Files
sdk/runtime/vm/program_visitor.cc
T
Ryan Macnak d36adbacaf [vm] Remove the VM isolate.
The former contents of the VM isolate are now included into each isolate group. This makes each isolate group's heap independent, and in particular allows each heap to be allocated to a separate pointer cage (not done in this CL).

The duplicated stubs that allowed PC relative calls are removed, since the originals can now be the target of PC relative calls.

The bootstrapping needing to load an AppJIT or AppAOT snapshot is reduced to allocating the oddballs. The code is entirely dropped in the AOT runtime, but the JIT runtime still has it to allow for flags to affect the compilation of the stub code. Further refactoring might be able to remove this for the JIT runtime too, with only gen_snapshot knowing how to bootstrap.

Class serialization no longer distinguishes predefined classes.

The page containing null is marked as never-evacuate. null, false and true must not move because the compiler relies on their low bits having certain patterns for some optimizations. (Previously, the entire VM isolate heap never moved.)

Compaction is disabled for IA32. Due to register pressure, some stub calls must not use a scratch register and embed the address of Code.

The page containing the call-through-safepoint stub is frozen when running with --write-protect-code and the stub is created at runtime (instead of loaded from an AppJIT or AppAOT snapshot). This stub must remain executable even during a safepoint, as a foreign call might during return during a safepoint and only block after the stub directs it to the runtime.

The snapshot symbols are renamed to kDartSnapshotData and kDartSnapshotText. There is no need to distinguish the VM isolate's snapshot, and snaphots are per isolate group not per isolate. Aliases with the old names are added to ease migration.

Some global flags that were automatically set based on the VM isolate's snapshot are now isolate group flags and automatically set by the isolate group's snapshot.

TEST=ci
Change-Id: Iee82016057d609112e9b021d178fc3d4d18b5044
Reviewed-on: https://dart-review.googlesource.com/c/sdk/+/500621
Reviewed-by: Alexander Markov <alexmarkov@google.com>
Reviewed-by: Tess Strickland <sstrickl@google.com>
SLSA-Policy-Verified: SLSA Policy Verification Service <devtools-gerritcodereview-exitgate@google.com>
Commit-Queue: Ryan Macnak <rmacnak@google.com>
2026-05-18 11:35:03 -07:00

1570 lines
52 KiB
C++

// Copyright (c) 2015, the Dart project authors. Please see the AUTHORS file
// for details. All rights reserved. Use of this source code is governed by a
// BSD-style license that can be found in the LICENSE file.
#if !defined(DART_PRECOMPILED_RUNTIME)
#include "vm/program_visitor.h"
#include "vm/canonical_tables.h"
#include "vm/closure_functions_cache.h"
#include "vm/code_patcher.h"
#include "vm/deopt_instructions.h"
#include "vm/hash_map.h"
#include "vm/object.h"
#include "vm/object_store.h"
#include "vm/symbols.h"
namespace dart {
class WorklistElement : public ZoneObject {
public:
WorklistElement(Zone* zone, const Object& object)
: object_(Object::Handle(zone, object.ptr())), next_(nullptr) {}
ObjectPtr value() const { return object_.ptr(); }
void set_next(WorklistElement* elem) { next_ = elem; }
WorklistElement* next() const { return next_; }
private:
const Object& object_;
WorklistElement* next_;
DISALLOW_COPY_AND_ASSIGN(WorklistElement);
};
// Implements a FIFO queue, using IsEmpty, Add, Remove operations.
class Worklist : public ValueObject {
public:
explicit Worklist(Zone* zone)
: zone_(zone), first_(nullptr), last_(nullptr) {}
bool IsEmpty() const { return first_ == nullptr; }
void Add(const Object& value) {
auto element = new (zone_) WorklistElement(zone_, value);
if (first_ == nullptr) {
first_ = element;
ASSERT(last_ == nullptr);
} else {
ASSERT(last_ != nullptr);
last_->set_next(element);
}
last_ = element;
ASSERT(first_ != nullptr && last_ != nullptr);
}
ObjectPtr Remove() {
ASSERT(first_ != nullptr);
WorklistElement* result = first_;
first_ = first_->next();
if (first_ == nullptr) {
last_ = nullptr;
}
return result->value();
}
private:
Zone* const zone_;
WorklistElement* first_;
WorklistElement* last_;
DISALLOW_COPY_AND_ASSIGN(Worklist);
};
// Walks through the classes, functions, and code for the current program.
//
// Uses the heap object ID table to determine whether or not a given object
// has been visited already.
class ProgramWalker : public ValueObject {
public:
ProgramWalker(Zone* zone, Heap* heap, ClassVisitor* visitor)
: heap_(heap),
visitor_(visitor),
worklist_(zone),
class_object_(Object::Handle(zone)),
class_fields_(Array::Handle(zone)),
class_field_(Field::Handle(zone)),
class_functions_(Array::Handle(zone)),
class_function_(Function::Handle(zone)),
class_code_(Code::Handle(zone)),
function_code_(Code::Handle(zone)),
static_calls_array_(Array::Handle(zone)),
static_calls_table_entry_(Object::Handle(zone)),
worklist_entry_(Object::Handle(zone)) {}
~ProgramWalker() { heap_->ResetObjectIdTable(); }
// Adds the given object to the worklist if it's an object type that the
// visitor can visit.
void AddToWorklist(const Object& object) {
// We don't visit null or non-heap objects.
if (object.IsNull() || object.IsSmi()) return;
// Check and set visited, even if we don't end up adding this to the list.
if (heap_->GetObjectId(object.ptr()) != 0) return;
heap_->SetObjectId(object.ptr(), 1);
if (object.IsClass() ||
(object.IsFunction() && visitor_->IsFunctionVisitor()) ||
(object.IsCode() && visitor_->IsCodeVisitor())) {
worklist_.Add(object);
}
}
void VisitWorklist() {
while (!worklist_.IsEmpty()) {
worklist_entry_ = worklist_.Remove();
if (worklist_entry_.IsClass()) {
VisitClass(Class::Cast(worklist_entry_));
} else if (worklist_entry_.IsFunction()) {
VisitFunction(Function::Cast(worklist_entry_));
} else if (worklist_entry_.IsCode()) {
VisitCode(Code::Cast(worklist_entry_));
} else {
FATAL("Got unexpected object %s", worklist_entry_.ToCString());
}
}
}
private:
void VisitClass(const Class& cls) {
visitor_->VisitClass(cls);
if (!visitor_->IsFunctionVisitor()) return;
class_functions_ = cls.current_functions();
for (intptr_t j = 0; j < class_functions_.Length(); j++) {
class_function_ ^= class_functions_.At(j);
AddToWorklist(class_function_);
if (class_function_.HasImplicitClosureFunction()) {
class_function_ = class_function_.ImplicitClosureFunction();
AddToWorklist(class_function_);
}
}
class_functions_ = cls.invocation_dispatcher_cache();
for (intptr_t j = 0; j < class_functions_.Length(); j++) {
class_object_ = class_functions_.At(j);
if (class_object_.IsFunction()) {
class_function_ ^= class_functions_.At(j);
AddToWorklist(class_function_);
}
}
class_fields_ = cls.fields();
for (intptr_t j = 0; j < class_fields_.Length(); j++) {
class_field_ ^= class_fields_.At(j);
if (class_field_.HasInitializerFunction()) {
class_function_ = class_field_.InitializerFunction();
AddToWorklist(class_function_);
}
}
if (!visitor_->IsCodeVisitor()) return;
class_code_ = cls.allocation_stub();
if (!class_code_.IsNull()) AddToWorklist(class_code_);
}
void VisitFunction(const Function& function) {
ASSERT(visitor_->IsFunctionVisitor());
visitor_->AsFunctionVisitor()->VisitFunction(function);
if (!visitor_->IsCodeVisitor() || !function.HasCode()) return;
function_code_ = function.CurrentCode();
AddToWorklist(function_code_);
}
void VisitCode(const Code& code) {
ASSERT(visitor_->IsCodeVisitor());
visitor_->AsCodeVisitor()->VisitCode(code);
// In the precompiler, some entries in the static calls table may need
// to be visited as they may not be reachable from other sources.
//
// TODO(dartbug.com/41636): Figure out why walking the static calls table
// in JIT mode with the DedupInstructions visitor fails, so we can remove
// the check for AOT mode.
static_calls_array_ = code.static_calls_target_table();
if (FLAG_precompiled_mode && !static_calls_array_.IsNull()) {
StaticCallsTable static_calls(static_calls_array_);
for (auto& view : static_calls) {
static_calls_table_entry_ =
view.Get<Code::kSCallTableCodeOrTypeTarget>();
if (static_calls_table_entry_.IsCode()) {
AddToWorklist(Code::Cast(static_calls_table_entry_));
}
}
}
}
Heap* const heap_;
ClassVisitor* const visitor_;
Worklist worklist_;
Object& class_object_;
Array& class_fields_;
Field& class_field_;
Array& class_functions_;
Function& class_function_;
Code& class_code_;
Code& function_code_;
Array& static_calls_array_;
Object& static_calls_table_entry_;
Object& worklist_entry_;
};
void ProgramVisitor::WalkProgram(Zone* zone,
IsolateGroup* isolate_group,
ClassVisitor* visitor) {
auto const object_store = isolate_group->object_store();
auto const heap = isolate_group->heap();
ProgramWalker walker(zone, heap, visitor);
// Walk through the libraries looking for visitable objects.
const auto& libraries =
GrowableObjectArray::Handle(zone, object_store->libraries());
auto& lib = Library::Handle(zone);
auto& cls = Class::Handle(zone);
for (intptr_t i = 0; i < libraries.Length(); i++) {
lib ^= libraries.At(i);
ClassDictionaryIterator it(lib, ClassDictionaryIterator::kIteratePrivate);
while (it.HasNext()) {
cls = it.GetNextClass();
walker.AddToWorklist(cls);
}
}
// If there's a global object pool, add any visitable objects.
const auto& global_object_pool =
ObjectPool::Handle(zone, object_store->global_object_pool());
if (!global_object_pool.IsNull()) {
auto& object = Object::Handle(zone);
for (intptr_t i = 0; i < global_object_pool.Length(); i++) {
auto const type = global_object_pool.TypeAt(i);
if (type != ObjectPool::EntryType::kTaggedObject) continue;
object = global_object_pool.ObjectAt(i);
walker.AddToWorklist(object);
}
}
if (visitor->IsFunctionVisitor()) {
// Function objects not necessarily reachable from classes.
ClosureFunctionsCache::ForAllClosureFunctions([&](const Function& fun) {
walker.AddToWorklist(fun);
ASSERT(!fun.HasImplicitClosureFunction());
return true; // Continue iteration.
});
// TODO(dartbug.com/43049): Use a more general solution and remove manual
// tracking through object_store->ffi_callback_functions.
if (object_store->ffi_callback_functions() != Array::null()) {
auto& function = Function::Handle(zone);
FfiCallbackFunctionSet set(object_store->ffi_callback_functions());
FfiCallbackFunctionSet::Iterator it(&set);
while (it.MoveNext()) {
const intptr_t entry = it.Current();
function ^= set.GetKey(entry);
walker.AddToWorklist(function);
}
set.Release();
}
}
if (visitor->IsCodeVisitor()) {
// Code objects not necessarily reachable from functions.
auto& code = Code::Handle(zone);
const auto& dispatch_table_entries =
Array::Handle(zone, object_store->dispatch_table_code_entries());
if (!dispatch_table_entries.IsNull()) {
for (intptr_t i = 0; i < dispatch_table_entries.Length(); i++) {
code ^= dispatch_table_entries.At(i);
walker.AddToWorklist(code);
}
}
}
// Walk the program starting from any roots we added to the worklist.
walker.VisitWorklist();
}
// A base class for deduplication of objects. T is the type of canonical objects
// being stored, whereas S is a trait appropriate for a DirectChainedHashMap
// based set containing those canonical objects.
template <typename T, typename S>
class Deduper : public ValueObject {
public:
explicit Deduper(Zone* zone) : zone_(zone), canonical_objects_(zone) {}
virtual ~Deduper() {}
protected:
// Predicate for objects of type T. Must be overridden for class hierarchies
// like Instance and AbstractType, as it defaults to class ID comparison.
virtual bool IsCorrectType(const Object& obj) const {
return obj.GetClassId() == T::kClassId;
}
// Predicate for choosing Ts to canonicalize.
virtual bool CanCanonicalize(const T& t) const { return true; }
// Predicate for objects that are okay to add to the canonical hash set.
// Override IsCorrectType and/or CanCanonicalize to change the behavior.
bool ShouldAdd(const Object& obj) const {
return !obj.IsNull() && IsCorrectType(obj) && CanCanonicalize(T::Cast(obj));
}
void AddCanonical(const T& obj) {
if (!ShouldAdd(obj)) return;
ASSERT(!canonical_objects_.HasKey(&obj));
canonical_objects_.Insert(&T::ZoneHandle(zone_, obj.ptr()));
}
typename T::ObjectPtrType Dedup(const T& obj) {
if (ShouldAdd(obj)) {
if (auto const canonical = canonical_objects_.LookupValue(&obj)) {
return canonical->ptr();
}
AddCanonical(obj);
}
return obj.ptr();
}
Zone* const zone_;
DirectChainedHashMap<S> canonical_objects_;
};
void ProgramVisitor::BindStaticCalls(Thread* thread) {
class BindStaticCallsVisitor : public CodeVisitor {
public:
explicit BindStaticCallsVisitor(Zone* zone)
: table_(Array::Handle(zone)),
kind_and_offset_(Smi::Handle(zone)),
target_(Object::Handle(zone)),
target_code_(Code::Handle(zone)) {}
void VisitCode(const Code& code) {
table_ = code.static_calls_target_table();
if (table_.IsNull()) return;
StaticCallsTable static_calls(table_);
// We can only remove the target table in precompiled mode, since more
// calls may be added later otherwise.
bool only_call_via_code = FLAG_precompiled_mode;
for (const auto& view : static_calls) {
kind_and_offset_ = view.Get<Code::kSCallTableKindAndOffset>();
auto const kind = Code::KindField::decode(kind_and_offset_.Value());
if (kind != Code::kCallViaCode) {
ASSERT(kind == Code::kPcRelativeCall ||
kind == Code::kPcRelativeTailCall ||
kind == Code::kPcRelativeTTSCall);
only_call_via_code = false;
continue;
}
target_ = view.Get<Code::kSCallTableFunctionTarget>();
if (target_.IsNull()) {
target_ =
Code::RawCast(view.Get<Code::kSCallTableCodeOrTypeTarget>());
ASSERT(!target_.IsNull()); // Already bound.
continue;
}
auto const pc_offset =
Code::OffsetField::decode(kind_and_offset_.Value());
const uword pc = pc_offset + code.PayloadStart();
// In JIT mode, static calls initially call the CallStaticFunction stub
// because their target might not be compiled yet. If the target has
// been compiled by this point, we patch the call to call the target
// directly.
//
// In precompiled mode, the binder runs after tree shaking, during which
// all targets have been compiled, and so the binder replaces all static
// calls with direct calls to the target.
//
// Cf. runtime entry PatchStaticCall called from CallStaticFunction
// stub.
const auto& fun = Function::Cast(target_);
ASSERT(!FLAG_precompiled_mode || fun.HasCode());
target_code_ = fun.HasCode() ? fun.CurrentCode()
: StubCode::CallStaticFunction().ptr();
CodePatcher::PatchStaticCallAt(pc, code, target_code_);
}
if (only_call_via_code) {
ASSERT(FLAG_precompiled_mode);
// In precompiled mode, the Dart runtime won't patch static calls
// anymore, so drop the static call table to save space.
// Note: it is okay to drop the table fully even when generating
// V8 snapshot profile because code objects are linked through the
// pool.
code.set_static_calls_target_table(Object::empty_array());
}
}
private:
Array& table_;
Smi& kind_and_offset_;
Object& target_;
Code& target_code_;
};
StackZone stack_zone(thread);
BindStaticCallsVisitor visitor(thread->zone());
WalkProgram(thread->zone(), thread->isolate_group(), &visitor);
}
DECLARE_FLAG(charp, trace_precompiler_to);
DECLARE_FLAG(charp, write_v8_snapshot_profile_to);
void ProgramVisitor::ShareMegamorphicBuckets(Thread* thread) {
StackZone stack_zone(thread);
Zone* zone = thread->zone();
const GrowableObjectArray& table = GrowableObjectArray::Handle(
zone, thread->isolate_group()->object_store()->megamorphic_cache_table());
if (table.IsNull()) return;
MegamorphicCache& cache = MegamorphicCache::Handle(zone);
const intptr_t capacity = 1;
const Array& buckets = Array::Handle(
zone, Array::New(MegamorphicCache::kEntryLength * capacity, Heap::kOld));
const Function& handler = Function::Handle(zone);
MegamorphicCache::SetEntry(buckets, 0, Object::smi_illegal_cid(), handler);
for (intptr_t i = 0; i < table.Length(); i++) {
cache ^= table.At(i);
cache.set_buckets(buckets);
cache.set_mask(capacity - 1);
cache.set_filled_entry_count(0);
}
}
class StackMapEntry : public ZoneObject {
public:
StackMapEntry(Zone* zone,
const CompressedStackMaps::Iterator<CompressedStackMaps>& it)
: maps_(CompressedStackMaps::Handle(zone, it.maps_.ptr())),
bits_container_(
CompressedStackMaps::Handle(zone, it.bits_container_.ptr())),
// If the map uses the global table, this accessor call ensures the
// entry is fully loaded before we retrieve [it.current_bits_offset_].
spill_slot_bit_count_(it.SpillSlotBitCount()),
non_spill_slot_bit_count_(it.Length() - it.SpillSlotBitCount()),
bits_offset_(it.current_bits_offset_) {
ASSERT(!maps_.IsNull() && !maps_.IsGlobalTable());
ASSERT(!bits_container_.IsNull());
ASSERT(!maps_.UsesGlobalTable() || bits_container_.IsGlobalTable());
ASSERT(it.current_spill_slot_bit_count_ >= 0);
}
static constexpr intptr_t kHashBits = Object::kHashBits;
uword Hash() {
if (hash_ != 0) return hash_;
uint32_t hash = 0;
hash = CombineHashes(hash, spill_slot_bit_count_);
hash = CombineHashes(hash, non_spill_slot_bit_count_);
{
NoSafepointScope scope;
auto const start = PayloadData();
auto const end = start + PayloadLength();
for (auto cursor = start; cursor < end; cursor++) {
hash = CombineHashes(hash, *cursor);
}
}
hash_ = FinalizeHash(hash, kHashBits);
return hash_;
}
bool Equals(const StackMapEntry& other) const {
if (spill_slot_bit_count_ != other.spill_slot_bit_count_ ||
non_spill_slot_bit_count_ != other.non_spill_slot_bit_count_) {
return false;
}
// Since we ensure that bits in the payload that are not part of the
// actual stackmap data are cleared, we can just compare payloads by byte
// instead of calling IsObject for each bit.
NoSafepointScope scope;
return memcmp(PayloadData(), other.PayloadData(), PayloadLength()) == 0;
}
// Encodes this StackMapEntry to the given array of bytes and returns the
// initial offset of the entry in the array.
intptr_t EncodeTo(NonStreamingWriteStream* stream) {
auto const current_offset = stream->Position();
stream->WriteLEB128(spill_slot_bit_count_);
stream->WriteLEB128(non_spill_slot_bit_count_);
{
NoSafepointScope scope;
stream->WriteBytes(PayloadData(), PayloadLength());
}
return current_offset;
}
intptr_t UsageCount() const { return uses_; }
void IncrementUsageCount() { uses_ += 1; }
private:
intptr_t Length() const {
return spill_slot_bit_count_ + non_spill_slot_bit_count_;
}
intptr_t PayloadLength() const {
return Utils::RoundUp(Length(), kBitsPerByte) >> kBitsPerByteLog2;
}
const uint8_t* PayloadData() const {
return bits_container_.ptr()->untag()->payload()->data() + bits_offset_;
}
const CompressedStackMaps& maps_;
const CompressedStackMaps& bits_container_;
const intptr_t spill_slot_bit_count_;
const intptr_t non_spill_slot_bit_count_;
const intptr_t bits_offset_;
intptr_t uses_ = 1;
intptr_t hash_ = 0;
};
// Used for maps of indices and offsets. These are non-negative, and so the
// value for entries may be 0. Since 0 is kNoValue for
// RawPointerKeyValueTrait<const StackMapEntry, intptr_t>, we can't just use it.
class StackMapEntryKeyIntValueTrait {
public:
typedef StackMapEntry* Key;
typedef intptr_t Value;
struct Pair {
Key key;
Value value;
Pair() : key(nullptr), value(-1) {}
Pair(const Key key, const Value& value)
: key(ASSERT_NOTNULL(key)), value(value) {}
Pair(const Pair& other) : key(other.key), value(other.value) {}
Pair& operator=(const Pair&) = default;
};
static Key KeyOf(Pair kv) { return kv.key; }
static Value ValueOf(Pair kv) { return kv.value; }
static uword Hash(Key key) { return key->Hash(); }
static bool IsKeyEqual(Pair kv, Key key) { return key->Equals(*kv.key); }
};
typedef DirectChainedHashMap<StackMapEntryKeyIntValueTrait> StackMapEntryIntMap;
void ProgramVisitor::NormalizeAndDedupCompressedStackMaps(Thread* thread) {
// Walks all the CSMs in Code objects and collects their entry information
// for consolidation.
class CollectStackMapEntriesVisitor : public CodeVisitor {
public:
CollectStackMapEntriesVisitor(Zone* zone,
const CompressedStackMaps& global_table)
: zone_(zone),
old_global_table_(global_table),
compressed_stackmaps_(CompressedStackMaps::Handle(zone)),
collected_entries_(zone, 2),
entry_indices_(zone),
entry_offset_(zone) {
ASSERT(old_global_table_.IsNull() || old_global_table_.IsGlobalTable());
}
void VisitCode(const Code& code) {
compressed_stackmaps_ = code.compressed_stackmaps();
CompressedStackMaps::Iterator<CompressedStackMaps> it(
compressed_stackmaps_, old_global_table_);
while (it.MoveNext()) {
auto const entry = new (zone_) StackMapEntry(zone_, it);
auto const index = entry_indices_.LookupValue(entry);
if (index < 0) {
auto new_index = collected_entries_.length();
collected_entries_.Add(entry);
entry_indices_.Insert({entry, new_index});
} else {
collected_entries_.At(index)->IncrementUsageCount();
}
}
}
// Creates a new global table of stack map information. Also adds the
// offsets of encoded StackMapEntry objects to entry_offsets for use
// when normalizing CompressedStackMaps.
CompressedStackMapsPtr CreateGlobalTable(
StackMapEntryIntMap* entry_offsets) {
ASSERT(entry_offsets->IsEmpty());
if (collected_entries_.length() == 0) {
return CompressedStackMaps::null();
}
// First, sort the entries from most used to least used. This way,
// the most often used CSMs will have the lowest offsets, which means
// they will be smaller when LEB128 encoded.
collected_entries_.Sort(
[](StackMapEntry* const* e1, StackMapEntry* const* e2) {
return static_cast<int>((*e2)->UsageCount() - (*e1)->UsageCount());
});
MallocWriteStream stream(128);
// Encode the entries and record their offset in the payload. Sorting the
// entries may have changed their indices, so update those as well.
for (intptr_t i = 0, n = collected_entries_.length(); i < n; i++) {
auto const entry = collected_entries_.At(i);
entry_indices_.Update({entry, i});
entry_offsets->Insert({entry, entry->EncodeTo(&stream)});
}
const auto& data = CompressedStackMaps::Handle(
zone_, CompressedStackMaps::NewGlobalTable(stream.buffer(),
stream.bytes_written()));
return data.ptr();
}
private:
Zone* const zone_;
const CompressedStackMaps& old_global_table_;
CompressedStackMaps& compressed_stackmaps_;
GrowableArray<StackMapEntry*> collected_entries_;
StackMapEntryIntMap entry_indices_;
StackMapEntryIntMap entry_offset_;
};
// Walks all the CSMs in Code objects, normalizes them, and then dedups them.
//
// We use normalized to refer to CSMs whose entries are references to the
// new global table created during stack map collection, and non-normalized
// for CSMs that either have inlined entry information or whose entries are
// references to the _old_ global table in the object store, if any.
class NormalizeAndDedupCompressedStackMapsVisitor
: public CodeVisitor,
public Deduper<CompressedStackMaps,
PointerSetKeyValueTrait<const CompressedStackMaps>> {
public:
NormalizeAndDedupCompressedStackMapsVisitor(Zone* zone,
IsolateGroup* isolate_group)
: Deduper(zone),
old_global_table_(CompressedStackMaps::Handle(
zone,
isolate_group->object_store()
->canonicalized_stack_map_entries())),
entry_offsets_(zone),
maps_(CompressedStackMaps::Handle(zone)) {
ASSERT(old_global_table_.IsNull() || old_global_table_.IsGlobalTable());
// The stack map normalization and deduplication happens in two phases:
//
// 1) Visit all CompressedStackMaps (CSM) objects and collect individual
// entry info as canonicalized StackMapEntries (SMEs). Also record the
// frequency the same entry info was seen across all CSMs in each SME.
CollectStackMapEntriesVisitor collect_visitor(zone, old_global_table_);
WalkProgram(zone, isolate_group, &collect_visitor);
// The results of phase 1 are used to create a new global table with
// entries sorted by decreasing frequency, so that entries that appear
// more often in CSMs have smaller payload offsets (less bytes used in
// the LEB128 encoding). The new global table is put into place
// immediately, as we already have a handle on the old table.
const auto& new_global_table = CompressedStackMaps::Handle(
zone, collect_visitor.CreateGlobalTable(&entry_offsets_));
isolate_group->object_store()->set_canonicalized_stack_map_entries(
new_global_table);
// 2) Visit all CSMs and replace each with a canonicalized normalized
// version that uses the new global table for non-PC offset entry
// information. This part is done in VisitCode.
}
void VisitCode(const Code& code) {
maps_ = code.compressed_stackmaps();
if (maps_.IsNull()) return;
// First check is to make sure [maps] hasn't already been normalized,
// since any normalized map already has a canonical entry in the set.
if (auto const canonical = canonical_objects_.LookupValue(&maps_)) {
maps_ = canonical->ptr();
} else {
maps_ = NormalizeEntries(maps_);
maps_ = Dedup(maps_);
}
code.set_compressed_stackmaps(maps_);
}
private:
// Creates a normalized CSM from the given non-normalized CSM.
CompressedStackMapsPtr NormalizeEntries(const CompressedStackMaps& maps) {
if (maps.payload_size() == 0) {
// No entries, so use the canonical empty map.
return Object::empty_compressed_stackmaps().ptr();
}
MallocWriteStream new_payload(maps.payload_size());
CompressedStackMaps::Iterator<CompressedStackMaps> it(maps,
old_global_table_);
intptr_t last_offset = 0;
while (it.MoveNext()) {
StackMapEntry entry(zone_, it);
const intptr_t entry_offset = entry_offsets_.LookupValue(&entry);
const intptr_t pc_delta = it.pc_offset() - last_offset;
new_payload.WriteLEB128(pc_delta);
new_payload.WriteLEB128(entry_offset);
last_offset = it.pc_offset();
}
return CompressedStackMaps::NewUsingTable(new_payload.buffer(),
new_payload.bytes_written());
}
const CompressedStackMaps& old_global_table_;
StackMapEntryIntMap entry_offsets_;
CompressedStackMaps& maps_;
};
StackZone stack_zone(thread);
NormalizeAndDedupCompressedStackMapsVisitor visitor(thread->zone(),
thread->isolate_group());
WalkProgram(thread->zone(), thread->isolate_group(), &visitor);
}
class PcDescriptorsKeyValueTrait {
public:
// Typedefs needed for the DirectChainedHashMap template.
typedef const PcDescriptors* Key;
typedef const PcDescriptors* Value;
typedef const PcDescriptors* Pair;
static Key KeyOf(Pair kv) { return kv; }
static Value ValueOf(Pair kv) { return kv; }
static inline uword Hash(Key key) { return Utils::WordHash(key->Length()); }
static inline bool IsKeyEqual(Pair pair, Key key) {
return pair->Equals(*key);
}
};
void ProgramVisitor::DedupPcDescriptors(Thread* thread) {
class DedupPcDescriptorsVisitor
: public CodeVisitor,
public Deduper<PcDescriptors, PcDescriptorsKeyValueTrait> {
public:
explicit DedupPcDescriptorsVisitor(Zone* zone)
: Deduper(zone), pc_descriptor_(PcDescriptors::Handle(zone)) {}
void VisitCode(const Code& code) {
pc_descriptor_ = code.pc_descriptors();
pc_descriptor_ = Dedup(pc_descriptor_);
code.set_pc_descriptors(pc_descriptor_);
}
private:
PcDescriptors& pc_descriptor_;
};
StackZone stack_zone(thread);
DedupPcDescriptorsVisitor visitor(thread->zone());
WalkProgram(thread->zone(), thread->isolate_group(), &visitor);
}
class TypedDataKeyValueTrait {
public:
// Typedefs needed for the DirectChainedHashMap template.
typedef const TypedData* Key;
typedef const TypedData* Value;
typedef const TypedData* Pair;
static Key KeyOf(Pair kv) { return kv; }
static Value ValueOf(Pair kv) { return kv; }
static inline uword Hash(Key key) { return key->CanonicalizeHash(); }
static inline bool IsKeyEqual(Pair pair, Key key) {
return pair->CanonicalizeEquals(*key);
}
};
class TypedDataDeduper : public Deduper<TypedData, TypedDataKeyValueTrait> {
public:
explicit TypedDataDeduper(Zone* zone) : Deduper(zone) {}
private:
bool IsCorrectType(const Object& obj) const { return obj.IsTypedData(); }
};
void ProgramVisitor::DedupDeoptEntries(Thread* thread) {
class DedupDeoptEntriesVisitor : public CodeVisitor, public TypedDataDeduper {
public:
explicit DedupDeoptEntriesVisitor(Zone* zone)
: TypedDataDeduper(zone),
deopt_table_(Array::Handle(zone)),
deopt_entry_(TypedData::Handle(zone)),
offset_(Smi::Handle(zone)),
reason_and_flags_(Smi::Handle(zone)) {}
void VisitCode(const Code& code) {
deopt_table_ = code.deopt_info_array();
if (deopt_table_.IsNull()) return;
intptr_t length = DeoptTable::GetLength(deopt_table_);
for (intptr_t i = 0; i < length; i++) {
DeoptTable::GetEntry(deopt_table_, i, &offset_, &deopt_entry_,
&reason_and_flags_);
ASSERT(!deopt_entry_.IsNull());
deopt_entry_ = Dedup(deopt_entry_);
ASSERT(!deopt_entry_.IsNull());
DeoptTable::SetEntry(deopt_table_, i, offset_, deopt_entry_,
reason_and_flags_);
}
}
private:
Array& deopt_table_;
TypedData& deopt_entry_;
Smi& offset_;
Smi& reason_and_flags_;
};
if (FLAG_precompiled_mode) return;
StackZone stack_zone(thread);
DedupDeoptEntriesVisitor visitor(thread->zone());
WalkProgram(thread->zone(), thread->isolate_group(), &visitor);
}
#if defined(DART_PRECOMPILER)
void ProgramVisitor::DedupCatchEntryMovesMaps(Thread* thread) {
class DedupCatchEntryMovesMapsVisitor : public CodeVisitor,
public TypedDataDeduper {
public:
explicit DedupCatchEntryMovesMapsVisitor(Zone* zone)
: TypedDataDeduper(zone),
catch_entry_moves_maps_(TypedData::Handle(zone)) {}
void VisitCode(const Code& code) {
catch_entry_moves_maps_ = code.catch_entry_moves_maps();
catch_entry_moves_maps_ = Dedup(catch_entry_moves_maps_);
code.set_catch_entry_moves_maps(catch_entry_moves_maps_);
}
private:
TypedData& catch_entry_moves_maps_;
};
if (!FLAG_precompiled_mode) return;
StackZone stack_zone(thread);
DedupCatchEntryMovesMapsVisitor visitor(thread->zone());
WalkProgram(thread->zone(), thread->isolate_group(), &visitor);
}
class UnlinkedCallKeyValueTrait {
public:
// Typedefs needed for the DirectChainedHashMap template.
typedef const UnlinkedCall* Key;
typedef const UnlinkedCall* Value;
typedef const UnlinkedCall* Pair;
static Key KeyOf(Pair kv) { return kv; }
static Value ValueOf(Pair kv) { return kv; }
static inline uword Hash(Key key) { return key->Hash(); }
static inline bool IsKeyEqual(Pair pair, Key key) {
return pair->Equals(*key);
}
};
void ProgramVisitor::DedupUnlinkedCalls(Thread* thread) {
class DedupUnlinkedCallsVisitor
: public CodeVisitor,
public Deduper<UnlinkedCall, UnlinkedCallKeyValueTrait> {
public:
explicit DedupUnlinkedCallsVisitor(Zone* zone, IsolateGroup* isolate_group)
: Deduper(zone),
entry_(Object::Handle(zone)),
pool_(ObjectPool::Handle(zone)) {
auto& gop = ObjectPool::Handle(
zone, isolate_group->object_store()->global_object_pool());
ASSERT(!gop.IsNull());
DedupPool(gop);
}
void DedupPool(const ObjectPool& pool) {
if (pool.IsNull()) return;
for (intptr_t i = 0; i < pool.Length(); i++) {
if (pool.TypeAt(i) != ObjectPool::EntryType::kTaggedObject) {
continue;
}
entry_ = pool.ObjectAt(i);
if (!entry_.IsUnlinkedCall()) continue;
entry_ = Dedup(UnlinkedCall::Cast(entry_));
pool.SetObjectAt(i, entry_);
}
}
void VisitCode(const Code& code) {
pool_ = code.object_pool();
DedupPool(pool_);
}
private:
Object& entry_;
ObjectPool& pool_;
};
if (!FLAG_precompiled_mode) return;
StackZone stack_zone(thread);
DedupUnlinkedCallsVisitor visitor(thread->zone(), thread->isolate_group());
// Deduplicate local object pools as they are used to trace
// objects when writing snapshots.
WalkProgram(thread->zone(), thread->isolate_group(), &visitor);
}
void ProgramVisitor::PruneSubclasses(Thread* thread) {
class PruneSubclassesVisitor : public ClassVisitor {
public:
explicit PruneSubclassesVisitor(Zone* zone)
: ClassVisitor(),
old_implementors_(GrowableObjectArray::Handle(zone)),
new_implementors_(GrowableObjectArray::Handle(zone)),
implementor_(Class::Handle(zone)),
old_subclasses_(GrowableObjectArray::Handle(zone)),
new_subclasses_(GrowableObjectArray::Handle(zone)),
subclass_(Class::Handle(zone)),
null_list_(GrowableObjectArray::Handle(zone)) {}
void VisitClass(const Class& klass) {
old_implementors_ = klass.direct_implementors_unsafe();
if (!old_implementors_.IsNull()) {
new_implementors_ = GrowableObjectArray::New();
for (intptr_t i = 0; i < old_implementors_.Length(); i++) {
implementor_ ^= old_implementors_.At(i);
if (implementor_.id() != kIllegalCid) {
new_implementors_.Add(implementor_);
}
}
if (new_implementors_.Length() == 0) {
klass.set_direct_implementors(null_list_);
} else {
klass.set_direct_implementors(new_implementors_);
}
}
old_subclasses_ = klass.direct_subclasses_unsafe();
if (!old_subclasses_.IsNull()) {
new_subclasses_ = GrowableObjectArray::New();
for (intptr_t i = 0; i < old_subclasses_.Length(); i++) {
subclass_ ^= old_subclasses_.At(i);
if (subclass_.id() != kIllegalCid) {
new_subclasses_.Add(subclass_);
}
}
if (new_subclasses_.Length() == 0) {
klass.set_direct_subclasses(null_list_);
} else {
klass.set_direct_subclasses(new_subclasses_);
}
}
}
private:
GrowableObjectArray& old_implementors_;
GrowableObjectArray& new_implementors_;
Class& implementor_;
GrowableObjectArray& old_subclasses_;
GrowableObjectArray& new_subclasses_;
Class& subclass_;
GrowableObjectArray& null_list_;
};
StackZone stack_zone(thread);
PruneSubclassesVisitor visitor(thread->zone());
SafepointWriteRwLocker ml(thread, thread->isolate_group()->program_lock());
WalkProgram(thread->zone(), thread->isolate_group(), &visitor);
}
#endif // defined(DART_PRECOMPILER)
class CodeSourceMapKeyValueTrait {
public:
// Typedefs needed for the DirectChainedHashMap template.
typedef const CodeSourceMap* Key;
typedef const CodeSourceMap* Value;
typedef const CodeSourceMap* Pair;
static Key KeyOf(Pair kv) { return kv; }
static Value ValueOf(Pair kv) { return kv; }
static inline uword Hash(Key key) {
ASSERT(!key->IsNull());
return Utils::WordHash(key->Hash());
}
static inline bool IsKeyEqual(Pair pair, Key key) {
ASSERT(!pair->IsNull() && !key->IsNull());
return pair->Equals(*key);
}
};
void ProgramVisitor::DedupCodeSourceMaps(Thread* thread) {
class DedupCodeSourceMapsVisitor
: public CodeVisitor,
public Deduper<CodeSourceMap, CodeSourceMapKeyValueTrait> {
public:
explicit DedupCodeSourceMapsVisitor(Zone* zone)
: Deduper(zone), code_source_map_(CodeSourceMap::Handle(zone)) {}
void VisitCode(const Code& code) {
code_source_map_ = code.code_source_map();
code_source_map_ = Dedup(code_source_map_);
code.set_code_source_map(code_source_map_);
}
private:
CodeSourceMap& code_source_map_;
};
StackZone stack_zone(thread);
DedupCodeSourceMapsVisitor visitor(thread->zone());
WalkProgram(thread->zone(), thread->isolate_group(), &visitor);
}
class ArrayKeyValueTrait {
public:
// Typedefs needed for the DirectChainedHashMap template.
typedef const Array* Key;
typedef const Array* Value;
typedef const Array* Pair;
static Key KeyOf(Pair kv) { return kv; }
static Value ValueOf(Pair kv) { return kv; }
static inline uword Hash(Key key) {
ASSERT(!key->IsNull());
ASSERT(Thread::Current()->no_safepoint_scope_depth() > 0);
const intptr_t len = key->Length();
uint32_t hash = Utils::WordHash(len);
for (intptr_t i = 0; i < len; ++i) {
hash =
CombineHashes(hash, Utils::WordHash(static_cast<uword>(key->At(i))));
}
return hash;
}
static inline bool IsKeyEqual(Pair pair, Key key) {
ASSERT(!pair->IsNull() && !key->IsNull());
if (pair->Length() != key->Length()) return false;
for (intptr_t i = 0; i < pair->Length(); i++) {
if (pair->At(i) != key->At(i)) return false;
}
return true;
}
};
void ProgramVisitor::DedupLists(Thread* thread) {
class DedupListsVisitor : public CodeVisitor,
public Deduper<Array, ArrayKeyValueTrait> {
public:
explicit DedupListsVisitor(Zone* zone)
: Deduper(zone),
list_(Array::Handle(zone)),
field_(Field::Handle(zone)) {}
void VisitCode(const Code& code) {
if (!code.IsFunctionCode()) return;
list_ = code.inlined_id_to_function();
list_ = Dedup(list_);
code.set_inlined_id_to_function(list_);
list_ = code.deopt_info_array();
list_ = Dedup(list_);
code.set_deopt_info_array(list_);
list_ = code.static_calls_target_table();
list_ = Dedup(list_);
code.set_static_calls_target_table(list_);
}
void VisitFunction(const Function& function) {
// Don't bother deduping the positional names in precompiled mode, as
// they'll be dropped anyway.
if (!FLAG_precompiled_mode) {
list_ = function.positional_parameter_names();
if (!list_.IsNull()) {
list_ = Dedup(list_);
function.set_positional_parameter_names(list_);
}
}
}
private:
bool IsCorrectType(const Object& obj) const { return obj.IsArray(); }
Array& list_;
Field& field_;
};
StackZone stack_zone(thread);
// ArrayKeyValueTrait::Hash is based on object addresses, so make
// sure GC doesn't happen and doesn't move objects.
NoSafepointScope no_safepoint;
DedupListsVisitor visitor(thread->zone());
WalkProgram(thread->zone(), thread->isolate_group(), &visitor);
}
// Traits for comparing two [Instructions] objects for equality, which is
// implemented as bit-wise equality.
//
// This considers two instruction objects to be equal even if they have
// different static call targets. Since the static call targets are called via
// the object pool this is ok.
class InstructionsKeyValueTrait {
public:
// Typedefs needed for the DirectChainedHashMap template.
typedef const Instructions* Key;
typedef const Instructions* Value;
typedef const Instructions* Pair;
static Key KeyOf(Pair kv) { return kv; }
static Value ValueOf(Pair kv) { return kv; }
static inline uword Hash(Key key) { return key->Hash(); }
static inline bool IsKeyEqual(Pair pair, Key key) {
return pair->Equals(*key);
}
};
// Traits for comparing two [Code] objects for equality.
//
// The instruction deduplication naturally causes us to have a one-to-many
// relationship between Instructions and Code objects.
//
// In AOT frames only have PCs. However, the runtime needs e.g. stack maps from
// the [Code] to scan such a frame. So we ensure that instructions of code
// objects are only deduplicated if the metadata in the code is the same.
// The runtime can then pick any code object corresponding to the PC in the
// frame and use the metadata.
#if defined(DART_PRECOMPILER)
class CodeKeyValueTrait {
public:
// Typedefs needed for the DirectChainedHashMap template.
typedef const Code* Key;
typedef const Code* Value;
typedef const Code* Pair;
static Key KeyOf(Pair kv) { return kv; }
static Value ValueOf(Pair kv) { return kv; }
static inline uword Hash(Key key) {
ASSERT(Thread::Current()->no_safepoint_scope_depth() > 0);
return Utils::WordHash(
CombineHashes(Instructions::Hash(key->instructions()),
static_cast<uword>(key->static_calls_target_table())));
}
static inline bool IsKeyEqual(Pair pair, Key key) {
// In AOT, disabled code objects should not be considered for deduplication.
ASSERT(!pair->IsDisabled() && !key->IsDisabled());
if (pair->ptr() == key->ptr()) return true;
// Notice we assume that these entries have already been de-duped, so we
// can use pointer equality.
if (pair->static_calls_target_table() != key->static_calls_target_table()) {
return false;
}
if (pair->pc_descriptors() != key->pc_descriptors()) {
return false;
}
if (pair->compressed_stackmaps() != key->compressed_stackmaps()) {
return false;
}
if (pair->catch_entry_moves_maps() != key->catch_entry_moves_maps()) {
return false;
}
if (pair->exception_handlers() != key->exception_handlers()) {
return false;
}
if (pair->UncheckedEntryPointOffset() != key->UncheckedEntryPointOffset()) {
return false;
}
if (!Instructions::Equals(pair->instructions(), key->instructions())) {
return false;
}
return LoadingUnit::LoadingUnitOf(*pair) ==
LoadingUnit::LoadingUnitOf(*key);
}
};
#endif
void ProgramVisitor::DedupInstructions(Thread* thread) {
class DedupInstructionsVisitor
: public CodeVisitor,
public Deduper<Instructions, InstructionsKeyValueTrait>,
public ObjectVisitor {
public:
explicit DedupInstructionsVisitor(Zone* zone)
: Deduper(zone),
code_(Code::Handle(zone)),
instructions_(Instructions::Handle(zone)) {}
void VisitObject(ObjectPtr obj) override {
if (!obj->IsInstructions()) return;
instructions_ = Instructions::RawCast(obj);
AddCanonical(instructions_);
}
void VisitFunction(const Function& function) override {
if (!function.HasCode()) return;
code_ = function.CurrentCode();
// This causes the code to be visited once here and once directly in the
// ProgramWalker, but as long as the deduplication process is idempotent,
// the cached entry points won't change during the second visit.
VisitCode(code_);
function.SetInstructionsSafe(code_); // Update cached entry point.
}
void VisitCode(const Code& code) override {
if (code.IsStubCode()) return;
instructions_ = code.instructions();
instructions_ = Dedup(instructions_);
code.set_instructions(instructions_);
if (code.IsDisabled()) {
instructions_ = code.active_instructions();
instructions_ = Dedup(instructions_);
}
code.SetActiveInstructionsSafe(instructions_,
code.UncheckedEntryPointOffset());
}
private:
Code& code_;
Instructions& instructions_;
};
#if defined(DART_PRECOMPILER)
class DedupInstructionsWithSameMetadataVisitor
: public CodeVisitor,
public Deduper<Code, CodeKeyValueTrait> {
public:
explicit DedupInstructionsWithSameMetadataVisitor(Zone* zone)
: Deduper(zone),
canonical_(Code::Handle(zone)),
code_(Code::Handle(zone)),
instructions_(Instructions::Handle(zone)) {}
// Relink the program graph to eliminate references to the non-canonical
// Code objects. We want to arrive to the graph where Code objects
// and Instruction objects are in one-to-one relationship.
void PostProcess(IsolateGroup* isolate_group) {
const intptr_t canonical_count = canonical_objects_.Length();
auto& static_calls_array = Array::Handle(zone_);
auto& static_calls_table_entry = Object::Handle(zone_);
auto should_canonicalize = [&](const Object& obj) {
return CanCanonicalize(Code::Cast(obj));
};
auto process_pool = [&](const ObjectPool& pool) {
if (pool.IsNull()) {
return;
}
auto& object = Object::Handle(zone_);
for (intptr_t i = 0; i < pool.Length(); i++) {
auto const type = pool.TypeAt(i);
if (type != ObjectPool::EntryType::kTaggedObject) continue;
object = pool.ObjectAt(i);
if (object.IsCode() && should_canonicalize(object)) {
object = Canonicalize(Code::Cast(object));
pool.SetObjectAt(i, object);
}
}
};
auto& pool = ObjectPool::Handle(zone_);
auto it = canonical_objects_.GetIterator();
while (auto canonical_code = it.Next()) {
static_calls_array = (*canonical_code)->static_calls_target_table();
if (!static_calls_array.IsNull()) {
StaticCallsTable static_calls(static_calls_array);
for (auto& view : static_calls) {
static_calls_table_entry =
view.Get<Code::kSCallTableCodeOrTypeTarget>();
if (static_calls_table_entry.IsCode() &&
should_canonicalize(static_calls_table_entry)) {
static_calls_table_entry =
Canonicalize(Code::Cast(static_calls_table_entry));
view.Set<Code::kSCallTableCodeOrTypeTarget>(
static_calls_table_entry);
}
}
}
pool = (*canonical_code)->object_pool();
process_pool(pool);
}
auto object_store = isolate_group->object_store();
const auto& dispatch_table_entries =
Array::Handle(zone_, object_store->dispatch_table_code_entries());
if (!dispatch_table_entries.IsNull()) {
auto& code = Code::Handle(zone_);
for (intptr_t i = 0; i < dispatch_table_entries.Length(); i++) {
code ^= dispatch_table_entries.At(i);
if (should_canonicalize(code)) {
code ^= Canonicalize(code);
dispatch_table_entries.SetAt(i, code);
}
}
}
// If there's a global object pool, add any visitable objects.
pool = object_store->global_object_pool();
process_pool(pool);
RELEASE_ASSERT(canonical_count == canonical_objects_.Length());
}
void VisitFunction(const Function& function) {
if (!function.HasCode()) return;
code_ = function.CurrentCode();
// This causes the code to be visited once here and once directly in the
// ProgramWalker, but as long as the deduplication process is idempotent,
// the cached entry points won't change during the second visit.
VisitCode(code_);
function.SetInstructionsSafe(canonical_); // Update cached entry point.
}
void VisitCode(const Code& code) {
if (code.IsStubCode()) return;
canonical_ = code.ptr();
if (code.IsDisabled()) return;
canonical_ = Canonicalize(code);
instructions_ = canonical_.instructions();
code.SetActiveInstructionsSafe(instructions_,
code.UncheckedEntryPointOffset());
code.set_instructions(instructions_);
}
private:
bool CanCanonicalize(const Code& code) const {
return !code.IsDisabled() && !code.IsStubCode();
}
CodePtr Canonicalize(const Code& code) {
canonical_ = Dedup(code);
if (!code.is_discarded() && canonical_.is_discarded()) {
canonical_.set_is_discarded(false);
}
return canonical_.ptr();
}
Code& canonical_;
Code& code_;
Instructions& instructions_;
};
if (FLAG_precompiled_mode) {
StackZone stack_zone(thread);
// CodeKeyValueTrait::Hash is based on object addresses, so make
// sure GC doesn't happen and doesn't move objects.
NoSafepointScope no_safepoint;
DedupInstructionsWithSameMetadataVisitor visitor(thread->zone());
WalkProgram(thread->zone(), thread->isolate_group(), &visitor);
visitor.PostProcess(thread->isolate_group());
return;
}
#endif // defined(DART_PRECOMPILER)
StackZone stack_zone(thread);
DedupInstructionsVisitor visitor(thread->zone());
WalkProgram(thread->zone(), thread->isolate_group(), &visitor);
}
void ProgramVisitor::Dedup(Thread* thread) {
BindStaticCalls(thread);
ShareMegamorphicBuckets(thread);
NormalizeAndDedupCompressedStackMaps(thread);
DedupPcDescriptors(thread);
DedupDeoptEntries(thread);
#if defined(DART_PRECOMPILER)
DedupCatchEntryMovesMaps(thread);
DedupUnlinkedCalls(thread);
PruneSubclasses(thread);
#endif
DedupCodeSourceMaps(thread);
DedupLists(thread);
// Reduces binary size but obfuscates profiler results.
if (FLAG_dedup_instructions) {
DedupInstructions(thread);
}
}
#if defined(DART_PRECOMPILER)
class AssignLoadingUnitsCodeVisitor : public ObjectVisitor {
public:
explicit AssignLoadingUnitsCodeVisitor(Zone* zone)
: heap_(Thread::Current()->heap()),
code_(Code::Handle(zone)),
func_(Function::Handle(zone)),
cls_(Class::Handle(zone)),
lib_(Library::Handle(zone)),
unit_(LoadingUnit::Handle(zone)),
obj_(Object::Handle(zone)) {}
void VisitObject(ObjectPtr obj) override {
if (obj->IsCode()) {
code_ ^= obj;
VisitCode(code_);
}
}
void VisitCode(const Code& code) {
intptr_t id;
if (code.IsFunctionCode()) {
func_ ^= code.function();
obj_ = func_.Owner();
cls_ ^= obj_.ptr();
lib_ = cls_.library();
if (lib_.IsNull()) {
// E.g., dynamic.
id = LoadingUnit::kRootId;
} else {
unit_ = lib_.loading_unit();
if (unit_.IsNull()) {
return; // Assignment remains LoadingUnit::kIllegalId
}
id = unit_.id();
}
} else if (code.IsTypeTestStubCode() || code.IsStubCode() ||
code.IsAllocationStubCode()) {
id = LoadingUnit::kRootId;
} else {
UNREACHABLE();
}
ASSERT(heap_->GetLoadingUnit(code.ptr()) == WeakTable::kNoValue);
heap_->SetLoadingUnit(code.ptr(), id);
obj_ = code.code_source_map();
MergeAssignment(obj_, id);
obj_ = code.compressed_stackmaps();
MergeAssignment(obj_, id);
}
void MergeAssignment(const Object& obj, intptr_t id) {
if (obj.IsNull()) return;
intptr_t old_id = heap_->GetLoadingUnit(obj_.ptr());
if (old_id == WeakTable::kNoValue) {
heap_->SetLoadingUnit(obj_.ptr(), id);
} else if (old_id == id) {
// Shared with another code in the same loading unit.
} else {
// Shared with another code in a different loading unit.
// Could assign to dominating loading unit.
heap_->SetLoadingUnit(obj_.ptr(), LoadingUnit::kRootId);
}
}
private:
Heap* heap_;
Code& code_;
Function& func_;
Class& cls_;
Library& lib_;
LoadingUnit& unit_;
Object& obj_;
};
void ProgramVisitor::AssignUnits(Thread* thread) {
StackZone stack_zone(thread);
Heap* heap = thread->heap();
// Oddballs.
heap->SetLoadingUnit(Object::null(), LoadingUnit::kRootId);
heap->SetLoadingUnit(Object::empty_object_pool().ptr(), LoadingUnit::kRootId);
AssignLoadingUnitsCodeVisitor visitor(thread->zone());
HeapIterationScope iter(thread);
iter.IterateObjects(&visitor);
}
class ProgramHashVisitor : public CodeVisitor {
public:
explicit ProgramHashVisitor(Zone* zone)
: str_(String::Handle(zone)),
pool_(ObjectPool::Handle(zone)),
obj_(Object::Handle(zone)),
instr_(Instructions::Handle(zone)),
hash_(0) {}
void VisitClass(const Class& cls) {
str_ = cls.Name();
VisitInstance(str_);
}
void VisitFunction(const Function& function) {
str_ = function.name();
VisitInstance(str_);
}
void VisitCode(const Code& code) {
pool_ = code.object_pool();
VisitPool(pool_);
instr_ = code.instructions();
hash_ = CombineHashes(hash_, instr_.Hash());
}
void VisitPool(const ObjectPool& pool) {
if (pool.IsNull()) return;
for (intptr_t i = 0; i < pool.Length(); i++) {
if (pool.TypeAt(i) == ObjectPool::EntryType::kTaggedObject) {
obj_ = pool.ObjectAt(i);
if (obj_.IsInstance()) {
VisitInstance(Instance::Cast(obj_));
}
}
}
}
void VisitInstance(const Instance& instance) {
hash_ = CombineHashes(hash_, instance.CanonicalizeHash());
}
uint32_t hash() const { return FinalizeHash(hash_, String::kHashBits); }
private:
String& str_;
ObjectPool& pool_;
Object& obj_;
Instructions& instr_;
uint32_t hash_;
};
uint32_t ProgramVisitor::Hash(Thread* thread) {
StackZone stack_zone(thread);
Zone* zone = thread->zone();
ProgramHashVisitor visitor(zone);
WalkProgram(zone, thread->isolate_group(), &visitor);
visitor.VisitPool(ObjectPool::Handle(
zone, thread->isolate_group()->object_store()->global_object_pool()));
return visitor.hash();
}
#endif // defined(DART_PRECOMPILER)
} // namespace dart
#endif // defined(DART_PRECOMPILED_RUNTIME)