9703d7bfdd
To build on/for linux: tools/build.py -a x64 samples To build on/for Mac: tools/build.py -a ia32 samples To build on Linux for Android: tools/bui8ld.py --os=android samples Note that to run on a Mac, you need to delete the first line of the fragment shader in raytrace.dart, that says: precision mediump float; Review URL: https://codereview.chromium.org//11883013 git-svn-id: https://dart.googlecode.com/svn/branches/bleeding_edge/dart@17161 260f80e4-7a28-3924-810f-c04153c831b5
61 lines
1.2 KiB
C++
61 lines
1.2 KiB
C++
// Copyright (c) 2013, the Dart project authors. Please see the AUTHORS file
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// for details. All rights reserved. Use of this source code is governed by a
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// BSD-style license that can be found in the LICENSE file.
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#ifndef EMBEDDERS_OPENGLUI_COMMON_SAMPLE_H_
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#define EMBEDDERS_OPENGLUI_COMMON_SAMPLE_H_
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#include "embedders/openglui/common/resource.h"
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class Sample {
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public:
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explicit Sample(const char* path)
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: resource_(path),
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buffer_(NULL),
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length_(0) {
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}
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~Sample() {
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Unload();
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}
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const char* path() {
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return resource_.path();
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}
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uint8_t* buffer() {
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return buffer_;
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}
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off_t length() {
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return length_;
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}
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int32_t Load() {
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int32_t rtn = -1;
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if (resource_.Open() == 0) {
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buffer_ = new uint8_t[length_ = resource_.length()];
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rtn = resource_.Read(buffer_, length_);
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resource_.Close();
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}
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return rtn;
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}
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void Unload() {
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if (buffer_ != NULL) {
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delete[] buffer_;
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buffer_ = NULL;
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}
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length_ = 0;
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}
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private:
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friend class SoundService;
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Resource resource_;
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uint8_t* buffer_;
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off_t length_;
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};
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#endif // EMBEDDERS_OPENGLUI_COMMON_SAMPLE_H_
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