9703d7bfdd
To build on/for linux: tools/build.py -a x64 samples To build on/for Mac: tools/build.py -a ia32 samples To build on Linux for Android: tools/bui8ld.py --os=android samples Note that to run on a Mac, you need to delete the first line of the fragment shader in raytrace.dart, that says: precision mediump float; Review URL: https://codereview.chromium.org//11883013 git-svn-id: https://dart.googlecode.com/svn/branches/bleeding_edge/dart@17161 260f80e4-7a28-3924-810f-c04153c831b5
28 lines
937 B
C++
28 lines
937 B
C++
// Copyright (c) 2012, the Dart project authors. Please see the AUTHORS file
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// for details. All rights reserved. Use of this source code is governed by a
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// BSD-style license that can be found in the LICENSE file.
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#ifndef EMBEDDERS_OPENGLUI_COMMON_INPUT_HANDLER_H_
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#define EMBEDDERS_OPENGLUI_COMMON_INPUT_HANDLER_H_
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#include "embedders/openglui/common/events.h"
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#include "embedders/openglui/common/vm_glue.h"
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class InputHandler {
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public:
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explicit InputHandler(VMGlue* vm_glue);
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virtual int32_t Start() { return 0; }
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virtual void Stop() { }
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virtual int OnMotionEvent(MotionEvent event, int64_t when,
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float move_x, float move_y);
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virtual int OnKeyEvent(KeyEvent event, int64_t when, int32_t flags,
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int32_t key_code, int32_t meta_state, int32_t repeat);
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virtual ~InputHandler() {}
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protected:
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VMGlue* vm_glue_;
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};
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#endif // EMBEDDERS_OPENGLUI_COMMON_INPUT_HANDLER_H_
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