76091c13db
These bytecode instructions are added in order to shrink constant pools and reduce time spent for reading constant pool entries. Change-Id: I8522f73dc7a6236969ac0422c6cb89b945559b2d Reviewed-on: https://dart-review.googlesource.com/75125 Reviewed-by: Zach Anderson <zra@google.com> Commit-Queue: Alexander Markov <alexmarkov@google.com>
54 lines
1.2 KiB
Plaintext
54 lines
1.2 KiB
Plaintext
library #lib;
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import self as self;
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import "./hello.dart" as hel;
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[@vm.bytecode=
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Bytecode {
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Entry 1
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CheckStack
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PushNull
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PushConstant CP#1
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IndirectStaticCall 1, CP#0
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PopLocal r0
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PushConstant CP#3
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IndirectStaticCall 0, CP#2
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ReturnTOS
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PushNull
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ReturnTOS
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}
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ConstantPool {
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[0] = ArgDesc num-args 1, num-type-args 0, names []
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[1] = StaticICData target 'dart.async::Future::value', arg-desc CP#0
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[2] = ArgDesc num-args 0, num-type-args 0, names []
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[3] = StaticICData target '#lib1::main', arg-desc CP#2
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}
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]static method callDeferred() → dynamic
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return let final dynamic #t1 = CheckLibraryIsLoaded(lib) in hel::main();
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[@vm.bytecode=
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Bytecode {
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Entry 0
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CheckStack
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PushNull
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PushConstant CP#1
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IndirectStaticCall 1, CP#0
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ReturnTOS
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PushNull
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ReturnTOS
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}
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ConstantPool {
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[0] = ArgDesc num-args 1, num-type-args 0, names []
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[1] = StaticICData target 'dart.async::Future::value', arg-desc CP#0
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}
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]static method testLoadLibrary() → dynamic
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return LoadLibrary(lib);
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[@vm.bytecode=
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Bytecode {
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Entry 0
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CheckStack
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PushNull
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ReturnTOS
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}
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ConstantPool {
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}
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]static method main() → dynamic {}
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