Files
sdk/runtime/bin/native_assets_api_impl.cc
T
Gabriel Terwesten 903eea6bfb [vm,dartdev] Support dynamic linking between libraries
The same bundling that is used for `dart build` is now also used for
`dart test` and `dart run`, except that the output directory is
`.dart_tool/native_assets`. This way all native code assets are placed
next to each other in the `lib` directory, and loaded from there
instead of loading them in place from where the build/link hooks
placed them. By standardizing on this layout the different modes of
running dart code that support native assets can use the same
mechanisms to support dynamic linking between libraries.

On macOS, install names of dylibs are rewritten to support dynamic
linking, similar to the changes in
https://github.com/flutter/flutter/pull/153054.

On Windows, loading of DLLs is altered so that the directory of the DLL
that is being loaded is considered when loading dependent DLLs.

Tests are added to verify that dynamic linking works as expected.

TEST=pkg/dartdev/test/native_assets/{build,run,test}_test.dart

R=mosum@google.com

Related: https://github.com/dart-lang/native/issues/190
Fixes: https://github.com/dart-lang/sdk/issues/56459
Change-Id: Ie4a41e5b7382ab1cea39e93d29d085bf9986828b
Cq-Include-Trybots: luci.dart.try:pkg-linux-debug-try,pkg-linux-release-arm64-try,pkg-linux-release-try,pkg-mac-release-arm64-try,pkg-mac-release-try,pkg-win-release-arm64-try,pkg-win-release-try
Reviewed-on: https://dart-review.googlesource.com/c/sdk/+/381580
Reviewed-by: Moritz Sümmermann <mosum@google.com>
Commit-Queue: Daco Harkes <dacoharkes@google.com>
Reviewed-by: Daco Harkes <dacoharkes@google.com>
2024-12-06 13:00:12 +00:00

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8.4 KiB
C++

// Copyright (c) 2024, the Dart project authors. Please see the AUTHORS file
// for details. All rights reserved. Use of this source code is governed by a
// BSD-style license that can be found in the LICENSE file.
#include "include/bin/native_assets_api.h"
#include "platform/globals.h"
#include "platform/utils.h"
#if defined(DART_HOST_OS_WINDOWS)
#include <Psapi.h>
#include <Windows.h>
#include <combaseapi.h>
#include <stdio.h>
#include <tchar.h>
#endif
#if defined(DART_HOST_OS_LINUX) || defined(DART_HOST_OS_MACOS) || \
defined(DART_HOST_OS_ANDROID) || defined(DART_HOST_OS_FUCHSIA)
#include <dlfcn.h>
#endif
#include "bin/file.h"
#include "bin/uri.h"
namespace dart {
namespace bin {
#define SET_ERROR_MSG(error_msg, format, ...) \
intptr_t len = snprintf(nullptr, 0, format, __VA_ARGS__); \
char* msg = reinterpret_cast<char*>(malloc(len + 1)); \
snprintf(msg, len + 1, format, __VA_ARGS__); \
*error_msg = msg
#if defined(DART_TARGET_OS_WINDOWS)
// Replaces back slashes with forward slashes in place.
static void ReplaceBackSlashes(char* cstr) {
const intptr_t length = strlen(cstr);
for (int i = 0; i < length; i++) {
cstr[i] = cstr[i] == '\\' ? '/' : cstr[i];
}
}
// Replaces forward slashes with back slashes in place.
static void ReplaceForwardSlashes(char* cstr) {
const intptr_t length = strlen(cstr);
for (int i = 0; i < length; i++) {
cstr[i] = cstr[i] == '/' ? '\\' : cstr[i];
}
}
#endif
const char* file_schema = "file://";
const int file_schema_length = 7;
// Get a file uri with only forward slashes from the script path.
// Returned string must be freed by caller.
CStringUniquePtr CleanScriptUri(const char* script_uri) {
CStringUniquePtr script_path;
if (strlen(script_uri) > file_schema_length &&
strncmp(script_uri, file_schema, file_schema_length) == 0) {
// Isolate.spawnUri sets a `source` including the file schema,
// e.g. Isolate.spawnUri may make the embedder pass a file:// uri.
script_path = File::UriToPath(script_uri);
} else {
// Dart and Flutter embedders set a source without a file schema.
script_path = CStringUniquePtr(strdup(script_uri));
}
// Resolve symlinks.
char canon_path[PATH_MAX];
File::GetCanonicalPath(nullptr, script_path.get(), canon_path, PATH_MAX);
// Convert path to Uri. Inspired by sdk/lib/core/uri.dart _makeFileUri.
// Only has a single case, the path is always absolute and always a file.
const intptr_t len = strlen(canon_path);
char* path_copy =
reinterpret_cast<char*>(malloc(file_schema_length + len + 1));
snprintf(path_copy, len + 1, "%s%s", file_schema, canon_path);
#if defined(DART_TARGET_OS_WINDOWS)
// Replace backward slashes with forward slashes.
ReplaceBackSlashes(path_copy);
#endif
return CStringUniquePtr(path_copy);
}
// If an error occurs populates |error| (if provided) with an error message
// (caller must free this message when it is no longer needed).
static void* LoadDynamicLibrary(const char* library_file,
bool search_dll_load_dir = false,
char** error = nullptr) {
char* utils_error = nullptr;
void* handle = Utils::LoadDynamicLibrary(library_file, search_dll_load_dir,
&utils_error);
if (utils_error != nullptr) {
if (error != nullptr) {
SET_ERROR_MSG(error, "Failed to load dynamic library '%s': %s",
library_file != nullptr ? library_file : "<process>",
utils_error);
}
free(utils_error);
}
return handle;
}
#if defined(DART_HOST_OS_WINDOWS)
// On windows, nullptr signals trying a lookup in all loaded modules.
const nullptr_t kWindowsDynamicLibraryProcessPtr = nullptr;
#endif
static void WrapError(const char* path, char** error) {
if (*error != nullptr) {
char* inner_error = *error;
SET_ERROR_MSG(error, "Failed to load dynamic library '%s': %s", path,
inner_error);
free(inner_error);
}
}
static void WrapErrorRelative(const char* path,
const char* script_uri,
char** error) {
if (*error != nullptr) {
char* inner_error = *error;
SET_ERROR_MSG(error,
"Failed to load dynamic library '%s' relative to '%s': %s",
path, script_uri, inner_error);
free(inner_error);
}
}
void* NativeAssets::DlopenAbsolute(const char* path, char** error) {
// If we'd want to be strict, it should not take into account include paths.
void* handle =
LoadDynamicLibrary(path, /* search_dll_load_dir= */ true, error);
WrapError(path, error);
return handle;
}
void* NativeAssets::DlopenRelative(const char* path,
const char* script_uri,
char** error) {
void* handle = nullptr;
CStringUniquePtr platform_script_cstr = CleanScriptUri(script_uri);
const intptr_t len = strlen(path);
char* path_copy = reinterpret_cast<char*>(malloc(len + 1));
snprintf(path_copy, len + 1, "%s", path);
#if defined(DART_TARGET_OS_WINDOWS)
ReplaceBackSlashes(path_copy);
#endif
auto target_uri = ResolveUri(path_copy, platform_script_cstr.get());
if (!target_uri) {
SET_ERROR_MSG(error, "Failed to resolve '%s' relative to '%s'.", path_copy,
platform_script_cstr.get());
} else {
char* target_path = target_uri.get() + file_schema_length;
#if defined(DART_TARGET_OS_WINDOWS)
ReplaceForwardSlashes(target_path);
#endif
handle =
LoadDynamicLibrary(target_path, /* search_dll_load_dir= */ true, error);
}
free(path_copy);
WrapErrorRelative(path, script_uri, error);
return handle;
}
void* NativeAssets::DlopenSystem(const char* path, char** error) {
// Should take into account LD_PATH etc.
void* handle =
LoadDynamicLibrary(path, /* search_dll_load_dir= */ false, error);
WrapError(path, error);
return handle;
}
void* NativeAssets::DlopenProcess(char** error) {
#if defined(DART_HOST_OS_LINUX) || defined(DART_HOST_OS_MACOS) || \
defined(DART_HOST_OS_ANDROID) || defined(DART_HOST_OS_FUCHSIA)
return RTLD_DEFAULT;
#else
return kWindowsDynamicLibraryProcessPtr;
#endif
}
void* NativeAssets::DlopenExecutable(char** error) {
return LoadDynamicLibrary(nullptr, /* search_dll_load_dir= */ false, error);
}
#if defined(DART_HOST_OS_WINDOWS)
void* co_task_mem_allocated = nullptr;
// If an error occurs populates |error| with an error message
// (caller must free this message when it is no longer needed).
void* LookupSymbolInProcess(const char* symbol, char** error) {
// Force loading ole32.dll.
if (co_task_mem_allocated == nullptr) {
co_task_mem_allocated = CoTaskMemAlloc(sizeof(intptr_t));
CoTaskMemFree(co_task_mem_allocated);
}
HANDLE current_process =
OpenProcess(PROCESS_QUERY_INFORMATION | PROCESS_VM_READ, FALSE,
GetCurrentProcessId());
if (current_process == nullptr) {
SET_ERROR_MSG(error, "Failed to open current process.");
return nullptr;
}
HMODULE modules[1024];
DWORD cb_needed;
if (EnumProcessModules(current_process, modules, sizeof(modules),
&cb_needed) != 0) {
for (intptr_t i = 0; i < (cb_needed / sizeof(HMODULE)); i++) {
if (auto result =
reinterpret_cast<void*>(GetProcAddress(modules[i], symbol))) {
CloseHandle(current_process);
return result;
}
}
}
CloseHandle(current_process);
SET_ERROR_MSG(
error, "None of the loaded modules contained the requested symbol '%s'.",
symbol);
return nullptr;
}
#endif
// If an error occurs populates |error| with an error message
// (caller must free this message when it is no longer needed).
static void* ResolveSymbol(void* handle, const char* symbol, char** error) {
#if defined(DART_HOST_OS_WINDOWS)
if (handle == kWindowsDynamicLibraryProcessPtr) {
return LookupSymbolInProcess(symbol, error);
}
#endif
return Utils::ResolveSymbolInDynamicLibrary(handle, symbol, error);
}
void* NativeAssets::Dlsym(void* handle, const char* symbol, char** error) {
void* const result = ResolveSymbol(handle, symbol, error);
if (*error != nullptr) {
char* inner_error = *error;
SET_ERROR_MSG(error, "Failed to lookup symbol '%s': %s", symbol,
inner_error);
free(inner_error);
}
return result;
}
} // namespace bin
} // namespace dart