Files
sdk/runtime/vm/stack_frame.cc
T
Siva Annamalai 9e19d236ca - Add an OSThread structure which is the generic TLS structure for all C++
fields in a thread (i.e fields that are not Dart VM related)
- Split the Thread structure to be a pure Dart per thread structure and add
  a pointer to os_thread which points to the OSThread structure
- Change Schedule/UnSchedule to set the Dart Thread structure as the TLS of
  the thread when it is inside the Dart world and reset the TLS back to the
  OSThread strcuture when is exits the Dart World.
- Moved the stack_base and few stack size related functions to OSThread from Isolate

R=johnmccutchan@google.com, zra@google.com

Review URL: https://codereview.chromium.org/1439483003 .
2015-11-19 13:45:10 -08:00

504 lines
17 KiB
C++

// Copyright (c) 2012, the Dart project authors. Please see the AUTHORS file
// for details. All rights reserved. Use of this source code is governed by a
// BSD-style license that can be found in the LICENSE file.
#include "vm/stack_frame.h"
#include "platform/memory_sanitizer.h"
#include "vm/assembler.h"
#include "vm/deopt_instructions.h"
#include "vm/isolate.h"
#include "vm/object.h"
#include "vm/object_store.h"
#include "vm/os.h"
#include "vm/parser.h"
#include "vm/raw_object.h"
#include "vm/reusable_handles.h"
#include "vm/stub_code.h"
#include "vm/visitor.h"
namespace dart {
bool StackFrame::IsStubFrame() const {
ASSERT(!(IsEntryFrame() || IsExitFrame()));
#if !defined(TARGET_OS_WINDOWS)
// On Windows, the profiler calls this from a separate thread where
// Thread::Current() is NULL, so we cannot create a NoSafepointScope.
NoSafepointScope no_safepoint;
#endif
RawCode* code = GetCodeObject();
intptr_t cid = code->ptr()->owner_->GetClassId();
ASSERT(cid == kNullCid || cid == kClassCid || cid == kFunctionCid);
return cid == kNullCid || cid == kClassCid;
}
const char* StackFrame::ToCString() const {
ASSERT(thread_ == Thread::Current());
Zone* zone = Thread::Current()->zone();
if (IsDartFrame()) {
const Code& code = Code::Handle(LookupDartCode());
ASSERT(!code.IsNull());
const Object& owner = Object::Handle(code.owner());
ASSERT(!owner.IsNull());
if (owner.IsFunction()) {
const Function& function = Function::Cast(owner);
return zone->PrintToString(
"[%-8s : sp(%#" Px ") fp(%#" Px ") pc(%#" Px ") %s ]",
GetName(), sp(), fp(), pc(),
function.ToFullyQualifiedCString());
} else {
return zone->PrintToString(
"[%-8s : sp(%#" Px ") fp(%#" Px ") pc(%#" Px ") %s ]",
GetName(), sp(), fp(), pc(),
owner.ToCString());
}
} else {
return zone->PrintToString(
"[%-8s : sp(%#" Px ") fp(%#" Px ") pc(%#" Px ")]",
GetName(), sp(), fp(), pc());
}
}
void ExitFrame::VisitObjectPointers(ObjectPointerVisitor* visitor) {
// There are no objects to visit in this frame.
}
void EntryFrame::VisitObjectPointers(ObjectPointerVisitor* visitor) {
ASSERT(thread() == Thread::Current());
// Visit objects between SP and (FP - callee_save_area).
ASSERT(visitor != NULL);
RawObject** first = reinterpret_cast<RawObject**>(sp());
RawObject** last = reinterpret_cast<RawObject**>(
fp() + (kExitLinkSlotFromEntryFp - 1) * kWordSize);
visitor->VisitPointers(first, last);
}
void StackFrame::VisitObjectPointers(ObjectPointerVisitor* visitor) {
// NOTE: This code runs while GC is in progress and runs within
// a NoHandleScope block. Hence it is not ok to use regular Zone or
// Scope handles. We use direct stack handles, the raw pointers in
// these handles are not traversed. The use of handles is mainly to
// be able to reuse the handle based code and avoid having to add
// helper functions to the raw object interface.
ASSERT(thread() == Thread::Current());
ASSERT(visitor != NULL);
NoSafepointScope no_safepoint;
Code code;
code = LookupDartCode();
if (!code.IsNull()) {
// Visit the code object.
RawObject* raw_code = code.raw();
visitor->VisitPointer(&raw_code);
// Optimized frames have a stack map. We need to visit the frame based
// on the stack map.
Array maps;
maps = Array::null();
Stackmap map;
const uword entry = reinterpret_cast<uword>(code.instructions()->ptr()) +
Instructions::HeaderSize();
map = code.GetStackmap(pc() - entry, &maps, &map);
if (!map.IsNull()) {
RawObject** first = reinterpret_cast<RawObject**>(sp());
RawObject** last = reinterpret_cast<RawObject**>(
fp() + (kFirstLocalSlotFromFp * kWordSize));
// A stack map is present in the code object, use the stack map to
// visit frame slots which are marked as having objects.
//
// The layout of the frame is (lower addresses to the right):
// | spill slots | outgoing arguments | saved registers |
// |XXXXXXXXXXXXX|--------------------|XXXXXXXXXXXXXXXXX|
//
// The spill slots and any saved registers are described in the stack
// map. The outgoing arguments are assumed to be tagged; the number
// of outgoing arguments is not explicitly tracked.
//
// TODO(kmillikin): This does not handle slow path calls with
// arguments, where the arguments are pushed after the live registers.
// Enable such calls.
intptr_t length = map.Length();
// Spill slots are at the 'bottom' of the frame.
intptr_t spill_slot_count = length - map.RegisterBitCount();
for (intptr_t bit = 0; bit < spill_slot_count; ++bit) {
if (map.IsObject(bit)) {
visitor->VisitPointer(last);
}
--last;
}
// The live registers at the 'top' of the frame comprise the rest of the
// stack map.
for (intptr_t bit = length - 1; bit >= spill_slot_count; --bit) {
if (map.IsObject(bit)) {
visitor->VisitPointer(first);
}
++first;
}
// The last slot can be one slot (but not more) past the last slot
// in the case that all slots were covered by the stack map.
ASSERT((last + 1) >= first);
visitor->VisitPointers(first, last);
// Now visit other slots which might be part of the calling convention.
first = reinterpret_cast<RawObject**>(
fp() + ((kFirstLocalSlotFromFp + 1) * kWordSize));
last = reinterpret_cast<RawObject**>(
fp() + (kFirstObjectSlotFromFp * kWordSize));
visitor->VisitPointers(first, last);
return;
}
}
// For normal unoptimized Dart frames and Stub frames each slot
// between the first and last included are tagged objects.
RawObject** first = reinterpret_cast<RawObject**>(sp());
RawObject** last = reinterpret_cast<RawObject**>(
fp() + (kFirstObjectSlotFromFp * kWordSize));
visitor->VisitPointers(first, last);
}
RawFunction* StackFrame::LookupDartFunction() const {
const Code& code = Code::Handle(LookupDartCode());
if (!code.IsNull()) {
return code.function();
}
return Function::null();
}
RawCode* StackFrame::LookupDartCode() const {
// We add a no gc scope to ensure that the code below does not trigger
// a GC as we are handling raw object references here. It is possible
// that the code is called while a GC is in progress, that is ok.
#if !defined(TARGET_OS_WINDOWS)
// On Windows, the profiler calls this from a separate thread where
// Thread::Current() is NULL, so we cannot create a NoSafepointScope.
NoSafepointScope no_safepoint;
#endif
RawCode* code = GetCodeObject();
if ((code != Code::null()) &&
(code->ptr()->owner_->GetClassId() == kFunctionCid)) {
return code;
}
return Code::null();
}
RawCode* StackFrame::GetCodeObject() const {
const uword pc_marker =
*(reinterpret_cast<uword*>(fp() + (kPcMarkerSlotFromFp * kWordSize)));
ASSERT(pc_marker != 0);
ASSERT(reinterpret_cast<RawObject*>(pc_marker)->GetClassId() == kCodeCid ||
reinterpret_cast<RawObject*>(pc_marker) == Object::null());
return reinterpret_cast<RawCode*>(pc_marker);
}
bool StackFrame::FindExceptionHandler(Thread* thread,
uword* handler_pc,
bool* needs_stacktrace,
bool* has_catch_all) const {
REUSABLE_CODE_HANDLESCOPE(thread);
Code& code = reused_code_handle.Handle();
code = LookupDartCode();
if (code.IsNull()) {
return false; // Stub frames do not have exception handlers.
}
uword pc_offset = pc() - code.EntryPoint();
REUSABLE_EXCEPTION_HANDLERS_HANDLESCOPE(thread);
ExceptionHandlers& handlers = reused_exception_handlers_handle.Handle();
handlers = code.exception_handlers();
if (handlers.num_entries() == 0) {
return false;
}
// Find pc descriptor for the current pc.
REUSABLE_PC_DESCRIPTORS_HANDLESCOPE(thread);
PcDescriptors& descriptors = reused_pc_descriptors_handle.Handle();
descriptors = code.pc_descriptors();
PcDescriptors::Iterator iter(descriptors, RawPcDescriptors::kAnyKind);
while (iter.MoveNext()) {
const intptr_t current_try_index = iter.TryIndex();
if ((iter.PcOffset() == pc_offset) && (current_try_index != -1)) {
RawExceptionHandlers::HandlerInfo handler_info;
handlers.GetHandlerInfo(current_try_index, &handler_info);
*handler_pc = code.EntryPoint() + handler_info.handler_pc_offset;
*needs_stacktrace = handler_info.needs_stacktrace;
*has_catch_all = handler_info.has_catch_all;
return true;
}
}
return false;
}
intptr_t StackFrame::GetTokenPos() const {
const Code& code = Code::Handle(LookupDartCode());
if (code.IsNull()) {
return -1; // Stub frames do not have token_pos.
}
uword pc_offset = pc() - code.EntryPoint();
const PcDescriptors& descriptors =
PcDescriptors::Handle(code.pc_descriptors());
ASSERT(!descriptors.IsNull());
PcDescriptors::Iterator iter(descriptors, RawPcDescriptors::kAnyKind);
while (iter.MoveNext()) {
if (iter.PcOffset() == pc_offset) {
return iter.TokenPos();
}
}
return -1;
}
bool StackFrame::IsValid() const {
if (IsEntryFrame() || IsExitFrame() || IsStubFrame()) {
return true;
}
return (LookupDartCode() != Code::null());
}
void StackFrameIterator::SetupLastExitFrameData() {
ASSERT(thread_ != NULL);
uword exit_marker = thread_->top_exit_frame_info();
frames_.fp_ = exit_marker;
}
void StackFrameIterator::SetupNextExitFrameData() {
uword exit_address = entry_.fp() + (kExitLinkSlotFromEntryFp * kWordSize);
uword exit_marker = *reinterpret_cast<uword*>(exit_address);
frames_.fp_ = exit_marker;
frames_.sp_ = 0;
frames_.pc_ = 0;
}
// Tell MemorySanitizer that generated code initializes part of the stack.
// TODO(koda): Limit to frames that are actually written by generated code.
static void UnpoisonStack(uword fp) {
ASSERT(fp != 0);
uword size = OSThread::GetSpecifiedStackSize();
MSAN_UNPOISON(reinterpret_cast<void*>(fp - size), 2 * size);
}
StackFrameIterator::StackFrameIterator(bool validate, Thread* thread)
: validate_(validate),
entry_(thread),
exit_(thread),
frames_(thread),
current_frame_(NULL),
thread_(thread) {
ASSERT((thread_ == Thread::Current()) ||
OS::AllowStackFrameIteratorFromAnotherThread());
SetupLastExitFrameData(); // Setup data for last exit frame.
}
StackFrameIterator::StackFrameIterator(uword last_fp, bool validate,
Thread* thread)
: validate_(validate),
entry_(thread),
exit_(thread),
frames_(thread),
current_frame_(NULL),
thread_(thread) {
ASSERT((thread_ == Thread::Current()) ||
OS::AllowStackFrameIteratorFromAnotherThread());
frames_.fp_ = last_fp;
frames_.sp_ = 0;
frames_.pc_ = 0;
}
StackFrameIterator::StackFrameIterator(uword fp, uword sp, uword pc,
bool validate, Thread* thread)
: validate_(validate),
entry_(thread),
exit_(thread),
frames_(thread),
current_frame_(NULL),
thread_(thread) {
ASSERT((thread_ == Thread::Current()) ||
OS::AllowStackFrameIteratorFromAnotherThread());
frames_.fp_ = fp;
frames_.sp_ = sp;
frames_.pc_ = pc;
}
StackFrame* StackFrameIterator::NextFrame() {
// When we are at the start of iteration after having created an
// iterator object, current_frame_ will be NULL as we haven't seen
// any frames yet (unless we start iterating in the simulator from a given
// triplet of fp, sp, and pc). At this point, if NextFrame is called, it tries
// to set up the next exit frame by reading the top_exit_frame_info
// from the isolate. If we do not have any dart invocations yet,
// top_exit_frame_info will be 0 and so we would return NULL.
// current_frame_ will also be NULL, when we are at the end of having
// iterated through all the frames. If NextFrame is called at this
// point, we will try and set up the next exit frame, but since we are
// at the end of the iteration, fp_ will be 0 and we would return NULL.
if (current_frame_ == NULL) {
if (!HasNextFrame()) {
return NULL;
}
UnpoisonStack(frames_.fp_);
if (frames_.pc_ == 0) {
// Iteration starts from an exit frame given by its fp.
current_frame_ = NextExitFrame();
} else if (*(reinterpret_cast<uword*>(
frames_.fp_ + (kSavedCallerFpSlotFromFp * kWordSize))) == 0) {
// Iteration starts from an entry frame given by its fp, sp, and pc.
current_frame_ = NextEntryFrame();
} else {
// Iteration starts from a Dart or stub frame given by its fp, sp, and pc.
current_frame_ = frames_.NextFrame(validate_);
}
return current_frame_;
}
ASSERT((validate_ == kDontValidateFrames) || current_frame_->IsValid());
if (current_frame_->IsEntryFrame()) {
if (HasNextFrame()) { // We have another chained block.
current_frame_ = NextExitFrame();
return current_frame_;
}
current_frame_ = NULL; // No more frames.
return current_frame_;
}
ASSERT(current_frame_->IsExitFrame() ||
current_frame_->IsDartFrame(validate_) ||
current_frame_->IsStubFrame());
// Consume dart/stub frames using StackFrameIterator::FrameSetIterator
// until we are out of dart/stub frames at which point we return the
// corresponding entry frame for that set of dart/stub frames.
current_frame_ =
(frames_.HasNext()) ? frames_.NextFrame(validate_) : NextEntryFrame();
return current_frame_;
}
StackFrame* StackFrameIterator::FrameSetIterator::NextFrame(bool validate) {
StackFrame* frame;
ASSERT(HasNext());
frame = &stack_frame_;
frame->sp_ = sp_;
frame->fp_ = fp_;
frame->pc_ = pc_;
sp_ = frame->GetCallerSp();
fp_ = frame->GetCallerFp();
pc_ = frame->GetCallerPc();
ASSERT((validate == kDontValidateFrames) || frame->IsValid());
return frame;
}
ExitFrame* StackFrameIterator::NextExitFrame() {
exit_.sp_ = frames_.sp_;
exit_.fp_ = frames_.fp_;
exit_.pc_ = frames_.pc_;
frames_.sp_ = exit_.GetCallerSp();
frames_.fp_ = exit_.GetCallerFp();
frames_.pc_ = exit_.GetCallerPc();
ASSERT(exit_.IsValid());
return &exit_;
}
EntryFrame* StackFrameIterator::NextEntryFrame() {
ASSERT(!frames_.HasNext());
entry_.sp_ = frames_.sp_;
entry_.fp_ = frames_.fp_;
entry_.pc_ = frames_.pc_;
SetupNextExitFrameData(); // Setup data for next exit frame in chain.
ASSERT(entry_.IsValid());
return &entry_;
}
InlinedFunctionsIterator::InlinedFunctionsIterator(const Code& code, uword pc)
: index_(0),
num_materializations_(0),
code_(Code::Handle(code.raw())),
deopt_info_(TypedData::Handle()),
function_(Function::Handle()),
pc_(pc),
deopt_instructions_(),
object_table_(ObjectPool::Handle()) {
ASSERT(code_.is_optimized());
ASSERT(pc_ != 0);
ASSERT(code.ContainsInstructionAt(pc));
ICData::DeoptReasonId deopt_reason = ICData::kDeoptUnknown;
uint32_t deopt_flags = 0;
deopt_info_ = code_.GetDeoptInfoAtPc(pc, &deopt_reason, &deopt_flags);
if (deopt_info_.IsNull()) {
// This is the case when a call without deopt info in optimized code
// throws an exception. (e.g. in the parameter copying prologue).
// In that case there won't be any inlined frames.
function_ = code_.function();
} else {
// Unpack deopt info into instructions (translate away suffixes).
const Array& deopt_table = Array::Handle(code_.deopt_info_array());
ASSERT(!deopt_table.IsNull());
DeoptInfo::Unpack(deopt_table, deopt_info_, &deopt_instructions_);
num_materializations_ = DeoptInfo::NumMaterializations(deopt_instructions_);
object_table_ = code_.GetObjectPool();
Advance();
}
}
void InlinedFunctionsIterator::Advance() {
// Iterate over the deopt instructions and determine the inlined
// functions if any and iterate over them.
ASSERT(!Done());
if (deopt_info_.IsNull()) {
SetDone();
return;
}
ASSERT(deopt_instructions_.length() != 0);
while (index_ < deopt_instructions_.length()) {
DeoptInstr* deopt_instr = deopt_instructions_[index_++];
if (deopt_instr->kind() == DeoptInstr::kRetAddress) {
pc_ = DeoptInstr::GetRetAddress(deopt_instr, object_table_, &code_);
function_ = code_.function();
return;
}
}
SetDone();
}
// Finds the potential offset for the current function's FP if the
// current frame were to be deoptimized.
intptr_t InlinedFunctionsIterator::GetDeoptFpOffset() const {
ASSERT(deopt_instructions_.length() != 0);
for (intptr_t index = index_;
index < deopt_instructions_.length();
index++) {
DeoptInstr* deopt_instr = deopt_instructions_[index];
if (deopt_instr->kind() == DeoptInstr::kCallerFp) {
return (index - num_materializations_);
}
}
UNREACHABLE();
return 0;
}
} // namespace dart