ee34ca9e60
prior one which used chrome.experimental.console APIs, which aren't accessible to non-devtool extensions, this one uses remote debugging APIs, which are. Review URL: https://codereview.chromium.org//11092015 git-svn-id: https://dart.googlecode.com/svn/branches/bleeding_edge/dart@13442 260f80e4-7a28-3924-810f-c04153c831b5
91 lines
3.5 KiB
JavaScript
91 lines
3.5 KiB
JavaScript
// Copyright (c) 2012, the Dart project authors. Please see the AUTHORS file
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// for details. All rights reserved. Use of this source code is governed by a
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// BSD-style license that can be found in the LICENSE file.
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/**
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* This is the background window. It can access the necessary APIs to get
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* at the console messages. It can only communicate with the content
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* window through message passing.
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*
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* There is no way to query the console messages, as such, but we can
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* set up a handler that is called when there are console messages. This
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* will be called with any console messages already present, so it can be set
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* up after the fact. However, if there are no messages it won't be called.
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* To handle the end of the messages (or no messages) we have to use a
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* sentinel message that is logged by the content page.
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*/
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var version = "1.0";
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var messages = []; // An array that we can put messages in.
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var debuggeeId; // An object that identifies the browser tab we are talking to.
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var callback; // For passing back the response to the content window.
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var timer; // To time out if no messages are available.
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/**
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* When we have collected all the messages, we send them back to the
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* content page via the callback, turn off message collection, and
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* detach the debugger from the browser tab.
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*/
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function allDone() {
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callback(messages);
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chrome.debugger.sendCommand(debuggeeId, "Console.clearMessages", {},
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function() {
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chrome.debugger.sendCommand(debuggeeId, "Console.disable", {},
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function() {});
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chrome.debugger.detach(debuggeeId, function() {});
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});
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messages = [];
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}
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/**
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* Debugger event handler. We only care about console.messageAdded
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* events, in which case we add a new message object with the fields
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* we care about to our messages array.
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*/
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function onEvent(debuggeeId, method, params) {
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var tabId = debuggeeId.tabId;
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if (method == "Console.messageAdded") {
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var msg = params.message;
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// More fields are available if we want them later. See
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// https://developers.google.com/chrome-developer-tools/docs/protocol/1.0/console#type-ConsoleMessage
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if (msg.text == 'getMessages/end') {
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allDone();
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} else {
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messages.push({"source":msg.url, "line": msg.line,
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"category":msg.source, "message":msg.text });
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}
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}
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}
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/**
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* Handle requests sent by the content script. We save the callback,
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* get the window and tab that is currently active, attach the
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* debugger to that tab, and then turn on console message event
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* handling, which will result in onEvent calls for each console
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* message, including the ones that are already present in the console.
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*/
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function onRequest(request, sender, sendResponse) {
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if (request.command == "getMessages") {
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callback = sendResponse;
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chrome.windows.getCurrent(function(win) {
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chrome.tabs.getSelected(win.id, function(tab) {
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debuggeeId = {tabId:tab.id};
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chrome.debugger.attach(debuggeeId, version, function() {
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if (chrome.extension.lastError) {
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// Attach failed; send an empty response.
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callback([]);
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} else {
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chrome.debugger.sendCommand(debuggeeId, "Console.enable", {},
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function() {});
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//timer = setTimeout(allDone, 1000);
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}
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});
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});
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});
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}
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}
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// Set up the general handler for debug events.
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chrome.debugger.onEvent.addListener(onEvent);
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// Listen for the content script to send a message to the background page.
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chrome.extension.onRequest.addListener(onRequest);
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