a4cbcc0c07
or: how creating a SplayTreeSet<String> leads to fixing a bunch of stuff R=vsm@google.com Review URL: https://codereview.chromium.org/1058653002
41 lines
1.1 KiB
JavaScript
41 lines
1.1 KiB
JavaScript
var dom;
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(function(exports) {
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'use strict';
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class JsName extends core.Object {
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JsName(opts) {
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let name = opts && 'name' in opts ? opts.name : null;
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this.name = name;
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}
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}
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class Overload extends core.Object {
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Overload() {
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}
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}
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let overload = new Overload();
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class EventListener extends core.Function {}
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class Event extends core.Object {}
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class RenderingContext extends core.Object {}
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class CanvasDrawingStyles extends core.Object {
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CanvasDrawingStyles() {
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this.lineWidth = null;
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this.lineCap = null;
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this.lineJoin = null;
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this.miterLimit = null;
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this.lineDashOffset = null;
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this.font = null;
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this.textAlign = null;
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this.textBaseline = null;
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}
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}
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class CanvasPathMethods extends core.Object {}
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// Exports:
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exports.JsName = JsName;
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exports.Overload = Overload;
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exports.overload = overload;
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exports.EventListener = EventListener;
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exports.Event = Event;
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exports.RenderingContext = RenderingContext;
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exports.CanvasDrawingStyles = CanvasDrawingStyles;
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exports.CanvasPathMethods = CanvasPathMethods;
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})(dom || (dom = window));
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