Files
sdk/runtime/embedders/openglui/common/sample.h
T
gram@google.com 9703d7bfdd Refactored OpenGL embedder that works on Android, Mac or Linux.
To build on/for linux: tools/build.py -a x64 samples
To build on/for Mac: tools/build.py -a ia32 samples
To build on Linux for Android: tools/bui8ld.py --os=android samples

Note that to run on a Mac, you need to delete the first line of the
fragment shader in raytrace.dart, that says:

  precision mediump float;
Review URL: https://codereview.chromium.org//11883013

git-svn-id: https://dart.googlecode.com/svn/branches/bleeding_edge/dart@17161 260f80e4-7a28-3924-810f-c04153c831b5
2013-01-16 21:17:52 +00:00

61 lines
1.2 KiB
C++

// Copyright (c) 2013, the Dart project authors. Please see the AUTHORS file
// for details. All rights reserved. Use of this source code is governed by a
// BSD-style license that can be found in the LICENSE file.
#ifndef EMBEDDERS_OPENGLUI_COMMON_SAMPLE_H_
#define EMBEDDERS_OPENGLUI_COMMON_SAMPLE_H_
#include "embedders/openglui/common/resource.h"
class Sample {
public:
explicit Sample(const char* path)
: resource_(path),
buffer_(NULL),
length_(0) {
}
~Sample() {
Unload();
}
const char* path() {
return resource_.path();
}
uint8_t* buffer() {
return buffer_;
}
off_t length() {
return length_;
}
int32_t Load() {
int32_t rtn = -1;
if (resource_.Open() == 0) {
buffer_ = new uint8_t[length_ = resource_.length()];
rtn = resource_.Read(buffer_, length_);
resource_.Close();
}
return rtn;
}
void Unload() {
if (buffer_ != NULL) {
delete[] buffer_;
buffer_ = NULL;
}
length_ = 0;
}
private:
friend class SoundService;
Resource resource_;
uint8_t* buffer_;
off_t length_;
};
#endif // EMBEDDERS_OPENGLUI_COMMON_SAMPLE_H_