Files
sdk/runtime/embedders/openglui/android/android_input_handler.h
T
gram@google.com 9703d7bfdd Refactored OpenGL embedder that works on Android, Mac or Linux.
To build on/for linux: tools/build.py -a x64 samples
To build on/for Mac: tools/build.py -a ia32 samples
To build on Linux for Android: tools/bui8ld.py --os=android samples

Note that to run on a Mac, you need to delete the first line of the
fragment shader in raytrace.dart, that says:

  precision mediump float;
Review URL: https://codereview.chromium.org//11883013

git-svn-id: https://dart.googlecode.com/svn/branches/bleeding_edge/dart@17161 260f80e4-7a28-3924-810f-c04153c831b5
2013-01-16 21:17:52 +00:00

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// Copyright (c) 2012, the Dart project authors. Please see the AUTHORS file
// for details. All rights reserved. Use of this source code is governed by a
// BSD-style license that can be found in the LICENSE file.
#ifndef EMBEDDERS_OPENGLUI_ANDROID_ANDROID_INPUT_HANDLER_H_
#define EMBEDDERS_OPENGLUI_ANDROID_ANDROID_INPUT_HANDLER_H_
#include "embedders/openglui/common/graphics_handler.h"
#include "embedders/openglui/common/input_handler.h"
class AndroidInputHandler : public InputHandler {
public:
AndroidInputHandler(VMGlue* vm_glue,
GraphicsHandler* graphics_handler)
: InputHandler(vm_glue),
graphics_handler_(graphics_handler) {
}
public:
int32_t Start() {
if (graphics_handler_->width() == 0 ||
graphics_handler_->height() == 0) {
return -1;
}
return 0;
}
private:
GraphicsHandler* graphics_handler_;
};
#endif // EMBEDDERS_OPENGLUI_ANDROID_ANDROID_INPUT_HANDLER_H_