Files
sdk/runtime/bin/socket_stream.dart
T
sgjesse@google.com d7c8c1f1e4 Fix a number of issues with the process handling
1. Ignore the signal SIGPIPE on Linux and Mac OS

When reading from or writing to a closed pipe the signal SIGPIPE
is raised. The default handling of this is to terminate the
program. When signal SIGPIPE is ignored the read and write
returns EPIPE.

2. Wrong return type for stdio getter

3. When there is an error on a socket mark it as closed

4. Mark the pipe used for process exit status as a one way pipe

5. Add tests to test stdin, stdout and stderr in Dart scripts

R=ager@google.com

BUG=dart:536, dart:454
TEST=

Review URL: http://codereview.chromium.org//8662006

git-svn-id: https://dart.googlecode.com/svn/branches/bleeding_edge/dart@1793 260f80e4-7a28-3924-810f-c04153c831b5
2011-11-23 14:49:18 +00:00

167 lines
4.7 KiB
Dart

// Copyright (c) 2011, the Dart project authors. Please see the AUTHORS file
// for details. All rights reserved. Use of this source code is governed by a
// BSD-style license that can be found in the LICENSE file.
class SocketInputStream implements InputStream {
SocketInputStream(Socket socket) : _socket = socket;
List<int> read([int len]) {
int bytesToRead = available();
if (bytesToRead == 0) return null;
if (len !== null) {
if (len <= 0) {
throw new StreamException("Illegal length $len");
} else if (bytesToRead > len) {
bytesToRead = len;
}
}
List<int> buffer = new List<int>(bytesToRead);
int bytesRead = _socket.readList(buffer, 0, bytesToRead);
if (bytesRead < bytesToRead) {
List<int> newBuffer = new List<int>(bytesRead);
newBuffer.copyFrom(buffer, 0, 0, bytesRead);
return newBuffer;
} else {
return buffer;
}
}
int readInto(List<int> buffer, int offset, int len) {
if (offset === null) offset = 0;
if (len === null) len = buffer.length;
if (offset < 0) throw new StreamException("Illegal offset $offset");
if (len < 0) throw new StreamException("Illegal length $len");
return _socket.readList(buffer, offset, len);
}
int available() => _socket.available();
void set dataHandler(void callback()) {
_socket.dataHandler = callback;
}
void set closeHandler(void callback()) {
_socket.closeHandler = callback;
}
void set errorHandler(void callback()) {
_socket.errorHandler = callback;
}
Socket _socket;
}
class SocketOutputStream implements OutputStream {
SocketOutputStream(Socket socket)
: _socket = socket, _pendingWrites = new _BufferList();
bool write(List<int> buffer, [bool copyBuffer = true]) {
return _write(buffer, 0, buffer.length, copyBuffer);
}
bool writeFrom(List<int> buffer, [int offset = 0, int len]) {
return _write(
buffer, offset, (len == null) ? buffer.length - offset : len, true);
}
void close() {
if (!_pendingWrites.isEmpty()) {
// Mark the socket for close when all data is written.
_closing = true;
_socket.writeHandler = _writeHandler;
} else {
// Close the socket for writing.
_socket._closeWrite();
_closed = true;
}
}
void destroy() {
_socket.writeHandler = null;
_pendingWrites.clear();
_socket.close();
_closed = true;
}
void set noPendingWriteHandler(void callback()) {
_noPendingWriteHandler = callback;
if (_noPendingWriteHandler != null) {
_socket.writeHandler = _writeHandler;
}
}
void set closeHandler(void callback()) {
_socket.closeHandler = callback;
}
void set errorHandler(void callback()) {
_streamErrorHandler = callback;
if (_streamErrorHandler != null) {
_socket.errorHandler = _errorHandler;
} else {
_socket.errorHandler = null;
}
}
bool _write(List<int> buffer, int offset, int len, bool copyBuffer) {
if (_closing || _closed) throw new StreamException("Stream closed");
int bytesWritten = 0;
if (_pendingWrites.isEmpty()) {
// If nothing is buffered write as much as possible and buffer
// the rest.
bytesWritten = _socket.writeList(buffer, offset, len);
if (bytesWritten == len) return true;
}
// Place remaining data on the pending writes queue.
int notWrittenOffset = offset + bytesWritten;
if (copyBuffer) {
List<int> newBuffer =
buffer.getRange(notWrittenOffset, len - bytesWritten);
_pendingWrites.add(newBuffer);
} else {
assert(offset + len == buffer.length);
_pendingWrites.add(buffer, notWrittenOffset);
}
_socket.writeHandler = _writeHandler;
return false;
}
void _writeHandler() {
// Write as much buffered data to the socket as possible.
while (!_pendingWrites.isEmpty()) {
List<int> buffer = _pendingWrites.first;
int offset = _pendingWrites.index;
int bytesToWrite = buffer.length - offset;
int bytesWritten = _socket.writeList(buffer, offset, bytesToWrite);
_pendingWrites.removeBytes(bytesWritten);
if (bytesWritten < bytesToWrite) {
_socket.writeHandler = _writeHandler;
return;
}
}
// All buffered data was written.
if (_closing) {
_socket._closeWrite();
_closed = true;
} else {
if (_noPendingWriteHandler != null) _noPendingWriteHandler();
}
if (_noPendingWriteHandler == null) _socket.writeHandler = null;
}
void _errorHandler() {
close();
if (_streamErrorHandler != null) _streamErrorHandler();
}
Socket _socket;
_BufferList _pendingWrites;
var _noPendingWriteHandler;
var _streamErrorHandler;
bool _closing = false;
bool _closed = false;
}