9703d7bfdd
To build on/for linux: tools/build.py -a x64 samples To build on/for Mac: tools/build.py -a ia32 samples To build on Linux for Android: tools/bui8ld.py --os=android samples Note that to run on a Mac, you need to delete the first line of the fragment shader in raytrace.dart, that says: precision mediump float; Review URL: https://codereview.chromium.org//11883013 git-svn-id: https://dart.googlecode.com/svn/branches/bleeding_edge/dart@17161 260f80e4-7a28-3924-810f-c04153c831b5
53 lines
1.7 KiB
C++
53 lines
1.7 KiB
C++
// Copyright (c) 2012, the Dart project authors. Please see the AUTHORS file
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// for details. All rights reserved. Use of this source code is governed by a
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// BSD-style license that can be found in the LICENSE file.
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#ifndef EMBEDDERS_OPENGLUI_ANDROID_ANDROID_SOUND_HANDLER_H_
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#define EMBEDDERS_OPENGLUI_ANDROID_ANDROID_SOUND_HANDLER_H_
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#include <android_native_app_glue.h>
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#include <SLES/OpenSLES.h>
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#include <SLES/OpenSLES_Android.h>
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#include <SLES/OpenSLES_AndroidConfiguration.h>
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#include <vector>
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#include "embedders/openglui/common/sample.h"
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#include "embedders/openglui/common/sound_handler.h"
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#include "embedders/openglui/common/types.h"
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class AndroidSoundHandler : public SoundHandler {
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public:
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explicit AndroidSoundHandler(android_app* application);
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int32_t Start();
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void Stop();
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int32_t PlayBackground(const char* path);
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void StopBackground();
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int32_t PlaySample(const char* path);
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private:
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int32_t CreateAudioPlayer(SLEngineItf engine_if,
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const SLInterfaceID extra_if,
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SLDataSource data_source,
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SLDataSink data_sink,
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SLObjectItf& player_out,
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SLPlayItf& player_if_out);
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int32_t StartSamplePlayer();
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android_app* application_;
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SLObjectItf engine_;
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SLEngineItf engine_if_;
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SLObjectItf output_mix_;
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SLObjectItf background_player_;
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SLPlayItf background_player_if_;
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SLSeekItf background_player_seek_if_;
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SLObjectItf sample_player_;
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SLPlayItf sample_player_if_;
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SLBufferQueueItf sample_player_queue_;
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};
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#endif // EMBEDDERS_OPENGLUI_ANDROID_ANDROID_SOUND_HANDLER_H_
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