9703d7bfdd
To build on/for linux: tools/build.py -a x64 samples To build on/for Mac: tools/build.py -a ia32 samples To build on Linux for Android: tools/bui8ld.py --os=android samples Note that to run on a Mac, you need to delete the first line of the fragment shader in raytrace.dart, that says: precision mediump float; Review URL: https://codereview.chromium.org//11883013 git-svn-id: https://dart.googlecode.com/svn/branches/bleeding_edge/dart@17161 260f80e4-7a28-3924-810f-c04153c831b5
31 lines
1.3 KiB
C++
31 lines
1.3 KiB
C++
// Copyright (c) 2012, the Dart project authors. Please see the AUTHORS file
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// for details. All rights reserved. Use of this source code is governed by a
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// BSD-style license that can be found in the LICENSE file.
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#include "embedders/openglui/android/android_graphics_handler.h"
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#include "embedders/openglui/android/android_input_handler.h"
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#include "embedders/openglui/android/android_sound_handler.h"
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#include "embedders/openglui/android/eventloop.h"
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#include "embedders/openglui/common/context.h"
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#include "embedders/openglui/common/dart_host.h"
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#include "embedders/openglui/common/vm_glue.h"
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void android_main(android_app* application) {
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app_dummy(); // Link in native_app_glue.
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AndroidGraphicsHandler graphics_handler(application);
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VMGlue vm_glue(&graphics_handler, "/data/data/com.google.dartndk/app_dart");
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AndroidInputHandler input_handler(&vm_glue, &graphics_handler);
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AndroidSoundHandler sound_handler(application);
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Timer timer;
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Context app_context;
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app_context.graphics_handler = &graphics_handler;
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app_context.input_handler = &input_handler;
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app_context.sound_handler = &sound_handler;
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app_context.timer = &timer;
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app_context.vm_glue = &vm_glue;
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EventLoop eventLoop(application);
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DartHost host(&app_context);
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eventLoop.Run(&host, &input_handler);
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}
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