Files
sdk/runtime/embedders/openglui/android/android_log.h
T
gram@google.com 9703d7bfdd Refactored OpenGL embedder that works on Android, Mac or Linux.
To build on/for linux: tools/build.py -a x64 samples
To build on/for Mac: tools/build.py -a ia32 samples
To build on Linux for Android: tools/bui8ld.py --os=android samples

Note that to run on a Mac, you need to delete the first line of the
fragment shader in raytrace.dart, that says:

  precision mediump float;
Review URL: https://codereview.chromium.org//11883013

git-svn-id: https://dart.googlecode.com/svn/branches/bleeding_edge/dart@17161 260f80e4-7a28-3924-810f-c04153c831b5
2013-01-16 21:17:52 +00:00

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C

// Copyright (c) 2012, the Dart project authors. Please see the AUTHORS file
// for details. All rights reserved. Use of this source code is governed by a
// BSD-style license that can be found in the LICENSE file.
#ifndef EMBEDDERS_OPENGLUI_ANDROID_ANDROID_LOG_H_
#define EMBEDDERS_OPENGLUI_ANDROID_ANDROID_LOG_H_
#include <android/log.h>
#define LOGX(LOG_LEVEL, ...) do { \
__android_log_print(LOG_LEVEL, "DartExt", __VA_ARGS__); \
} while (0)
#define LOGI(...) LOGX(ANDROID_LOG_INFO, __VA_ARGS__)
#define LOGE(...) LOGX(ANDROID_LOG_ERROR, __VA_ARGS__)
#endif // EMBEDDERS_OPENGLUI_ANDROID_ANDROID_LOG_H_