92303dffda
This CL changes the way we run tests completely: When enqueueing TestCases we build up a dependency graph of Commands. This has the advantage that if more TestCases share common commands, we only execute it once. R=ricow@google.com Review URL: https://codereview.chromium.org//21001003 git-svn-id: https://dart.googlecode.com/svn/branches/bleeding_edge/dart@25760 260f80e4-7a28-3924-810f-c04153c831b5
148 lines
4.2 KiB
Dart
148 lines
4.2 KiB
Dart
// Copyright (c) 2013, the Dart project authors. Please see the AUTHORS file
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// for details. All rights reserved. Use of this source code is governed by a
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// BSD-style license that can be found in the LICENSE file.
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library dependency_graph;
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import 'dart:async';
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import 'utils.dart';
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/*
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* [Graph] represents a datastructure for representing an DAG (directed acyclic
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* graph). Each node in the graph is in a given [NodeState] and can have data
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* attachted to it with [Node.userData].
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*
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* It's interface consists basically of these methods:
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* - newNode: Adds a new node to the graph with the given dependencies and
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* the given user data. The node is in the [NodeState.Initialized]
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* state.
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* - changeState: Changes the state of a node.
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* - sealGraph: Makes the graph immutable.
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* - stateCount: Counts the number of nodes who are in a given [NodeState].
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*
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* Users of a [Graph] can listen for events by subscribing to the [events]
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* stream. Three types of events will be fired (after the graph was modified):
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* - NodeAddedEvent: Fired after a node was added ot the graph.
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* - StateChangedEvent: Fired after the state of a node changed.
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* - GraphSealedEvent: Fired after the graph was marked as immutable/sealed.
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*/
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class Graph {
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final _nodes = new Set<Node>();
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final _eventController = new StreamController<GraphEvent>();
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final _stateCounts = new Map<NodeState, int>();
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var _eventStream;
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bool _isSealed = false;
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Graph() {
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_eventStream = _eventController.stream.asBroadcastStream();
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}
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Iterable<Node> get nodes => _nodes;
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Stream<GraphEvent> get events => _eventStream;
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bool get isSealed => _isSealed;
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int stateCount(NodeState state) {
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int count = _stateCounts[state];
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return count == null ? 0 : count;
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}
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void DumpCounts() {
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for (var state in _stateCounts.keys) {
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print("Count[$state] = ${_stateCounts[state]}");
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}
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}
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void sealGraph() {
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assert(!_isSealed);
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_isSealed = true;
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_emitEvent(new GraphSealedEvent());
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}
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Node newNode(Object userData, Iterable<Node> dependencies) {
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assert(!_isSealed);
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var node = new Node._(userData);
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_nodes.add(node);
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for (var dependency in dependencies) {
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dependency._neededFor.add(node);
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node._dependencies.add(dependency);
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}
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_emitEvent(new NodeAddedEvent(node));
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_stateCounts.putIfAbsent(node.state, () => 0);
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_stateCounts[node.state] += 1;
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return node;
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}
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void changeState(Node node, NodeState newState) {
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var fromState = node.state;
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node._state = newState;
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_stateCounts[fromState] -= 1;
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_stateCounts.putIfAbsent(newState, () => 0);
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_stateCounts[newState] += 1;
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_emitEvent(new StateChangedEvent(node, fromState, newState));
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}
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_emitEvent(GraphEvent event) {
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// We emit events asynchronously so the graph can be build up in small
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// batches and the events are delivered in small batches.
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Timer.run(() {
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_eventController.add(event);
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});
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}
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}
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class Node extends UniqueObject {
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final Object _userData;
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NodeState _state = NodeState.Initialized;
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Set<Node> _dependencies = new Set<Node>();
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Set<Node> _neededFor = new Set<Node>();
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Node._(this._userData);
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Object get userData => _userData;
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NodeState get state => _state;
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Iterable<Node> get dependencies => _dependencies;
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Iterable<Node> get neededFor => _neededFor;
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}
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class NodeState extends UniqueObject {
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static NodeState Initialized = new NodeState._("Initialized");
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static NodeState Waiting = new NodeState._("Waiting");
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static NodeState Enqueuing = new NodeState._("Enqueuing");
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static NodeState Processing = new NodeState._("Running");
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static NodeState Successful = new NodeState._("Successful");
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static NodeState Failed = new NodeState._("Failed");
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static NodeState UnableToRun = new NodeState._("UnableToRun");
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final String name;
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NodeState._(this.name);
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String toString() => name;
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}
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abstract class GraphEvent {}
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class GraphSealedEvent extends GraphEvent {}
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class NodeAddedEvent extends GraphEvent {
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final Node node;
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NodeAddedEvent(this.node);
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}
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class StateChangedEvent extends GraphEvent {
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final Node node;
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final NodeState from;
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final NodeState to;
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StateChangedEvent(this.node, this.from, this.to);
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}
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