ad008bf8ba
R=zra@google.com Review URL: https://codereview.chromium.org//878323002 git-svn-id: https://dart.googlecode.com/svn/branches/bleeding_edge/dart@43225 260f80e4-7a28-3924-810f-c04153c831b5
444 lines
14 KiB
Dart
444 lines
14 KiB
Dart
// Copyright (c) 2013, the Dart project authors. Please see the AUTHORS file
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// for details. All rights reserved. Use of this source code is governed by a
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// BSD-style license that can be found in the LICENSE file.
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// Timer heap implemented as a array-based binary heap[0].
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// This allows for O(1) `first`, O(log(n)) `remove`/`removeFirst` and O(log(n))
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// `add`.
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//
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// To ensure the timers are ordered by insertion time, the _Timer class has a
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// `_id` field set when added to the heap.
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//
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// [0] http://en.wikipedia.org/wiki/Binary_heap
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class _TimerHeap {
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List<_Timer> _list;
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int _used = 0;
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_TimerHeap([int initSize = 7])
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: _list = new List<_Timer>(initSize);
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bool get isEmpty => _used == 0;
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_Timer get first => _list[0];
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bool isFirst(_Timer timer) => timer._indexOrNext == 0;
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void add(_Timer timer) {
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if (_used == _list.length) {
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_resize();
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}
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timer._indexOrNext = _used++;
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_list[timer._indexOrNext] = timer;
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_bubbleUp(timer);
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}
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_Timer removeFirst() {
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var f = first;
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remove(f);
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return f;
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}
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void remove(_Timer timer) {
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_used--;
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if (isEmpty) {
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_list[0] = null;
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timer._indexOrNext = null;
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return;
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}
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var last = _list[_used];
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if (!identical(last, timer)) {
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last._indexOrNext = timer._indexOrNext;
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_list[last._indexOrNext] = last;
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if (last._compareTo(timer) < 0) {
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_bubbleUp(last);
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} else {
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_bubbleDown(last);
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}
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}
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_list[_used] = null;
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timer._indexOrNext = null;
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}
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void _resize() {
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var newList = new List(_list.length * 2 + 1);
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newList.setRange(0, _used, _list);
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_list = newList;
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}
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void _bubbleUp(_Timer timer) {
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while (!isFirst(timer)) {
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Timer parent = _parent(timer);
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if (timer._compareTo(parent) < 0) {
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_swap(timer, parent);
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} else {
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break;
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}
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}
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}
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void _bubbleDown(_Timer timer) {
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while (true) {
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int leftIndex = _leftChildIndex(timer._indexOrNext);
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int rightIndex = _rightChildIndex(timer._indexOrNext);
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_Timer newest = timer;
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if (leftIndex < _used && _list[leftIndex]._compareTo(newest) < 0) {
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newest = _list[leftIndex];
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}
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if (rightIndex < _used && _list[rightIndex]._compareTo(newest) < 0) {
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newest = _list[rightIndex];
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}
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if (identical(newest, timer)) {
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// We are where we should be, break.
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break;
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}
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_swap(newest, timer);
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}
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}
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void _swap(_Timer first, _Timer second) {
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int tmp = first._indexOrNext;
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first._indexOrNext = second._indexOrNext;
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second._indexOrNext = tmp;
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_list[first._indexOrNext] = first;
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_list[second._indexOrNext] = second;
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}
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Timer _parent(_Timer timer) => _list[_parentIndex(timer._indexOrNext)];
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Timer _leftChild(_Timer timer) => _list[_leftChildIndex(timer._indexOrNext)];
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Timer _rightChild(_Timer timer) =>
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_list[_rightChildIndex(timer._indexOrNext)];
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static int _parentIndex(int index) => (index - 1) ~/ 2;
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static int _leftChildIndex(int index) => 2 * index + 1;
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static int _rightChildIndex(int index) => 2 * index + 2;
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}
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class _Timer implements Timer {
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// Cancels the timer in the event handler.
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static const int _NO_TIMER = -1;
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// Timers are ordered by wakeup time.
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static _TimerHeap _heap = new _TimerHeap();
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static _Timer _firstZeroTimer;
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static _Timer _lastZeroTimer;
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// We use an id to be able to sort timers with the same expiration time.
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// ids are recycled after ID_MASK enqueues or when the timer queue is empty.
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static int _ID_MASK = 0x1fffffff;
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static int _idCount = 0;
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static RawReceivePort _receivePort;
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static SendPort _sendPort;
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static int _scheduledWakeupTime;
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// Keep track whether at least one message is pending in the event loop. This
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// way we do not have to notify for every pending _firstZeroTimer.
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static var _messagePending = false;
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static bool _handlingCallbacks = false;
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Function _callback; // Closure to call when timer fires. null if canceled.
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int _wakeupTime; // Expiration time.
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int _milliSeconds; // Duration specified at creation.
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bool _repeating; // Indicates periodic timers.
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var _indexOrNext; // Index if part of the TimerHeap, link otherwise.
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int _id; // Incrementing id to enable sorting of timers with same expiry.
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// Get the next available id. We accept collisions and reordering when the
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// _idCount overflows and the timers expire at the same millisecond.
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static int _nextId() {
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var result = _idCount;
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_idCount = (_idCount + 1) & _ID_MASK;
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return result;
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}
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_Timer._internal(this._callback,
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this._wakeupTime,
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this._milliSeconds,
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this._repeating) : _id = _nextId();
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static Timer _createTimer(void callback(Timer timer),
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int milliSeconds,
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bool repeating) {
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// Negative timeouts are treated as if 0 timeout.
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if (milliSeconds < 0) {
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milliSeconds = 0;
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}
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// Add one because DateTime.now() is assumed to round down
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// to nearest millisecond, not up, so that time + duration is before
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// duration milliseconds from now. Using microsecond timers like
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// Stopwatch allows detecting that the timer fires early.
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int now = new DateTime.now().millisecondsSinceEpoch;
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int wakeupTime = (milliSeconds == 0) ? now : (now + 1 + milliSeconds);
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_Timer timer = new _Timer._internal(callback,
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wakeupTime,
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milliSeconds,
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repeating);
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if (timer._addTimerToHeap()) {
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// The new timer is the first in queue. Update event handler.
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_notifyEventHandler();
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}
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return timer;
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}
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factory _Timer(int milliSeconds, void callback(Timer timer)) {
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return _createTimer(callback, milliSeconds, false);
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}
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factory _Timer.periodic(int milliSeconds, void callback(Timer timer)) {
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return _createTimer(callback, milliSeconds, true);
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}
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bool get _isInHeap => _indexOrNext is int;
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void _clear() {
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_callback = null;
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}
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int _compareTo(_Timer other) {
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int c = _wakeupTime - other._wakeupTime;
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if (c != 0) return c;
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return _id - other._id;
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}
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bool get isActive => _callback != null;
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// Cancels a set timer. The timer is removed from the timer list and if
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// the given timer is the earliest timer the event handler is notified.
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void cancel() {
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_clear();
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if (!_isInHeap) return;
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// Only heap timers are really removed. Others are just dropped on
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// notification.
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bool update = (_firstZeroTimer == null) && _heap.isFirst(this);
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_heap.remove(this);
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if (update) {
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_notifyEventHandler();
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}
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}
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void _advanceWakeupTime() {
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// Recalculate the next wakeup time. For repeating timers with a 0 timeout
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// the next wakeup time is now.
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_id = _nextId();
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if (_milliSeconds > 0) {
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_wakeupTime += _milliSeconds;
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} else {
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_wakeupTime = new DateTime.now().millisecondsSinceEpoch;
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}
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}
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// Adds a timer to the heap or timer list. Timers with the same wakeup time
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// are enqueued in order and notified in FIFO order.
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bool _addTimerToHeap() {
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if (_milliSeconds == 0) {
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if (_firstZeroTimer == null) {
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_lastZeroTimer = this;
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_firstZeroTimer = this;
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return true;
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} else {
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_lastZeroTimer._indexOrNext = this;
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_lastZeroTimer = this;
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return false;
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}
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} else {
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_heap.add(this);
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return _firstZeroTimer == null && _heap.isFirst(this);
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}
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}
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static void _notifyEventHandler() {
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if (_handlingCallbacks) {
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// While we are already handling callbacks we will not notify the event
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// handler. _handleTimeout will call _notifyEventHandler once all pending
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// timers are processed.
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return;
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}
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if ((_firstZeroTimer == null) && _heap.isEmpty) {
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// No pending timers: Close the receive port and let the event handler
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// know.
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if (_receivePort != null) {
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VMLibraryHooks.eventHandlerSendData(null, _sendPort, _NO_TIMER);
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_shutdownTimerHandler();
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}
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} else {
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if (_receivePort == null) {
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// Create a receive port and register a message handler for the timer
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// events.
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_createTimerHandler();
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}
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if (_firstZeroTimer != null) {
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if (!_messagePending) {
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_sendPort.send(null);
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_messagePending = true; // Reset when the port receives a message.
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}
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} else {
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var wakeupTime = _heap.first._wakeupTime;
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if ((_scheduledWakeupTime == null) ||
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(wakeupTime != _scheduledWakeupTime)) {
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VMLibraryHooks.eventHandlerSendData(null, _sendPort, wakeupTime);
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_scheduledWakeupTime = wakeupTime;
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}
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}
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}
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}
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static void _handleTimeout() {
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// Fast exit if no timers have been scheduled.
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if (_heap.isEmpty && (_firstZeroTimer == null)) {
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assert(_receivePort == null);
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return;
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}
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// Collect all pending timers.
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var head = null;
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var tail = null;
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if (_heap.isEmpty) {
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// Only immediate timers are scheduled. Take over the whole list as is.
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assert(_firstZeroTimer != null);
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assert(_lastZeroTimer != null);
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head = _firstZeroTimer;
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tail = _lastZeroTimer;
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_firstZeroTimer = null;
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_lastZeroTimer = null;
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} else {
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assert(!_heap.isEmpty);
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// Keep track of the lowest wakeup times for both the list and heap. If
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// the respective queue is empty move its time beyond the current time.
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var currentTime = new DateTime.now().millisecondsSinceEpoch;
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var heapTime = _heap.first._wakeupTime;
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var listTime = (_firstZeroTimer == null) ?
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(currentTime + 1) : _firstZeroTimer._wakeupTime;
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while ((heapTime <= currentTime) || (listTime <= currentTime)) {
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var timer;
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// Consume the timers in order by removing from heap or list based on
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// their wakeup time and update the queue's time.
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assert((heapTime != listTime) ||
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((_heap.first != null) && (_firstZeroTimer != null)));
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if ((heapTime < listTime) ||
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((heapTime == listTime) &&
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(_heap.first._id < _firstZeroTimer._id))) {
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timer = _heap.removeFirst();
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heapTime = _heap.isEmpty ?
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(currentTime + 1) : _heap.first._wakeupTime;
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} else {
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timer = _firstZeroTimer;
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assert(timer._milliSeconds == 0);
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_firstZeroTimer = timer._indexOrNext;
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if (_firstZeroTimer == null) {
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_lastZeroTimer = null;
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listTime = currentTime + 1;
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} else {
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// We want to drain all entries from the list as they should have
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// been pending for 0 ms. To prevent issues with current time moving
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// we ensure that the listTime does not go beyond current, unless
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// the list is empty.
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listTime = _firstZeroTimer._wakeupTime;
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if (listTime > currentTime) {
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listTime = currentTime;
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}
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}
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}
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// Append this timer to the pending timer list.
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timer._indexOrNext = null;
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if (head == null) {
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assert(tail == null);
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head = timer;
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tail = timer;
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} else {
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tail._indexOrNext = timer;
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tail = timer;
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}
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}
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}
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// No timers queued: Early exit.
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if (head == null) {
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return;
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}
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// If there are no pending timers currently reset the id space before we
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// have a chance to enqueue new timers.
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assert(_firstZeroTimer == null);
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if (_heap.isEmpty) {
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_idCount = 0;
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}
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// Trigger all of the pending timers. New timers added as part of the
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// callbacks will be enqueued now and notified in the next spin at the
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// earliest.
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_handlingCallbacks = true;
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try {
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while (head != null) {
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// Dequeue the first candidate timer.
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var timer = head;
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head = timer._indexOrNext;
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timer._indexOrNext = null;
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// One of the timers in the pending_timers list can cancel
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// one of the later timers which will set the callback to
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// null.
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if (timer._callback != null) {
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var callback = timer._callback;
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if (!timer._repeating) {
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// Mark timer as inactive.
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timer._callback = null;
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}
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callback(timer);
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// Re-insert repeating timer if not canceled.
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if (timer._repeating && (timer._callback != null)) {
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timer._advanceWakeupTime();
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timer._addTimerToHeap();
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}
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// Execute pending micro tasks.
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_runPendingImmediateCallback();
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}
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}
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} finally {
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_handlingCallbacks = false;
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_notifyEventHandler();
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}
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}
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// Creates a receive port and registers an empty handler on that port. Just
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// the triggering of the event loop will ensure that timers are executed.
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static _ignoreMessage(_) {
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_messagePending = false;
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}
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static void _createTimerHandler() {
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assert(_receivePort == null);
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_receivePort = new RawReceivePort(_ignoreMessage);
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_sendPort = _receivePort.sendPort;
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_scheduledWakeupTime = null;
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_messagePending = false;
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}
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static void _shutdownTimerHandler() {
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_receivePort.close();
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_receivePort = null;
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_sendPort = null;
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_scheduledWakeupTime = null;
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_messagePending = false;
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}
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// The Timer factory registered with the dart:async library by the embedder.
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static Timer _factory(int milliSeconds,
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void callback(Timer timer),
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bool repeating) {
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if (repeating) {
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return new _Timer.periodic(milliSeconds, callback);
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}
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return new _Timer(milliSeconds, callback);
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}
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}
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_setupHooks() {
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VMLibraryHooks.timerFactory = _Timer._factory;
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}
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