
RawObject* new_obj = RawObject::FromAddr(new_addr);
*p = new_obj;
// Update the store buffer as needed.
UpdateStoreBuffer(p, new_obj);
}
Scavenger* scavenger_;
Heap* heap_;
Heap* vm_heap_;
DISALLOW_COPY_AND_ASSIGN(ScavengerVisitor);
};
class ScavengerWeakVisitor : public HandleVisitor {
public:
explicit ScavengerWeakVisitor(Scavenger* scavenger) : scavenger_(scavenger) {
}
void VisitHandle(uword addr) {
FinalizablePersistentHandle* handle =
reinterpret_cast<FinalizablePersistentHandle*>(addr);
RawObject** p = reinterpret_cast<RawObject**>(handle);
if (scavenger_->IsUnreachable(p)) {
FinalizablePersistentHandle::Finalize(handle);
}
}
private:
Scavenger* scavenger_;
DISALLOW_COPY_AND_ASSIGN(ScavengerWeakVisitor);
};
Scavenger::Scavenger(Heap* heap, intptr_t max_capacity, uword object_alignment)
: heap_(heap),
object_alignment_(object_alignment),
count_(0),
scavenging_(false) {
// Allocate the virtual memory for this scavenge heap.
space_ = VirtualMemory::Reserve(max_capacity);
ASSERT(space_ != NULL);
// Allocate the entire space at the beginning.
space_->Commit(false);
// Setup the semi spaces.
uword semi_space_size = space_->size() / 2;
ASSERT((semi_space_size & (VirtualMemory::PageSize() - 1)) == 0);
to_ = new MemoryRegion(space_->address(), semi_space_size);
uword middle = space_->start() + semi_space_size;
from_ = new MemoryRegion(reinterpret_cast<void*>(middle), semi_space_size);
// Make sure that the two semi-spaces are aligned properly.
ASSERT(Utils::IsAligned(to_->start(), kObjectAlignment));
ASSERT(Utils::IsAligned(from_->start(), kObjectAlignment));
// Setup local fields.
top_ = FirstObjectStart();
resolved_top_ = top_;
end_ = to_->end();
survivor_end_ = FirstObjectStart();
#if defined(DEBUG)
memset(to_->pointer(), 0xf3, to_->size());
memset(from_->pointer(), 0xf3, from_->size());
#endif // defined(DEBUG)
}
Scavenger::~Scavenger() {
delete to_;
delete from_;
delete space_;
}
void Scavenger::Prologue(Isolate* isolate, bool invoke_api_callbacks) {
if (invoke_api_callbacks) {
isolate->gc_prologue_callbacks().Invoke();
}
// Flip the two semi-spaces so that to_ is always the space for allocating
// objects.
MemoryRegion* temp = from_;
from_ = to_;
to_ = temp;
top_ = FirstObjectStart();
resolved_top_ = top_;
end_ = to_->end();
}
void Scavenger::Epilogue(Isolate* isolate, bool invoke_api_callbacks) {
// All objects in the to space have been copied from the from space at this
// moment.
survivor_end_ = top_;
#if defined(DEBUG)
memset(from_->pointer(), 0xf3, from_->size());
#endif // defined(DEBUG)
if (invoke_api_callbacks) {
isolate->gc_epilogue_callbacks().Invoke();
}
}
void Scavenger::IterateRoots(Isolate* isolate,
ObjectPointerVisitor* visitor,
bool visit_prologue_weak_persistent_handles) {
isolate->VisitObjectPointers(visitor,
visit_prologue_weak_persistent_handles,
StackFrameIterator::kDontValidateFrames);
heap_->IterateOldPointers(visitor);
}
bool Scavenger::IsUnreachable(RawObject** p) {
RawObject* raw_obj = *p;
if (!raw_obj->IsHeapObject()) {
return false;
}
if (!raw_obj->IsNewObject()) {
return false;
}
uword raw_addr = RawObject::ToAddr(raw_obj);
if (!from_->Contains(raw_addr)) {
return false;
}
uword header = *reinterpret_cast<uword*>(raw_addr);
if (IsForwarding(header)) {
uword new_addr = ForwardedAddr(header);
*p = RawObject::FromAddr(new_addr);
return false;
}
return true;
}
void Scavenger::IterateWeakReferences(Isolate* isolate,
ObjectPointerVisitor* visitor) {
ApiState* state = isolate->api_state();
ASSERT(state != NULL);
while (true) {
WeakReference* queue = state->delayed_weak_references();
if (queue == NULL) {
// The delay queue is empty therefore no clean-up is required.
return;
}
state->set_delayed_weak_references(NULL);
while (queue != NULL) {
WeakReference* reference = WeakReference::Pop(&queue);
ASSERT(reference != NULL);
bool is_unreachable = true;
// Test each key object for reachability. If a key object is
// reachable, all value objects should be scavenged.
for (intptr_t k = 0; k < reference->num_keys(); ++k) {
if (!IsUnreachable(reference->get_key(k))) {
for (intptr_t v = 0; v < reference->num_values(); ++v) {
visitor->VisitPointer(reference->get_value(v));
}
is_unreachable = false;
delete reference;
break;
}
}
// If all key objects are unreachable put the reference on a
// delay queue. This reference will be revisited if another
// reference is scavenged.
if (is_unreachable) {
state->DelayWeakReference(reference);
}
}
if ((resolved_top_ < top_) || PromotedStackHasMore()) {
ProcessToSpace(visitor);
} else {
// Break out of the loop if there has been no forward process.
break;
}
}
// Deallocate any unreachable references on the delay queue.
if (state->delayed_weak_references() != NULL) {
WeakReference* queue = state->delayed_weak_references();
state->set_delayed_weak_references(NULL);
while (queue != NULL) {
delete WeakReference::Pop(&queue);
}
}
}
void Scavenger::IterateWeakRoots(Isolate* isolate,
HandleVisitor* visitor,
bool visit_prologue_weak_persistent_handles) {
isolate->VisitWeakPersistentHandles(visitor,
visit_prologue_weak_persistent_handles);
}
void Scavenger::ProcessToSpace(ObjectPointerVisitor* visitor) {
// Iterate until all work has been drained.
while ((resolved_top_ < top_) || PromotedStackHasMore()) {
while (resolved_top_ < top_) {
RawObject* raw_obj = RawObject::FromAddr(resolved_top_);
resolved_top_ += raw_obj->VisitPointers(visitor);
}
while (PromotedStackHasMore()) {
RawObject* raw_object = RawObject::FromAddr(PopFromPromotedStack());
// Resolve or copy all objects referred to by the current object. This
// can potentially push more objects on this stack as well as add more
// objects to be resolved in the to space.
raw_object->VisitPointers(visitor);
}
}
}
void Scavenger::VisitObjectPointers(ObjectPointerVisitor* visitor) const {
uword cur = FirstObjectStart();
while (cur < top_) {
RawObject* raw_obj = RawObject::FromAddr(cur);
cur += raw_obj->VisitPointers(visitor);
}
}
void Scavenger::Scavenge() {
// TODO(cshapiro): Add a decision procedure for determining when the
// the API callbacks should be invoked.
Scavenge(false);
}
void Scavenger::Scavenge(bool invoke_api_callbacks) {
// Scavenging is not reentrant. Make sure that is the case.
ASSERT(!scavenging_);
scavenging_ = true;
Isolate* isolate = Isolate::Current();
NoHandleScope no_handles(isolate);
if (FLAG_verify_before_gc) {
OS::PrintErr("Verifying before Scavenge... ");
heap_->Verify();
OS::PrintErr(" done.\n");
}
Timer timer(FLAG_verbose_gc, "Scavenge");
timer.Start();
// Setup the visitor and run a scavenge.
ScavengerVisitor visitor(this);
Prologue(isolate, invoke_api_callbacks);
IterateRoots(isolate, &visitor, !invoke_api_callbacks);
ProcessToSpace(&visitor);
IterateWeakReferences(isolate, &visitor);
ScavengerWeakVisitor weak_visitor(this);
IterateWeakRoots(isolate, &weak_visitor, invoke_api_callbacks);
Epilogue(isolate, invoke_api_callbacks);
timer.Stop();
if (FLAG_verbose_gc) {
OS::PrintErr("Scavenge[%d]: %dus\n", count_, timer.TotalElapsedTime());
}
if (FLAG_verify_after_gc) {
OS::PrintErr("Verifying after Scavenge... ");
heap_->Verify();
OS::PrintErr(" done.\n");
}
count_++;
// Done scavenging. Reset the marker.
ASSERT(scavenging_);
scavenging_ = false;
}
} // namespace dart