9484ac8bdf
BUG= R=vsm@google.com Review-Url: https://codereview.chromium.org/2752163002 .
1643 lines
47 KiB
Dart
1643 lines
47 KiB
Dart
// Copyright (c) 2013, the Dart project authors. Please see the AUTHORS file
|
|
// for details. All rights reserved. Use of this source code is governed by a
|
|
// BSD-style license that can be found in the LICENSE file.
|
|
|
|
// Patch file for dart:collection classes.
|
|
import 'dart:_foreign_helper' show JS;
|
|
import 'dart:_js_helper'
|
|
show
|
|
fillLiteralMap,
|
|
InternalMap,
|
|
NoInline,
|
|
NoSideEffects,
|
|
NoThrows,
|
|
patch,
|
|
JsLinkedHashMap,
|
|
LinkedHashMapCell,
|
|
LinkedHashMapKeyIterable,
|
|
LinkedHashMapKeyIterator;
|
|
|
|
const _USE_ES6_MAPS = true;
|
|
|
|
@patch
|
|
class HashMap<K, V> {
|
|
@patch
|
|
factory HashMap(
|
|
{bool equals(K key1, K key2),
|
|
int hashCode(K key),
|
|
bool isValidKey(Object potentialKey)}) {
|
|
if (isValidKey == null) {
|
|
if (hashCode == null) {
|
|
if (equals == null) {
|
|
return new _HashMap<K, V>();
|
|
}
|
|
hashCode = _defaultHashCode;
|
|
} else {
|
|
if (identical(identityHashCode, hashCode) &&
|
|
identical(identical, equals)) {
|
|
return new _IdentityHashMap<K, V>();
|
|
}
|
|
if (equals == null) {
|
|
equals = _defaultEquals;
|
|
}
|
|
}
|
|
} else {
|
|
if (hashCode == null) {
|
|
hashCode = _defaultHashCode;
|
|
}
|
|
if (equals == null) {
|
|
equals = _defaultEquals;
|
|
}
|
|
}
|
|
return new _CustomHashMap<K, V>(equals, hashCode, isValidKey);
|
|
}
|
|
|
|
@patch
|
|
factory HashMap.identity() = _IdentityHashMap<K, V>;
|
|
}
|
|
|
|
class _HashMap<K, V> implements HashMap<K, V> {
|
|
int _length = 0;
|
|
|
|
// The hash map contents are divided into three parts: one part for
|
|
// string keys, one for numeric keys, and one for the rest. String
|
|
// and numeric keys map directly to their values, but the rest of
|
|
// the entries are stored in bucket lists of the form:
|
|
//
|
|
// [key-0, value-0, key-1, value-1, ...]
|
|
//
|
|
// where all keys in the same bucket share the same hash code.
|
|
var _strings;
|
|
var _nums;
|
|
var _rest;
|
|
|
|
// When iterating over the hash map, it is very convenient to have a
|
|
// list of all the keys. We cache that on the instance and clear the
|
|
// the cache whenever the key set changes. This is also used to
|
|
// guard against concurrent modifications.
|
|
List/*<K>*/ _keys;
|
|
|
|
_HashMap();
|
|
|
|
int get length => _length;
|
|
bool get isEmpty => _length == 0;
|
|
bool get isNotEmpty => !isEmpty;
|
|
|
|
Iterable<K> get keys {
|
|
return new _HashMapKeyIterable<K>(this);
|
|
}
|
|
|
|
Iterable<V> get values {
|
|
return new MappedIterable<K, V>(keys, (each) => this[each]);
|
|
}
|
|
|
|
bool containsKey(Object key) {
|
|
if (_isStringKey(key)) {
|
|
var strings = _strings;
|
|
return (strings == null) ? false : _hasTableEntry(strings, key);
|
|
} else if (_isNumericKey(key)) {
|
|
var nums = _nums;
|
|
return (nums == null) ? false : _hasTableEntry(nums, key);
|
|
} else {
|
|
return _containsKey(key);
|
|
}
|
|
}
|
|
|
|
bool _containsKey(Object key) {
|
|
var rest = _rest;
|
|
if (rest == null) return false;
|
|
var bucket = _getBucket(rest, key);
|
|
return _findBucketIndex(bucket, key) >= 0;
|
|
}
|
|
|
|
bool containsValue(Object value) {
|
|
return _computeKeys().any((each) => this[each] == value);
|
|
}
|
|
|
|
void addAll(Map<K, V> other) {
|
|
other.forEach((K key, V value) {
|
|
this[key] = value;
|
|
});
|
|
}
|
|
|
|
V operator [](Object key) {
|
|
if (_isStringKey(key)) {
|
|
var strings = _strings;
|
|
return (strings == null) ? null : _getTableEntry(strings, key);
|
|
} else if (_isNumericKey(key)) {
|
|
var nums = _nums;
|
|
return (nums == null) ? null : _getTableEntry(nums, key);
|
|
} else {
|
|
return _get(key);
|
|
}
|
|
}
|
|
|
|
V _get(Object key) {
|
|
var rest = _rest;
|
|
if (rest == null) return null;
|
|
var bucket = _getBucket(rest, key);
|
|
int index = _findBucketIndex(bucket, key);
|
|
return (index < 0) ? null : JS('var', '#[#]', bucket, index + 1);
|
|
}
|
|
|
|
void operator []=(K key, V value) {
|
|
if (_isStringKey(key)) {
|
|
var strings = _strings;
|
|
if (strings == null) _strings = strings = _newHashTable();
|
|
_addHashTableEntry(strings, key, value);
|
|
} else if (_isNumericKey(key)) {
|
|
var nums = _nums;
|
|
if (nums == null) _nums = nums = _newHashTable();
|
|
_addHashTableEntry(nums, key, value);
|
|
} else {
|
|
_set(key, value);
|
|
}
|
|
}
|
|
|
|
void _set(K key, V value) {
|
|
var rest = _rest;
|
|
if (rest == null) _rest = rest = _newHashTable();
|
|
var hash = _computeHashCode(key);
|
|
var bucket = JS('var', '#[#]', rest, hash);
|
|
if (bucket == null) {
|
|
_setTableEntry(rest, hash, JS('var', '[#, #]', key, value));
|
|
_length++;
|
|
_keys = null;
|
|
} else {
|
|
int index = _findBucketIndex(bucket, key);
|
|
if (index >= 0) {
|
|
JS('void', '#[#] = #', bucket, index + 1, value);
|
|
} else {
|
|
JS('void', '#.push(#, #)', bucket, key, value);
|
|
_length++;
|
|
_keys = null;
|
|
}
|
|
}
|
|
}
|
|
|
|
V putIfAbsent(K key, V ifAbsent()) {
|
|
if (containsKey(key)) return this[key];
|
|
V value = ifAbsent();
|
|
this[key] = value;
|
|
return value;
|
|
}
|
|
|
|
V remove(Object key) {
|
|
if (_isStringKey(key)) {
|
|
return _removeHashTableEntry(_strings, key);
|
|
} else if (_isNumericKey(key)) {
|
|
return _removeHashTableEntry(_nums, key);
|
|
} else {
|
|
return _remove(key);
|
|
}
|
|
}
|
|
|
|
V _remove(Object key) {
|
|
var rest = _rest;
|
|
if (rest == null) return null;
|
|
var bucket = _getBucket(rest, key);
|
|
int index = _findBucketIndex(bucket, key);
|
|
if (index < 0) return null;
|
|
// TODO(kasperl): Consider getting rid of the bucket list when
|
|
// the length reaches zero.
|
|
_length--;
|
|
_keys = null;
|
|
// Use splice to remove the two [key, value] elements at the
|
|
// index and return the value.
|
|
return JS('var', '#.splice(#, 2)[1]', bucket, index);
|
|
}
|
|
|
|
void clear() {
|
|
if (_length > 0) {
|
|
_strings = _nums = _rest = _keys = null;
|
|
_length = 0;
|
|
}
|
|
}
|
|
|
|
void forEach(void action(K key, V value)) {
|
|
List/*<K>*/ keys = _computeKeys();
|
|
for (int i = 0, length = keys.length; i < length; i++) {
|
|
var key = JS('var', '#[#]', keys, i);
|
|
action(key, this[key]);
|
|
if (JS('bool', '# !== #', keys, _keys)) {
|
|
throw new ConcurrentModificationError(this);
|
|
}
|
|
}
|
|
}
|
|
|
|
List/*<K>*/ _computeKeys() {
|
|
if (_keys != null) return _keys;
|
|
var result = new List/*<K>*/(_length);
|
|
int index = 0;
|
|
|
|
// Add all string keys to the list.
|
|
var strings = _strings;
|
|
if (strings != null) {
|
|
var names = JS('var', 'Object.getOwnPropertyNames(#)', strings);
|
|
int entries = JS('int', '#.length', names);
|
|
for (int i = 0; i < entries; i++) {
|
|
String key = JS('String', '#[#]', names, i);
|
|
JS('void', '#[#] = #', result, index, key);
|
|
index++;
|
|
}
|
|
}
|
|
|
|
// Add all numeric keys to the list.
|
|
var nums = _nums;
|
|
if (nums != null) {
|
|
var names = JS('var', 'Object.getOwnPropertyNames(#)', nums);
|
|
int entries = JS('int', '#.length', names);
|
|
for (int i = 0; i < entries; i++) {
|
|
// Object.getOwnPropertyNames returns a list of strings, so we
|
|
// have to convert the keys back to numbers (+).
|
|
num key = JS('num', '+#[#]', names, i);
|
|
JS('void', '#[#] = #', result, index, key);
|
|
index++;
|
|
}
|
|
}
|
|
|
|
// Add all the remaining keys to the list.
|
|
var rest = _rest;
|
|
if (rest != null) {
|
|
var names = JS('var', 'Object.getOwnPropertyNames(#)', rest);
|
|
int entries = JS('int', '#.length', names);
|
|
for (int i = 0; i < entries; i++) {
|
|
var key = JS('String', '#[#]', names, i);
|
|
var bucket = JS('var', '#[#]', rest, key);
|
|
int length = JS('int', '#.length', bucket);
|
|
for (int i = 0; i < length; i += 2) {
|
|
var key = JS('var', '#[#]', bucket, i);
|
|
JS('void', '#[#] = #', result, index, key);
|
|
index++;
|
|
}
|
|
}
|
|
}
|
|
assert(index == _length);
|
|
return _keys = result;
|
|
}
|
|
|
|
void _addHashTableEntry(var table, K key, V value) {
|
|
if (!_hasTableEntry(table, key)) {
|
|
_length++;
|
|
_keys = null;
|
|
}
|
|
_setTableEntry(table, key, value);
|
|
}
|
|
|
|
V _removeHashTableEntry(var table, Object key) {
|
|
if (table != null && _hasTableEntry(table, key)) {
|
|
V value = _getTableEntry(table, key);
|
|
_deleteTableEntry(table, key);
|
|
_length--;
|
|
_keys = null;
|
|
return value;
|
|
} else {
|
|
return null;
|
|
}
|
|
}
|
|
|
|
static bool _isStringKey(var key) {
|
|
return key is String && key != '__proto__';
|
|
}
|
|
|
|
static bool _isNumericKey(var key) {
|
|
// Only treat unsigned 30-bit integers as numeric keys. This way,
|
|
// we avoid converting them to strings when we use them as keys in
|
|
// the JavaScript hash table object.
|
|
return key is num && JS('bool', '(# & 0x3ffffff) === #', key, key);
|
|
}
|
|
|
|
int _computeHashCode(var key) {
|
|
// We force the hash codes to be unsigned 30-bit integers to avoid
|
|
// issues with problematic keys like '__proto__'. Another option
|
|
// would be to throw an exception if the hash code isn't a number.
|
|
return JS('int', '# & 0x3ffffff', key.hashCode);
|
|
}
|
|
|
|
static bool _hasTableEntry(var table, var key) {
|
|
var entry = JS('var', '#[#]', table, key);
|
|
// We take care to only store non-null entries in the table, so we
|
|
// can check if the table has an entry for the given key with a
|
|
// simple null check.
|
|
return entry != null;
|
|
}
|
|
|
|
static _getTableEntry(var table, var key) {
|
|
var entry = JS('var', '#[#]', table, key);
|
|
// We store the table itself as the entry to signal that it really
|
|
// is a null value, so we have to map back to null here.
|
|
return JS('bool', '# === #', entry, table) ? null : entry;
|
|
}
|
|
|
|
static void _setTableEntry(var table, var key, var value) {
|
|
// We only store non-null entries in the table, so we have to
|
|
// change null values to refer to the table itself. Such values
|
|
// will be recognized and mapped back to null on access.
|
|
if (value == null) {
|
|
// Do not update [value] with [table], otherwise our
|
|
// optimizations could be confused by this opaque object being
|
|
// now used for more things than storing and fetching from it.
|
|
JS('void', '#[#] = #', table, key, table);
|
|
} else {
|
|
JS('void', '#[#] = #', table, key, value);
|
|
}
|
|
}
|
|
|
|
static void _deleteTableEntry(var table, var key) {
|
|
JS('void', 'delete #[#]', table, key);
|
|
}
|
|
|
|
List _getBucket(var table, var key) {
|
|
var hash = _computeHashCode(key);
|
|
return JS('var', '#[#]', table, hash);
|
|
}
|
|
|
|
int _findBucketIndex(var bucket, Object key) {
|
|
if (bucket == null) return -1;
|
|
int length = JS('int', '#.length', bucket);
|
|
for (int i = 0; i < length; i += 2) {
|
|
if (JS('var', '#[#]', bucket, i) == key) return i;
|
|
}
|
|
return -1;
|
|
}
|
|
|
|
static _newHashTable() {
|
|
// Create a new JavaScript object to be used as a hash table. Use
|
|
// Object.create to avoid the properties on Object.prototype
|
|
// showing up as entries.
|
|
var table = JS('var', 'Object.create(null)');
|
|
// Attempt to force the hash table into 'dictionary' mode by
|
|
// adding a property to it and deleting it again.
|
|
var temporaryKey = '<non-identifier-key>';
|
|
_setTableEntry(table, temporaryKey, table);
|
|
_deleteTableEntry(table, temporaryKey);
|
|
return table;
|
|
}
|
|
}
|
|
|
|
class _IdentityHashMap<K, V> extends _HashMap<K, V> {
|
|
int _computeHashCode(var key) {
|
|
// We force the hash codes to be unsigned 30-bit integers to avoid
|
|
// issues with problematic keys like '__proto__'. Another option
|
|
// would be to throw an exception if the hash code isn't a number.
|
|
return JS('int', '# & 0x3ffffff', identityHashCode(key));
|
|
}
|
|
|
|
int _findBucketIndex(var bucket, Object key) {
|
|
if (bucket == null) return -1;
|
|
int length = JS('int', '#.length', bucket);
|
|
for (int i = 0; i < length; i += 2) {
|
|
if (identical(JS('var', '#[#]', bucket, i), key)) return i;
|
|
}
|
|
return -1;
|
|
}
|
|
}
|
|
|
|
class _CustomHashMap<K, V> extends _HashMap<K, V> {
|
|
final _Equality<K> _equals;
|
|
final _Hasher<K> _hashCode;
|
|
final _Predicate<Object> _validKey;
|
|
_CustomHashMap(
|
|
this._equals, this._hashCode, bool validKey(Object potentialKey))
|
|
: _validKey = (validKey != null) ? validKey : ((v) => v is K);
|
|
|
|
V operator [](Object key) {
|
|
if (!_validKey(key)) return null;
|
|
return super._get(key);
|
|
}
|
|
|
|
void operator []=(K key, V value) {
|
|
super._set(key, value);
|
|
}
|
|
|
|
bool containsKey(Object key) {
|
|
if (!_validKey(key)) return false;
|
|
return super._containsKey(key);
|
|
}
|
|
|
|
V remove(Object key) {
|
|
if (!_validKey(key)) return null;
|
|
return super._remove(key);
|
|
}
|
|
|
|
int _computeHashCode(var key) {
|
|
// We force the hash codes to be unsigned 30-bit integers to avoid
|
|
// issues with problematic keys like '__proto__'. Another option
|
|
// would be to throw an exception if the hash code isn't a number.
|
|
return JS('int', '# & 0x3ffffff', _hashCode(key));
|
|
}
|
|
|
|
int _findBucketIndex(var bucket, Object key) {
|
|
if (bucket == null) return -1;
|
|
int length = JS('int', '#.length', bucket);
|
|
for (int i = 0; i < length; i += 2) {
|
|
if (_equals(JS('var', '#[#]', bucket, i), key)) return i;
|
|
}
|
|
return -1;
|
|
}
|
|
|
|
String toString() => Maps.mapToString(this);
|
|
}
|
|
|
|
class _HashMapKeyIterable<E> extends EfficientLengthIterable<E> {
|
|
final _HashMap/*<E, dynamic>*/ _map;
|
|
_HashMapKeyIterable(this._map);
|
|
|
|
int get length => _map._length;
|
|
bool get isEmpty => _map._length == 0;
|
|
|
|
Iterator<E> get iterator {
|
|
return new _HashMapKeyIterator<E>(_map, _map._computeKeys());
|
|
}
|
|
|
|
bool contains(Object element) {
|
|
return _map.containsKey(element);
|
|
}
|
|
|
|
void forEach(void f(E element)) {
|
|
List/*<E>*/ keys = _map._computeKeys();
|
|
for (int i = 0, length = JS('int', '#.length', keys); i < length; i++) {
|
|
f(JS('var', '#[#]', keys, i));
|
|
if (JS('bool', '# !== #', keys, _map._keys)) {
|
|
throw new ConcurrentModificationError(_map);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
class _HashMapKeyIterator<E> implements Iterator<E> {
|
|
final _HashMap/*<E, dynamic>*/ _map;
|
|
final List/*<E>*/ _keys;
|
|
int _offset = 0;
|
|
E _current;
|
|
|
|
_HashMapKeyIterator(this._map, this._keys);
|
|
|
|
E get current => _current;
|
|
|
|
bool moveNext() {
|
|
var keys = _keys;
|
|
int offset = _offset;
|
|
if (JS('bool', '# !== #', keys, _map._keys)) {
|
|
throw new ConcurrentModificationError(_map);
|
|
} else if (offset >= JS('int', '#.length', keys)) {
|
|
_current = null;
|
|
return false;
|
|
} else {
|
|
_current = JS('var', '#[#]', keys, offset);
|
|
// TODO(kasperl): For now, we have to tell the type inferrer to
|
|
// treat the result of doing offset + 1 as an int. Otherwise, we
|
|
// get unnecessary bailout code.
|
|
_offset = JS('int', '#', offset + 1);
|
|
return true;
|
|
}
|
|
}
|
|
}
|
|
|
|
@patch
|
|
class LinkedHashMap<K, V> {
|
|
@patch
|
|
factory LinkedHashMap(
|
|
{bool equals(K key1, K key2),
|
|
int hashCode(K key),
|
|
bool isValidKey(Object potentialKey)}) {
|
|
if (isValidKey == null) {
|
|
if (hashCode == null) {
|
|
if (equals == null) {
|
|
return new JsLinkedHashMap<K, V>.es6();
|
|
}
|
|
hashCode = _defaultHashCode;
|
|
} else {
|
|
if (identical(identityHashCode, hashCode) &&
|
|
identical(identical, equals)) {
|
|
return new _LinkedIdentityHashMap<K, V>.es6();
|
|
}
|
|
if (equals == null) {
|
|
equals = _defaultEquals;
|
|
}
|
|
}
|
|
} else {
|
|
if (hashCode == null) {
|
|
hashCode = _defaultHashCode;
|
|
}
|
|
if (equals == null) {
|
|
equals = _defaultEquals;
|
|
}
|
|
}
|
|
return new _LinkedCustomHashMap<K, V>(equals, hashCode, isValidKey);
|
|
}
|
|
|
|
@patch
|
|
factory LinkedHashMap.identity() = _LinkedIdentityHashMap<K, V>.es6;
|
|
}
|
|
|
|
class _LinkedIdentityHashMap<K, V> extends JsLinkedHashMap<K, V> {
|
|
static bool get _supportsEs6Maps {
|
|
return true;
|
|
}
|
|
|
|
factory _LinkedIdentityHashMap.es6() {
|
|
return (_USE_ES6_MAPS && _LinkedIdentityHashMap._supportsEs6Maps)
|
|
? new _Es6LinkedIdentityHashMap<K, V>()
|
|
: new _LinkedIdentityHashMap<K, V>();
|
|
}
|
|
|
|
_LinkedIdentityHashMap();
|
|
|
|
int internalComputeHashCode(var key) {
|
|
// We force the hash codes to be unsigned 30-bit integers to avoid
|
|
// issues with problematic keys like '__proto__'. Another option
|
|
// would be to throw an exception if the hash code isn't a number.
|
|
return JS('int', '# & 0x3ffffff', identityHashCode(key));
|
|
}
|
|
|
|
int internalFindBucketIndex(var bucket, var key) {
|
|
if (bucket == null) return -1;
|
|
int length = JS('int', '#.length', bucket);
|
|
for (int i = 0; i < length; i++) {
|
|
LinkedHashMapCell/*<K, V>*/ cell = JS('var', '#[#]', bucket, i);
|
|
if (identical(cell.hashMapCellKey, key)) return i;
|
|
}
|
|
return -1;
|
|
}
|
|
}
|
|
|
|
class _Es6LinkedIdentityHashMap<K, V> extends _LinkedIdentityHashMap<K, V>
|
|
implements InternalMap<K, V> {
|
|
final _map;
|
|
int _modifications = 0;
|
|
|
|
_Es6LinkedIdentityHashMap() : _map = JS('var', 'new Map()');
|
|
|
|
int get length => JS('int', '#.size', _map);
|
|
bool get isEmpty => length == 0;
|
|
bool get isNotEmpty => !isEmpty;
|
|
|
|
Iterable<K> get keys => new _Es6MapIterable<K>(this, true);
|
|
|
|
Iterable<V> get values => new _Es6MapIterable<V>(this, false);
|
|
|
|
bool containsKey(Object key) {
|
|
return JS('bool', '#.has(#)', _map, key);
|
|
}
|
|
|
|
bool containsValue(Object value) {
|
|
return values.any((each) => each == value);
|
|
}
|
|
|
|
void addAll(Map<K, V> other) {
|
|
other.forEach((K key, V value) {
|
|
this[key] = value;
|
|
});
|
|
}
|
|
|
|
V operator [](Object key) {
|
|
return JS('var', '#.get(#)', _map, key);
|
|
}
|
|
|
|
void operator []=(K key, V value) {
|
|
JS('var', '#.set(#, #)', _map, key, value);
|
|
_modified();
|
|
}
|
|
|
|
V putIfAbsent(K key, V ifAbsent()) {
|
|
if (containsKey(key)) return this[key];
|
|
V value = ifAbsent();
|
|
this[key] = value;
|
|
return value;
|
|
}
|
|
|
|
V remove(Object key) {
|
|
V value = this[key];
|
|
JS('bool', '#.delete(#)', _map, key);
|
|
_modified();
|
|
return value;
|
|
}
|
|
|
|
void clear() {
|
|
JS('void', '#.clear()', _map);
|
|
_modified();
|
|
}
|
|
|
|
void forEach(void action(K key, V value)) {
|
|
var jsEntries = JS('var', '#.entries()', _map);
|
|
int modifications = _modifications;
|
|
while (true) {
|
|
var next = JS('var', '#.next()', jsEntries);
|
|
bool done = JS('bool', '#.done', next);
|
|
if (done) break;
|
|
var entry = JS('var', '#.value', next);
|
|
var key = JS('var', '#[0]', entry);
|
|
var value = JS('var', '#[1]', entry);
|
|
action(key, value);
|
|
if (modifications != _modifications) {
|
|
throw new ConcurrentModificationError(this);
|
|
}
|
|
}
|
|
}
|
|
|
|
void _modified() {
|
|
// Value cycles after 2^30 modifications so that modification counts are
|
|
// always unboxed (Smi) values. Modification detection will be missed if you
|
|
// make exactly some multiple of 2^30 modifications between advances of an
|
|
// iterator.
|
|
_modifications = (_modifications + 1) & 0x3ffffff;
|
|
}
|
|
|
|
String toString() => Maps.mapToString(this);
|
|
}
|
|
|
|
class _Es6MapIterable<E> extends EfficientLengthIterable<E> {
|
|
final _map;
|
|
final bool _isKeys;
|
|
|
|
_Es6MapIterable(this._map, this._isKeys);
|
|
|
|
int get length => _map.length;
|
|
bool get isEmpty => _map.isEmpty;
|
|
|
|
Iterator<E> get iterator =>
|
|
new _Es6MapIterator<E>(_map, _map._modifications, _isKeys);
|
|
|
|
bool contains(Object element) => _map.containsKey(element);
|
|
|
|
void forEach(void f(E element)) {
|
|
var jsIterator;
|
|
if (_isKeys) {
|
|
jsIterator = JS('var', '#.keys()', _map._map);
|
|
} else {
|
|
jsIterator = JS('var', '#.values()', _map._map);
|
|
}
|
|
int modifications = _map._modifications;
|
|
while (true) {
|
|
var next = JS('var', '#.next()', jsIterator);
|
|
bool done = JS('bool', '#.done', next);
|
|
if (done) break;
|
|
var value = JS('var', '#.value', next);
|
|
f(value);
|
|
if (modifications != _map._modifications) {
|
|
throw new ConcurrentModificationError(_map);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
class _Es6MapIterator<E> implements Iterator<E> {
|
|
final _map;
|
|
final int _modifications;
|
|
final bool _isKeys;
|
|
var _jsIterator;
|
|
var _next;
|
|
E _current;
|
|
bool _done;
|
|
|
|
_Es6MapIterator(this._map, this._modifications, this._isKeys) {
|
|
if (_isKeys) {
|
|
_jsIterator = JS('var', '#.keys()', _map._map);
|
|
} else {
|
|
_jsIterator = JS('var', '#.values()', _map._map);
|
|
}
|
|
_done = false;
|
|
}
|
|
|
|
E get current => _current;
|
|
|
|
bool moveNext() {
|
|
if (_modifications != _map._modifications) {
|
|
throw new ConcurrentModificationError(_map);
|
|
}
|
|
if (_done) return false;
|
|
_next = JS('var', '#.next()', _jsIterator);
|
|
bool done = JS('bool', '#.done', _next);
|
|
if (done) {
|
|
_current = null;
|
|
_done = true;
|
|
return false;
|
|
} else {
|
|
_current = JS('var', '#.value', _next);
|
|
return true;
|
|
}
|
|
}
|
|
}
|
|
|
|
// TODO(floitsch): use ES6 maps when available.
|
|
class _LinkedCustomHashMap<K, V> extends JsLinkedHashMap<K, V> {
|
|
final _Equality<K> _equals;
|
|
final _Hasher<K> _hashCode;
|
|
final _Predicate<Object> _validKey;
|
|
_LinkedCustomHashMap(
|
|
this._equals, this._hashCode, bool validKey(Object potentialKey))
|
|
: _validKey = (validKey != null) ? validKey : ((v) => v is K);
|
|
|
|
V operator [](Object key) {
|
|
if (!_validKey(key)) return null;
|
|
return super.internalGet(key);
|
|
}
|
|
|
|
void operator []=(K key, V value) {
|
|
super.internalSet(key, value);
|
|
}
|
|
|
|
bool containsKey(Object key) {
|
|
if (!_validKey(key)) return false;
|
|
return super.internalContainsKey(key);
|
|
}
|
|
|
|
V remove(Object key) {
|
|
if (!_validKey(key)) return null;
|
|
return super.internalRemove(key);
|
|
}
|
|
|
|
int internalComputeHashCode(var key) {
|
|
// We force the hash codes to be unsigned 30-bit integers to avoid
|
|
// issues with problematic keys like '__proto__'. Another option
|
|
// would be to throw an exception if the hash code isn't a number.
|
|
return JS('int', '# & 0x3ffffff', _hashCode(key));
|
|
}
|
|
|
|
int internalFindBucketIndex(var bucket, var key) {
|
|
if (bucket == null) return -1;
|
|
int length = JS('int', '#.length', bucket);
|
|
for (int i = 0; i < length; i++) {
|
|
LinkedHashMapCell/*<K, V>*/ cell = JS('var', '#[#]', bucket, i);
|
|
if (_equals(cell.hashMapCellKey, key)) return i;
|
|
}
|
|
return -1;
|
|
}
|
|
}
|
|
|
|
@patch
|
|
class HashSet<E> {
|
|
@patch
|
|
factory HashSet(
|
|
{bool equals(E e1, E e2),
|
|
int hashCode(E e),
|
|
bool isValidKey(Object potentialKey)}) {
|
|
if (isValidKey == null) {
|
|
if (hashCode == null) {
|
|
if (equals == null) {
|
|
return new _HashSet<E>();
|
|
}
|
|
hashCode = _defaultHashCode;
|
|
} else {
|
|
if (identical(identityHashCode, hashCode) &&
|
|
identical(identical, equals)) {
|
|
return new _IdentityHashSet<E>();
|
|
}
|
|
if (equals == null) {
|
|
equals = _defaultEquals;
|
|
}
|
|
}
|
|
} else {
|
|
if (hashCode == null) {
|
|
hashCode = _defaultHashCode;
|
|
}
|
|
if (equals == null) {
|
|
equals = _defaultEquals;
|
|
}
|
|
}
|
|
return new _CustomHashSet<E>(equals, hashCode, isValidKey);
|
|
}
|
|
|
|
@patch
|
|
factory HashSet.identity() = _IdentityHashSet<E>;
|
|
}
|
|
|
|
class _HashSet<E> extends _HashSetBase<E> implements HashSet<E> {
|
|
int _length = 0;
|
|
|
|
// The hash set contents are divided into three parts: one part for
|
|
// string elements, one for numeric elements, and one for the
|
|
// rest. String and numeric elements map directly to a sentinel
|
|
// value, but the rest of the entries are stored in bucket lists of
|
|
// the form:
|
|
//
|
|
// [element-0, element-1, element-2, ...]
|
|
//
|
|
// where all elements in the same bucket share the same hash code.
|
|
var _strings;
|
|
var _nums;
|
|
var _rest;
|
|
|
|
// When iterating over the hash set, it is very convenient to have a
|
|
// list of all the elements. We cache that on the instance and clear
|
|
// the cache whenever the set changes. This is also used to
|
|
// guard against concurrent modifications.
|
|
List/*<E>*/ _elements;
|
|
|
|
_HashSet();
|
|
|
|
Set<E> _newSet() => new _HashSet<E>();
|
|
|
|
// Iterable.
|
|
Iterator<E> get iterator {
|
|
return new _HashSetIterator<E>(this, _computeElements());
|
|
}
|
|
|
|
int get length => _length;
|
|
bool get isEmpty => _length == 0;
|
|
bool get isNotEmpty => !isEmpty;
|
|
|
|
bool contains(Object object) {
|
|
if (_isStringElement(object)) {
|
|
var strings = _strings;
|
|
return (strings == null) ? false : _hasTableEntry(strings, object);
|
|
} else if (_isNumericElement(object)) {
|
|
var nums = _nums;
|
|
return (nums == null) ? false : _hasTableEntry(nums, object);
|
|
} else {
|
|
return _contains(object);
|
|
}
|
|
}
|
|
|
|
bool _contains(Object object) {
|
|
var rest = _rest;
|
|
if (rest == null) return false;
|
|
var bucket = _getBucket(rest, object);
|
|
return _findBucketIndex(bucket, object) >= 0;
|
|
}
|
|
|
|
E lookup(Object object) {
|
|
if (_isStringElement(object) || _isNumericElement(object)) {
|
|
return this.contains(object) ? object : null;
|
|
}
|
|
return _lookup(object);
|
|
}
|
|
|
|
E _lookup(Object object) {
|
|
var rest = _rest;
|
|
if (rest == null) return null;
|
|
var bucket = _getBucket(rest, object);
|
|
var index = _findBucketIndex(bucket, object);
|
|
if (index < 0) return null;
|
|
return bucket[index];
|
|
}
|
|
|
|
// Collection.
|
|
bool add(E element) {
|
|
if (_isStringElement(element)) {
|
|
var strings = _strings;
|
|
if (strings == null) _strings = strings = _newHashTable();
|
|
return _addHashTableEntry(strings, element);
|
|
} else if (_isNumericElement(element)) {
|
|
var nums = _nums;
|
|
if (nums == null) _nums = nums = _newHashTable();
|
|
return _addHashTableEntry(nums, element);
|
|
} else {
|
|
return _add(element);
|
|
}
|
|
}
|
|
|
|
bool _add(E element) {
|
|
var rest = _rest;
|
|
if (rest == null) _rest = rest = _newHashTable();
|
|
var hash = _computeHashCode(element);
|
|
var bucket = JS('var', '#[#]', rest, hash);
|
|
if (bucket == null) {
|
|
_setTableEntry(rest, hash, JS('var', '[#]', element));
|
|
} else {
|
|
int index = _findBucketIndex(bucket, element);
|
|
if (index >= 0) return false;
|
|
JS('void', '#.push(#)', bucket, element);
|
|
}
|
|
_length++;
|
|
_elements = null;
|
|
return true;
|
|
}
|
|
|
|
void addAll(Iterable<E> objects) {
|
|
for (E each in objects) {
|
|
add(each);
|
|
}
|
|
}
|
|
|
|
bool remove(Object object) {
|
|
if (_isStringElement(object)) {
|
|
return _removeHashTableEntry(_strings, object);
|
|
} else if (_isNumericElement(object)) {
|
|
return _removeHashTableEntry(_nums, object);
|
|
} else {
|
|
return _remove(object);
|
|
}
|
|
}
|
|
|
|
bool _remove(Object object) {
|
|
var rest = _rest;
|
|
if (rest == null) return false;
|
|
var bucket = _getBucket(rest, object);
|
|
int index = _findBucketIndex(bucket, object);
|
|
if (index < 0) return false;
|
|
// TODO(kasperl): Consider getting rid of the bucket list when
|
|
// the length reaches zero.
|
|
_length--;
|
|
_elements = null;
|
|
// TODO(kasperl): It would probably be faster to move the
|
|
// element to the end and reduce the length of the bucket list.
|
|
JS('void', '#.splice(#, 1)', bucket, index);
|
|
return true;
|
|
}
|
|
|
|
void clear() {
|
|
if (_length > 0) {
|
|
_strings = _nums = _rest = _elements = null;
|
|
_length = 0;
|
|
}
|
|
}
|
|
|
|
List/*<E>*/ _computeElements() {
|
|
if (_elements != null) return _elements;
|
|
var result = new List/*<E>*/(_length);
|
|
int index = 0;
|
|
|
|
// Add all string elements to the list.
|
|
var strings = _strings;
|
|
if (strings != null) {
|
|
var names = JS('var', 'Object.getOwnPropertyNames(#)', strings);
|
|
int entries = JS('int', '#.length', names);
|
|
for (int i = 0; i < entries; i++) {
|
|
String element = JS('String', '#[#]', names, i);
|
|
JS('void', '#[#] = #', result, index, element);
|
|
index++;
|
|
}
|
|
}
|
|
|
|
// Add all numeric elements to the list.
|
|
var nums = _nums;
|
|
if (nums != null) {
|
|
var names = JS('var', 'Object.getOwnPropertyNames(#)', nums);
|
|
int entries = JS('int', '#.length', names);
|
|
for (int i = 0; i < entries; i++) {
|
|
// Object.getOwnPropertyNames returns a list of strings, so we
|
|
// have to convert the elements back to numbers (+).
|
|
num element = JS('num', '+#[#]', names, i);
|
|
JS('void', '#[#] = #', result, index, element);
|
|
index++;
|
|
}
|
|
}
|
|
|
|
// Add all the remaining elements to the list.
|
|
var rest = _rest;
|
|
if (rest != null) {
|
|
var names = JS('var', 'Object.getOwnPropertyNames(#)', rest);
|
|
int entries = JS('int', '#.length', names);
|
|
for (int i = 0; i < entries; i++) {
|
|
var entry = JS('String', '#[#]', names, i);
|
|
var bucket = JS('var', '#[#]', rest, entry);
|
|
int length = JS('int', '#.length', bucket);
|
|
for (int i = 0; i < length; i++) {
|
|
JS('void', '#[#] = #[#]', result, index, bucket, i);
|
|
index++;
|
|
}
|
|
}
|
|
}
|
|
assert(index == _length);
|
|
return _elements = result;
|
|
}
|
|
|
|
bool _addHashTableEntry(var table, E element) {
|
|
if (_hasTableEntry(table, element)) return false;
|
|
_setTableEntry(table, element, 0);
|
|
_length++;
|
|
_elements = null;
|
|
return true;
|
|
}
|
|
|
|
bool _removeHashTableEntry(var table, Object element) {
|
|
if (table != null && _hasTableEntry(table, element)) {
|
|
_deleteTableEntry(table, element);
|
|
_length--;
|
|
_elements = null;
|
|
return true;
|
|
} else {
|
|
return false;
|
|
}
|
|
}
|
|
|
|
static bool _isStringElement(var element) {
|
|
return element is String && element != '__proto__';
|
|
}
|
|
|
|
static bool _isNumericElement(var element) {
|
|
// Only treat unsigned 30-bit integers as numeric elements. This
|
|
// way, we avoid converting them to strings when we use them as
|
|
// keys in the JavaScript hash table object.
|
|
return element is num &&
|
|
JS('bool', '(# & 0x3ffffff) === #', element, element);
|
|
}
|
|
|
|
int _computeHashCode(var element) {
|
|
// We force the hash codes to be unsigned 30-bit integers to avoid
|
|
// issues with problematic elements like '__proto__'. Another
|
|
// option would be to throw an exception if the hash code isn't a
|
|
// number.
|
|
return JS('int', '# & 0x3ffffff', element.hashCode);
|
|
}
|
|
|
|
static bool _hasTableEntry(var table, var key) {
|
|
var entry = JS('var', '#[#]', table, key);
|
|
// We take care to only store non-null entries in the table, so we
|
|
// can check if the table has an entry for the given key with a
|
|
// simple null check.
|
|
return entry != null;
|
|
}
|
|
|
|
static void _setTableEntry(var table, var key, var value) {
|
|
assert(value != null);
|
|
JS('void', '#[#] = #', table, key, value);
|
|
}
|
|
|
|
static void _deleteTableEntry(var table, var key) {
|
|
JS('void', 'delete #[#]', table, key);
|
|
}
|
|
|
|
List/*<E>*/ _getBucket(var table, var element) {
|
|
var hash = _computeHashCode(element);
|
|
return JS('var', '#[#]', table, hash);
|
|
}
|
|
|
|
int _findBucketIndex(var bucket, var element) {
|
|
if (bucket == null) return -1;
|
|
int length = JS('int', '#.length', bucket);
|
|
for (int i = 0; i < length; i++) {
|
|
if (JS('var', '#[#]', bucket, i) == element) return i;
|
|
}
|
|
return -1;
|
|
}
|
|
|
|
static _newHashTable() {
|
|
// Create a new JavaScript object to be used as a hash table. Use
|
|
// Object.create to avoid the properties on Object.prototype
|
|
// showing up as entries.
|
|
var table = JS('var', 'Object.create(null)');
|
|
// Attempt to force the hash table into 'dictionary' mode by
|
|
// adding a property to it and deleting it again.
|
|
var temporaryKey = '<non-identifier-key>';
|
|
_setTableEntry(table, temporaryKey, table);
|
|
_deleteTableEntry(table, temporaryKey);
|
|
return table;
|
|
}
|
|
}
|
|
|
|
class _IdentityHashSet<E> extends _HashSet<E> {
|
|
Set<E> _newSet() => new _IdentityHashSet<E>();
|
|
|
|
int _computeHashCode(var key) {
|
|
// We force the hash codes to be unsigned 30-bit integers to avoid
|
|
// issues with problematic keys like '__proto__'. Another option
|
|
// would be to throw an exception if the hash code isn't a number.
|
|
return JS('int', '# & 0x3ffffff', identityHashCode(key));
|
|
}
|
|
|
|
int _findBucketIndex(var bucket, var element) {
|
|
if (bucket == null) return -1;
|
|
int length = JS('int', '#.length', bucket);
|
|
for (int i = 0; i < length; i++) {
|
|
if (identical(JS('var', '#[#]', bucket, i), element)) return i;
|
|
}
|
|
return -1;
|
|
}
|
|
}
|
|
|
|
class _CustomHashSet<E> extends _HashSet<E> {
|
|
_Equality<E> _equality;
|
|
_Hasher<E> _hasher;
|
|
_Predicate<Object> _validKey;
|
|
_CustomHashSet(
|
|
this._equality, this._hasher, bool validKey(Object potentialKey))
|
|
: _validKey = (validKey != null) ? validKey : ((x) => x is E);
|
|
|
|
Set<E> _newSet() => new _CustomHashSet<E>(_equality, _hasher, _validKey);
|
|
|
|
int _findBucketIndex(var bucket, var element) {
|
|
if (bucket == null) return -1;
|
|
int length = JS('int', '#.length', bucket);
|
|
for (int i = 0; i < length; i++) {
|
|
if (_equality(JS('var', '#[#]', bucket, i), element)) return i;
|
|
}
|
|
return -1;
|
|
}
|
|
|
|
int _computeHashCode(var element) {
|
|
// We force the hash codes to be unsigned 30-bit integers to avoid
|
|
// issues with problematic elements like '__proto__'. Another
|
|
// option would be to throw an exception if the hash code isn't a
|
|
// number.
|
|
return JS('int', '# & 0x3ffffff', _hasher(element));
|
|
}
|
|
|
|
bool add(E object) => super._add(object);
|
|
|
|
bool contains(Object object) {
|
|
if (!_validKey(object)) return false;
|
|
return super._contains(object);
|
|
}
|
|
|
|
E lookup(Object object) {
|
|
if (!_validKey(object)) return null;
|
|
return super._lookup(object);
|
|
}
|
|
|
|
bool remove(Object object) {
|
|
if (!_validKey(object)) return false;
|
|
return super._remove(object);
|
|
}
|
|
}
|
|
|
|
// TODO(kasperl): Share this code with _HashMapKeyIterator<E>?
|
|
class _HashSetIterator<E> implements Iterator<E> {
|
|
final _set;
|
|
final List/*<E>*/ _elements;
|
|
int _offset = 0;
|
|
E _current;
|
|
|
|
_HashSetIterator(this._set, this._elements);
|
|
|
|
E get current => _current;
|
|
|
|
bool moveNext() {
|
|
var elements = _elements;
|
|
int offset = _offset;
|
|
if (JS('bool', '# !== #', elements, _set._elements)) {
|
|
throw new ConcurrentModificationError(_set);
|
|
} else if (offset >= JS('int', '#.length', elements)) {
|
|
_current = null;
|
|
return false;
|
|
} else {
|
|
_current = JS('var', '#[#]', elements, offset);
|
|
// TODO(kasperl): For now, we have to tell the type inferrer to
|
|
// treat the result of doing offset + 1 as an int. Otherwise, we
|
|
// get unnecessary bailout code.
|
|
_offset = JS('int', '#', offset + 1);
|
|
return true;
|
|
}
|
|
}
|
|
}
|
|
|
|
@patch
|
|
class LinkedHashSet<E> {
|
|
@patch
|
|
factory LinkedHashSet(
|
|
{bool equals(E e1, E e2),
|
|
int hashCode(E e),
|
|
bool isValidKey(Object potentialKey)}) {
|
|
if (isValidKey == null) {
|
|
if (hashCode == null) {
|
|
if (equals == null) {
|
|
return new _LinkedHashSet<E>();
|
|
}
|
|
hashCode = _defaultHashCode;
|
|
} else {
|
|
if (identical(identityHashCode, hashCode) &&
|
|
identical(identical, equals)) {
|
|
return new _LinkedIdentityHashSet<E>();
|
|
}
|
|
if (equals == null) {
|
|
equals = _defaultEquals;
|
|
}
|
|
}
|
|
} else {
|
|
if (hashCode == null) {
|
|
hashCode = _defaultHashCode;
|
|
}
|
|
if (equals == null) {
|
|
equals = _defaultEquals;
|
|
}
|
|
}
|
|
return new _LinkedCustomHashSet<E>(equals, hashCode, isValidKey);
|
|
}
|
|
|
|
@patch
|
|
factory LinkedHashSet.identity() = _LinkedIdentityHashSet<E>;
|
|
}
|
|
|
|
class _LinkedHashSet<E> extends _HashSetBase<E> implements LinkedHashSet<E> {
|
|
int _length = 0;
|
|
|
|
// The hash set contents are divided into three parts: one part for
|
|
// string elements, one for numeric elements, and one for the
|
|
// rest. String and numeric elements map directly to their linked
|
|
// cells, but the rest of the entries are stored in bucket lists of
|
|
// the form:
|
|
//
|
|
// [cell-0, cell-1, ...]
|
|
//
|
|
// where all elements in the same bucket share the same hash code.
|
|
var _strings;
|
|
var _nums;
|
|
var _rest;
|
|
|
|
// The elements are stored in cells that are linked together
|
|
// to form a double linked list.
|
|
_LinkedHashSetCell/*<E>*/ _first;
|
|
_LinkedHashSetCell/*<E>*/ _last;
|
|
|
|
// We track the number of modifications done to the element set to
|
|
// be able to throw when the set is modified while being iterated
|
|
// over.
|
|
int _modifications = 0;
|
|
|
|
_LinkedHashSet();
|
|
|
|
Set<E> _newSet() => new _LinkedHashSet<E>();
|
|
|
|
void _unsupported(String operation) {
|
|
throw 'LinkedHashSet: unsupported $operation';
|
|
}
|
|
|
|
// Iterable.
|
|
Iterator<E> get iterator {
|
|
return new _LinkedHashSetIterator(this, _modifications);
|
|
}
|
|
|
|
int get length => _length;
|
|
bool get isEmpty => _length == 0;
|
|
bool get isNotEmpty => !isEmpty;
|
|
|
|
bool contains(Object object) {
|
|
if (_isStringElement(object)) {
|
|
var strings = _strings;
|
|
if (strings == null) return false;
|
|
_LinkedHashSetCell/*<E>*/ cell = _getTableEntry(strings, object);
|
|
return cell != null;
|
|
} else if (_isNumericElement(object)) {
|
|
var nums = _nums;
|
|
if (nums == null) return false;
|
|
_LinkedHashSetCell/*<E>*/ cell = _getTableEntry(nums, object);
|
|
return cell != null;
|
|
} else {
|
|
return _contains(object);
|
|
}
|
|
}
|
|
|
|
bool _contains(Object object) {
|
|
var rest = _rest;
|
|
if (rest == null) return false;
|
|
var bucket = _getBucket(rest, object);
|
|
return _findBucketIndex(bucket, object) >= 0;
|
|
}
|
|
|
|
E lookup(Object object) {
|
|
if (_isStringElement(object) || _isNumericElement(object)) {
|
|
return this.contains(object) ? object : null;
|
|
} else {
|
|
return _lookup(object);
|
|
}
|
|
}
|
|
|
|
E _lookup(Object object) {
|
|
var rest = _rest;
|
|
if (rest == null) return null;
|
|
var bucket = _getBucket(rest, object);
|
|
var index = _findBucketIndex(bucket, object);
|
|
if (index < 0) return null;
|
|
return bucket[index]._element;
|
|
}
|
|
|
|
void forEach(void action(E element)) {
|
|
_LinkedHashSetCell/*<E>*/ cell = _first;
|
|
int modifications = _modifications;
|
|
while (cell != null) {
|
|
action(cell._element);
|
|
if (modifications != _modifications) {
|
|
throw new ConcurrentModificationError(this);
|
|
}
|
|
cell = cell._next;
|
|
}
|
|
}
|
|
|
|
E get first {
|
|
if (_first == null) throw new StateError("No elements");
|
|
return _first._element;
|
|
}
|
|
|
|
E get last {
|
|
if (_last == null) throw new StateError("No elements");
|
|
return _last._element;
|
|
}
|
|
|
|
// Collection.
|
|
bool add(E element) {
|
|
if (_isStringElement(element)) {
|
|
var strings = _strings;
|
|
if (strings == null) _strings = strings = _newHashTable();
|
|
return _addHashTableEntry(strings, element);
|
|
} else if (_isNumericElement(element)) {
|
|
var nums = _nums;
|
|
if (nums == null) _nums = nums = _newHashTable();
|
|
return _addHashTableEntry(nums, element);
|
|
} else {
|
|
return _add(element);
|
|
}
|
|
}
|
|
|
|
bool _add(E element) {
|
|
var rest = _rest;
|
|
if (rest == null) _rest = rest = _newHashTable();
|
|
var hash = _computeHashCode(element);
|
|
var bucket = JS('var', '#[#]', rest, hash);
|
|
if (bucket == null) {
|
|
_LinkedHashSetCell/*<E>*/ cell = _newLinkedCell(element);
|
|
_setTableEntry(rest, hash, JS('var', '[#]', cell));
|
|
} else {
|
|
int index = _findBucketIndex(bucket, element);
|
|
if (index >= 0) return false;
|
|
_LinkedHashSetCell/*<E>*/ cell = _newLinkedCell(element);
|
|
JS('void', '#.push(#)', bucket, cell);
|
|
}
|
|
return true;
|
|
}
|
|
|
|
bool remove(Object object) {
|
|
if (_isStringElement(object)) {
|
|
return _removeHashTableEntry(_strings, object);
|
|
} else if (_isNumericElement(object)) {
|
|
return _removeHashTableEntry(_nums, object);
|
|
} else {
|
|
return _remove(object);
|
|
}
|
|
}
|
|
|
|
bool _remove(Object object) {
|
|
var rest = _rest;
|
|
if (rest == null) return false;
|
|
var bucket = _getBucket(rest, object);
|
|
int index = _findBucketIndex(bucket, object);
|
|
if (index < 0) return false;
|
|
// Use splice to remove the [cell] element at the index and
|
|
// unlink it.
|
|
_LinkedHashSetCell/*<E>*/ cell =
|
|
JS('var', '#.splice(#, 1)[0]', bucket, index);
|
|
_unlinkCell(cell);
|
|
return true;
|
|
}
|
|
|
|
void removeWhere(bool test(E element)) {
|
|
_filterWhere(test, true);
|
|
}
|
|
|
|
void retainWhere(bool test(E element)) {
|
|
_filterWhere(test, false);
|
|
}
|
|
|
|
void _filterWhere(bool test(E element), bool removeMatching) {
|
|
_LinkedHashSetCell/*<E>*/ cell = _first;
|
|
while (cell != null) {
|
|
E element = cell._element;
|
|
_LinkedHashSetCell/*<E>*/ next = cell._next;
|
|
int modifications = _modifications;
|
|
bool shouldRemove = (removeMatching == test(element));
|
|
if (modifications != _modifications) {
|
|
throw new ConcurrentModificationError(this);
|
|
}
|
|
if (shouldRemove) remove(element);
|
|
cell = next;
|
|
}
|
|
}
|
|
|
|
void clear() {
|
|
if (_length > 0) {
|
|
_strings = _nums = _rest = _first = _last = null;
|
|
_length = 0;
|
|
_modified();
|
|
}
|
|
}
|
|
|
|
bool _addHashTableEntry(var table, E element) {
|
|
_LinkedHashSetCell/*<E>*/ cell = _getTableEntry(table, element);
|
|
if (cell != null) return false;
|
|
_setTableEntry(table, element, _newLinkedCell(element));
|
|
return true;
|
|
}
|
|
|
|
bool _removeHashTableEntry(var table, Object element) {
|
|
if (table == null) return false;
|
|
_LinkedHashSetCell/*<E>*/ cell = _getTableEntry(table, element);
|
|
if (cell == null) return false;
|
|
_unlinkCell(cell);
|
|
_deleteTableEntry(table, element);
|
|
return true;
|
|
}
|
|
|
|
void _modified() {
|
|
// Value cycles after 2^30 modifications. If you keep hold of an
|
|
// iterator for that long, you might miss a modification
|
|
// detection, and iteration can go sour. Don't do that.
|
|
_modifications = (_modifications + 1) & 0x3ffffff;
|
|
}
|
|
|
|
// Create a new cell and link it in as the last one in the list.
|
|
_LinkedHashSetCell/*<E>*/ _newLinkedCell(E element) {
|
|
_LinkedHashSetCell/*<E>*/ cell = new _LinkedHashSetCell/*<E>*/(element);
|
|
if (_first == null) {
|
|
_first = _last = cell;
|
|
} else {
|
|
_LinkedHashSetCell/*<E>*/ last = _last;
|
|
cell._previous = last;
|
|
_last = last._next = cell;
|
|
}
|
|
_length++;
|
|
_modified();
|
|
return cell;
|
|
}
|
|
|
|
// Unlink the given cell from the linked list of cells.
|
|
void _unlinkCell(_LinkedHashSetCell/*<E>*/ cell) {
|
|
_LinkedHashSetCell/*<E>*/ previous = cell._previous;
|
|
_LinkedHashSetCell/*<E>*/ next = cell._next;
|
|
if (previous == null) {
|
|
assert(cell == _first);
|
|
_first = next;
|
|
} else {
|
|
previous._next = next;
|
|
}
|
|
if (next == null) {
|
|
assert(cell == _last);
|
|
_last = previous;
|
|
} else {
|
|
next._previous = previous;
|
|
}
|
|
_length--;
|
|
_modified();
|
|
}
|
|
|
|
static bool _isStringElement(var element) {
|
|
return element is String && element != '__proto__';
|
|
}
|
|
|
|
static bool _isNumericElement(var element) {
|
|
// Only treat unsigned 30-bit integers as numeric elements. This
|
|
// way, we avoid converting them to strings when we use them as
|
|
// keys in the JavaScript hash table object.
|
|
return element is num &&
|
|
JS('bool', '(# & 0x3ffffff) === #', element, element);
|
|
}
|
|
|
|
int _computeHashCode(var element) {
|
|
// We force the hash codes to be unsigned 30-bit integers to avoid
|
|
// issues with problematic elements like '__proto__'. Another
|
|
// option would be to throw an exception if the hash code isn't a
|
|
// number.
|
|
return JS('int', '# & 0x3ffffff', element.hashCode);
|
|
}
|
|
|
|
_LinkedHashSetCell/*<E>*/ _getTableEntry(var table, var key) {
|
|
return JS('var', '#[#]', table, key);
|
|
}
|
|
|
|
static void _setTableEntry(var table, var key, var value) {
|
|
assert(value != null);
|
|
JS('void', '#[#] = #', table, key, value);
|
|
}
|
|
|
|
static void _deleteTableEntry(var table, var key) {
|
|
JS('void', 'delete #[#]', table, key);
|
|
}
|
|
|
|
List/*<_LinkedHashSetCell<E>>*/ _getBucket(var table, var element) {
|
|
var hash = _computeHashCode(element);
|
|
return JS('var', '#[#]', table, hash);
|
|
}
|
|
|
|
int _findBucketIndex(var bucket, var element) {
|
|
if (bucket == null) return -1;
|
|
int length = JS('int', '#.length', bucket);
|
|
for (int i = 0; i < length; i++) {
|
|
_LinkedHashSetCell/*<E>*/ cell = JS('var', '#[#]', bucket, i);
|
|
if (cell._element == element) return i;
|
|
}
|
|
return -1;
|
|
}
|
|
|
|
static _newHashTable() {
|
|
// Create a new JavaScript object to be used as a hash table. Use
|
|
// Object.create to avoid the properties on Object.prototype
|
|
// showing up as entries.
|
|
var table = JS('var', 'Object.create(null)');
|
|
// Attempt to force the hash table into 'dictionary' mode by
|
|
// adding a property to it and deleting it again.
|
|
var temporaryKey = '<non-identifier-key>';
|
|
_setTableEntry(table, temporaryKey, table);
|
|
_deleteTableEntry(table, temporaryKey);
|
|
return table;
|
|
}
|
|
}
|
|
|
|
class _LinkedIdentityHashSet<E> extends _LinkedHashSet<E> {
|
|
Set<E> _newSet() => new _LinkedIdentityHashSet<E>();
|
|
|
|
int _computeHashCode(var key) {
|
|
// We force the hash codes to be unsigned 30-bit integers to avoid
|
|
// issues with problematic keys like '__proto__'. Another option
|
|
// would be to throw an exception if the hash code isn't a number.
|
|
return JS('int', '# & 0x3ffffff', identityHashCode(key));
|
|
}
|
|
|
|
int _findBucketIndex(var bucket, var element) {
|
|
if (bucket == null) return -1;
|
|
int length = JS('int', '#.length', bucket);
|
|
for (int i = 0; i < length; i++) {
|
|
_LinkedHashSetCell/*<E>*/ cell = JS('var', '#[#]', bucket, i);
|
|
if (identical(cell._element, element)) return i;
|
|
}
|
|
return -1;
|
|
}
|
|
}
|
|
|
|
class _LinkedCustomHashSet<E> extends _LinkedHashSet<E> {
|
|
_Equality<E> _equality;
|
|
_Hasher<E> _hasher;
|
|
_Predicate<Object> _validKey;
|
|
_LinkedCustomHashSet(
|
|
this._equality, this._hasher, bool validKey(Object potentialKey))
|
|
: _validKey = (validKey != null) ? validKey : ((x) => x is E);
|
|
|
|
Set<E> _newSet() =>
|
|
new _LinkedCustomHashSet<E>(_equality, _hasher, _validKey);
|
|
|
|
int _findBucketIndex(var bucket, var element) {
|
|
if (bucket == null) return -1;
|
|
int length = JS('int', '#.length', bucket);
|
|
for (int i = 0; i < length; i++) {
|
|
_LinkedHashSetCell/*<E>*/ cell = JS('var', '#[#]', bucket, i);
|
|
if (_equality(cell._element, element)) return i;
|
|
}
|
|
return -1;
|
|
}
|
|
|
|
int _computeHashCode(var element) {
|
|
// We force the hash codes to be unsigned 30-bit integers to avoid
|
|
// issues with problematic elements like '__proto__'. Another
|
|
// option would be to throw an exception if the hash code isn't a
|
|
// number.
|
|
return JS('int', '# & 0x3ffffff', _hasher(element));
|
|
}
|
|
|
|
bool add(E element) => super._add(element);
|
|
|
|
bool contains(Object object) {
|
|
if (!_validKey(object)) return false;
|
|
return super._contains(object);
|
|
}
|
|
|
|
E lookup(Object object) {
|
|
if (!_validKey(object)) return null;
|
|
return super._lookup(object);
|
|
}
|
|
|
|
bool remove(Object object) {
|
|
if (!_validKey(object)) return false;
|
|
return super._remove(object);
|
|
}
|
|
|
|
bool containsAll(Iterable<Object> elements) {
|
|
for (Object element in elements) {
|
|
if (!_validKey(element) || !this.contains(element)) return false;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
void removeAll(Iterable<Object> elements) {
|
|
for (Object element in elements) {
|
|
if (_validKey(element)) {
|
|
super._remove(element);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
class _LinkedHashSetCell<E> {
|
|
E _element;
|
|
|
|
_LinkedHashSetCell<E> _next;
|
|
_LinkedHashSetCell<E> _previous;
|
|
|
|
_LinkedHashSetCell(this._element);
|
|
}
|
|
|
|
// TODO(kasperl): Share this code with LinkedHashMapKeyIterator<E>?
|
|
class _LinkedHashSetIterator<E> implements Iterator<E> {
|
|
final _LinkedHashSet _set;
|
|
final int _modifications;
|
|
_LinkedHashSetCell _cell;
|
|
E _current;
|
|
|
|
_LinkedHashSetIterator(this._set, this._modifications) {
|
|
_cell = _set._first;
|
|
}
|
|
|
|
E get current => _current;
|
|
|
|
bool moveNext() {
|
|
if (_modifications != _set._modifications) {
|
|
throw new ConcurrentModificationError(_set);
|
|
} else if (_cell == null) {
|
|
_current = null;
|
|
return false;
|
|
} else {
|
|
_current = _cell._element;
|
|
_cell = _cell._next;
|
|
return true;
|
|
}
|
|
}
|
|
}
|