9703d7bfdd
To build on/for linux: tools/build.py -a x64 samples To build on/for Mac: tools/build.py -a ia32 samples To build on Linux for Android: tools/bui8ld.py --os=android samples Note that to run on a Mac, you need to delete the first line of the fragment shader in raytrace.dart, that says: precision mediump float; Review URL: https://codereview.chromium.org//11883013 git-svn-id: https://dart.googlecode.com/svn/branches/bleeding_edge/dart@17161 260f80e4-7a28-3924-810f-c04153c831b5
68 lines
1.8 KiB
C++
68 lines
1.8 KiB
C++
// Copyright (c) 2012, the Dart project authors. Please see the AUTHORS file
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// for details. All rights reserved. Use of this source code is governed by a
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// BSD-style license that can be found in the LICENSE file.
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#ifndef EMBEDDERS_OPENGLUI_ANDROID_ANDROID_RESOURCE_H_
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#define EMBEDDERS_OPENGLUI_ANDROID_ANDROID_RESOURCE_H_
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#include <android_native_app_glue.h>
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#include "embedders/openglui/common/log.h"
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#include "embedders/openglui/common/resource.h"
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class AndroidResource : public Resource {
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public:
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AndroidResource(android_app* application, const char* path)
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: Resource(path),
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asset_manager_(application->activity->assetManager),
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asset_(NULL) {
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}
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int32_t descriptor() {
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if (Open() == 0) {
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descriptor_ = AAsset_openFileDescriptor(asset_, &start_, &length_);
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LOGI("%s has start %d, length %d, fd %d",
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path_, static_cast<int>(start_), static_cast<int>(length_),
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descriptor_);
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return descriptor_;
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}
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return -1;
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}
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off_t length() {
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if (length_ < 0) {
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length_ = AAsset_getLength(asset_);
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}
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return length_;
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}
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int32_t Open() {
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LOGI("Attempting to open asset %s", path_);
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asset_ = AAssetManager_open(asset_manager_, path_, AASSET_MODE_UNKNOWN);
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if (asset_ != NULL) {
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return 0;
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}
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LOGE("Could not open asset %s", path_);
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return -1;
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}
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void Close() {
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if (asset_ != NULL) {
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AAsset_close(asset_);
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asset_ = NULL;
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}
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}
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int32_t Read(void* buffer, size_t count) {
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size_t actual = AAsset_read(asset_, buffer, count);
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return (actual == count) ? 0 : -1;
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}
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private:
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AAssetManager* asset_manager_;
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AAsset* asset_;
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};
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#endif // EMBEDDERS_OPENGLUI_ANDROID_ANDROID_RESOURCE_H_
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