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sdk/lib/html/doc/interface/SVGMatrix.dartdoc
T
sra@google.com 6f516ae928 Add dummy dart:html library for documentation.
dartdoc will be added in the fake dart:html library in lib/html/doc
and merged into the real dart:html library during dart:html build.

We will be adding a tool to that can be run as part of the dart:html build to
merge in the documentation.  The tool will also be able to run stand-alone to
update the documentation post-build.  This will allow documentation work to
continue independently of building.

Review URL: https://chromiumcodereview.appspot.com//10544064

git-svn-id: https://dart.googlecode.com/svn/branches/bleeding_edge/dart@8415 260f80e4-7a28-3924-810f-c04153c831b5
2012-06-08 02:07:50 +00:00

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// Copyright (c) 2012, the Dart project authors. Please see the AUTHORS file
// for details. All rights reserved. Use of this source code is governed by a
// BSD-style license that can be found in the LICENSE file.
// WARNING:
// This file contains documentation that is merged into the real source.
// Do not make code changes here.
/// @domName SVGMatrix
interface SVGMatrix {
/** @domName SVGMatrix.a */
num a;
/** @domName SVGMatrix.b */
num b;
/** @domName SVGMatrix.c */
num c;
/** @domName SVGMatrix.d */
num d;
/** @domName SVGMatrix.e */
num e;
/** @domName SVGMatrix.f */
num f;
/** @domName SVGMatrix.flipX */
SVGMatrix flipX();
/** @domName SVGMatrix.flipY */
SVGMatrix flipY();
/** @domName SVGMatrix.inverse */
SVGMatrix inverse();
/** @domName SVGMatrix.multiply */
SVGMatrix multiply(SVGMatrix secondMatrix);
/** @domName SVGMatrix.rotate */
SVGMatrix rotate(num angle);
/** @domName SVGMatrix.rotateFromVector */
SVGMatrix rotateFromVector(num x, num y);
/** @domName SVGMatrix.scale */
SVGMatrix scale(num scaleFactor);
/** @domName SVGMatrix.scaleNonUniform */
SVGMatrix scaleNonUniform(num scaleFactorX, num scaleFactorY);
/** @domName SVGMatrix.skewX */
SVGMatrix skewX(num angle);
/** @domName SVGMatrix.skewY */
SVGMatrix skewY(num angle);
/** @domName SVGMatrix.translate */
SVGMatrix translate(num x, num y);
}