9703d7bfdd
To build on/for linux: tools/build.py -a x64 samples To build on/for Mac: tools/build.py -a ia32 samples To build on Linux for Android: tools/bui8ld.py --os=android samples Note that to run on a Mac, you need to delete the first line of the fragment shader in raytrace.dart, that says: precision mediump float; Review URL: https://codereview.chromium.org//11883013 git-svn-id: https://dart.googlecode.com/svn/branches/bleeding_edge/dart@17161 260f80e4-7a28-3924-810f-c04153c831b5
40 lines
1.3 KiB
C++
40 lines
1.3 KiB
C++
// Copyright (c) 2012, the Dart project authors. Please see the AUTHORS file
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// for details. All rights reserved. Use of this source code is governed by a
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// BSD-style license that can be found in the LICENSE file.
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#ifndef EMBEDDERS_OPENGLUI_ANDROID_EVENTLOOP_H_
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#define EMBEDDERS_OPENGLUI_ANDROID_EVENTLOOP_H_
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#include <android_native_app_glue.h>
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#include "embedders/openglui/common/events.h"
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#include "embedders/openglui/common/input_handler.h"
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#include "embedders/openglui/common/lifecycle_handler.h"
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class EventLoop {
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public:
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explicit EventLoop(android_app* application);
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void Run(LifeCycleHandler* activity_handler,
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InputHandler* input_handler);
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protected:
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void Activate();
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void Deactivate();
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void ProcessActivityEvent(int32_t command);
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int32_t ProcessInputEvent(AInputEvent* event);
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bool OnTouchEvent(AInputEvent* event);
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bool OnKeyEvent(AInputEvent* event);
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static void ActivityCallback(android_app* application, int32_t command);
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static int32_t InputCallback(android_app* application, AInputEvent* event);
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private:
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bool enabled_;
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bool quit_;
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android_app* application_;
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LifeCycleHandler* lifecycle_handler_;
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InputHandler* input_handler_;
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};
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#endif // EMBEDDERS_OPENGLUI_ANDROID_EVENTLOOP_H_
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