Files
sdk/runtime/embedders/openglui/android/android_sound_handler.h
T
gram@google.com 9703d7bfdd Refactored OpenGL embedder that works on Android, Mac or Linux.
To build on/for linux: tools/build.py -a x64 samples
To build on/for Mac: tools/build.py -a ia32 samples
To build on Linux for Android: tools/bui8ld.py --os=android samples

Note that to run on a Mac, you need to delete the first line of the
fragment shader in raytrace.dart, that says:

  precision mediump float;
Review URL: https://codereview.chromium.org//11883013

git-svn-id: https://dart.googlecode.com/svn/branches/bleeding_edge/dart@17161 260f80e4-7a28-3924-810f-c04153c831b5
2013-01-16 21:17:52 +00:00

53 lines
1.7 KiB
C++

// Copyright (c) 2012, the Dart project authors. Please see the AUTHORS file
// for details. All rights reserved. Use of this source code is governed by a
// BSD-style license that can be found in the LICENSE file.
#ifndef EMBEDDERS_OPENGLUI_ANDROID_ANDROID_SOUND_HANDLER_H_
#define EMBEDDERS_OPENGLUI_ANDROID_ANDROID_SOUND_HANDLER_H_
#include <android_native_app_glue.h>
#include <SLES/OpenSLES.h>
#include <SLES/OpenSLES_Android.h>
#include <SLES/OpenSLES_AndroidConfiguration.h>
#include <vector>
#include "embedders/openglui/common/sample.h"
#include "embedders/openglui/common/sound_handler.h"
#include "embedders/openglui/common/types.h"
class AndroidSoundHandler : public SoundHandler {
public:
explicit AndroidSoundHandler(android_app* application);
int32_t Start();
void Stop();
int32_t PlayBackground(const char* path);
void StopBackground();
int32_t PlaySample(const char* path);
private:
int32_t CreateAudioPlayer(SLEngineItf engine_if,
const SLInterfaceID extra_if,
SLDataSource data_source,
SLDataSink data_sink,
SLObjectItf& player_out,
SLPlayItf& player_if_out);
int32_t StartSamplePlayer();
android_app* application_;
SLObjectItf engine_;
SLEngineItf engine_if_;
SLObjectItf output_mix_;
SLObjectItf background_player_;
SLPlayItf background_player_if_;
SLSeekItf background_player_seek_if_;
SLObjectItf sample_player_;
SLPlayItf sample_player_if_;
SLBufferQueueItf sample_player_queue_;
};
#endif // EMBEDDERS_OPENGLUI_ANDROID_ANDROID_SOUND_HANDLER_H_