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sdk/lib/html/doc/interface/MouseEvent.dartdoc
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// Copyright (c) 2012, the Dart project authors. Please see the AUTHORS file
// for details. All rights reserved. Use of this source code is governed by a
// BSD-style license that can be found in the LICENSE file.
// WARNING:
// This file contains documentation that is merged into the real source.
// Do not make code changes here.
/// @domName MouseEvent
interface MouseEvent extends UIEvent default _MouseEventFactoryProvider {
MouseEvent(String type, Window view, int detail, int screenX, int screenY,
int clientX, int clientY, int button, [bool canBubble, bool cancelable,
bool ctrlKey, bool altKey, bool shiftKey, bool metaKey,
EventTarget relatedTarget]);
/** @domName MouseEvent.altKey */
final bool altKey;
/** @domName MouseEvent.button */
final int button;
/** @domName MouseEvent.clientX */
final int clientX;
/** @domName MouseEvent.clientY */
final int clientY;
/** @domName MouseEvent.ctrlKey */
final bool ctrlKey;
/** @domName MouseEvent.dataTransfer */
final Clipboard dataTransfer;
/** @domName MouseEvent.fromElement */
final Node fromElement;
/** @domName MouseEvent.metaKey */
final bool metaKey;
/**
* The X coordinate of the mouse pointer in target node coordinates.
* This value may vary between platforms if the target node moves
* after the event has fired or if the element has CSS transforms affecting
* it.
*/
final int offsetX;
/**
* The Y coordinate of the mouse pointer in target node coordinates.
* This value may vary between platforms if the target node moves
* after the event has fired or if the element has CSS transforms affecting
* it.
*/
final int offsetY;
/** @domName MouseEvent.relatedTarget */
final EventTarget relatedTarget;
/** @domName MouseEvent.screenX */
final int screenX;
/** @domName MouseEvent.screenY */
final int screenY;
/** @domName MouseEvent.shiftKey */
final bool shiftKey;
/** @domName MouseEvent.toElement */
final Node toElement;
/** @domName MouseEvent.webkitMovementX */
final int webkitMovementX;
/** @domName MouseEvent.webkitMovementY */
final int webkitMovementY;
/** @domName MouseEvent.x */
final int x;
/** @domName MouseEvent.y */
final int y;
/** @domName MouseEvent.initMouseEvent */
void $dom_initMouseEvent(String type, bool canBubble, bool cancelable, Window view, int detail, int screenX, int screenY, int clientX, int clientY, bool ctrlKey, bool altKey, bool shiftKey, bool metaKey, int button, EventTarget relatedTarget);
}