36c9514f04
Strong mode is (as of recently) inferring a stricter type (e.g., Point<double>) and causing breaking changes. patch from issue 2211493003 at patchset 1 (http://crrev.com/2211493003#ps1) BUG= Review URL: https://codereview.chromium.org/2211563002 .
101 lines
3.0 KiB
Plaintext
101 lines
3.0 KiB
Plaintext
// Copyright (c) 2013, the Dart project authors. Please see the AUTHORS file
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// for details. All rights reserved. Use of this source code is governed by a
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// BSD-style license that can be found in the LICENSE file.
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part of $LIBRARYNAME;
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@DocsEditable()
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$(ANNOTATIONS)$(NATIVESPEC)$(CLASS_MODIFIERS)class $CLASSNAME$EXTENDS implements Rectangle$IMPLEMENTS {
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// NOTE! All code below should be common with RectangleBase.
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String toString() {
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return 'Rectangle ($left, $top) $width x $height';
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}
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bool operator ==(other) {
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if (other is !Rectangle) return false;
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return left == other.left && top == other.top && width == other.width &&
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height == other.height;
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}
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int get hashCode => _JenkinsSmiHash.hash4(left.hashCode, top.hashCode,
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width.hashCode, height.hashCode);
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/**
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* Computes the intersection of `this` and [other].
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*
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* The intersection of two axis-aligned rectangles, if any, is always another
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* axis-aligned rectangle.
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*
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* Returns the intersection of this and `other`, or null if they don't
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* intersect.
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*/
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Rectangle intersection(Rectangle other) {
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var x0 = max(left, other.left);
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var x1 = min(left + width, other.left + other.width);
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if (x0 <= x1) {
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var y0 = max(top, other.top);
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var y1 = min(top + height, other.top + other.height);
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if (y0 <= y1) {
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return new Rectangle(x0, y0, x1 - x0, y1 - y0);
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}
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}
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return null;
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}
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/**
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* Returns true if `this` intersects [other].
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*/
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bool intersects(Rectangle<num> other) {
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return (left <= other.left + other.width &&
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other.left <= left + width &&
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top <= other.top + other.height &&
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other.top <= top + height);
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}
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/**
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* Returns a new rectangle which completely contains `this` and [other].
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*/
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Rectangle boundingBox(Rectangle other) {
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var right = max(this.left + this.width, other.left + other.width);
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var bottom = max(this.top + this.height, other.top + other.height);
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var left = min(this.left, other.left);
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var top = min(this.top, other.top);
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return new Rectangle(left, top, right - left, bottom - top);
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}
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/**
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* Tests whether `this` entirely contains [another].
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*/
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bool containsRectangle(Rectangle<num> another) {
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return left <= another.left &&
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left + width >= another.left + another.width &&
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top <= another.top &&
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top + height >= another.top + another.height;
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}
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/**
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* Tests whether [another] is inside or along the edges of `this`.
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*/
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bool containsPoint(Point<num> another) {
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return another.x >= left &&
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another.x <= left + width &&
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another.y >= top &&
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another.y <= top + height;
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}
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Point get topLeft => new Point/*<num>*/(this.left, this.top);
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Point get topRight => new Point/*<num>*/(this.left + this.width, this.top);
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Point get bottomRight => new Point/*<num>*/(this.left + this.width,
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this.top + this.height);
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Point get bottomLeft => new Point/*<num>*/(this.left,
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this.top + this.height);
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$!MEMBERS}
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