bcd940867d
This provides an signal that scanning is required to complete a scavenge. When reinvoking the scanner, scanning now resumes from the lowest unscanned address instead of from the lowest to-space address, thereby avoiding repeated work. BUG=2524 Review URL: https://chromiumcodereview.appspot.com//10065005 git-svn-id: https://dart.googlecode.com/svn/branches/bleeding_edge/dart@6449 260f80e4-7a28-3924-810f-c04153c831b5
396 lines
12 KiB
C++
396 lines
12 KiB
C++
// Copyright (c) 2011, the Dart project authors. Please see the AUTHORS file
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// for details. All rights reserved. Use of this source code is governed by a
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// BSD-style license that can be found in the LICENSE file.
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#include "vm/scavenger.h"
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#include "vm/dart.h"
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#include "vm/dart_api_state.h"
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#include "vm/isolate.h"
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#include "vm/object.h"
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#include "vm/stack_frame.h"
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#include "vm/verifier.h"
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#include "vm/visitor.h"
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namespace dart {
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enum {
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kForwardingMask = 3,
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kNotForwarded = 1, // Tagged pointer.
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kForwarded = 3, // Tagged pointer and forwarding bit set.
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};
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static inline bool IsForwarding(uword header) {
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uword bits = header & kForwardingMask;
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ASSERT((bits == kNotForwarded) || (bits == kForwarded));
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return bits == kForwarded;
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}
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static inline uword ForwardedAddr(uword header) {
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ASSERT(IsForwarding(header));
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return header & ~kForwardingMask;
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}
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static inline void ForwardTo(uword orignal, uword target) {
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// Make sure forwarding can be encoded.
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ASSERT((target & kForwardingMask) == 0);
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*reinterpret_cast<uword*>(orignal) = target | kForwarded;
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}
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class ScavengerVisitor : public ObjectPointerVisitor {
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public:
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explicit ScavengerVisitor(Scavenger* scavenger)
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: scavenger_(scavenger),
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heap_(scavenger->heap_),
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vm_heap_(Dart::vm_isolate()->heap()) {}
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void VisitPointers(RawObject** first, RawObject** last) {
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for (RawObject** current = first; current <= last; current++) {
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ScavengePointer(current);
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}
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}
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private:
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void UpdateStoreBuffer(RawObject** p, RawObject* obj) {
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// TODO(iposva): Implement store buffers.
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}
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void ScavengePointer(RawObject** p) {
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RawObject* raw_obj = *p;
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// Fast exit if the raw object is a Smi.
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if (!raw_obj->IsHeapObject()) return;
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uword raw_addr = RawObject::ToAddr(raw_obj);
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// Objects should be contained in the heap.
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// TODO(iposva): Add an appropriate assert here or in the return block
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// below.
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// The scavenger is only interested in objects located in the from space.
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if (!scavenger_->from_->Contains(raw_addr)) {
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return;
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}
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// Read the header word of the object and determine if the object has
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// already been copied.
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uword header = *reinterpret_cast<uword*>(raw_addr);
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uword new_addr = 0;
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if (IsForwarding(header)) {
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// Get the new location of the object.
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new_addr = ForwardedAddr(header);
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} else {
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intptr_t size = raw_obj->Size();
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// Check whether object should be promoted.
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if (scavenger_->survivor_end_ <= raw_addr) {
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// Not a survivor of a previous scavenge. Just copy the object into the
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// to space.
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new_addr = scavenger_->TryAllocate(size);
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} else {
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// TODO(iposva): Experiment with less aggressive promotion. For example
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// a coin toss determines if an object is promoted or whether it should
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// survive in this generation.
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//
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// This object is a survivor of a previous scavenge. Attempt to promote
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// the object.
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new_addr = heap_->TryAllocate(size, Heap::kOld);
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if (new_addr != 0) {
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// If promotion succeeded then we need to remember it so that it can
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// be traversed later.
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scavenger_->PushToPromotedStack(new_addr);
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} else {
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// Promotion did not succeed. Copy into the to space instead.
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scavenger_->had_promotion_failure_ = true;
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new_addr = scavenger_->TryAllocate(size);
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}
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}
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// During a scavenge we always succeed to at least copy all of the
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// current objects to the to space.
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ASSERT(new_addr != 0);
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// Copy the object to the new location.
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memmove(reinterpret_cast<void*>(new_addr),
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reinterpret_cast<void*>(raw_addr),
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size);
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// Remember forwarding address.
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ForwardTo(raw_addr, new_addr);
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}
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// Update the reference.
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RawObject* new_obj = RawObject::FromAddr(new_addr);
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*p = new_obj;
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// Update the store buffer as needed.
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UpdateStoreBuffer(p, new_obj);
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}
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Scavenger* scavenger_;
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Heap* heap_;
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Heap* vm_heap_;
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DISALLOW_COPY_AND_ASSIGN(ScavengerVisitor);
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};
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class ScavengerWeakVisitor : public HandleVisitor {
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public:
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explicit ScavengerWeakVisitor(Scavenger* scavenger) : scavenger_(scavenger) {
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}
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void VisitHandle(uword addr) {
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FinalizablePersistentHandle* handle =
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reinterpret_cast<FinalizablePersistentHandle*>(addr);
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RawObject** p = reinterpret_cast<RawObject**>(handle);
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if (scavenger_->IsUnreachable(p)) {
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FinalizablePersistentHandle::Finalize(handle);
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}
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}
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private:
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Scavenger* scavenger_;
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DISALLOW_COPY_AND_ASSIGN(ScavengerWeakVisitor);
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};
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Scavenger::Scavenger(Heap* heap, intptr_t max_capacity, uword object_alignment)
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: heap_(heap),
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object_alignment_(object_alignment),
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count_(0),
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scavenging_(false) {
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// Allocate the virtual memory for this scavenge heap.
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space_ = VirtualMemory::Reserve(max_capacity);
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ASSERT(space_ != NULL);
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// Allocate the entire space at the beginning.
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space_->Commit(false);
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// Setup the semi spaces.
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uword semi_space_size = space_->size() / 2;
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ASSERT((semi_space_size & (VirtualMemory::PageSize() - 1)) == 0);
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to_ = new MemoryRegion(space_->address(), semi_space_size);
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uword middle = space_->start() + semi_space_size;
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from_ = new MemoryRegion(reinterpret_cast<void*>(middle), semi_space_size);
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// Make sure that the two semi-spaces are aligned properly.
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ASSERT(Utils::IsAligned(to_->start(), kObjectAlignment));
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ASSERT(Utils::IsAligned(from_->start(), kObjectAlignment));
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// Setup local fields.
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top_ = FirstObjectStart();
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resolved_top_ = top_;
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end_ = to_->end();
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survivor_end_ = FirstObjectStart();
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#if defined(DEBUG)
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memset(to_->pointer(), 0xf3, to_->size());
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memset(from_->pointer(), 0xf3, from_->size());
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#endif // defined(DEBUG)
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}
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Scavenger::~Scavenger() {
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delete to_;
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delete from_;
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delete space_;
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}
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void Scavenger::Prologue(Isolate* isolate, bool invoke_api_callbacks) {
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if (invoke_api_callbacks) {
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isolate->gc_prologue_callbacks().Invoke();
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}
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// Flip the two semi-spaces so that to_ is always the space for allocating
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// objects.
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MemoryRegion* temp = from_;
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from_ = to_;
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to_ = temp;
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top_ = FirstObjectStart();
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resolved_top_ = top_;
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end_ = to_->end();
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}
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void Scavenger::Epilogue(Isolate* isolate, bool invoke_api_callbacks) {
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// All objects in the to space have been copied from the from space at this
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// moment.
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survivor_end_ = top_;
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#if defined(DEBUG)
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memset(from_->pointer(), 0xf3, from_->size());
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#endif // defined(DEBUG)
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if (invoke_api_callbacks) {
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isolate->gc_epilogue_callbacks().Invoke();
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}
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}
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void Scavenger::IterateRoots(Isolate* isolate,
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ObjectPointerVisitor* visitor,
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bool visit_prologue_weak_persistent_handles) {
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isolate->VisitObjectPointers(visitor,
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visit_prologue_weak_persistent_handles,
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StackFrameIterator::kDontValidateFrames);
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heap_->IterateOldPointers(visitor);
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}
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bool Scavenger::IsUnreachable(RawObject** p) {
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RawObject* raw_obj = *p;
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if (!raw_obj->IsHeapObject()) {
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return false;
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}
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if (!raw_obj->IsNewObject()) {
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return false;
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}
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uword raw_addr = RawObject::ToAddr(raw_obj);
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if (!from_->Contains(raw_addr)) {
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return false;
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}
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uword header = *reinterpret_cast<uword*>(raw_addr);
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if (IsForwarding(header)) {
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uword new_addr = ForwardedAddr(header);
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*p = RawObject::FromAddr(new_addr);
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return false;
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}
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return true;
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}
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void Scavenger::IterateWeakReferences(Isolate* isolate,
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ObjectPointerVisitor* visitor) {
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ApiState* state = isolate->api_state();
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ASSERT(state != NULL);
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while (true) {
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WeakReference* queue = state->delayed_weak_references();
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if (queue == NULL) {
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// The delay queue is empty therefore no clean-up is required.
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return;
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}
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state->set_delayed_weak_references(NULL);
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while (queue != NULL) {
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WeakReference* reference = WeakReference::Pop(&queue);
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ASSERT(reference != NULL);
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bool is_unreachable = true;
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// Test each key object for reachability. If a key object is
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// reachable, all value objects should be scavenged.
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for (intptr_t k = 0; k < reference->num_keys(); ++k) {
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if (!IsUnreachable(reference->get_key(k))) {
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for (intptr_t v = 0; v < reference->num_values(); ++v) {
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visitor->VisitPointer(reference->get_value(v));
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}
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is_unreachable = false;
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delete reference;
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break;
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}
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}
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// If all key objects are unreachable put the reference on a
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// delay queue. This reference will be revisited if another
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// reference is scavenged.
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if (is_unreachable) {
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state->DelayWeakReference(reference);
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}
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}
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if ((resolved_top_ < top_) || PromotedStackHasMore()) {
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ProcessToSpace(visitor);
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} else {
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// Break out of the loop if there has been no forward process.
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break;
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}
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}
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// Deallocate any unreachable references on the delay queue.
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if (state->delayed_weak_references() != NULL) {
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WeakReference* queue = state->delayed_weak_references();
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state->set_delayed_weak_references(NULL);
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while (queue != NULL) {
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delete WeakReference::Pop(&queue);
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}
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}
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}
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void Scavenger::IterateWeakRoots(Isolate* isolate,
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HandleVisitor* visitor,
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bool visit_prologue_weak_persistent_handles) {
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isolate->VisitWeakPersistentHandles(visitor,
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visit_prologue_weak_persistent_handles);
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}
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void Scavenger::ProcessToSpace(ObjectPointerVisitor* visitor) {
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// Iterate until all work has been drained.
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while ((resolved_top_ < top_) || PromotedStackHasMore()) {
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while (resolved_top_ < top_) {
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RawObject* raw_obj = RawObject::FromAddr(resolved_top_);
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resolved_top_ += raw_obj->VisitPointers(visitor);
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}
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while (PromotedStackHasMore()) {
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RawObject* raw_object = RawObject::FromAddr(PopFromPromotedStack());
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// Resolve or copy all objects referred to by the current object. This
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// can potentially push more objects on this stack as well as add more
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// objects to be resolved in the to space.
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raw_object->VisitPointers(visitor);
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}
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}
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}
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void Scavenger::VisitObjectPointers(ObjectPointerVisitor* visitor) const {
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uword cur = FirstObjectStart();
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while (cur < top_) {
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RawObject* raw_obj = RawObject::FromAddr(cur);
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cur += raw_obj->VisitPointers(visitor);
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}
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}
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void Scavenger::Scavenge() {
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// TODO(cshapiro): Add a decision procedure for determining when the
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// the API callbacks should be invoked.
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Scavenge(false);
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}
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void Scavenger::Scavenge(bool invoke_api_callbacks) {
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// Scavenging is not reentrant. Make sure that is the case.
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ASSERT(!scavenging_);
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scavenging_ = true;
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Isolate* isolate = Isolate::Current();
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NoHandleScope no_handles(isolate);
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if (FLAG_verify_before_gc) {
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OS::PrintErr("Verifying before Scavenge... ");
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heap_->Verify();
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OS::PrintErr(" done.\n");
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}
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Timer timer(FLAG_verbose_gc, "Scavenge");
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timer.Start();
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// Setup the visitor and run a scavenge.
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ScavengerVisitor visitor(this);
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Prologue(isolate, invoke_api_callbacks);
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IterateRoots(isolate, &visitor, !invoke_api_callbacks);
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ProcessToSpace(&visitor);
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IterateWeakReferences(isolate, &visitor);
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ScavengerWeakVisitor weak_visitor(this);
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IterateWeakRoots(isolate, &weak_visitor, invoke_api_callbacks);
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Epilogue(isolate, invoke_api_callbacks);
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timer.Stop();
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if (FLAG_verbose_gc) {
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OS::PrintErr("Scavenge[%d]: %dus\n", count_, timer.TotalElapsedTime());
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}
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if (FLAG_verify_after_gc) {
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OS::PrintErr("Verifying after Scavenge... ");
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heap_->Verify();
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OS::PrintErr(" done.\n");
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}
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count_++;
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// Done scavenging. Reset the marker.
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ASSERT(scavenging_);
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scavenging_ = false;
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}
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} // namespace dart
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