0ae3368fb6
a) Remove 2 fields in our object representation: * PatchClass::library_data_ * Library::kernel_data_ => This saves O(#libraries + #patch-classes) which can amount up to 10+ MB for big apps, as we save not just the slots but the [ExternalTypedData] objects they used to reference. Instead we'll compute the KernelLibraryData when we need it by making a [TypedDataView] of sub parts of the component. b) We make a kernel binary be represented by a single [ExternalTypedData]. Whenever we need a sub-part of a kernel binary (e.g. one for each component for concatinated kernels, or one for a library inside a component) we use proper [TypedDataView]s for that. c) As we sometimes need to create a view of only a particular library within a component we need to find start/end of a library based on index. => We store the library index instead of the library offset on Library/PatchClass. => We can easily derive the start/end of a library from it's index by looking at the kernel component encoding. d) We make the [Reader] object work purely based on a pointer - instead of making it have if/else when reading bytes (either from pointer or from a view). e) We make the [KernelProgramInfo] store the kernel_component and various TD views into it. TEST=ci Change-Id: Ibe160881ff48635e834c3d647a977a144b5d0565 Reviewed-on: https://dart-review.googlesource.com/c/sdk/+/313561 Commit-Queue: Martin Kustermann <kustermann@google.com> Reviewed-by: Slava Egorov <vegorov@google.com>
Dart VM Compilation Pipeline
This folder contains Dart VM compilation pipeline.
Compilation pipeline is mainly responsible for converting AST or Kernel AST into IL flow graphs and then generating native code from IL.
It has the following structure:
| Directory | What goes there |
|---|---|
assembler/ |
Assemblers and disassemblers |
backend/ |
IL based compilation backend: optimization passes and architecture specific code generation rules |
frontend/ |
Frontends responsible for converting AST into IL |
jit/ |
JIT specific passes and compilation pipeline entry points |
aot/ |
AOT specific passes and compilation pipeline entry points |
. |
Shared code or code without clear designation. |
Currently there are no layering restrictions and components from different subfolders can reference each other.