32d12cab3a
R=jmesserly@google.com, kevmoo@j832.com Review URL: https://codereview.chromium.org//24582004 git-svn-id: https://dart.googlecode.com/svn/branches/bleeding_edge/dart@28315 260f80e4-7a28-3924-810f-c04153c831b5
624 lines
21 KiB
Dart
624 lines
21 KiB
Dart
// Copyright (c) 2012, the Dart project authors. Please see the AUTHORS file
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// for details. All rights reserved. Use of this source code is governed by a
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// BSD-style license that can be found in the LICENSE file.
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part of serialization;
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/**
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* This writes out the state of the objects to an external format. It holds
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* all of the intermediate state needed. The primary API for it is the
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* [write] method.
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*/
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// TODO(alanknight): For simple serialization formats this does a lot of work
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// that isn't necessary, e.g. detecting cycles and maintaining references.
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// Consider having an abstract superclass with the basic functionality and
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// simple serialization subclasses where we know there aren't cycles.
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class Writer implements ReaderOrWriter {
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/**
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* The [serialization] holds onto the rules that define how objects
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* are serialized.
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*/
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final Serialization serialization;
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/** The [trace] object keeps track of the objects to be visited while finding
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* the full set of objects to be written.*/
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Trace trace;
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/**
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* When we write out objects, should we also write out a description
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* of the rules for the serialization. This defaults to the corresponding
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* value on the Serialization.
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*/
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bool selfDescribing;
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final Format format;
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/**
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* Objects that cannot be represented in-place in the serialized form need
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* to have references to them stored. The [Reference] objects are computed
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* once and stored here for each object. This provides some space-saving,
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* but also serves to record which objects we have already seen.
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*/
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final Map<dynamic, Reference> references =
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new HashMap<Object, Reference>.identity();
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/**
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* The state of objects that need to be serialized is stored here.
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* Each rule has a number, and rules keep track of the objects that they
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* serialize, in order. So the state of any object can be found by indexing
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* from the rule number and the object number within the rule.
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* The actual representation of the state is determined by the rule. Lists
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* and Maps are common, but it is arbitrary.
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*/
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final List<List> states = new List<List>();
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/** Return the list of rules we use. */
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List<SerializationRule> get rules => serialization.rules;
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/**
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* Creates a new [Writer] that uses the rules from its parent
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* [Serialization]. Serializations do not keep any state
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* related to a particular read/write, so the same one can be used
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* for multiple different Readers/Writers.
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*/
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Writer(this.serialization, [Format newFormat]) :
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format = (newFormat == null) ? const SimpleMapFormat() : newFormat {
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trace = new Trace(this);
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selfDescribing = serialization.selfDescribing;
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}
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/**
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* This is the main API for a [Writer]. It writes the objects and returns
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* the serialized representation, as determined by [format].
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*/
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write(anObject) {
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trace.addRoot(anObject);
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trace.traceAll();
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_flatten();
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return format.generateOutput(this);
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}
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/**
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* Given that we have fully populated the list of [states], and more
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* importantly, the list of [references], go through each state and turn
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* anything that requires a [Reference] into one. Since only the rules
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* know the representation they use for state, delegate to them.
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*/
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void _flatten() {
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for (var eachRule in rules) {
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_growStates(eachRule);
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var index = eachRule.number;
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var statesForThisRule = states[index];
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for (var i = 0; i < statesForThisRule.length; i++) {
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var eachState = statesForThisRule[i];
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var newState = eachRule.flatten(eachState, this);
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if (newState != null) {
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statesForThisRule[i] = newState;
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}
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}
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}
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}
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/**
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* As the [trace] processes each object, it will call this method on us.
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* We find the rules for this object, and record the state of the object
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* as determined by each rule.
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*/
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void _process(object, Trace trace) {
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var real = (object is DesignatedRuleForObject) ? object.target : object;
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for (var eachRule in serialization.rulesFor(object, this)) {
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_record(real, eachRule);
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}
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}
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/**
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* Record the state of [object] as determined by [rule] and keep
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* track of it. Generate a [Reference] for this object if required.
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* When it's required is up to the particular rule, but generally everything
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* gets a reference except a primitive.
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* Note that at this point the states are just the same as the fields of the
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* object, and haven't been flattened.
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*/
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void _record(object, SerializationRule rule) {
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if (rule.shouldUseReferenceFor(object, this)) {
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references.putIfAbsent(object, () =>
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new Reference(this, rule.number, _nextObjectNumberFor(rule)));
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var state = rule.extractState(object, trace.note, this);
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_addStateForRule(rule, state);
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}
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}
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/**
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* Should we store primitive objects directly or create references for them.
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* That depends on which format we're using, so a flat format will want
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* references, but the Map format can store them directly.
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*/
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bool get shouldUseReferencesForPrimitives
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=> format.shouldUseReferencesForPrimitives;
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/**
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* Returns a serialized version of the [SerializationRule]s used to write
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* the data, if [selfDescribing] is true, otherwise returns null.
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*/
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serializedRules() {
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if (!selfDescribing) return null;
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var meta = serialization.ruleSerialization();
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var writer = new Writer(meta, format);
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writer.selfDescribing = false;
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return writer.write(serialization.rules);
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}
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/** Record a [state] entry for a particular rule. */
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void _addStateForRule(eachRule, state) {
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_growStates(eachRule);
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states[eachRule.number].add(state);
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}
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/** Find what the object number for the thing we're about to add will be.*/
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int _nextObjectNumberFor(SerializationRule rule) {
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_growStates(rule);
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return states[rule.number].length;
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}
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/**
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* We store the states in a List, indexed by rule number. But rules can be
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* dynamically added, so we may have to grow the list.
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*/
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void _growStates(eachRule) {
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while (states.length <= eachRule.number) states.add(new List());
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}
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/**
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* Return true if we have an object number for this object. This is used to
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* tell if we have processed the object or not. This relies on checking if we
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* have a reference or not. That saves some space by not having to keep track
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* of simple objects, but means that if someone refers to the identical string
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* from several places, we will process it several times, and store it
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* several times. That seems an acceptable tradeoff, and in cases where it
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* isn't, it's possible to apply a rule for String, or even for Strings larger
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* than x, which gives them references.
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*/
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bool _hasIndexFor(object) {
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return _objectNumberFor(object) != -1;
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}
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/**
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* Given an object, find what number it has. The number is valid only in
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* the context of a particular rule, and if the rule has more than one,
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* this will return the one for the primary rule, defined as the one that
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* is listed in its canonical reference.
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*/
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int _objectNumberFor(object) {
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var reference = references[object];
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return (reference == null) ? -1 : reference.objectNumber;
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}
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/**
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* Return a list of [Reference] objects pointing to our roots. This will be
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* stored in the output under "roots" in the default format.
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*/
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List _rootReferences() => trace.roots.map(_referenceFor).toList();
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/**
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* Given an object, return a reference for it if one exists. If there's
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* no reference, return the object itself. Once we have finished the tracing
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* step, all objects that should have a reference (roughly speaking,
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* non-primitives) can be relied on to have a reference.
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*/
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_referenceFor(object) {
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var result = references[object];
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return (result == null) ? object : result;
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}
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/**
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* Return true if the [Serialization.namedObjects] collection has a
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* reference to [object].
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*/
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// TODO(alanknight): Should the writer also have its own namedObjects
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// collection specific to the particular write, or is that just adding
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// complexity for little value?
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bool hasNameFor(object) => serialization._hasNameFor(object);
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/**
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* Return the name we have for this object in the [Serialization.namedObjects]
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* collection.
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*/
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String nameFor(object) => serialization._nameFor(object);
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// For debugging/testing purposes. Find what state a reference points to.
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stateForReference(Reference r) => states[r.ruleNumber][r.objectNumber];
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/** Return the state pointed to by [reference]. */
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resolveReference(reference) => stateForReference(reference);
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}
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/**
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* An abstract class for Reader and Writer, which primarily exists so we can
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* type things that will refer to one or the other, depending on which
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* operation we're doing.
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*/
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abstract class ReaderOrWriter {
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/** Return the list of serialization rules we are using.*/
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List<SerializationRule> get rules;
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/** Return the internal collection of object state and [Reference] objects. */
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List<List> get states;
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/**
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* Return the object, or state, that ref points to, depending on which
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* we're generating.
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*/
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resolveReference(Reference ref);
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}
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/**
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* The main class responsible for reading. It holds
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* onto the necessary state and to the objects that have been inflated.
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*/
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class Reader implements ReaderOrWriter {
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/**
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* The serialization that specifies how we read. Note that in contrast
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* to the Writer, this is not final. This is because we may be created
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* with an empty [Serialization] and then read the rules from the data,
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* if [selfDescribing] is true.
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*/
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Serialization serialization;
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/**
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* When we read objects, should we read a description of the rules if
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* present. This defaults to the corresponding value on the Serialization.
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*/
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bool selfDescribing;
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/**
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* The state of objects that have been serialized is stored here.
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* Each rule has a number, and rules keep track of the objects that they
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* serialize, in order. So the state of any object can be found by indexing
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* from the rule number and the object number within the rule.
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* The actual representation of the state is determined by the rule. Lists
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* and Maps are common, but it is arbitrary. See [Writer.states].
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*/
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List<List> _data;
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/** Return the internal collection of object state and [Reference] objects. */
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get states => _data;
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/**
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* The resulting objects, indexed according to the same scheme as
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* _data, where each rule has a number, and rules keep track of the objects
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* that they serialize, in order.
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*/
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List<List> objects;
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final Format format;
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/**
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* Creates a new [Reader] that uses the rules from its parent
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* [Serialization]. Serializations do not keep any state related to
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* a particular read or write operation, so the same one can be used
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* for multiple different Writers/Readers.
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*/
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Reader(this.serialization, [Format newFormat]) :
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format = (newFormat == null) ? const SimpleMapFormat() : newFormat {
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selfDescribing = serialization.selfDescribing;
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}
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/**
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* When we read, we may need to look up objects by name in order to link to
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* them. This is particularly true if we have references to classes,
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* functions, mirrors, or other non-portable entities. The map in which we
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* look things up can be provided as an argument to read, but we can also
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* provide a map here, and objects will be looked up in both places.
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*/
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Map namedObjects;
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/**
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* Look up the reference to an external object. This can be held either in
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* the reader-specific list of externals or in the serializer's
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*/
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objectNamed(key, [Function ifAbsent]) {
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var map = (namedObjects.containsKey(key))
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? namedObjects : serialization.namedObjects;
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if (!map.containsKey(key)) {
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(ifAbsent == null ? keyNotFound : ifAbsent)(key);
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}
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return map[key];
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}
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void keyNotFound(key) {
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throw new SerializationException(
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'Cannot find named object to link to: $key');
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}
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/**
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* Return the list of rules to be used when writing. These come from the
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* [serialization].
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*/
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List<SerializationRule> get rules => serialization.rules;
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/**
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* Internal use only, for testing purposes. Set the data for this reader
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* to a List of Lists whose size must match the number of rules.
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*/
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// When we set the data, initialize the object storage to a matching size.
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void set data(List<List> newData) {
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_data = newData;
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objects = _data.map((x) => new List(x.length)).toList();
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}
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/**
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* This is the primary method for a [Reader]. It takes the input data,
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* decodes it according to [format] and returns the root object.
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*/
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read(rawInput, [Map externals = const {}]) {
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namedObjects = externals;
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var input = format.read(rawInput, this);
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data = input["data"];
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rules.forEach(inflateForRule);
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return inflateReference(input["roots"].first);
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}
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/**
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* If the data we are reading from has rules written to it, read them back
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* and set them as the rules we will use.
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*/
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void readRules(newRules) {
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// TODO(alanknight): Replacing the serialization is kind of confusing.
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if (newRules == null) return;
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var reader = serialization.ruleSerialization().newReader(format);
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List rulesWeRead = reader.read(newRules, namedObjects);
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if (rulesWeRead != null && !rulesWeRead.isEmpty) {
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serialization = new Serialization.blank();
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rulesWeRead.forEach(serialization.addRule);
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}
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}
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/**
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* Inflate all of the objects for [rule]. Does the essential state for all
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* objects first, then the non-essential state. This avoids cycles in
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* non-essential state, because all the objects will have already been
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* created.
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*/
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void inflateForRule(rule) {
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var dataForThisRule = _data[rule.number];
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keysAndValues(dataForThisRule).forEach((position, state) {
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inflateOne(rule, position, state);
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});
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keysAndValues(dataForThisRule).forEach((position, state) {
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rule.inflateNonEssential(state, allObjectsForRule(rule)[position], this);
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});
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}
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/**
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* Create a new object, based on [rule] and [state], which will
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* be stored in [position] in the storage for [rule]. This will
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* follow references and recursively inflate them, leaving Sentinel objects
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* to detect cycles.
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*/
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inflateOne(SerializationRule rule, position, state) {
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var existing = allObjectsForRule(rule)[position];
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// We may already be in progress and hitting this in a cycle.
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if (existing is _Sentinel) {
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throw new SerializationException('Cycle in essential state');
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}
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// We may have already inflated this object, at least its essential state.
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if (existing != null) return existing;
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// Put a sentinel there to mark this in case of recursion.
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allObjectsForRule(rule)[position] = const _Sentinel();
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var newObject = rule.inflateEssential(state, this);
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allObjectsForRule(rule)[position] = newObject;
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return newObject;
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}
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/**
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* The parameter [possibleReference] might be a reference. If it isn't, just
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* return it. If it is, then inflate the target of the reference and return
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* the resulting object.
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*/
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inflateReference(possibleReference) {
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// If this is a primitive, return it directly.
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// TODO This seems too complicated.
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return asReference(possibleReference,
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ifReference: (reference) {
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var rule = ruleFor(reference);
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var state = _stateFor(reference);
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inflateOne(rule, reference.objectNumber, state);
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return _objectFor(reference);
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});
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}
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/** Return the object pointed to by [reference]. */
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resolveReference(reference) => inflateReference(reference);
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/**
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* Given [reference], return what we have stored as an object for it. Note
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* that, depending on the current state, this might be null or a Sentinel.
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*/
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_objectFor(Reference reference) =>
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objects[reference.ruleNumber][reference.objectNumber];
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/** Given [rule], return the storage for its objects. */
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allObjectsForRule(SerializationRule rule) => objects[rule.number];
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/** Given [reference], return the the state we have stored for it. */
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_stateFor(Reference reference) =>
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_data[reference.ruleNumber][reference.objectNumber];
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/** Given a reference, return the rule it references. */
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SerializationRule ruleFor(Reference reference) =>
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serialization.rules[reference.ruleNumber];
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/**
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* Return the primitive rule we are using. This is an ugly mechanism to
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* support the extra information to reconstruct objects in the
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* [SimpleJsonFormat].
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*/
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SerializationRule _primitiveRule() {
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for (var each in rules) {
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if (each.runtimeType == PrimitiveRule) {
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return each;
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}
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}
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throw new SerializationException("No PrimitiveRule found");
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}
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/**
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* Given a possible reference [anObject], call either [ifReference] or
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* [ifNotReference], depending if it's a reference or not. This is the
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* primary place that knows about the serialized representation of a
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* reference.
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*/
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asReference(anObject, {Function ifReference: doNothing,
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Function ifNotReference : doNothing}) {
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if (anObject is Reference) return ifReference(anObject);
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if (anObject is Map && anObject["__Ref"] != null) {
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var ref =
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new Reference(this, anObject["rule"], anObject["object"]);
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return ifReference(ref);
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} else {
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return ifNotReference(anObject);
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}
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}
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}
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/**
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* This serves as a marker to indicate a object that is in the process of
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* being de-serialized. So if we look for an object slot and find one of these,
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* we know we've hit a cycle.
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*/
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class _Sentinel {
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const _Sentinel();
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}
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/**
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* This represents the transitive closure of the referenced objects to be
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* used for serialization. It works closely in conjunction with the Writer,
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* and is kept as a separate object primarily for the possibility of wanting
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* to plug in different sorts of tracing rules.
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*/
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class Trace {
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// TODO(alanknight): It seems likely that the mechanism for cutting off
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// tracings is by specifying rules. So is there any reason any more to have
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// this as a separate class?
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final Writer writer;
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/**
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* This class works by doing a breadth-first traversal of the objects,
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* with the traversal order maintained in [queue].
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*/
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final Queue queue = new Queue();
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/** The root objects from which we will be tracing. */
|
|
final List roots = [];
|
|
|
|
Trace(this.writer);
|
|
|
|
void addRoot(object) {
|
|
roots.add(object);
|
|
}
|
|
|
|
/** A convenience method to add a single root and trace it in one step. */
|
|
void trace(object) {
|
|
addRoot(object);
|
|
traceAll();
|
|
}
|
|
|
|
/**
|
|
* Process all of the objects reachable from our roots via state that the
|
|
* serialization rules access.
|
|
*/
|
|
void traceAll() {
|
|
queue.addAll(roots);
|
|
while (!queue.isEmpty) {
|
|
var next = queue.removeFirst();
|
|
if (!hasProcessed(next)) writer._process(next, this);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Has this object been seen yet? We test for this by checking if the
|
|
* writer has a reference for it. See comment for _hasIndexFor.
|
|
*/
|
|
bool hasProcessed(object) {
|
|
return writer._hasIndexFor(object);
|
|
}
|
|
|
|
/** Note that we've seen [value], and add it to the queue to be processed. */
|
|
note(value) {
|
|
if (value != null) {
|
|
queue.add(value);
|
|
}
|
|
return value;
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Any pointers to objects that can't be represented directly in the
|
|
* serialization format has to be stored as a reference. A reference encodes
|
|
* the rule number of the rule that saved it in the Serialization that was used
|
|
* for writing, and the object number within that rule.
|
|
*/
|
|
class Reference {
|
|
/** The [Reader] or [Writer] that owns this reference. */
|
|
final ReaderOrWriter parent;
|
|
/** The position of the rule that controls this reference in [parent]. */
|
|
final int ruleNumber;
|
|
/** The index of the referred-to object in the storage of [parent] */
|
|
final int objectNumber;
|
|
|
|
Reference(this.parent, this.ruleNumber, this.objectNumber) {
|
|
if (ruleNumber == null || objectNumber == null) {
|
|
throw new SerializationException("Invalid Reference");
|
|
}
|
|
if (parent.rules.length < ruleNumber) {
|
|
throw new SerializationException("Invalid Reference");
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Return the thing this reference points to. Assumes that we have a valid
|
|
* parent and that it is a Reader, as inflating is not meaningful when
|
|
* writing.
|
|
*/
|
|
inflated() => parent.resolveReference(this);
|
|
|
|
/**
|
|
* Convert the reference to a map in JSON format. This is specific to the
|
|
* custom JSON format we define, and must be consistent with the
|
|
* [Reader.asReference] method.
|
|
*/
|
|
// TODO(alanknight): This is a hack both in defining a toJson specific to a
|
|
// particular representation, and the use of a bogus sentinel "__Ref"
|
|
Map<String, int> toJson() => {
|
|
"__Ref" : 0,
|
|
"rule" : ruleNumber,
|
|
"object" : objectNumber
|
|
};
|
|
|
|
/** Write our information to [list]. Useful in writing to flat formats.*/
|
|
void writeToList(List list) {
|
|
list.add(ruleNumber);
|
|
list.add(objectNumber);
|
|
}
|
|
|
|
String toString() => "Reference($ruleNumber, $objectNumber)";
|
|
}
|
|
|
|
/**
|
|
* This is used during tracing to indicate that an object should be processed
|
|
* using a particular rule, rather than the one that might ordinarily be
|
|
* found for it. This normally only makes sense if the object is uniquely
|
|
* referenced, and is a more or less internal collection. See ListRuleEssential
|
|
* for an example. It knows how to return its object and how to filter.
|
|
*/
|
|
class DesignatedRuleForObject {
|
|
final Function rulePredicate;
|
|
final target;
|
|
|
|
DesignatedRuleForObject(this.target, this.rulePredicate);
|
|
|
|
List possibleRules(List rules) => rules.where(rulePredicate).toList();
|
|
}
|