0010d34ced
TBR=ager@google.com BUG= TEST= Review URL: http://codereview.chromium.org//9065006 git-svn-id: https://dart.googlecode.com/svn/branches/bleeding_edge/dart@2895 260f80e4-7a28-3924-810f-c04153c831b5
465 lines
13 KiB
Dart
465 lines
13 KiB
Dart
// Copyright (c) 2011, the Dart project authors. Please see the AUTHORS file
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// for details. All rights reserved. Use of this source code is governed by a
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// BSD-style license that can be found in the LICENSE file.
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class _SocketBase {
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// Bit flags used when communicating between the eventhandler and
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// dart code. The EVENT flags are used to indicate events of
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// interest when sending a message from dart code to the
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// eventhandler. When receiving a message from the eventhandler the
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// EVENT flags indicate the events that actually happened. The
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// COMMAND flags are used to send commands from dart to the
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// eventhandler. COMMAND flags are never received from the
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// eventhandler. Additional flags are used to communicate other
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// information.
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static final int _IN_EVENT = 0;
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static final int _OUT_EVENT = 1;
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static final int _ERROR_EVENT = 2;
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static final int _CLOSE_EVENT = 3;
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static final int _CLOSE_COMMAND = 8;
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static final int _SHUTDOWN_READ_COMMAND = 9;
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static final int _SHUTDOWN_WRITE_COMMAND = 10;
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// Flag send to the eventhandler providing additional information on
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// the type of the file descriptor.
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static final int _LISTENING_SOCKET = 16;
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static final int _PIPE = 17;
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static final int _FIRST_EVENT = _IN_EVENT;
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static final int _LAST_EVENT = _CLOSE_EVENT;
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static final int _FIRST_COMMAND = _CLOSE_COMMAND;
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static final int _LAST_COMMAND = _SHUTDOWN_WRITE_COMMAND;
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_SocketBase () {
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_handlerMap = new List(_LAST_EVENT + 1);
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_handlerMask = 0;
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_canActivateHandlers = true;
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_id = -1;
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EventHandler._start();
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}
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// Multiplexes socket events to the socket handlers.
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void _multiplex(List<int> message) {
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assert(message.length == 1);
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_canActivateHandlers = false;
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int event_mask = message[0];
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for (int i = _FIRST_EVENT; i <= _LAST_EVENT; i++) {
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if (((event_mask & (1 << i)) != 0)) {
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if ((i == _CLOSE_EVENT) && this is _Socket && _id >= 0) {
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_closedRead = true;
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if (_closedWrite) _close();
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}
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var eventHandler = _handlerMap[i];
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if (eventHandler != null) {
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// Unregister the out handler before executing it.
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if (i == _OUT_EVENT) _setHandler(i, null);
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// Don't call the in handler if there is no data available
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// after all.
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if (i == _IN_EVENT && this is _Socket && available() == 0) {
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continue;
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}
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eventHandler();
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}
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}
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}
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_canActivateHandlers = true;
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_activateHandlers();
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}
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void _setHandler(int event, void callback()) {
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if (callback == null) {
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_handlerMask &= ~(1 << event);
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} else {
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_handlerMask |= (1 << event);
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}
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_handlerMap[event] = callback;
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// If the socket is only for writing then close the receive port
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// when not waiting for any events.
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if (this is _Socket &&
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_closedRead &&
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_handlerMask == 0 &&
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_handler != null) {
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_handler.close();
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_handler = null;
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} else {
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_activateHandlers();
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}
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}
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void _getPort() native "Socket_GetPort";
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void set errorHandler(void callback()) {
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_setHandler(_ERROR_EVENT, callback);
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}
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void _activateHandlers() {
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if (_canActivateHandlers && (_id >= 0)) {
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int data = _handlerMask;
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if (_isListenSocket()) {
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data |= (1 << _LISTENING_SOCKET);
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} else {
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if (_closedRead) { data &= ~(1 << _IN_EVENT); }
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if (_closedWrite) { data &= ~(1 << _OUT_EVENT); }
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if (_isPipe()) data |= (1 << _PIPE);
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}
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_sendToEventHandler(data);
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}
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}
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int get port() {
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if (_port === null) {
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_port = _getPort();
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}
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return _port;
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}
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void close([bool halfClose = false]) {
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if (_id >= 0) {
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if (halfClose) {
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_closeWrite();
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} else {
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_close();
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}
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} else if (_handler != null) {
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// This is to support closing sockets created but never assigned
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// any actual socket.
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_handler.close();
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_handler = null;
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}
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}
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void _closeWrite() {
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if (_closedRead) {
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_close();
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} else {
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_sendToEventHandler(1 << _SHUTDOWN_WRITE_COMMAND);
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}
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_closedWrite = true;
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}
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void _closeRead() {
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if (_closedWrite) {
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_close();
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} else {
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_sendToEventHandler(1 << _SHUTDOWN_READ_COMMAND);
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}
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_closedRead = true;
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}
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void _close() {
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_sendToEventHandler(1 << _CLOSE_COMMAND);
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_handler.close();
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_handler = null;
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_id = -1;
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}
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void _sendToEventHandler(int data) {
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if (_handler === null) {
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_handler = new ReceivePort();
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_handler.receive((var message, ignored) { _multiplex(message); });
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}
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EventHandler._sendData(_id, _handler, data);
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}
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abstract bool _isListenSocket();
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abstract bool _isPipe();
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/*
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* Socket id is set from native. -1 indicates that the socket was closed.
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*/
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int _id;
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/*
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* Dedicated ReceivePort for socket events.
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*/
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ReceivePort _handler;
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/*
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* Poll event to handler map.
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*/
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List _handlerMap;
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/*
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* Indicates for which poll events the socket registered handlers.
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*/
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int _handlerMask;
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/*
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* Indicates if native interrupts can be activated.
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*/
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bool _canActivateHandlers;
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/*
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* Holds the port of the socket, null if not known.
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*/
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int _port;
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}
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class _ServerSocket extends _SocketBase implements ServerSocket {
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/*
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* Constructor for server socket. First a socket object is allocated
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* in which the native socket is stored. After that _createBind
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* is called which creates a file descriptor and binds the given address
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* and port to the socket. Null is returned if file descriptor creation or
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* bind failed.
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*/
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factory _ServerSocket(String bindAddress, int port, int backlog) {
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ServerSocket socket = new _ServerSocket._internal();
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if (!socket._createBindListen(bindAddress, port, backlog)) {
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socket.close();
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return null;
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}
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if (port != 0) {
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socket._port = port;
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}
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return socket;
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}
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_ServerSocket._internal();
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bool _accept(Socket socket) native "ServerSocket_Accept";
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bool _createBindListen(String bindAddress, int port, int backlog)
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native "ServerSocket_CreateBindListen";
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void set connectionHandler(void callback(Socket connection)) {
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_clientConnectionHandler = callback;
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_setHandler(_IN_EVENT,
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_clientConnectionHandler != null ? _connectionHandler : null);
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}
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void _connectionHandler() {
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if (_id >= 0) {
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_Socket socket = new _Socket._internal();
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if (_accept(socket)) _clientConnectionHandler(socket);
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}
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}
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bool _isListenSocket() => true;
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bool _isPipe() => false;
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var _clientConnectionHandler;
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}
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class _Socket extends _SocketBase implements Socket {
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/*
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* Constructor for socket. First a socket object is allocated
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* in which the native socket is stored. After that _createConnect is
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* called which creates a file discriptor and connects to the given
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* host on the given port. Null is returned if file descriptor creation
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* or connect failed.
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*/
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factory _Socket(String host, int port) {
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Socket socket = new _Socket._internal();
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if (!socket._createConnect(host, port)) {
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socket.close();
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return null;
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}
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return socket;
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}
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_Socket._internal();
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_Socket._internalReadOnly() : _closedWrite = true, _pipe = true;
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_Socket._internalWriteOnly() : _closedRead = true, _pipe = true;
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int available() {
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if (_id >= 0) {
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return _available();
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}
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throw new
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SocketIOException("Error: available failed - invalid socket handle");
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}
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int _available() native "Socket_Available";
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bool get closed() => _closed;
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int readList(List<int> buffer, int offset, int bytes) {
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if (_id >= 0) {
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if (bytes == 0) {
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return 0;
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}
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if (offset < 0) {
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throw new IndexOutOfRangeException(offset);
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}
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if (bytes < 0) {
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throw new IndexOutOfRangeException(bytes);
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}
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if ((offset + bytes) > buffer.length) {
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throw new IndexOutOfRangeException(offset + bytes);
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}
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int result = _readList(buffer, offset, bytes);
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if (result < 0) {
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_reportError();
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}
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return result;
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}
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throw new
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SocketIOException("Error: readList failed - invalid socket handle");
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}
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int _readList(List<int> buffer, int offset, int bytes)
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native "Socket_ReadList";
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int writeList(List<int> buffer, int offset, int bytes) {
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if (_id >= 0) {
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if (bytes == 0) {
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return 0;
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}
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if (offset < 0) {
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throw new IndexOutOfRangeException(offset);
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}
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if (bytes < 0) {
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throw new IndexOutOfRangeException(bytes);
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}
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if ((offset + bytes) > buffer.length) {
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throw new IndexOutOfRangeException(offset + bytes);
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}
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var bytes_written = _writeList(buffer, offset, bytes);
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if (bytes_written < 0) {
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// If writing fails we return 0 as the number of bytes and
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// report the error on the error handler.
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bytes_written = 0;
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_reportError();
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}
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return bytes_written;
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}
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throw new
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SocketIOException("Error: writeList failed - invalid socket handle");
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}
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int _writeList(List<int> buffer, int offset, int bytes)
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native "Socket_WriteList";
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void _reportError() {
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// For all errors we close the socket, call the error handler and
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// disable further calls of the error handler.
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close();
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var errorHandler = _handlerMap[_ERROR_EVENT];
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if (errorHandler != null) {
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errorHandler();
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_setHandler(_ERROR_EVENT, null);
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}
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}
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bool _createConnect(String host, int port) native "Socket_CreateConnect";
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void set writeHandler(void callback()) {
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if (_outputStream != null) throw new StreamException(
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"Cannot set write handler when output stream is used");
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_clientWriteHandler = callback;
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_updateOutHandler();
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}
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void set connectHandler(void callback()) {
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if (_seenFirstOutEvent || _outputStream != null) {
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throw new StreamException(
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"Cannot set connect handler when already connected");
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}
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if (_outputStream != null) {
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throw new StreamException(
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"Cannot set connect handler when output stream is used");
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}
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_clientConnectHandler = callback;
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_updateOutHandler();
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}
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void set dataHandler(void callback()) {
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if (_inputStream != null) throw new StreamException(
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"Cannot set data handler when input stream is used");
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_dataHandler = callback;
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}
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void set closeHandler(void callback()) {
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if (_inputStream != null) throw new StreamException(
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"Cannot set data handler when input stream is used");
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_closeHandler = callback;
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}
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bool _isListenSocket() => false;
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bool _isPipe() => _pipe;
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InputStream get inputStream() {
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if (_inputStream === null) {
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if (_handlerMap[_IN_EVENT] !== null ||
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_handlerMap[_CLOSE_EVENT] !== null) {
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throw new StreamException(
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"Cannot get input stream when socket handlers are used");
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}
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_inputStream = new SocketInputStream(this);
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}
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return _inputStream;
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}
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OutputStream get outputStream() {
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if (_outputStream === null) {
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if (_handlerMap[_OUT_EVENT] !== null) {
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throw new StreamException(
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"Cannot get input stream when socket handlers are used");
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}
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_outputStream = new SocketOutputStream(this);
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}
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return _outputStream;
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}
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void set _writeHandler(void callback()) {
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_setHandler(_OUT_EVENT, callback);
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}
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void set _dataHandler(void callback()) {
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_setHandler(_IN_EVENT, callback);
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}
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void set _closeHandler(void callback()) {
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_setHandler(_CLOSE_EVENT, callback);
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}
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void _updateOutHandler() {
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void firstWriteHandler() {
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assert(!_seenFirstOutEvent);
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_seenFirstOutEvent = true;
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// From now on the write handler is only the client write
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// handler (connect handler cannot be called again). Change this
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// before calling any handlers as handlers can change the
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// handlers.
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if (_clientWriteHandler === null) _writeHandler = _clientWriteHandler;
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// First out event is socket connected event.
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if (_clientConnectHandler !== null) _clientConnectHandler();
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_clientConnectHandler = null;
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// Always (even for the first out event) call the write handler.
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if (_clientWriteHandler !== null) _clientWriteHandler();
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}
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if (_clientConnectHandler === null && _clientWriteHandler === null) {
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_writeHandler = null;
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} else {
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if (_seenFirstOutEvent) {
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_writeHandler = _clientWriteHandler;
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} else {
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_writeHandler = firstWriteHandler;
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}
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}
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}
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bool _seenFirstOutEvent = false;
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bool _closedRead = false;
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bool _closedWrite = false;
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bool _pipe = false;
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Function _clientConnectHandler;
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Function _clientWriteHandler;
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SocketInputStream _inputStream;
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SocketOutputStream _outputStream;
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}
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