Files
sdk/pkg/dartdoc/ast.dart
T
regis@google.com d9b0276a4c Require two type arguments for map literals (issue 4522).
Spec has been changed back.
VM temporarily accepts a single type argument and emits a warning.
Update tests, dart2js source, dartdoc, etc...
Disable failing co19 tests (issue 175 filed).
Review URL: https://chromiumcodereview.appspot.com//10854191

git-svn-id: https://dart.googlecode.com/svn/branches/bleeding_edge/dart@10861 260f80e4-7a28-3924-810f-c04153c831b5
2012-08-16 20:44:32 +00:00

64 lines
1.8 KiB
Dart

// Copyright (c) 2012, the Dart project authors. Please see the AUTHORS file
// for details. All rights reserved. Use of this source code is governed by a
// BSD-style license that can be found in the LICENSE file.
/// Base class for any AST item. Roughly corresponds to Node in the DOM. Will
/// be either an Element or Text.
interface Node {
void accept(NodeVisitor visitor);
}
/// A named tag that can contain other nodes.
class Element implements Node {
final String tag;
final List<Node> children;
final Map<String, String> attributes;
Element(this.tag, this.children)
: attributes = <String, String>{};
Element.empty(this.tag)
: children = null,
attributes = <String, String>{};
Element.tag(this.tag)
: children = [],
attributes = <String, String>{};
Element.text(this.tag, String text)
: children = [new Text(text)],
attributes = <String, String>{};
bool get isEmpty() => children == null;
void accept(NodeVisitor visitor) {
if (visitor.visitElementBefore(this)) {
for (final child in children) child.accept(visitor);
visitor.visitElementAfter(this);
}
}
}
/// A plain text element.
class Text implements Node {
final String text;
Text(this.text);
void accept(NodeVisitor visitor) => visitor.visitText(this);
}
/// Visitor pattern for the AST. Renderers or other AST transformers should
/// implement this.
interface NodeVisitor {
/// Called when a Text node has been reached.
void visitText(Text text);
/// Called when an Element has been reached, before its children have been
/// visited. Return `false` to skip its children.
bool visitElementBefore(Element element);
/// Called when an Element has been reached, after its children have been
/// visited. Will not be called if [visitElementBefore] returns `false`.
void visitElementAfter(Element element);
}