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sdk/tools/dom/scripts/go.sh
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Srujan Gaddam d87a545a6a [dart:html] Update changes in idl_parser location
Simply adds the new location to the sys.path so it can be found
and filters idl files within idl_parser so it doesn't affect
codegen. Also removes a stale comment to finalize the python3
migration.

Change-Id: I31d93fd8de22e38a0e968587149546565f86e3ba
Reviewed-on: https://dart-review.googlesource.com/c/sdk/+/212630
Reviewed-by: Riley Porter <rileyporter@google.com>
2021-09-08 22:18:37 +00:00

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#!/usr/bin/env bash
#
set -x
# go.sh [systems]
#
# Convenience script to generate systems. Do not call from build steps or tests
# - call fremontcutbuilder and dartdomgenerator instead. Do not add 'real'
# functionality here - change the python code instead.
#
# I find it essential to generate all the systems so I know if I am breaking
# other systems. My habit is to run:
#
# ./go.sh | tee Q
#
# I can inspect file Q if needed.
#
# Re-gen all sdk/lib files
#
# The following gives a picture of the changes due to 'work'
#
# git checkout master # select client without changes
# ./go.sh
# mv ../generated ../generated0 # save generated files
# git checkout work # select client with changes
# ./go.sh
# meld ../generated0 ../generated # compare directories with too
SYSTEMS="htmldart2js"
if [[ "$1" != "" ]] ; then
if [[ "$1" =~ ^-- ]]; then
ARG_OPTION="$1"
fi
fi
reset && \
python3 ./dartdomgenerator.py --systems="$SYSTEMS" --logging=40 --update-dom-metadata --gen-interop "$ARG_OPTION"