a3bbe2a291
js_codegen.dart and patch_sdk.dart are the only human-changed files. This also pulls in dart:isolate, which is depended on from one of the implementation libraries This also moves dart:_* files back to `lib/_internal/compiler/js_lib/` because there's where libraries.dart points to, and hence Analyzer looks for them there. Alternatively, we could put them somewhere like `tool/input_sdk_internal` and then copy that file into the right path. R=vsm@google.com Review URL: https://codereview.chromium.org/955513008
443 lines
13 KiB
Dart
443 lines
13 KiB
Dart
// Copyright (c) 2012, the Dart project authors. Please see the AUTHORS file
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// for details. All rights reserved. Use of this source code is governed by a
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// BSD-style license that can be found in the LICENSE file.
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/**
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* Mathematical constants and functions, plus a random number generator.
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*/
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library dart.math;
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part "jenkins_smi_hash.dart";
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part "point.dart";
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part "random.dart";
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part "rectangle.dart";
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import 'dart:_foreign_helper' show JS;
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import 'dart:_js_helper' show patch, checkNum;
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/**
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* Base of the natural logarithms.
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*
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* Typically written as "e".
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*/
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const double E = 2.718281828459045;
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/**
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* Natural logarithm of 10.
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*/
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const double LN10 = 2.302585092994046;
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/**
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* Natural logarithm of 2.
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*/
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const double LN2 = 0.6931471805599453;
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/**
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* Base-2 logarithm of [E].
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*/
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const double LOG2E = 1.4426950408889634;
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/**
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* Base-10 logarithm of [E].
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*/
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const double LOG10E = 0.4342944819032518;
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/**
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* The PI constant.
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*/
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const double PI = 3.1415926535897932;
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/**
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* Square root of 1/2.
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*/
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const double SQRT1_2 = 0.7071067811865476;
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/**
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* Square root of 2.
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*/
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const double SQRT2 = 1.4142135623730951;
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/**
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* Returns the lesser of two numbers.
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*
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* Returns NaN if either argument is NaN.
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* The lesser of [:-0.0:] and [:0.0:] is [:-0.0:].
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* If the arguments are otherwise equal (including int and doubles with the
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* same mathematical value) then it is unspecified which of the two arguments
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* is returned.
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*/
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num min(num a, num b) {
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// These partially redundant type checks improve code quality for dart2js.
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// Most of the improvement is at call sites from the inferred non-null num
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// return type.
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if (a is! num) throw new ArgumentError(a);
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if (b is! num) throw new ArgumentError(b);
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if (a > b) return b;
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if (a < b) return a;
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if (b is double) {
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// Special case for NaN and -0.0. If one argument is NaN return NaN.
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// [min] must also distinguish between -0.0 and 0.0.
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if (a is double) {
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if (a == 0.0) {
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// a is either 0.0 or -0.0. b is either 0.0, -0.0 or NaN.
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// The following returns -0.0 if either a or b is -0.0, and it
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// returns NaN if b is NaN.
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return (a + b) * a * b;
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}
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}
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// Check for NaN and b == -0.0.
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if (a == 0 && b.isNegative || b.isNaN) return b;
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return a;
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}
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return a;
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}
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/**
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* Returns the larger of two numbers.
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*
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* Returns NaN if either argument is NaN.
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* The larger of [:-0.0:] and [:0.0:] is [:0.0:]. If the arguments are
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* otherwise equal (including int and doubles with the same mathematical value)
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* then it is unspecified which of the two arguments is returned.
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*/
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num max(num a, num b) {
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// These partially redundant type checks improve code quality for dart2js.
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// Most of the improvement is at call sites from the inferred non-null num
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// return type.
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if (a is! num) throw new ArgumentError(a);
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if (b is! num) throw new ArgumentError(b);
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if (a > b) return a;
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if (a < b) return b;
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if (b is double) {
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// Special case for NaN and -0.0. If one argument is NaN return NaN.
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// [max] must also distinguish between -0.0 and 0.0.
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if (a is double) {
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if (a == 0.0) {
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// a is either 0.0 or -0.0. b is either 0.0, -0.0, or NaN.
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// The following returns 0.0 if either a or b is 0.0, and it
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// returns NaN if b is NaN.
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return a + b;
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}
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}
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// Check for NaN.
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if (b.isNaN) return b;
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return a;
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}
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// max(-0.0, 0) must return 0.
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if (b == 0 && a.isNegative) return b;
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return a;
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}
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/**
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* A variant of [atan].
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*
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* Converts both arguments to doubles.
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*
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* Returns the angle between the positive x-axis and the vector ([b],[a]).
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* The result, in radians, is in the range -PI..PI.
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*
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* If [b] is positive, this is the same as [:atan(b/a):].
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*
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* The result is negative when [a] is negative (including when [a] is the
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* double -0.0).
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*
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* If [a] is equal to zero, the vector ([b],[a]) is considered parallel to
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* the x-axis, even if [b] is also equal to zero. The sign of [b] determines
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* the direction of the vector along the x-axis.
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*
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* Returns NaN if either argument is NaN.
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*/
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double atan2(num a, num b)
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=> JS('double', r'Math.atan2(#, #)', checkNum(a), checkNum(b));
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/**
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* Returns [x] to the power of [exponent].
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*
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* If [x] is an [int] and [exponent] is a non-negative [int], the result is
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* an [int], otherwise both arguments are converted to doubles first, and the
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* result is a [double].
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*
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* For integers, the power is always equal to the mathematical result of `x` to
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* the power `exponent`, only limited by the available memory.
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*
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* For doubles, `pow(x, y)` handles edge cases as follows:
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*
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* - if `y` is zero (0.0 or -0.0), the result is always 1.0.
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* - if `x` is 1.0, the result is always 1.0.
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* - otherwise, if either `x` or `y` is NaN then the result is NaN.
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* - if `x` is negative (but not -0.0) and `y` is a finite non-integer, the
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* result is NaN.
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* - if `x` is Infinity and `y` is negative, the result is 0.0.
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* - if `x` is Infinity and `y` is positive, the result is Infinity.
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* - if `x` is 0.0 and `y` is negative, the result is Infinity.
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* - if `x` is 0.0 and `y` is positive, the result is 0.0.
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* - if `x` is -Infinity or -0.0 and `y` is an odd integer, then the result is
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* `-pow(-x ,y)`.
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* - if `x` is -Infinity or -0.0 and `y` is not an odd integer, then the result
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* is the same as `pow(-x , y)`.
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* - if `y` is Infinity and the absolute value of `x` is less than 1, the
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* result is 0.0.
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* - if `y` is Infinity and `x` is -1, the result is 1.0.
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* - if `y` is Infinity and the absolute value of `x` is greater than 1,
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* the result is Infinity.
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* - if `y` is -Infinity, the result is `1/pow(x, Infinity)`.
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*
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* This corresponds to the `pow` function defined in the IEEE Standard 754-2008.
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*
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* Notice that an [int] result cannot overflow, but a [double] result might
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* be [double.INFINITY].
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*/
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num pow(num x, num exponent) {
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checkNum(x);
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checkNum(exponent);
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return JS('num', r'Math.pow(#, #)', x, exponent);
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}
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/**
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* Converts [x] to a double and returns the sine of the value.
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*
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* If [x] is not a finite number, the result is NaN.
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*/
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double sin(num x)
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=> JS('double', r'Math.sin(#)', checkNum(x));
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/**
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* Converts [x] to a double and returns the cosine of the value.
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*
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* If [x] is not a finite number, the result is NaN.
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*/
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double cos(num x)
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=> JS('double', r'Math.cos(#)', checkNum(x));
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/**
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* Converts [x] to a double and returns the tangent of the value.
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*
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* The tangent function is equivalent to [:sin(x)/cos(x):] and may be
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* infinite (positive or negative) when [:cos(x):] is equal to zero.
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* If [x] is not a finite number, the result is NaN.
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*/
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double tan(num x)
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=> JS('double', r'Math.tan(#)', checkNum(x));
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/**
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* Converts [x] to a double and returns the arc cosine of the value.
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*
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* Returns a value in the range -PI..PI, or NaN if [x] is outside
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* the range -1..1.
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*/
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double acos(num x)
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=> JS('double', r'Math.acos(#)', checkNum(x));
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/**
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* Converts [x] to a double and returns the arc sine of the value.
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* Returns a value in the range -PI..PI, or NaN if [x] is outside
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* the range -1..1.
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*/
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double asin(num x)
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=> JS('double', r'Math.asin(#)', checkNum(x));
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/**
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* Converts [x] to a dobule and returns the arc tangent of the vlaue.
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* Returns a value in the range -PI/2..PI/2, or NaN if [x] is NaN.
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*/
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double atan(num x)
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=> JS('double', r'Math.atan(#)', checkNum(x));
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/**
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* Converts [x] to a double and returns the positive square root of the value.
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*
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* Returns -0.0 if [x] is -0.0, and NaN if [x] is otherwise negative or NaN.
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*/
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double sqrt(num x)
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=> JS('double', r'Math.sqrt(#)', checkNum(x));
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/**
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* Converts [x] to a double and returns the natural exponent, [E],
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* to the power [x].
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* Returns NaN if [x] is NaN.
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*/
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double exp(num x)
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=> JS('double', r'Math.exp(#)', checkNum(x));
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/**
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* Converts [x] to a double and returns the natural logarithm of the value.
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* Returns negative infinity if [x] is equal to zero.
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* Returns NaN if [x] is NaN or less than zero.
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*/
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double log(num x)
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=> JS('double', r'Math.log(#)', checkNum(x));
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const int _POW2_32 = 0x100000000;
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class _JSRandom implements Random {
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// The Dart2JS implementation of Random doesn't use a seed.
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const _JSRandom();
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int nextInt(int max) {
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if (max <= 0 || max > _POW2_32) {
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throw new RangeError("max must be in range 0 < max ≤ 2^32, was $max");
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}
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return JS("int", "(Math.random() * #) >>> 0", max);
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}
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/**
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* Generates a positive random floating point value uniformly distributed on
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* the range from 0.0, inclusive, to 1.0, exclusive.
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*/
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double nextDouble() => JS("double", "Math.random()");
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/**
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* Generates a random boolean value.
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*/
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bool nextBool() => JS("bool", "Math.random() < 0.5");
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}
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class _Random implements Random {
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// Constants used by the algorithm or masking.
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static const double _POW2_53_D = 1.0 * (0x20000000000000);
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static const double _POW2_27_D = 1.0 * (1 << 27);
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static const int _MASK32 = 0xFFFFFFFF;
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// State comprised of two unsigned 32 bit integers.
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int _lo = 0;
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int _hi = 0;
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// Implements:
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// uint64_t hash = 0;
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// do {
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// hash = hash * 1037 ^ mix64((uint64_t)seed);
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// seed >>= 64;
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// } while (seed != 0 && seed != -1); // Limits for pos/neg seed.
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// if (hash == 0) {
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// hash = 0x5A17;
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// }
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// _lo = hash & _MASK_32;
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// _hi = hash >> 32;
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// and then does four _nextState calls to shuffle bits around.
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_Random(int seed) {
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int empty_seed = 0;
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if (seed < 0) {
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empty_seed = -1;
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}
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do {
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int low = seed & _MASK32;
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seed = (seed - low) ~/ _POW2_32;
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int high = seed & _MASK32;
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seed = (seed - high) ~/ _POW2_32;
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// Thomas Wang's 64-bit mix function.
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// http://www.concentric.net/~Ttwang/tech/inthash.htm
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// via. http://web.archive.org/web/20071223173210/http://www.concentric.net/~Ttwang/tech/inthash.htm
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// key = ~key + (key << 21);
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int tmplow = low << 21;
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int tmphigh = (high << 21) | (low >> 11);
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tmplow = (~low & _MASK32) + tmplow;
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low = tmplow & _MASK32;
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high = (~high + tmphigh + ((tmplow - low) ~/ 0x100000000)) & _MASK32;
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// key = key ^ (key >> 24).
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tmphigh = high >> 24;
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tmplow = (low >> 24) | (high << 8);
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low ^= tmplow;
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high ^= tmphigh;
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// key = key * 265
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tmplow = low * 265;
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low = tmplow & _MASK32;
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high = (high * 265 + (tmplow - low) ~/ 0x100000000) & _MASK32;
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// key = key ^ (key >> 14);
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tmphigh = high >> 14;
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tmplow = (low >> 14) | (high << 18);
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low ^= tmplow;
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high ^= tmphigh;
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// key = key * 21
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tmplow = low * 21;
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low = tmplow & _MASK32;
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high = (high * 21 + (tmplow - low) ~/ 0x100000000) & _MASK32;
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// key = key ^ (key >> 28).
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tmphigh = high >> 28;
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tmplow = (low >> 28) | (high << 4);
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low ^= tmplow;
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high ^= tmphigh;
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// key = key + (key << 31);
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tmplow = low << 31;
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tmphigh = (high << 31) | (low >> 1);
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tmplow += low;
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low = tmplow & _MASK32;
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high = (high + tmphigh + (tmplow - low) ~/ 0x100000000) & _MASK32;
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// Mix end.
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// seed = seed * 1037 ^ key;
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tmplow = _lo * 1037;
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_lo = tmplow & _MASK32;
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_hi = (_hi * 1037 + (tmplow - _lo) ~/ 0x100000000) & _MASK32;
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_lo ^= low;
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_hi ^= high;
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} while (seed != empty_seed);
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if (_hi == 0 && _lo == 0) {
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_lo = 0x5A17;
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}
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_nextState();
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_nextState();
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_nextState();
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_nextState();
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}
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// The algorithm used here is Multiply with Carry (MWC) with a Base b = 2^32.
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// http://en.wikipedia.org/wiki/Multiply-with-carry
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// The constant A (0xFFFFDA61) is selected from "Numerical Recipes 3rd
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// Edition" p.348 B1.
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// Implements:
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// var state = (A * _lo + _hi) & _MASK_64;
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// _lo = state & _MASK_32;
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// _hi = state >> 32;
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void _nextState() {
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// Simulate (0xFFFFDA61 * lo + hi) without overflowing 53 bits.
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int tmpHi = 0xFFFF0000 * _lo; // At most 48 bits of significant result.
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int tmpHiLo = tmpHi & _MASK32; // Get the lower 32 bits.
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int tmpHiHi = tmpHi - tmpHiLo; // And just the upper 32 bits.
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int tmpLo = 0xDA61 * _lo;
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int tmpLoLo = tmpLo & _MASK32;
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int tmpLoHi = tmpLo - tmpLoLo;
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int newLo = tmpLoLo + tmpHiLo + _hi;
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_lo = newLo & _MASK32;
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int newLoHi = newLo - _lo;
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_hi = ((tmpLoHi + tmpHiHi + newLoHi) ~/ _POW2_32) & _MASK32;
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assert(_lo < _POW2_32);
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assert(_hi < _POW2_32);
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}
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int nextInt(int max) {
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if (max <= 0 || max > _POW2_32) {
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throw new RangeError("max must be in range 0 < max ≤ 2^32, was $max");
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}
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if ((max & (max - 1)) == 0) {
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// Fast case for powers of two.
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_nextState();
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return _lo & (max - 1);
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}
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int rnd32;
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int result;
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do {
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_nextState();
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rnd32 = _lo;
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result = rnd32.remainder(max); // % max;
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} while ((rnd32 - result + max) >= _POW2_32);
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return result;
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}
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double nextDouble() {
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_nextState();
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int bits26 = _lo & ((1 << 26) - 1);
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_nextState();
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int bits27 = _lo & ((1 << 27) - 1);
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return (bits26 * _POW2_27_D + bits27) / _POW2_53_D;
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}
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bool nextBool() {
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_nextState();
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return (_lo & 1) == 0;
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}
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} |