Files
sdk/runtime/embedders/openglui/common/input_handler.h
T
gram@google.com 9703d7bfdd Refactored OpenGL embedder that works on Android, Mac or Linux.
To build on/for linux: tools/build.py -a x64 samples
To build on/for Mac: tools/build.py -a ia32 samples
To build on Linux for Android: tools/bui8ld.py --os=android samples

Note that to run on a Mac, you need to delete the first line of the
fragment shader in raytrace.dart, that says:

  precision mediump float;
Review URL: https://codereview.chromium.org//11883013

git-svn-id: https://dart.googlecode.com/svn/branches/bleeding_edge/dart@17161 260f80e4-7a28-3924-810f-c04153c831b5
2013-01-16 21:17:52 +00:00

28 lines
937 B
C++

// Copyright (c) 2012, the Dart project authors. Please see the AUTHORS file
// for details. All rights reserved. Use of this source code is governed by a
// BSD-style license that can be found in the LICENSE file.
#ifndef EMBEDDERS_OPENGLUI_COMMON_INPUT_HANDLER_H_
#define EMBEDDERS_OPENGLUI_COMMON_INPUT_HANDLER_H_
#include "embedders/openglui/common/events.h"
#include "embedders/openglui/common/vm_glue.h"
class InputHandler {
public:
explicit InputHandler(VMGlue* vm_glue);
virtual int32_t Start() { return 0; }
virtual void Stop() { }
virtual int OnMotionEvent(MotionEvent event, int64_t when,
float move_x, float move_y);
virtual int OnKeyEvent(KeyEvent event, int64_t when, int32_t flags,
int32_t key_code, int32_t meta_state, int32_t repeat);
virtual ~InputHandler() {}
protected:
VMGlue* vm_glue_;
};
#endif // EMBEDDERS_OPENGLUI_COMMON_INPUT_HANDLER_H_