9703d7bfdd
To build on/for linux: tools/build.py -a x64 samples To build on/for Mac: tools/build.py -a ia32 samples To build on Linux for Android: tools/bui8ld.py --os=android samples Note that to run on a Mac, you need to delete the first line of the fragment shader in raytrace.dart, that says: precision mediump float; Review URL: https://codereview.chromium.org//11883013 git-svn-id: https://dart.googlecode.com/svn/branches/bleeding_edge/dart@17161 260f80e4-7a28-3924-810f-c04153c831b5
69 lines
1.8 KiB
C++
69 lines
1.8 KiB
C++
// Copyright (c) 2013, the Dart project authors. Please see the AUTHORS file
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// for details. All rights reserved. Use of this source code is governed by a
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// BSD-style license that can be found in the LICENSE file.
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#include "embedders/openglui/common/input_handler.h"
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#include "embedders/openglui/common/log.h"
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InputHandler::InputHandler(VMGlue* vm_glue)
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: vm_glue_(vm_glue) {
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}
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int InputHandler::OnMotionEvent(MotionEvent event,
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int64_t when,
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float x,
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float y) {
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const char *function = NULL;
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switch (event) {
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case kMotionDown:
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function = "onMotionDown";
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break;
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case kMotionUp:
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function = "onMotionUp";
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break;
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case kMotionMove:
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function = "onMotionMove";
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break;
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case kMotionCancel:
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function = "onMotionCancel";
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break;
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case kMotionOutside:
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function = "onMotionOutside";
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break;
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case kMotionPointerDown:
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function = "onMotionPointerDown";
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break;
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case kMotionPointerUp:
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function = "onMotionPointerUp";
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break;
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default:
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return -1;
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}
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return vm_glue_->OnMotionEvent(function, when, x, y);
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}
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int InputHandler::OnKeyEvent(KeyEvent event,
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int64_t when,
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int32_t flags,
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int32_t key_code,
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int32_t meta_state,
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int32_t repeat) {
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const char *function = NULL;
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switch (event) {
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case kKeyDown:
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function = "onKeyDown";
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break;
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case kKeyUp:
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function = "onKeyUp";
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break;
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case kKeyMultiple:
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function = "onKeyMultiple";
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break;
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default:
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return -1;
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}
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return vm_glue_->OnKeyEvent(function, when, flags, key_code,
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meta_state, repeat);
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}
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