8db0a975c1
Allows removing a branch when decompressing pointers and removing fixup sign-extension after Smi ops that use 32-bit ops to detect overflow. Increases the code size of indexed and stores for some widths due to addressing mode limitations. TEST=ci Change-Id: Ia48353cccbbc586dd0d2e055a843c65e37c63a30 Reviewed-on: https://dart-review.googlesource.com/c/sdk/+/185660 Commit-Queue: Ryan Macnak <rmacnak@google.com> Reviewed-by: Liam Appelbe <liama@google.com>
618 lines
21 KiB
C++
618 lines
21 KiB
C++
// Copyright (c) 2020, the Dart project authors. Please see the AUTHORS file
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// for details. All rights reserved. Use of this source code is governed by a
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// BSD-style license that can be found in the LICENSE file.
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#ifndef RUNTIME_VM_COMPILER_ASSEMBLER_ASSEMBLER_BASE_H_
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#define RUNTIME_VM_COMPILER_ASSEMBLER_ASSEMBLER_BASE_H_
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#if defined(DART_PRECOMPILED_RUNTIME)
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#error "AOT runtime should not use compiler sources (including header files)"
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#endif // defined(DART_PRECOMPILED_RUNTIME)
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#include "platform/assert.h"
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#include "platform/unaligned.h"
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#include "vm/allocation.h"
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#include "vm/compiler/assembler/object_pool_builder.h"
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#include "vm/compiler/runtime_api.h"
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#include "vm/globals.h"
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#include "vm/growable_array.h"
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#include "vm/hash_map.h"
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namespace dart {
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#if defined(TARGET_ARCH_ARM) || defined(TARGET_ARCH_ARM64)
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DECLARE_FLAG(bool, use_far_branches);
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#endif
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class MemoryRegion;
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namespace compiler {
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#if defined(TARGET_ARCH_ARM) || defined(TARGET_ARCH_ARM64)
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// On ARM and ARM64 branch-link family of instructions puts return address
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// into a dedicated register (LR), which called code will then preserve
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// manually if needed. To ensure that LR is not clobbered accidentally we
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// discourage direct use of the register and instead require users to wrap
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// their code in one of the macroses below, which would verify that it is
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// safe to modify LR.
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// We use RELEASE_ASSERT instead of ASSERT because we use LR state (tracked
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// by the assembler) to generate different code sequences for write barriers
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// so we would like to ensure that incorrect code will trigger an assertion
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// instead of producing incorrect code.
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// Class representing the state of LR register. In addition to tracking
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// whether LR currently contain return address or not it also tracks
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// entered frames - and whether they preserved a return address or not.
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class LRState {
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public:
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LRState(const LRState&) = default;
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LRState& operator=(const LRState&) = default;
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bool LRContainsReturnAddress() const {
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RELEASE_ASSERT(!IsUnknown());
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return (state_ & kLRContainsReturnAddressMask) != 0;
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}
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LRState SetLRContainsReturnAddress(bool v) const {
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RELEASE_ASSERT(!IsUnknown());
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return LRState(frames_, v ? (state_ | 1) : (state_ & ~1));
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}
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// Returns a |LRState| representing a state after pushing current value
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// of LR on the stack. LR is assumed clobberable in the new state.
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LRState EnterFrame() const {
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RELEASE_ASSERT(!IsUnknown());
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// 1 bit is used for LR state the rest for frame states.
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constexpr auto kMaxFrames = (sizeof(state_) * kBitsPerByte) - 1;
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RELEASE_ASSERT(frames_ < kMaxFrames);
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// LSB will be clear after the shift meaning that LR can be clobbered.
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return LRState(frames_ + 1, state_ << 1);
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}
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// Returns a |LRState| representing a state after popping LR from the stack.
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// Note that for inner frames LR would usually be assumed cloberrable
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// even after leaving a frame. Only outerframe would restore return address
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// into LR.
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LRState LeaveFrame() const {
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RELEASE_ASSERT(!IsUnknown());
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RELEASE_ASSERT(frames_ > 0);
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return LRState(frames_ - 1, state_ >> 1);
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}
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bool IsUnknown() const { return *this == Unknown(); }
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static LRState Unknown() { return LRState(kUnknownMarker, kUnknownMarker); }
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static LRState OnEntry() { return LRState(0, 1); }
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static LRState Clobbered() { return LRState(0, 0); }
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bool operator==(const LRState& other) const {
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return frames_ == other.frames_ && state_ == other.state_;
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}
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private:
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LRState(uint8_t frames, uint8_t state) : frames_(frames), state_(state) {}
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// LR state is encoded in the LSB of state_ bitvector.
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static constexpr uint8_t kLRContainsReturnAddressMask = 1;
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static constexpr uint8_t kUnknownMarker = 0xFF;
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// Number of frames on the stack or kUnknownMarker when representing
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// Unknown state.
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uint8_t frames_ = 0;
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// Bit vector with frames_ + 1 bits: LSB represents LR state, other bits
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// represent state of LR in each entered frame. Normally this value would
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// just be (1 << frames_).
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uint8_t state_ = 1;
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};
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// READS_RETURN_ADDRESS_FROM_LR(...) macro verifies that LR contains return
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// address before allowing to use it.
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#define READS_RETURN_ADDRESS_FROM_LR(block) \
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do { \
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RELEASE_ASSERT(__ lr_state().LRContainsReturnAddress()); \
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constexpr Register LR = LR_DO_NOT_USE_DIRECTLY; \
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USE(LR); \
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block; \
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} while (0)
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// WRITES_RETURN_ADDRESS_TO_LR(...) macro verifies that LR contains return
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// address before allowing to write into it. LR is considered to still
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// contain return address after this operation.
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#define WRITES_RETURN_ADDRESS_TO_LR(block) READS_RETURN_ADDRESS_FROM_LR(block)
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// CLOBBERS_LR(...) checks that LR does *not* contain return address and it is
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// safe to clobber it.
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#define CLOBBERS_LR(block) \
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do { \
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RELEASE_ASSERT(!(__ lr_state().LRContainsReturnAddress())); \
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constexpr Register LR = LR_DO_NOT_USE_DIRECTLY; \
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USE(LR); \
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block; \
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} while (0)
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// SPILLS_RETURN_ADDRESS_FROM_LR_TO_REGISTER(...) checks that LR contains return
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// address, executes |block| and marks that LR can be safely clobbered
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// afterwards (assuming that |block| moved LR value onto into another register).
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#define SPILLS_RETURN_ADDRESS_FROM_LR_TO_REGISTER(block) \
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do { \
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READS_RETURN_ADDRESS_FROM_LR(block); \
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__ set_lr_state(__ lr_state().SetLRContainsReturnAddress(false)); \
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} while (0)
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// RESTORES_RETURN_ADDRESS_FROM_REGISTER_TO_LR(...) checks that LR does not
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// contain return address, executes |block| and marks LR as containing return
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// address (assuming that |block| restored LR value from another register).
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#define RESTORES_RETURN_ADDRESS_FROM_REGISTER_TO_LR(block) \
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do { \
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CLOBBERS_LR(block); \
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__ set_lr_state(__ lr_state().SetLRContainsReturnAddress(true)); \
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} while (0)
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// SPILLS_LR_TO_FRAME(...) executes |block| and updates tracked LR state to
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// record that we entered a frame which preserved LR. LR can be clobbered
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// afterwards.
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#define SPILLS_LR_TO_FRAME(block) \
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do { \
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constexpr Register LR = LR_DO_NOT_USE_DIRECTLY; \
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USE(LR); \
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block; \
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__ set_lr_state(__ lr_state().EnterFrame()); \
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} while (0)
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// RESTORE_LR(...) checks that LR does not contain return address, executes
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// |block| and updates tracked LR state to record that we exited a frame.
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// Whether LR contains return address or not after this operation depends on
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// the frame state (only the outermost frame usually restores LR).
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#define RESTORES_LR_FROM_FRAME(block) \
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do { \
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CLOBBERS_LR(block); \
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__ set_lr_state(__ lr_state().LeaveFrame()); \
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} while (0)
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#endif // defined(TARGET_ARCH_ARM) || defined(TARGET_ARCH_ARM64)
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enum OperandSize {
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// Architecture-independent constants.
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kByte,
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kUnsignedByte,
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kTwoBytes, // Halfword (ARM), w(ord) (Intel)
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kUnsignedTwoBytes,
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kFourBytes, // Word (ARM), l(ong) (Intel)
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kUnsignedFourBytes,
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kEightBytes, // DoubleWord (ARM), q(uadword) (Intel)
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// ARM-specific constants.
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kSWord,
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kDWord,
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// 32-bit ARM specific constants.
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kWordPair,
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kRegList,
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// 64-bit ARM specific constants.
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kQWord,
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#if defined(TARGET_ARCH_IS_64_BIT) && !defined(DART_COMPRESSED_POINTERS)
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kObjectBytes = kEightBytes,
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#else
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kObjectBytes = kFourBytes,
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#endif
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};
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// Forward declarations.
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class Assembler;
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class AssemblerFixup;
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class AssemblerBuffer;
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class Label : public ZoneAllocated {
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public:
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Label() : position_(0), unresolved_(0) {
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#ifdef DEBUG
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for (int i = 0; i < kMaxUnresolvedBranches; i++) {
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unresolved_near_positions_[i] = -1;
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}
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#endif // DEBUG
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}
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~Label() {
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// Assert if label is being destroyed with unresolved branches pending.
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ASSERT(!IsLinked());
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ASSERT(!HasNear());
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}
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// Returns the position for bound and linked labels. Cannot be used
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// for unused labels.
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intptr_t Position() const {
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ASSERT(!IsUnused());
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return IsBound() ? -position_ - kBias : position_ - kBias;
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}
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intptr_t LinkPosition() const {
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ASSERT(IsLinked());
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return position_ - kBias;
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}
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intptr_t NearPosition() {
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ASSERT(HasNear());
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return unresolved_near_positions_[--unresolved_];
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}
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bool IsBound() const { return position_ < 0; }
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bool IsUnused() const { return position_ == 0 && unresolved_ == 0; }
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bool IsLinked() const { return position_ > 0; }
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bool HasNear() const { return unresolved_ != 0; }
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private:
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#if defined(TARGET_ARCH_X64) || defined(TARGET_ARCH_IA32)
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static const int kMaxUnresolvedBranches = 20;
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#else
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static const int kMaxUnresolvedBranches = 1; // Unused on non-Intel.
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#endif
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// Zero position_ means unused (neither bound nor linked to).
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// Thus we offset actual positions by the given bias to prevent zero
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// positions from occurring.
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// Note: we use target::kWordSize as a bias because on ARM
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// there are assertions that check that distance is aligned.
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static constexpr int kBias = 4;
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intptr_t position_;
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intptr_t unresolved_;
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intptr_t unresolved_near_positions_[kMaxUnresolvedBranches];
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#if defined(TARGET_ARCH_ARM) || defined(TARGET_ARCH_ARM64)
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// On ARM/ARM64 we track LR state: whether it contains return address or
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// whether it can be clobbered. To make sure that our tracking it correct
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// for non linear code sequences we additionally verify at labels that
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// incomming states are compatible.
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LRState lr_state_ = LRState::Unknown();
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void UpdateLRState(LRState new_state) {
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if (lr_state_.IsUnknown()) {
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lr_state_ = new_state;
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} else {
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RELEASE_ASSERT(lr_state_ == new_state);
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}
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}
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#endif // defined(TARGET_ARCH_ARM) || defined(TARGET_ARCH_ARM64)
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void Reinitialize() { position_ = 0; }
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#if defined(TARGET_ARCH_ARM) || defined(TARGET_ARCH_ARM64)
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void BindTo(intptr_t position, LRState lr_state)
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#else
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void BindTo(intptr_t position)
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#endif // defined(TARGET_ARCH_ARM) || defined(TARGET_ARCH_ARM64)
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{
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ASSERT(!IsBound());
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ASSERT(!HasNear());
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position_ = -position - kBias;
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ASSERT(IsBound());
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#if defined(TARGET_ARCH_ARM) || defined(TARGET_ARCH_ARM64)
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UpdateLRState(lr_state);
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#endif // defined(TARGET_ARCH_ARM) || defined(TARGET_ARCH_ARM64)
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}
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#if defined(TARGET_ARCH_ARM) || defined(TARGET_ARCH_ARM64)
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void LinkTo(intptr_t position, LRState lr_state)
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#else
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void LinkTo(intptr_t position)
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#endif // defined(TARGET_ARCH_ARM) || defined(TARGET_ARCH_ARM64)
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{
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ASSERT(!IsBound());
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position_ = position + kBias;
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ASSERT(IsLinked());
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#if defined(TARGET_ARCH_ARM) || defined(TARGET_ARCH_ARM64)
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UpdateLRState(lr_state);
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#endif // defined(TARGET_ARCH_ARM) || defined(TARGET_ARCH_ARM64)
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}
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void NearLinkTo(intptr_t position) {
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ASSERT(!IsBound());
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ASSERT(unresolved_ < kMaxUnresolvedBranches);
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unresolved_near_positions_[unresolved_++] = position;
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}
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friend class Assembler;
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DISALLOW_COPY_AND_ASSIGN(Label);
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};
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// External labels keep a function pointer to allow them
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// to be called from code generated by the assembler.
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class ExternalLabel : public ValueObject {
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public:
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explicit ExternalLabel(uword address) : address_(address) {}
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bool is_resolved() const { return address_ != 0; }
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uword address() const {
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ASSERT(is_resolved());
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return address_;
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}
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private:
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const uword address_;
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};
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// Assembler fixups are positions in generated code that hold relocation
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// information that needs to be processed before finalizing the code
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// into executable memory.
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class AssemblerFixup : public ZoneAllocated {
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public:
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virtual void Process(const MemoryRegion& region, intptr_t position) = 0;
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virtual bool IsPointerOffset() const = 0;
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// It would be ideal if the destructor method could be made private,
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// but the g++ compiler complains when this is subclassed.
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virtual ~AssemblerFixup() { UNREACHABLE(); }
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private:
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AssemblerFixup* previous_;
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intptr_t position_;
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AssemblerFixup* previous() const { return previous_; }
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void set_previous(AssemblerFixup* previous) { previous_ = previous; }
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intptr_t position() const { return position_; }
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void set_position(intptr_t position) { position_ = position; }
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friend class AssemblerBuffer;
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};
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// Assembler buffers are used to emit binary code. They grow on demand.
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class AssemblerBuffer : public ValueObject {
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public:
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AssemblerBuffer();
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~AssemblerBuffer();
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// Basic support for emitting, loading, and storing.
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template <typename T>
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void Emit(T value) {
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ASSERT(HasEnsuredCapacity());
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#if defined(TARGET_ARCH_IA32) || defined(TARGET_ARCH_X64)
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// Variable-length instructions in ia32/x64 have unaligned immediates.
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StoreUnaligned(reinterpret_cast<T*>(cursor_), value);
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#else
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// Other architecture have aligned, fixed-length instructions.
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*reinterpret_cast<T*>(cursor_) = value;
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#endif
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cursor_ += sizeof(T);
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}
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template <typename T>
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void Remit() {
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ASSERT(Size() >= static_cast<intptr_t>(sizeof(T)));
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cursor_ -= sizeof(T);
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}
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// Return address to code at |position| bytes.
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uword Address(intptr_t position) { return contents_ + position; }
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template <typename T>
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T Load(intptr_t position) {
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ASSERT(position >= 0 &&
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position <= (Size() - static_cast<intptr_t>(sizeof(T))));
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#if defined(TARGET_ARCH_IA32) || defined(TARGET_ARCH_X64)
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// Variable-length instructions in ia32/x64 have unaligned immediates.
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return LoadUnaligned(reinterpret_cast<T*>(contents_ + position));
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#else
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// Other architecture have aligned, fixed-length instructions.
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return *reinterpret_cast<T*>(contents_ + position);
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#endif
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}
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template <typename T>
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void Store(intptr_t position, T value) {
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ASSERT(position >= 0 &&
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position <= (Size() - static_cast<intptr_t>(sizeof(T))));
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#if defined(TARGET_ARCH_IA32) || defined(TARGET_ARCH_X64)
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// Variable-length instructions in ia32/x64 have unaligned immediates.
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StoreUnaligned(reinterpret_cast<T*>(contents_ + position), value);
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#else
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// Other architecture have aligned, fixed-length instructions.
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*reinterpret_cast<T*>(contents_ + position) = value;
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#endif
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}
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const ZoneGrowableArray<intptr_t>& pointer_offsets() const {
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#if defined(DEBUG)
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ASSERT(fixups_processed_);
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#endif
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return *pointer_offsets_;
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}
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#if defined(TARGET_ARCH_IA32)
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// Emit an object pointer directly in the code.
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void EmitObject(const Object& object);
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#endif
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// Emit a fixup at the current location.
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void EmitFixup(AssemblerFixup* fixup) {
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fixup->set_previous(fixup_);
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fixup->set_position(Size());
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fixup_ = fixup;
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}
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// Count the fixups that produce a pointer offset, without processing
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// the fixups.
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intptr_t CountPointerOffsets() const;
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// Get the size of the emitted code.
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intptr_t Size() const { return cursor_ - contents_; }
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uword contents() const { return contents_; }
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// Copy the assembled instructions into the specified memory block
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// and apply all fixups.
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void FinalizeInstructions(const MemoryRegion& region);
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// To emit an instruction to the assembler buffer, the EnsureCapacity helper
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// must be used to guarantee that the underlying data area is big enough to
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// hold the emitted instruction. Usage:
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//
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// AssemblerBuffer buffer;
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// AssemblerBuffer::EnsureCapacity ensured(&buffer);
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// ... emit bytes for single instruction ...
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#if defined(DEBUG)
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class EnsureCapacity : public ValueObject {
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public:
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explicit EnsureCapacity(AssemblerBuffer* buffer);
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~EnsureCapacity();
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private:
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AssemblerBuffer* buffer_;
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intptr_t gap_;
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intptr_t ComputeGap() { return buffer_->Capacity() - buffer_->Size(); }
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};
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bool has_ensured_capacity_;
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bool HasEnsuredCapacity() const { return has_ensured_capacity_; }
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#else
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class EnsureCapacity : public ValueObject {
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public:
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explicit EnsureCapacity(AssemblerBuffer* buffer) {
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if (buffer->cursor() >= buffer->limit()) buffer->ExtendCapacity();
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}
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};
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// When building the C++ tests, assertion code is enabled. To allow
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// asserting that the user of the assembler buffer has ensured the
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// capacity needed for emitting, we add a dummy method in non-debug mode.
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bool HasEnsuredCapacity() const { return true; }
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#endif
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// Returns the position in the instruction stream.
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intptr_t GetPosition() const { return cursor_ - contents_; }
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void Reset() { cursor_ = contents_; }
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private:
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// The limit is set to kMinimumGap bytes before the end of the data area.
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// This leaves enough space for the longest possible instruction and allows
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// for a single, fast space check per instruction.
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static const intptr_t kMinimumGap = 32;
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uword contents_;
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uword cursor_;
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uword limit_;
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AssemblerFixup* fixup_;
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ZoneGrowableArray<intptr_t>* pointer_offsets_;
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#if defined(DEBUG)
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bool fixups_processed_;
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#endif
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uword cursor() const { return cursor_; }
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uword limit() const { return limit_; }
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intptr_t Capacity() const {
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ASSERT(limit_ >= contents_);
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return (limit_ - contents_) + kMinimumGap;
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}
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// Process the fixup chain.
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void ProcessFixups(const MemoryRegion& region);
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// Compute the limit based on the data area and the capacity. See
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// description of kMinimumGap for the reasoning behind the value.
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static uword ComputeLimit(uword data, intptr_t capacity) {
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return data + capacity - kMinimumGap;
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}
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void ExtendCapacity();
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friend class AssemblerFixup;
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};
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enum RestorePP { kRestoreCallerPP, kKeepCalleePP };
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class AssemblerBase : public StackResource {
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public:
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explicit AssemblerBase(ObjectPoolBuilder* object_pool_builder)
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: StackResource(ThreadState::Current()),
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prologue_offset_(-1),
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has_monomorphic_entry_(false),
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object_pool_builder_(object_pool_builder) {}
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virtual ~AssemblerBase();
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// Used for near/far jumps on IA32/X64, ignored for ARM.
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enum JumpDistance : bool {
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kFarJump = false,
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kNearJump = true,
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};
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intptr_t CodeSize() const { return buffer_.Size(); }
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uword CodeAddress(intptr_t offset) { return buffer_.Address(offset); }
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bool HasObjectPoolBuilder() const { return object_pool_builder_ != nullptr; }
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ObjectPoolBuilder& object_pool_builder() { return *object_pool_builder_; }
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intptr_t prologue_offset() const { return prologue_offset_; }
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bool has_monomorphic_entry() const { return has_monomorphic_entry_; }
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void Comment(const char* format, ...) PRINTF_ATTRIBUTE(2, 3);
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static bool EmittingComments();
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virtual void Breakpoint() = 0;
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intptr_t InsertAlignedRelocation(BSS::Relocation reloc);
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void Unimplemented(const char* message);
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|
void Untested(const char* message);
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void Unreachable(const char* message);
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void Stop(const char* message);
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void FinalizeInstructions(const MemoryRegion& region) {
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|
buffer_.FinalizeInstructions(region);
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}
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// Count the fixups that produce a pointer offset, without processing
|
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// the fixups.
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intptr_t CountPointerOffsets() const { return buffer_.CountPointerOffsets(); }
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const ZoneGrowableArray<intptr_t>& GetPointerOffsets() const {
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|
return buffer_.pointer_offsets();
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|
}
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|
class CodeComment : public ZoneAllocated {
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|
public:
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|
CodeComment(intptr_t pc_offset, const String& comment)
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|
: pc_offset_(pc_offset), comment_(comment) {}
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|
|
intptr_t pc_offset() const { return pc_offset_; }
|
|
const String& comment() const { return comment_; }
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|
|
|
private:
|
|
intptr_t pc_offset_;
|
|
const String& comment_;
|
|
|
|
DISALLOW_COPY_AND_ASSIGN(CodeComment);
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|
};
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|
|
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const GrowableArray<CodeComment*>& comments() const { return comments_; }
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|
|
void BindUncheckedEntryPoint() {
|
|
ASSERT(unchecked_entry_offset_ == 0);
|
|
unchecked_entry_offset_ = CodeSize();
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|
}
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|
|
|
// Returns the offset (from the very beginning of the instructions) to the
|
|
// unchecked entry point (incl. prologue/frame setup, etc.).
|
|
intptr_t UncheckedEntryOffset() const { return unchecked_entry_offset_; }
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|
|
|
protected:
|
|
AssemblerBuffer buffer_; // Contains position independent code.
|
|
int32_t prologue_offset_;
|
|
bool has_monomorphic_entry_;
|
|
|
|
intptr_t unchecked_entry_offset_ = 0;
|
|
|
|
private:
|
|
GrowableArray<CodeComment*> comments_;
|
|
ObjectPoolBuilder* object_pool_builder_;
|
|
};
|
|
|
|
} // namespace compiler
|
|
|
|
} // namespace dart
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#endif // RUNTIME_VM_COMPILER_ASSEMBLER_ASSEMBLER_BASE_H_
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