6c757957db
DDC's codegen test copies those files to a local "gen" directory so that it can do stuff like splitting out the multitests before it compiles them to JS. I left all of that alone, so the rest of DDC's test infrastructure is unchanged. The very first step that builds the "gen" directory just copies from sdk/tests/..._strong/... instead and the rest is good to go. I did not move not_yet_strong_tests.dart somewhere more accessible yet because I'm not sure if kernel needs it or where it should go. I did not create any status files because DDC doesn't need them and there are no test suites for the new directories for the other platforms.
99 lines
2.2 KiB
Dart
99 lines
2.2 KiB
Dart
// Copyright (c) 2013, the Dart project authors. Please see the AUTHORS file
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// for details. All rights reserved. Use of this source code is governed by a
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// BSD-style license that can be found in the LICENSE file.
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// Dart test optimization of modulo operator on Smi.
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// VMOptions=--optimization-counter-threshold=10 --no-use-osr
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import "package:expect/expect.dart";
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main() {
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// Prime IC cache.
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noDom(1);
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noDom(-1);
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for (int i = -30; i < 30; i++) {
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Expect.equals(i % 256, foo(i));
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Expect.equals(i % -256, boo(i));
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Expect.throws(() => hoo(i), (e) => e is IntegerDivisionByZeroException);
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Expect.equals(i ~/ 254 + i % 254, fooTwo(i));
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Expect.equals(i ~/ -254 + i % -254, booTwo(i));
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Expect.throws(() => hooTwo(i), (e) => e is IntegerDivisionByZeroException);
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if (i > 0) {
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Expect.equals(i % 10, noDom(i));
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} else {
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Expect.equals(i ~/ 10, noDom(i));
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}
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Expect.equals((i ~/ 10) + (i % 10) + (i % 10), threeOp(i));
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Expect.equals((i ~/ 10) + (i ~/ 12) + (i % 10) + (i % 12), fourOp(i));
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// Zero test is done outside the loop.
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if (i < 0) {
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Expect.equals(i % -i, foo2(i));
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Expect.equals(i ~/ -i + i % -i, fooTwo2(i));
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} else if (i > 0) {
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Expect.equals(i % i, foo2(i));
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Expect.equals(i ~/ i + i % i, fooTwo2(i));
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}
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}
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Expect.throws(() => foo2(0), (e) => e is IntegerDivisionByZeroException);
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Expect.throws(() => fooTwo2(0), (e) => e is IntegerDivisionByZeroException);
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}
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foo(i) => i % 256; // This will get optimized to AND instruction.
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boo(i) => i % -256;
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hoo(i) => i % 0;
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fooTwo(i) => i ~/ 254 + i % 254;
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booTwo(i) => i ~/ -254 + i % -254;
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hooTwo(i) => i ~/ 0 + i % 0;
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noDom(a) {
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var x;
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if (a > 0) {
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x = a % 10;
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} else {
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x = a ~/ 10;
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}
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return x;
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}
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threeOp(a) {
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var x = a ~/ 10;
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var y = a % 10;
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var z = a % 10;
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return x + y + z;
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}
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fourOp(a) {
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var x0 = a ~/ 10;
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var x1 = a ~/ 12;
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var y0 = a % 10;
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var y1 = a % 12;
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return x0 + x1 + y0 + y1;
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}
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foo2(i) {
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// Make sure x has a range computed.
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var x = 0;
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if (i < 0) {
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x = -i;
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} else {
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x = i;
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}
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return i % x;
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}
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fooTwo2(i) {
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// Make sure x has a range computed.
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var x = 0;
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if (i < 0) {
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x = -i;
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} else {
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x = i;
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}
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return i ~/ x + i % x;
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}
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