4a7dfd2da3
Review URL: https://codereview.chromium.org//11783009 git-svn-id: https://dart.googlecode.com/svn/branches/bleeding_edge/dart@16687 260f80e4-7a28-3924-810f-c04153c831b5
204 lines
5.0 KiB
Dart
204 lines
5.0 KiB
Dart
// Copyright (c) 2012, the Dart project authors. Please see the AUTHORS file
|
|
// for details. All rights reserved. Use of this source code is governed by a
|
|
// BSD-style license that can be found in the LICENSE file.
|
|
//
|
|
// Echo server test program for testing sockets.
|
|
//
|
|
// VMOptions=
|
|
// VMOptions=--short_socket_read
|
|
// VMOptions=--short_socket_write
|
|
// VMOptions=--short_socket_read --short_socket_write
|
|
|
|
library ServerTest;
|
|
import "dart:io";
|
|
import "dart:isolate";
|
|
part "testing_server.dart";
|
|
|
|
class EchoServerTest {
|
|
|
|
static void testMain() {
|
|
EchoServerGame echoServerGame = new EchoServerGame.start();
|
|
}
|
|
}
|
|
|
|
class EchoServerGame {
|
|
|
|
static const MSGSIZE = 10;
|
|
static const MESSAGES = 100;
|
|
static const FIRSTCHAR = 65;
|
|
|
|
EchoServerGame.start()
|
|
: _receivePort = new ReceivePort(),
|
|
_sendPort = null,
|
|
_buffer = new List<int>.fixedLength(MSGSIZE),
|
|
_messages = 0 {
|
|
for (int i = 0; i < MSGSIZE; i++) {
|
|
_buffer[i] = FIRSTCHAR + i;
|
|
}
|
|
_sendPort = spawnFunction(startEchoServer);
|
|
initialize();
|
|
}
|
|
|
|
void sendData() {
|
|
Socket _socket;
|
|
|
|
void messageHandler() {
|
|
|
|
List<int> bufferReceived = new List<int>.fixedLength(MSGSIZE);
|
|
int bytesRead = 0;
|
|
|
|
void handleRead() {
|
|
bytesRead += _socket.readList(
|
|
bufferReceived, bytesRead, MSGSIZE - bytesRead);
|
|
if (bytesRead < MSGSIZE) {
|
|
// We check every time the whole buffer to verify data integrity.
|
|
for (int i = 0; i < bytesRead; i++) {
|
|
Expect.equals(FIRSTCHAR + i, bufferReceived[i]);
|
|
}
|
|
_socket.onData = handleRead;
|
|
} else {
|
|
// We check every time the whole buffer to verify data integrity.
|
|
for (int i = 0; i < MSGSIZE; i++) {
|
|
Expect.equals(FIRSTCHAR + i, bufferReceived[i]);
|
|
}
|
|
_messages++;
|
|
_socket.close();
|
|
if (_messages < MESSAGES) {
|
|
sendData();
|
|
} else {
|
|
shutdown();
|
|
}
|
|
}
|
|
}
|
|
|
|
handleRead();
|
|
}
|
|
|
|
void errorHandler(Exception e) {
|
|
Expect.fail("Socket error $e");
|
|
}
|
|
|
|
void connectHandler() {
|
|
|
|
void writeMessage() {
|
|
int bytesWritten = 0;
|
|
|
|
void handleWrite() {
|
|
bytesWritten += _socket.writeList(
|
|
_buffer, bytesWritten, MSGSIZE - bytesWritten);
|
|
if (bytesWritten < MSGSIZE) {
|
|
_socket.onWrite = handleWrite;
|
|
}
|
|
}
|
|
|
|
handleWrite();
|
|
}
|
|
|
|
_socket.onData = messageHandler;
|
|
_socket.onError = errorHandler;
|
|
writeMessage();
|
|
}
|
|
|
|
_socket = new Socket(TestingServer.HOST, _port);
|
|
if (_socket != null) {
|
|
_socket.onConnect = connectHandler;
|
|
} else {
|
|
Expect.fail("Socket creation failed");
|
|
}
|
|
}
|
|
|
|
void initialize() {
|
|
_receivePort.receive((var message, SendPort replyTo) {
|
|
_port = message;
|
|
sendData();
|
|
});
|
|
_sendPort.send(TestingServer.INIT, _receivePort.toSendPort());
|
|
}
|
|
|
|
void shutdown() {
|
|
_sendPort.send(TestingServer.SHUTDOWN, _receivePort.toSendPort());
|
|
_receivePort.close();
|
|
}
|
|
|
|
int _port;
|
|
ReceivePort _receivePort;
|
|
SendPort _sendPort;
|
|
List<int> _buffer;
|
|
int _messages;
|
|
}
|
|
|
|
|
|
void startEchoServer() {
|
|
var server = new EchoServer();
|
|
port.receive(server.dispatch);
|
|
}
|
|
|
|
class EchoServer extends TestingServer {
|
|
|
|
static const msgSize = EchoServerGame.MSGSIZE;
|
|
|
|
void onConnection(Socket connection) {
|
|
|
|
void messageHandler() {
|
|
|
|
List<int> buffer = new List<int>.fixedLength(msgSize);
|
|
int bytesRead = 0;
|
|
|
|
void handleRead() {
|
|
int read = connection.readList(buffer, bytesRead, msgSize - bytesRead);
|
|
if (read > 0) {
|
|
bytesRead += read;
|
|
if (bytesRead < msgSize) {
|
|
// We check every time the whole buffer to verify data integrity.
|
|
for (int i = 0; i < bytesRead; i++) {
|
|
Expect.equals(EchoServerGame.FIRSTCHAR + i, buffer[i]);
|
|
}
|
|
connection.onData = handleRead;
|
|
} else {
|
|
// We check every time the whole buffer to verify data integrity.
|
|
for (int i = 0; i < msgSize; i++) {
|
|
Expect.equals(EchoServerGame.FIRSTCHAR + i, buffer[i]);
|
|
}
|
|
|
|
void writeMessage() {
|
|
|
|
int bytesWritten = 0;
|
|
|
|
void handleWrite() {
|
|
int written = connection.writeList(
|
|
buffer, bytesWritten, msgSize - bytesWritten);
|
|
bytesWritten += written;
|
|
if (bytesWritten < msgSize) {
|
|
connection.onWrite = handleWrite;
|
|
} else {
|
|
connection.close(true);
|
|
}
|
|
}
|
|
handleWrite();
|
|
}
|
|
writeMessage();
|
|
}
|
|
}
|
|
}
|
|
|
|
handleRead();
|
|
}
|
|
|
|
void closeHandler() {
|
|
connection.close();
|
|
}
|
|
|
|
void errorHandler(Exception e) {
|
|
Expect.fail("Socket error $e");
|
|
}
|
|
|
|
connection.onData = messageHandler;
|
|
connection.onClosed = closeHandler;
|
|
connection.onError = errorHandler;
|
|
}
|
|
}
|
|
|
|
main() {
|
|
EchoServerTest.testMain();
|
|
}
|