9703d7bfdd
To build on/for linux: tools/build.py -a x64 samples To build on/for Mac: tools/build.py -a ia32 samples To build on Linux for Android: tools/bui8ld.py --os=android samples Note that to run on a Mac, you need to delete the first line of the fragment shader in raytrace.dart, that says: precision mediump float; Review URL: https://codereview.chromium.org//11883013 git-svn-id: https://dart.googlecode.com/svn/branches/bleeding_edge/dart@17161 260f80e4-7a28-3924-810f-c04153c831b5
34 lines
984 B
C++
34 lines
984 B
C++
// Copyright (c) 2012, the Dart project authors. Please see the AUTHORS file
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// for details. All rights reserved. Use of this source code is governed by a
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// BSD-style license that can be found in the LICENSE file.
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#ifndef EMBEDDERS_OPENGLUI_ANDROID_ANDROID_INPUT_HANDLER_H_
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#define EMBEDDERS_OPENGLUI_ANDROID_ANDROID_INPUT_HANDLER_H_
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#include "embedders/openglui/common/graphics_handler.h"
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#include "embedders/openglui/common/input_handler.h"
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class AndroidInputHandler : public InputHandler {
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public:
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AndroidInputHandler(VMGlue* vm_glue,
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GraphicsHandler* graphics_handler)
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: InputHandler(vm_glue),
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graphics_handler_(graphics_handler) {
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}
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public:
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int32_t Start() {
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if (graphics_handler_->width() == 0 ||
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graphics_handler_->height() == 0) {
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return -1;
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}
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return 0;
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}
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private:
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GraphicsHandler* graphics_handler_;
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};
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#endif // EMBEDDERS_OPENGLUI_ANDROID_ANDROID_INPUT_HANDLER_H_
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