Files
sdk/runtime/embedders/openglui/android/eventloop.h
T
gram@google.com 9703d7bfdd Refactored OpenGL embedder that works on Android, Mac or Linux.
To build on/for linux: tools/build.py -a x64 samples
To build on/for Mac: tools/build.py -a ia32 samples
To build on Linux for Android: tools/bui8ld.py --os=android samples

Note that to run on a Mac, you need to delete the first line of the
fragment shader in raytrace.dart, that says:

  precision mediump float;
Review URL: https://codereview.chromium.org//11883013

git-svn-id: https://dart.googlecode.com/svn/branches/bleeding_edge/dart@17161 260f80e4-7a28-3924-810f-c04153c831b5
2013-01-16 21:17:52 +00:00

40 lines
1.3 KiB
C++

// Copyright (c) 2012, the Dart project authors. Please see the AUTHORS file
// for details. All rights reserved. Use of this source code is governed by a
// BSD-style license that can be found in the LICENSE file.
#ifndef EMBEDDERS_OPENGLUI_ANDROID_EVENTLOOP_H_
#define EMBEDDERS_OPENGLUI_ANDROID_EVENTLOOP_H_
#include <android_native_app_glue.h>
#include "embedders/openglui/common/events.h"
#include "embedders/openglui/common/input_handler.h"
#include "embedders/openglui/common/lifecycle_handler.h"
class EventLoop {
public:
explicit EventLoop(android_app* application);
void Run(LifeCycleHandler* activity_handler,
InputHandler* input_handler);
protected:
void Activate();
void Deactivate();
void ProcessActivityEvent(int32_t command);
int32_t ProcessInputEvent(AInputEvent* event);
bool OnTouchEvent(AInputEvent* event);
bool OnKeyEvent(AInputEvent* event);
static void ActivityCallback(android_app* application, int32_t command);
static int32_t InputCallback(android_app* application, AInputEvent* event);
private:
bool enabled_;
bool quit_;
android_app* application_;
LifeCycleHandler* lifecycle_handler_;
InputHandler* input_handler_;
};
#endif // EMBEDDERS_OPENGLUI_ANDROID_EVENTLOOP_H_