6f516ae928
dartdoc will be added in the fake dart:html library in lib/html/doc and merged into the real dart:html library during dart:html build. We will be adding a tool to that can be run as part of the dart:html build to merge in the documentation. The tool will also be able to run stand-alone to update the documentation post-build. This will allow documentation work to continue independently of building. Review URL: https://chromiumcodereview.appspot.com//10544064 git-svn-id: https://dart.googlecode.com/svn/branches/bleeding_edge/dart@8415 260f80e4-7a28-3924-810f-c04153c831b5
126 lines
3.6 KiB
Plaintext
126 lines
3.6 KiB
Plaintext
// Copyright (c) 2012, the Dart project authors. Please see the AUTHORS file
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// for details. All rights reserved. Use of this source code is governed by a
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// BSD-style license that can be found in the LICENSE file.
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/// @domName SVGSVGElement
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interface SVGSVGElement extends SVGElement, SVGTests, SVGLangSpace, SVGExternalResourcesRequired, SVGStylable, SVGLocatable, SVGFitToViewBox, SVGZoomAndPan
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default _SVGSVGElementFactoryProvider {
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SVGSVGElement();
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/** @domName SVGSVGElement.contentScriptType */
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String contentScriptType;
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/** @domName SVGSVGElement.contentStyleType */
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String contentStyleType;
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/** @domName SVGSVGElement.currentScale */
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num currentScale;
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/** @domName SVGSVGElement.currentTranslate */
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final SVGPoint currentTranslate;
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/** @domName SVGSVGElement.currentView */
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final SVGViewSpec currentView;
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/** @domName SVGSVGElement.height */
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final SVGAnimatedLength height;
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/** @domName SVGSVGElement.pixelUnitToMillimeterX */
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final num pixelUnitToMillimeterX;
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/** @domName SVGSVGElement.pixelUnitToMillimeterY */
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final num pixelUnitToMillimeterY;
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/** @domName SVGSVGElement.screenPixelToMillimeterX */
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final num screenPixelToMillimeterX;
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/** @domName SVGSVGElement.screenPixelToMillimeterY */
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final num screenPixelToMillimeterY;
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/** @domName SVGSVGElement.useCurrentView */
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final bool useCurrentView;
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/** @domName SVGSVGElement.viewport */
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final SVGRect viewport;
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/** @domName SVGSVGElement.width */
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final SVGAnimatedLength width;
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/** @domName SVGSVGElement.x */
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final SVGAnimatedLength x;
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/** @domName SVGSVGElement.y */
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final SVGAnimatedLength y;
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/** @domName SVGSVGElement.animationsPaused */
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bool animationsPaused();
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/** @domName SVGSVGElement.checkEnclosure */
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bool checkEnclosure(SVGElement element, SVGRect rect);
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/** @domName SVGSVGElement.checkIntersection */
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bool checkIntersection(SVGElement element, SVGRect rect);
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/** @domName SVGSVGElement.createSVGAngle */
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SVGAngle createSVGAngle();
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/** @domName SVGSVGElement.createSVGLength */
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SVGLength createSVGLength();
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/** @domName SVGSVGElement.createSVGMatrix */
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SVGMatrix createSVGMatrix();
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/** @domName SVGSVGElement.createSVGNumber */
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SVGNumber createSVGNumber();
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/** @domName SVGSVGElement.createSVGPoint */
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SVGPoint createSVGPoint();
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/** @domName SVGSVGElement.createSVGRect */
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SVGRect createSVGRect();
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/** @domName SVGSVGElement.createSVGTransform */
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SVGTransform createSVGTransform();
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/** @domName SVGSVGElement.createSVGTransformFromMatrix */
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SVGTransform createSVGTransformFromMatrix(SVGMatrix matrix);
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/** @domName SVGSVGElement.deselectAll */
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void deselectAll();
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/** @domName SVGSVGElement.forceRedraw */
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void forceRedraw();
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/** @domName SVGSVGElement.getCurrentTime */
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num getCurrentTime();
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/** @domName SVGSVGElement.getElementById */
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Element getElementById(String elementId);
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/** @domName SVGSVGElement.getEnclosureList */
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NodeList getEnclosureList(SVGRect rect, SVGElement referenceElement);
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/** @domName SVGSVGElement.getIntersectionList */
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NodeList getIntersectionList(SVGRect rect, SVGElement referenceElement);
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/** @domName SVGSVGElement.pauseAnimations */
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void pauseAnimations();
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/** @domName SVGSVGElement.setCurrentTime */
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void setCurrentTime(num seconds);
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/** @domName SVGSVGElement.suspendRedraw */
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int suspendRedraw(int maxWaitMilliseconds);
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/** @domName SVGSVGElement.unpauseAnimations */
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void unpauseAnimations();
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/** @domName SVGSVGElement.unsuspendRedraw */
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void unsuspendRedraw(int suspendHandleId);
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/** @domName SVGSVGElement.unsuspendRedrawAll */
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void unsuspendRedrawAll();
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}
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