b0da308fc5
While this adds an intermediary form for impact computation, it did not seem to noticeably change the time it takes to compute the closed world on a large application. In addition, it will be a necessary change if we want to start moving some of the validation currently being performed while building `ResolutionImpact`s modularly. Change-Id: I76d63a34bbd099103051ead67ec54fd38142929a Reviewed-on: https://dart-review.googlesource.com/c/sdk/+/235482 Reviewed-by: Mayank Patke <fishythefish@google.com> Commit-Queue: Joshua Litt <joshualitt@google.com>
32 lines
811 B
Dart
32 lines
811 B
Dart
// Copyright (c) 2018, the Dart project authors. Please see the AUTHORS file
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// for details. All rights reserved. Use of this source code is governed by a
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// BSD-style license that can be found in the LICENSE file.
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// @dart = 2.7
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library lib2;
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import "package:expect/expect.dart";
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import "lib1.dart";
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/*member: foo:
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constants=[
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ListConstant(<Map<int*,int*>*>[MapConstant(<int*, int*>{IntConstant(1): IntConstant(3)})])=1{lib2},
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MapConstant(<int*, int*>{IntConstant(1): IntConstant(3)})=1{lib2}],
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member_unit=1{lib2}
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*/
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foo() {
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Expect.equals(1, C.foo());
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Expect.mapEquals({}, C1.foo);
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Expect.mapEquals({1: 2}, C2.foo);
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C2.foo = {1: 2};
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Expect.mapEquals({1: 2}, C2.foo);
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Expect.equals(x, C3.foo);
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Expect.mapEquals({x: x}, C4.foo);
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Expect.listEquals([
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const {1: 3}
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], C5.foo);
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}
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