Files
sdk/lib/html/doc/interface/SVGSVGElement.dartdoc
T
sra@google.com 6f516ae928 Add dummy dart:html library for documentation.
dartdoc will be added in the fake dart:html library in lib/html/doc
and merged into the real dart:html library during dart:html build.

We will be adding a tool to that can be run as part of the dart:html build to
merge in the documentation.  The tool will also be able to run stand-alone to
update the documentation post-build.  This will allow documentation work to
continue independently of building.

Review URL: https://chromiumcodereview.appspot.com//10544064

git-svn-id: https://dart.googlecode.com/svn/branches/bleeding_edge/dart@8415 260f80e4-7a28-3924-810f-c04153c831b5
2012-06-08 02:07:50 +00:00

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// Copyright (c) 2012, the Dart project authors. Please see the AUTHORS file
// for details. All rights reserved. Use of this source code is governed by a
// BSD-style license that can be found in the LICENSE file.
/// @domName SVGSVGElement
interface SVGSVGElement extends SVGElement, SVGTests, SVGLangSpace, SVGExternalResourcesRequired, SVGStylable, SVGLocatable, SVGFitToViewBox, SVGZoomAndPan
default _SVGSVGElementFactoryProvider {
SVGSVGElement();
/** @domName SVGSVGElement.contentScriptType */
String contentScriptType;
/** @domName SVGSVGElement.contentStyleType */
String contentStyleType;
/** @domName SVGSVGElement.currentScale */
num currentScale;
/** @domName SVGSVGElement.currentTranslate */
final SVGPoint currentTranslate;
/** @domName SVGSVGElement.currentView */
final SVGViewSpec currentView;
/** @domName SVGSVGElement.height */
final SVGAnimatedLength height;
/** @domName SVGSVGElement.pixelUnitToMillimeterX */
final num pixelUnitToMillimeterX;
/** @domName SVGSVGElement.pixelUnitToMillimeterY */
final num pixelUnitToMillimeterY;
/** @domName SVGSVGElement.screenPixelToMillimeterX */
final num screenPixelToMillimeterX;
/** @domName SVGSVGElement.screenPixelToMillimeterY */
final num screenPixelToMillimeterY;
/** @domName SVGSVGElement.useCurrentView */
final bool useCurrentView;
/** @domName SVGSVGElement.viewport */
final SVGRect viewport;
/** @domName SVGSVGElement.width */
final SVGAnimatedLength width;
/** @domName SVGSVGElement.x */
final SVGAnimatedLength x;
/** @domName SVGSVGElement.y */
final SVGAnimatedLength y;
/** @domName SVGSVGElement.animationsPaused */
bool animationsPaused();
/** @domName SVGSVGElement.checkEnclosure */
bool checkEnclosure(SVGElement element, SVGRect rect);
/** @domName SVGSVGElement.checkIntersection */
bool checkIntersection(SVGElement element, SVGRect rect);
/** @domName SVGSVGElement.createSVGAngle */
SVGAngle createSVGAngle();
/** @domName SVGSVGElement.createSVGLength */
SVGLength createSVGLength();
/** @domName SVGSVGElement.createSVGMatrix */
SVGMatrix createSVGMatrix();
/** @domName SVGSVGElement.createSVGNumber */
SVGNumber createSVGNumber();
/** @domName SVGSVGElement.createSVGPoint */
SVGPoint createSVGPoint();
/** @domName SVGSVGElement.createSVGRect */
SVGRect createSVGRect();
/** @domName SVGSVGElement.createSVGTransform */
SVGTransform createSVGTransform();
/** @domName SVGSVGElement.createSVGTransformFromMatrix */
SVGTransform createSVGTransformFromMatrix(SVGMatrix matrix);
/** @domName SVGSVGElement.deselectAll */
void deselectAll();
/** @domName SVGSVGElement.forceRedraw */
void forceRedraw();
/** @domName SVGSVGElement.getCurrentTime */
num getCurrentTime();
/** @domName SVGSVGElement.getElementById */
Element getElementById(String elementId);
/** @domName SVGSVGElement.getEnclosureList */
NodeList getEnclosureList(SVGRect rect, SVGElement referenceElement);
/** @domName SVGSVGElement.getIntersectionList */
NodeList getIntersectionList(SVGRect rect, SVGElement referenceElement);
/** @domName SVGSVGElement.pauseAnimations */
void pauseAnimations();
/** @domName SVGSVGElement.setCurrentTime */
void setCurrentTime(num seconds);
/** @domName SVGSVGElement.suspendRedraw */
int suspendRedraw(int maxWaitMilliseconds);
/** @domName SVGSVGElement.unpauseAnimations */
void unpauseAnimations();
/** @domName SVGSVGElement.unsuspendRedraw */
void unsuspendRedraw(int suspendHandleId);
/** @domName SVGSVGElement.unsuspendRedrawAll */
void unsuspendRedrawAll();
}