Files
sdk/runtime/vm/code_descriptors_test.cc
T
zra@google.com a49ab3a890 Adds support for debugger API on MIPS.
Enable debugger api tests on MIPS.
Enable isolate tests on MIPS.
Enable code descriptors tests on MIPS.
Enable snapshot tests on MIPS.
Enable heap tests on MIPS.

Review URL: https://codereview.chromium.org//14284020

git-svn-id: https://dart.googlecode.com/svn/branches/bleeding_edge/dart@22042 260f80e4-7a28-3924-810f-c04153c831b5
2013-04-25 18:03:15 +00:00

286 lines
10 KiB
C++

// Copyright (c) 2012, the Dart project authors. Please see the AUTHORS file
// for details. All rights reserved. Use of this source code is governed by a
// BSD-style license that can be found in the LICENSE file.
#include "platform/assert.h"
#include "vm/globals.h"
#include "vm/ast.h"
#include "vm/assembler.h"
#include "vm/code_descriptors.h"
#include "vm/compiler.h"
#include "vm/dart_entry.h"
#include "vm/native_entry.h"
#include "vm/parser.h"
#include "vm/symbols.h"
#include "vm/unit_test.h"
namespace dart {
static const intptr_t kPos = Scanner::kDummyTokenIndex;
CODEGEN_TEST_GENERATE(StackmapCodegen, test) {
Assembler assembler;
const String& function_name = String::ZoneHandle(Symbols::New("test"));
Class& cls = Class::ZoneHandle();
const Script& script = Script::Handle();
cls = Class::New(function_name, script, Scanner::kDummyTokenIndex);
const Function& function = Function::ZoneHandle(
Function::New(function_name, RawFunction::kRegularFunction,
true, false, false, false, cls, 0));
function.set_result_type(Type::Handle(Type::DynamicType()));
const Array& functions = Array::Handle(Array::New(1));
functions.SetAt(0, function);
cls.SetFunctions(functions);
Library& lib = Library::Handle(Library::CoreLibrary());
lib.AddClass(cls);
ParsedFunction* parsed_function = new ParsedFunction(function);
LiteralNode* l = new LiteralNode(kPos, Smi::ZoneHandle(Smi::New(1)));
test->node_sequence()->Add(new ReturnNode(kPos, l));
l = new LiteralNode(kPos, Smi::ZoneHandle(Smi::New(2)));
test->node_sequence()->Add(new ReturnNode(kPos, l));
l = new LiteralNode(kPos, Smi::ZoneHandle(Smi::New(3)));
test->node_sequence()->Add(new ReturnNode(kPos, l));
parsed_function->SetNodeSequence(test->node_sequence());
parsed_function->set_instantiator(NULL);
parsed_function->set_default_parameter_values(Array::ZoneHandle());
parsed_function->AllocateVariables();
bool retval;
Isolate* isolate = Isolate::Current();
EXPECT(isolate != NULL);
LongJump* base = isolate->long_jump_base();
LongJump jump;
isolate->set_long_jump_base(&jump);
if (setjmp(*jump.Set()) == 0) {
// Build a stackmap table and some stackmap table entries.
const intptr_t kStackSlotCount = 11;
StackmapTableBuilder* stackmap_table_builder = new StackmapTableBuilder();
EXPECT(stackmap_table_builder != NULL);
BitmapBuilder* stack_bitmap = new BitmapBuilder();
EXPECT(stack_bitmap != NULL);
EXPECT_EQ(0, stack_bitmap->Length());
stack_bitmap->Set(0, true);
EXPECT_EQ(1, stack_bitmap->Length());
stack_bitmap->SetLength(kStackSlotCount);
EXPECT_EQ(kStackSlotCount, stack_bitmap->Length());
bool expectation0[kStackSlotCount] = { true };
for (intptr_t i = 0; i < kStackSlotCount; ++i) {
EXPECT_EQ(expectation0[i], stack_bitmap->Get(i));
}
// Add a stack map entry at pc offset 0.
stackmap_table_builder->AddEntry(0, stack_bitmap, 0);
stack_bitmap = new BitmapBuilder();
EXPECT(stack_bitmap != NULL);
EXPECT_EQ(0, stack_bitmap->Length());
stack_bitmap->Set(0, true);
stack_bitmap->Set(1, false);
stack_bitmap->Set(2, true);
EXPECT_EQ(3, stack_bitmap->Length());
stack_bitmap->SetLength(kStackSlotCount);
EXPECT_EQ(kStackSlotCount, stack_bitmap->Length());
bool expectation1[kStackSlotCount] = { true, false, true };
for (intptr_t i = 0; i < kStackSlotCount; ++i) {
EXPECT_EQ(expectation1[i], stack_bitmap->Get(i));
}
// Add a stack map entry at pc offset 1.
stackmap_table_builder->AddEntry(1, stack_bitmap, 0);
stack_bitmap = new BitmapBuilder();
EXPECT(stack_bitmap != NULL);
EXPECT_EQ(0, stack_bitmap->Length());
stack_bitmap->Set(0, true);
stack_bitmap->Set(1, false);
stack_bitmap->Set(2, true);
stack_bitmap->SetRange(3, 5, true);
EXPECT_EQ(6, stack_bitmap->Length());
stack_bitmap->SetLength(kStackSlotCount);
EXPECT_EQ(kStackSlotCount, stack_bitmap->Length());
bool expectation2[kStackSlotCount] =
{ true, false, true, true, true, true };
for (intptr_t i = 0; i < kStackSlotCount; ++i) {
EXPECT_EQ(expectation2[i], stack_bitmap->Get(i));
}
// Add a stack map entry at pc offset 2.
stackmap_table_builder->AddEntry(2, stack_bitmap, 0);
stack_bitmap = new BitmapBuilder();
EXPECT(stack_bitmap != NULL);
EXPECT_EQ(0, stack_bitmap->Length());
stack_bitmap->Set(0, true);
stack_bitmap->Set(1, false);
stack_bitmap->Set(2, true);
stack_bitmap->SetRange(3, 5, true);
stack_bitmap->SetRange(6, 9, false);
stack_bitmap->Set(10, true);
EXPECT_EQ(11, stack_bitmap->Length());
stack_bitmap->SetLength(kStackSlotCount);
EXPECT_EQ(kStackSlotCount, stack_bitmap->Length());
bool expectation3[kStackSlotCount] =
{ true, false, true, true, true, true, false, false,
false, false, true };
for (intptr_t i = 0; i < kStackSlotCount; ++i) {
EXPECT_EQ(expectation3[i], stack_bitmap->Get(i));
}
// Add a stack map entry at pc offset 3.
stackmap_table_builder->AddEntry(3, stack_bitmap, 0);
const Error& error =
Error::Handle(Compiler::CompileParsedFunction(*parsed_function));
EXPECT(error.IsNull());
const Code& code = Code::Handle(function.CurrentCode());
const Array& stack_maps =
Array::Handle(stackmap_table_builder->FinalizeStackmaps(code));
code.set_stackmaps(stack_maps);
const Array& stack_map_list = Array::Handle(code.stackmaps());
EXPECT(!stack_map_list.IsNull());
Stackmap& stack_map = Stackmap::Handle();
EXPECT_EQ(4, stack_map_list.Length());
// Validate the first stack map entry.
stack_map ^= stack_map_list.At(0);
EXPECT_EQ(kStackSlotCount, stack_map.Length());
for (intptr_t i = 0; i < kStackSlotCount; ++i) {
EXPECT_EQ(expectation0[i], stack_map.IsObject(i));
}
// Validate the second stack map entry.
stack_map ^= stack_map_list.At(1);
EXPECT_EQ(kStackSlotCount, stack_map.Length());
for (intptr_t i = 0; i < kStackSlotCount; ++i) {
EXPECT_EQ(expectation1[i], stack_map.IsObject(i));
}
// Validate the third stack map entry.
stack_map ^= stack_map_list.At(2);
EXPECT_EQ(kStackSlotCount, stack_map.Length());
for (intptr_t i = 0; i < kStackSlotCount; ++i) {
EXPECT_EQ(expectation2[i], stack_map.IsObject(i));
}
// Validate the fourth stack map entry.
stack_map ^= stack_map_list.At(3);
EXPECT_EQ(kStackSlotCount, stack_map.Length());
for (intptr_t i = 0; i < kStackSlotCount; ++i) {
EXPECT_EQ(expectation3[i], stack_map.IsObject(i));
}
retval = true;
} else {
retval = false;
}
EXPECT(retval);
isolate->set_long_jump_base(base);
}
CODEGEN_TEST_RUN(StackmapCodegen, Smi::New(1))
static void NativeFunc(Dart_NativeArguments args) {
Dart_EnterScope();
Dart_Handle i = Dart_GetNativeArgument(args, 0);
Dart_Handle k = Dart_GetNativeArgument(args, 1);
int64_t value = -1;
EXPECT_VALID(Dart_IntegerToInt64(i, &value));
EXPECT_EQ(10, value);
EXPECT_VALID(Dart_IntegerToInt64(k, &value));
EXPECT_EQ(20, value);
Isolate::Current()->heap()->CollectAllGarbage();
Dart_ExitScope();
}
static Dart_NativeFunction native_resolver(Dart_Handle name,
int argument_count) {
return reinterpret_cast<Dart_NativeFunction>(&NativeFunc);
}
TEST_CASE(StackmapGC) {
const char* kScriptChars =
"class A {"
" static void func(var i, var k) native 'NativeFunc';"
" static foo() {"
" var i;"
" var s1;"
" var k;"
" var s2;"
" var s3;"
" i = 10; s1 = 'abcd'; k = 20; s2 = 'B'; s3 = 'C';"
" func(i, k);"
" return i + k; }"
" static int moo() {"
" var i = A.foo();"
" Expect.equals(30, i);"
" }\n"
"}\n";
// First setup the script and compile the script.
TestCase::LoadTestScript(kScriptChars, native_resolver);
EXPECT(ClassFinalizer::FinalizePendingClasses());
const String& name = String::Handle(String::New(TestCase::url()));
const Library& lib = Library::Handle(Library::LookupLibrary(name));
EXPECT(!lib.IsNull());
Class& cls = Class::Handle(
lib.LookupClass(String::Handle(Symbols::New("A"))));
EXPECT(!cls.IsNull());
// Now compile the two functions 'A.foo' and 'A.moo'
String& function_moo_name = String::Handle(String::New("moo"));
Function& function_moo =
Function::Handle(cls.LookupStaticFunction(function_moo_name));
EXPECT(CompilerTest::TestCompileFunction(function_moo));
EXPECT(function_moo.HasCode());
String& function_foo_name = String::Handle(String::New("foo"));
Function& function_foo =
Function::Handle(cls.LookupStaticFunction(function_foo_name));
EXPECT(CompilerTest::TestCompileFunction(function_foo));
EXPECT(function_foo.HasCode());
// Build and setup a stackmap for the call to 'func' in 'A.foo' in order
// to test the traversal of stack maps when a GC happens.
StackmapTableBuilder* stackmap_table_builder = new StackmapTableBuilder();
EXPECT(stackmap_table_builder != NULL);
BitmapBuilder* stack_bitmap = new BitmapBuilder();
EXPECT(stack_bitmap != NULL);
stack_bitmap->Set(0, false); // var i.
stack_bitmap->Set(1, true); // var s1.
stack_bitmap->Set(2, false); // var k.
stack_bitmap->Set(3, true); // var s2.
stack_bitmap->Set(4, true); // var s3.
const Code& code = Code::Handle(function_foo.unoptimized_code());
// Search for the pc of the call to 'func'.
const PcDescriptors& descriptors =
PcDescriptors::Handle(code.pc_descriptors());
int call_count = 0;
for (int i = 0; i < descriptors.Length(); ++i) {
if (descriptors.DescriptorKind(i) == PcDescriptors::kFuncCall) {
stackmap_table_builder->AddEntry(descriptors.PC(i) - code.EntryPoint(),
stack_bitmap,
0);
++call_count;
}
}
// We can't easily check that we put the stackmap at the correct pc, but
// we did if there was exactly one call seen.
EXPECT(call_count == 1);
const Array& stack_maps =
Array::Handle(stackmap_table_builder->FinalizeStackmaps(code));
code.set_stackmaps(stack_maps);
// Now invoke 'A.moo' and it will trigger a GC when the native function
// is called, this should then cause the stack map of function 'A.foo'
// to be traversed and the appropriate objects visited.
const Object& result = Object::Handle(
DartEntry::InvokeFunction(function_foo, Object::empty_array()));
EXPECT(!result.IsError());
}
} // namespace dart